- FLATSHOT: project the selected solid's edges to 2D Line entities at Z=0
- CONVTOSURFACE: convert the selected solid(s) to Surface entities
Both reuse the cached B-rep's edge wires. COMMANDS.md: 219/262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Package the drawing plus its referenced files (xrefs + raster images)
into a sibling "<name>_archive" folder via std::fs, reusing the
existing block_records / entities iterators. COMMANDS.md: 217/262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Convert selected closed polylines and circles into Region entities,
one wire loop each (reuses acadrust Region/Wire). COMMANDS.md: 215/262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Six more standard commands by reusing existing infrastructure:
- CLOSE: close the active tab (Message::TabClose)
- HIDE / VISUALSTYLES: per-viewport render mode (Message::SetRenderMode)
- QUICKCALC / QC: alias the CAL arithmetic evaluator
- HYPERLINK <url>: attach a hyperlink via the PE_URL XData record
- XOPEN: open a selected xref's source file (Message::OpenRecent)
COMMANDS.md updated to 214 done / 15 partial / 33 missing of 262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).
New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
(DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
FINDNONPURGEABLE
Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
(correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count
Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Bare `ZOOM` had no dispatch arm — only the sub-keyword forms (ZOOM
EXTENTS/IN/OUT/WINDOW/…) were handled, so typing `ZOOM` fell through to
an unknown-command error. It now starts the interactive window zoom.
Add the missing Zoom Window ribbon button: the command existed but had no
tool()/icon, so it was reachable only by typing. Wire it into View ▸
Navigate with a new dashed-rectangle magnifier icon.
Closes#210
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Batch 4 of the dimension audit (command features).
- QDIM now works: the relaunched QDIM_PLACE stage decomposes the selected
geometry into endpoints, picks the axis from their spread (not Z), and
builds a continuous chain of linear dimensions at the picked line. Was a
no-op that errored with 'Unknown command'. (DIM-007/008/032)
- DIMSPACE steps parallel dimensions along the in-plane perpendicular
instead of Z (which never moved the dim line). (DIM-021)
- DIMBREAK / DIMJOGLINE no longer report success while doing nothing — they
state honestly that they are not yet implemented (need a break-gap / jog
field on the dimension model). (DIM-019/020)
Refs #181.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Batch 1-3 of the dimension audit (19 issues). The dominant class was the
baked *D block diverging from the live render: a reloaded dimension renders
from that block, so on save+reopen it silently changed.
Bake now matches the live render:
- text value/format via the shared style-resolved path (DIMDEC/DIMLFAC/
DIMPOST/units/<>), correct height + rotation ladder, suppression
- angular dims bake their swept arc (no longer collapse to a V)
- diameter draws edge-to-edge through the centre (live + bake), centre mark
- radius/linear/aligned bake arrowheads
- group-10 (base.definition_point) synced from the edited geometry so an
edited dim no longer shifts on reload
Editing / properties:
- aligned no longer corrupts ext_line_rotation when a coordinate is edited
- DIMTEDIT pins the moved text (text_user_positioned)
- angle properties shown/edited in degrees
- non-linear text respects the user-positioned gate
Commands / geometry:
- DIMBASELINE stacks outward (not toward the points) and its preview no
longer tilts over non-level points
- DIMCONTINUE/DIMBASELINE inherit the base dim's text rotation (UCS chains)
- angular extension lines reach the arc (no gap)
- text grip sits on the text for auto-placed dims instead of the origin
Refs #181. (acadrust DXF round-trip + QDIM/DIMBREAK/DIMJOGLINE/DIMSPACE/
DIMEDIT to follow.)
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replaces the opt-in `rmb_enter` setting (and `RMBENTER` command) with
always-on behavior. While a command is active, the first viewport
right-click acts as Enter (commit / close) and a second consecutive
right-click opens the context menu instead. Idle right-click still opens
the menu; right-drag still orbits.
The cycle is tracked per tab (`right_click_entered`) and restarts on any
other interaction — a left-click pick, a new command, an orbit, or
leaving the viewport — so the next right-click is Enter again.
Refines #185.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.
- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
off): when on, a right-click while a command is active acts as Enter
(commit/close); when idle it still opens the context menu. Right-drag
always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
button is held >=150ms and the pointer moves, so a quick right-click is
no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
(command line, ribbon, context menu, shortcuts) via a unified
recents list recorded at the dispatch choke point, instead of only
typed commands.
Closes#185
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Typing a partial command (e.g. `bac`) and pressing Enter with no active
command ran into an "Unknown command" error. Now the top autocomplete
match is highlighted and Enter runs it (`BACKGROUND`), matching standard
DWG command-line behavior.
The fallback only fires when no command family matches the typed verb, so
complete aliases that resolve through a dispatch arm but are absent from
the autocomplete registry (`LT`, `ZO`, …) still run as typed. Programmatic
dispatch (ribbon, plugins, headless automation) is unaffected.
Closes#198
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).
Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.
Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.
Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <[email protected]>