Commit Graph
13 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 c23b956861 feat(io): default DWG save to 2018; bump acadrust handle-counter fix
- Save As now defaults the version dropdown to DWG/DXF 2018 (latest)
  instead of the loaded file's version; the selected version is written
  as-is (removed the source-version fallback for version-locked data).
- Pin acadrust 55a2caa: allocate_handle respects header.handle_seed as a
  floor, fixing the corruption where opening a file and saving it
  silently overwrote existing XRECORD/DICTIONARY objects (handle reuse)
  and AutoCAD refused the result.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-28 20:31:30 +03:00
Hakan SevenandClaude Opus 4.8 d1efa4ea7c feat(io): preserve source DWG version for files with version-locked data
Civil3D/AEC objects (and raw MLEADER/Surface records, EED) can only be
written losslessly in their source DWG version. On save, fall back to the
source version when the chosen version is an incompatible encoding family
(acadrust CadDocument::has_version_locked_data), with a command-line
notice, across every save path (Save, Save As, save-before-close/quit)
via a shared dwg_save_version helper. Default the Save-As format dropdown
to the loaded file's version so a round-trip preserves it.

Picks up acadrust DWG-writer conformance fixes (3dbae05) so a Civil3D
R2004 drawing round-trips through OCS and opens in AutoCAD with no errors.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-28 02:46:13 +03:00
Hakan SevenandClaude Opus 4.8 b691854e7a feat(viewport): RMB 1st=Enter, 2nd=menu (no setting)
Replaces the opt-in `rmb_enter` setting (and `RMBENTER` command) with
always-on behavior. While a command is active, the first viewport
right-click acts as Enter (commit / close) and a second consecutive
right-click opens the context menu instead. Idle right-click still opens
the menu; right-drag still orbits.

The cycle is tracked per tab (`right_click_entered`) and restarts on any
other interaction — a left-click pick, a new command, an orbit, or
leaving the viewport — so the next right-click is Enter again.

Refines #185.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 16:32:40 +03:00
Hakan SevenandClaude Opus 4.8 098585bb2d feat(viewport): RMB=Enter option + timed right-click
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.

- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
  off): when on, a right-click while a command is active acts as Enter
  (commit/close); when idle it still opens the context menu. Right-drag
  always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
  button is held >=150ms and the pointer moves, so a quick right-click is
  no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
  (command line, ribbon, context menu, shortcuts) via a unified
  recents list recorded at the dispatch choke point, instead of only
  typed commands.

Closes #185

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 16:16:08 +03:00
Hakan SevenandClaude Opus 4.8 63de137106 feat(cmdline): Enter runs closest command match
Typing a partial command (e.g. `bac`) and pressing Enter with no active
command ran into an "Unknown command" error. Now the top autocomplete
match is highlighted and Enter runs it (`BACKGROUND`), matching standard
DWG command-line behavior.

The fallback only fires when no command family matches the typed verb, so
complete aliases that resolve through a dispatch arm but are absent from
the autocomplete registry (`LT`, `ZO`, …) still run as typed. Programmatic
dispatch (ribbon, plugins, headless automation) is unaffected.

Closes #198

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 14:45:51 +03:00
Hakan SevenandClaude Opus 4.8 3def2f2034 feat(statusbar): scrollable layout tabs + layout-list dropdown (#199)
Keep the right-side status-bar tools from being pushed off the bar when a
drawing has many layouts: the layout tabs now live in a horizontal scrollable
that only takes the space left between the menu and the tools, with ‹ › arrows
(and the mouse wheel) to scroll them.

Repurpose the leftmost hamburger — which previously fired a no-op MENU command
— to open a dropdown listing Model and every layout (scrollable, current
highlighted); picking one switches to it, an outside click dismisses it.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 14:24:47 +03:00
Hakan SevenandClaude Opus 4.8 ff23abee01 feat(start): replace info cards with a clickable intro video
Swap the two "Free and open source" / "Community driven" text cards on the
start page for the intro-video thumbnail with a play badge; clicking it opens
the video in the system browser (new Message::OpenUrl → sys::open_url). The
bundled thumbnail Handle is built once via OnceLock — Handle::from_bytes mints a
fresh unique id per call, so rebuilding it per view re-decoded and re-uploaded
the JPEG every frame and the image only appeared after a long delay.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 12:21:14 +03:00
Hakan SevenandClaude Opus 4.8 495b13ec4f refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).

Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.

Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 11:50:11 +03:00
Hakan SevenandClaude Opus 4.8 edcf24e324 feat(ucs): interactive UCS icon with origin-snap grips, world-fixed compass
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.

Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 01:12:45 +03:00
Hakan SevenandClaude Opus 4.8 a502379048 refactor: group ui/ statusbar and window subdirs
Continue tidying the flat ui/ root:

- ui/statusbar/: statusbar.rs becomes statusbar/mod.rs (its
  crate::ui::statusbar::* paths are preserved) and absorbs
  statusbar_config.rs + statusbar_menu.rs.
- ui/window/: the standalone manager/dialog windows move here —
  about, layout_manager, page_setup, plugin_manager, shortcuts,
  layers, update_notice, open_progress. The crate::ui::LayerPanel
  re-export is repointed so callers are unchanged.

Call sites repointed to the new paths; no compat re-exports beyond the
existing LayerPanel one. ui/ root drops from 21 to 10 flat files with
five subdirs (ribbon, style, popup, statusbar, window).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 23:52:26 +03:00
Hakan SevenandClaude Opus 4.8 9cd0479047 refactor: group ui/ style+popup dirs, rename cmd_result driver
- Group the flat src/ui/ dir: move the 9 style editors into ui/style/
  (dimstyle, mleaderstyle, mlstyle, plotstyle, textstyle, tablestyle,
  point_style, style_list, style_manager) and the 6 popups into
  ui/popup/ (cycle, isolate, scale, selection_filter, snap, units).
  Call sites repointed to crate::ui::style::/crate::ui::popup::; no
  compat re-exports. ui/ root drops from 36 to 21 files.
- Rename app/cmd_result.rs -> app/command_driver.rs: the file is the
  StepInput->feed_command driver, not the CmdResult type (which lives
  in command.rs). Name now matches contents.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 23:34:10 +03:00
Hakan SevenandClaude Opus 4.8 415dbe08d4 refactor: move resource/IO root modules under io/
Relocate three root-level modules into io/, where they belong by concern:

- update_check.rs -> io/update_check.rs (its own doc-comment notes it
  mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
  from asset files and populated into the document — IO-shaped work).

Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 23:06:40 +03:00
Hakan SevenandClaude Opus 4.8 bddc050b3e refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 22:51:29 +03:00