Commit Graph
436 Commits
Author SHA1 Message Date
ramox81 d426012660 Execute command scripts through full input runner 2026-09-08 13:52:18 +03:00
ramox81 8bb6703c70 Complete FILLETEDGE workflow and history 2026-09-08 12:36:49 +03:00
Hakan Seven e889864855 Merge PR #1036: add paper sizes 2026-09-07 18:35:44 +03:00
juan 4eb656e946 add-paper-sizes 2026-09-06 19:57:24 -03:00
Hakan Seven d66e89ca19 Complete application localization across all supported languages 2026-09-07 01:05:02 +03:00
Hakan Seven 2ebad14586 fix(web): capture save previews from the browser canvas
Capture the rendered canvas during the clean frame instead of requesting synchronous GPU buffer readback. Preserve embedded previews and allow saving when canvas readback is denied. Add a browser save and reopen regression check.

Fixes #1021
2026-09-06 13:14:56 +03:00
Hakan Seven 2c83ae2736 Show donation request once per app version 2026-09-06 11:44:38 +03:00
Karim Jerbi 0dab3ec54a feat: add COMMANDLINEFADETIME sysvar for overlay history fade
Controls how long command-line history lines stay visible, in ms (0-60000, default 3000). Bare form stays active until a value or Esc.
2026-09-06 02:13:09 +01:00
gianlucafiore 410624e4b3 feat(insert): add initial PDF underlay attachment 2026-09-05 15:39:22 -03:00
Hakan Seven ac8a545669 Fix layout cache correctness and GPU resource recovery 2026-09-05 19:56:49 +03:00
Hakan Seven 1a4b389b0e Merge pull request #1014: perf: let one tessellation serve every background 2026-09-05 19:28:34 +03:00
PanosandClaude Opus 5 391a74a615 perf: let one tessellation serve every background
Switching to a Layout re-tessellated the whole model — `memo_miss=186455`,
2034 ms — to arrive at geometry identical to what was already in the memo.
The only thing that differed was colour.

`local_wires_for` already knows this: it stores the raw colour and drops
its background argument with `let _ = bg_color;`, noting that
`Batches::finalize` applies `adapt_to_bg` last, "so the cache no longer
has to rebuild on BACKGROUND / layout-switch". The tessellation memo's
guard had not been told, and still mixed the background in, so every
entry was discarded on a switch.

`finalize` now records what its colour resolution consumed — the raw
colour, the raw glyph colours, and the three flags it branches on — as
`WireModel::bg_adapt`, and `resolve_colors_for_bg` replays it for another
background. The guard drops the background, so a memo entry serves any
layout.

The resolution recomputes from the recorded raw colour rather than from
the resolved one, which makes it idempotent and therefore safe over a set
that mixes memo hits with freshly tessellated misses. Re-adapting the
resolved colour would not be safe: `adapt_to_bg` snaps a near-white colour
to pure black on a light background, and pure black comes back pure
*white* on a dark one, losing the tint. A test pins that asymmetry so the
raw colour is not optimised away later.

The contract is tested against the real `finalize` rather than a copy of
its logic: for every background pair, building under one and resolving for
the other lands exactly where building under the other would have.

`bg_adapt` is `None` for wires built anywhere else, and the resolution
skips them, so nothing outside the block cache changes colour. It is also
`None` when the resolution would be a no-op — a preserved colour with no
canvas fill looks the same under every background — which keeps the common
case at no cost.

Ordering is unchanged: the pass runs inside the builder, before
`append_scene_markers` and `apply_refedit_fade`, both of which have their
own separate background dependency.

`wires-build` gains `colors=` so the pass has a number of its own.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:16 +03:00
PanosandClaude Opus 5 09838be9ec feat: draw a notice for one frame before rebuilding a layout
Switching to a Layout stops the main thread long enough that the
compositor decides the application has stopped responding and offers to
kill it. The switch itself is not the problem — `layout-switch` reports
about 10 ms — it is the frame after it, which rebuilds the whole wire set.

That frame now has a cheap one in front of it. `layout_settling` is set
when the switch takes, and while it holds, the viewport is replaced by a
centered "Preparing layout…" on the canvas background. No shader widget
means no scene primitive, so `prepare` has nothing to do and the frame
costs nothing. A `window::frames` subscription clears the flag, which is
the guarantee this needs: that callback runs once a frame has actually
been presented, so the notice is on screen and the compositor has been
answered before the expensive frame starts.

The deferral is of the *frame*, not the switch. Two callers depend on the
switch having completed when it returns — one calls `fit_all` immediately
after, another compares `current_layout` — so deferring the switch itself
would have broken both.

This restarts the compositor's timer immediately before the slow frame and
replaces a stale window with something that says what is happening. It
does not make the slow frame fast: if the rebuild still exceeds the
compositor's timeout the dialog can return, and the durable fix is the
2 s `memo_miss` behind it, which is a separate change.

Only `en-US` is validated against at build time; Greek is filled in too
since it is in use here, and the rest fall back until translated.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:02 +03:00
PanosandClaude Opus 5 38f576c296 perf: warm the interaction handle index during open
The first hover over the canvas after opening a large drawing froze the
UI for a second:

    hover-detail  query=0.2 handles=986.1 ... candidates=253
    hover-dwell   986.6ms

`interaction_handle_index` and the insert-hatch map it reads are built
lazily, and first use is that hover. Neither can move to the loader
thread: they read `hatches`, `meshes` and `block_meshes`, which are
installed on the real `Scene` only after the loader has finished.

Build them at the end of the open instead, where the user is already
waiting. This does not make the work cheaper -- open grows by roughly the
second the hover used to cost -- but a second inside an operation that is
already seconds long reads very differently from a second-long freeze on
a mouse move.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
Hakan Seven 13afc1479f Automate weekly releases and synchronize application versions 2026-09-05 02:13:20 +03:00
Hakan Seven 28cc473062 Add persistent live OpenCADStudio control 2026-09-04 22:25:55 +03:00
Hakan Seven 92e1dfd685 Merge PR #1000: cache selection filter entity types 2026-09-04 20:06:56 +03:00
PanosandClaude Opus 5 f1efc73cbe perf: stop rescanning every entity to fill the selection-filter menu
Pan and even plain cursor movement over the canvas ran at ~8 fps on a
large drawing. Nothing rendered was responsible: the GPU idled at 0-8%,
encoding no scene at all changed nothing, and vertices, pixels and draw
calls could each be cut without moving the number. `view` was the frame
-- 110 ms of it against 3-6 ms on a small drawing -- and inside `view`
it was the status bar.

The status bar builds the selection-filter menu, which asks for the
distinct entity type names in the layout. That call cloned the layout's
entire handle list (1 166 357 handles, ~9 MB), then did a map lookup, a
String allocation and a BTreeSet insert for each one. About 107 ms of a
110 ms frame, to produce roughly twenty names, for a menu that is only
visible when opened.

Cache the result against geometry_epoch and the layout block, since it
only changes when entities are added or removed, and make the scan
itself borrow the handle list rather than clone it and collect &str,
allocating only for the names it returns.

The immediate-mode UI rebuilds every widget on every mouse move, which is
fine as long as nothing in that path is O(document). This was.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-04 16:20:30 +03:00
ramox81 9279384e9a Complete PRESSPULL selection, face editing and extrusion history 2026-09-04 15:31:30 +03:00
ramox81 479bf87988 Complete LOFT commands, surfaces, previews and editable history 2026-09-04 13:03:33 +03:00
ramox81 ad47b17603 Complete SWEEP command options and kernel integration 2026-09-04 11:15:44 +03:00
gianlucafiore 71d1d18f89 fix(grips): clear OTRACK after typed stretch commit 2026-09-03 17:23:11 -03:00
Hakan Seven 611ea0696b revert: restore thumbnail capture for native saves (#956) 2026-09-03 21:11:00 +03:00
Hakan Seven edd3faeeae fix(save): decouple native saves from screenshots (#956) 2026-09-03 21:06:19 +03:00
Hakan Seven 3088e641aa fix(view): stabilize 3D navigation and hidden lines
Refresh stale depth bounds after geometry edits, allow orbiting through camera poles, and preserve hidden-line occlusion for selected solids.\n\nFixes #957
2026-09-03 20:22:35 +03:00
Hakan Seven 1d8494099d Fix revolve cursor plane 2026-09-03 20:02:11 +03:00
Hakan Seven b5a926cc20 Merge remote-tracking branch 'origin/main' into review/pr-986
# Conflicts:
#	Cargo.lock
#	Cargo.toml
2026-09-03 19:52:20 +03:00
Karim Jerbi 688785a6cf feat(model-space): theme-aware model space canvas and CAD selection/grip sysvars
Model space appearance now follows the active UI theme instead of a
hardcoded dark background. Canvas mode is user-selectable (Match Theme /
Classic CAD Dark / Custom RGB), with matching controls for the paper
sheet and desk surround backgrounds and grid opacity.
Implements industry-standard CAD system variables, all settable via
command name, SETVAR, and the Options dialog:
- COLORTHEME (0/1 dark/light UI scheme, preserves custom palettes)
- COLORSCHEME (interactive named-theme selection)
- BACKGROUND (THEME/CLASSIC/DEFAULT/DESK presets, RGB triplets)
- SELECTIONAREA, SELECTIONAREAOPACITY (translucent marquee fill)
- WINDOWSAREACOLOR/WINDOWAREACOLOR, CROSSINGAREACOLOR (ACI or theme)
- SELECTIONEFFECT, SELECTIONEFFECTCOLOR (GPU highlight pass, driven by
  selection_generation invalidation — no retessellation)
- SELECTIONPREVIEW (bit 0 = idle rollover, bit 1 = in-command hover)
- GRIPSIZE, GRIPCOLOR, GRIPHOT, GRIPHOVER (grip overlay styling)
2026-09-03 17:44:44 +01:00
ramox81 2e112f9aeb Complete revolve workflow and properties 2026-09-03 13:40:23 +03:00
Hakan Seven 4679eb2a5e fix: finish extrude grip preview integration 2026-09-03 12:52:03 +03:00
ramox81 37a60329b1 fix: preserve grip clicks when dismissing hover menu 2026-09-03 11:07:15 +03:00
ramox81 ea6eb58c53 Fix extruded solid grip preview and taper range 2026-09-03 10:35:02 +03:00
gianlucafiore 96b0587a83 fix(grips): restore tracking references during grip edits 2026-09-02 20:19:23 -03:00
Hakan Seven 76bdab1e5b feat(display): add model lineweight scale 2026-09-02 23:03:04 +03:00
Hakan Seven 93b441d4b8 Unify mixed color selection
Use the shared color selector for mixed property values and remove the legacy inline palette and its state.
2026-09-02 21:28:15 +03:00
Hakan Seven 0ab1860948 Prevent grip clicks from starting area selection (#972)
Prevent grip clicks from starting area selection
2026-09-02 17:47:13 +03:00
Hakan Seven 2bb491d874 fix(grips): capture placement clicks first 2026-09-02 17:46:49 +03:00
Hakan Seven dba81bc8b6 Use feature edges for normal 3D selection (#971)
Use feature edges for normal 3D selection
2026-09-02 17:45:27 +03:00
Karim Jerbi d6a6dd6a7d feat(table): add TABLEDIT point picking, and consolidate InputKind
- Implement `TABLEDIT` command supporting viewport point-picking on cell interiors
- Support overlapping table hit testing with selection cycling and top-table resolution
- Support `/n` and `\n` multiline paragraph breaks (`\P`) in table cell text editing
- Unify text input modes via `InputKind` (`Point`, `SingleToken`, `FreeText`) on `CadCommand`
- Migrate 15+ commands across annotate, draw, insert, layout, and view modules
- Preserve text casing, literal spaces, and bypass arithmetic eval during FreeText input
- Add dedicated `tabledit_tests` and `free_text_entry_tests` test suites
2026-09-02 14:55:49 +01:00
ramox81 708c30831c Capture pointer input during grip edits 2026-09-02 15:21:57 +03:00
ramox81 a706858ff1 Use solid edges for normal selection 2026-09-02 14:38:22 +03:00
Karim Jerbi afff1a40dd feat(ui): add press-to-capture shortcut editing to Keyboard Shortcuts dialog
Replace manual key entry with per-row capture cells: clicking + Add
inserts a draft row at the top with its key cell armed, and the next
key combination is recorded and normalized (Ctrl+Shift+S →
CTRL+SHIFT+S). While armed, a dedicated keyboard listener swallows all
input so recorded shortcuts do not execute in the drawing.

Draft rows are transient and confirmed only through an explicit accept
button, so the table never retains empty rows. Duplicate keys and
unrunnable commands are flagged in danger styling with a persistent
warning naming the conflicting command. Added reset-to-defaults with
confirmation, apply-and-exit, a shortcut count, and an unsaved-changes
guard on close.
2026-09-01 12:17:47 +01:00
Hakan Seven 6d6defa0ad fix(color): show color book identity 2026-09-01 08:44:28 +03:00
ramox81 9d947d75c5 Align polygon mesh properties 2026-08-31 10:13:12 +03:00
Hakan Seven 853e830126 fix(grips): prevent phantom snapping
Keep hidden pre-drag geometry out of snap candidates and avoid empty
scene invalidations. Require stable OTRACK dwell observations and cache
planar-solid visibility during live previews.

Refs #930
2026-08-30 22:26:47 +03:00
Hakan Seven 4fc8446df7 feat(qselect): remember last settings
Refs #892
2026-08-29 21:18:22 +03:00
Hakan Seven fc93efeed7 fix(box): preserve construction semantics 2026-08-28 20:44:14 +03:00
Hakan Seven e8cb752fab fix(mesh): complete polygon mesh support 2026-08-28 20:26:32 +03:00
Hakan Seven 56bb652521 fix(face3d): repair edge editing 2026-08-28 20:14:41 +03:00
Hakan Seven 50e5dcaaac fix(polyline): correct 3D smoothing 2026-08-28 19:46:13 +03:00