Review of the image wave (with empirical reproduction against the
vendored image 0.25) found the budget contract did not hold across
formats: the decoder's Limits reserve checks NATIVE bytes-per-pixel,
so a grayscale/RGB JPEG/PNG/BMP over the RGBA budget decoded anyway
and into_rgba8() then ballooned to up to 4x it — the tab death the
budgets exist to prevent. The probed dimensions already prove an
OverBudget image cannot fit, so it is now refused without decoding,
removing all dependence on per-decoder limit fidelity.
Conversely, image's TIFF codec stacks ~3x scratch buffers on top of
the reserve, so an in-budget TIFF (the flagship GIS scenario) was
refused with a self-contradictory note ('400 MB, over the 512 MB
limit'); the decoder allowance for TIFF is now 3x while tier math
stays on the real budget.
Also: the refusal message saturates instead of overflowing on crafted
headers, the image pick only matches the refusal note naming ITS file
(peek, not drain — other references' notes survive for their own
drains), and the Georgian Supplement range ends at U+2D2F (U+2D30.. is
Tifinagh, which ships no font).
Build tooling: the font files missing from dist was a trunk
finalize_dist failure (Windows file-lock during the dist wipe; staging
had them, the exit code was missed) — not a copy-dir skip; it did not
reproduce in two clean cycles. scripts/build-web.sh is now the
canonical wrapper (MSYS_NO_PATHCONV, trunk, font copy + byte
verification that hard-fails), wired into README, Trunk.toml, and the
Pages workflow.
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.
cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.
Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.
The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.
`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.
Co-Authored-By: Claude Opus 5 <[email protected]>
With the wasm bundle building, get it rendering in a browser:
- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
(e.g. Firefox by default), and `fira-sans` so UI text has an
embedded font (the web has no system fonts) — without it every
label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
`Instant::now()` panics ("time not implemented") on wasm and crashed
at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
vertex-stage storage buffers, which WebGL2 lacks (validation error
on "New drawing"). Fields become Option; upload/draw guard on them.
Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
ignore the `dist/` build output.
Native build + 75 tests unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The binary now compiles for wasm32 as a runnable web target:
- Split the main-window render into `view_main`, bypassing the
multi-window id dispatch the browser cannot use.
- Add `run_web` / `boot_web`: a single-window `iced::application`
entry for wasm (the browser canvas is the only window). Native
keeps the multi-window `iced::daemon` via cfg-split in `main`.
- Add a `console_error_panic_hook` (wasm-only) for readable panics.
- Add `index.html` + `Trunk.toml` so `trunk serve` builds the wasm
bundle (no-default-features → no solid3d) with COOP/COEP headers.
Native build and all 75 tests unchanged. Browser runtime (rayon
threads, canvas attach, real file I/O) is the next iteration.
Co-Authored-By: Claude Opus 4.8 <[email protected]>