Commit Graph
9 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 9eb805df23 feat(ui): unified viewport control chip + per-tile grid rendering
Move grid and grid-snap toggles off the status bar (and its customization
menu) into the top-left viewport chip, now a single container holding the
horizontal/vertical split buttons, render-mode picker, and grid/snap
toggles, sized to the render-mode picker. Add grid + magnet (snap) icons.

Render the grid per model tile from each tile's own grid_on, in its own
bounds and camera, instead of a single grid in the active tile. This stops
the grid flickering on/off as the cursor crosses panes or leaves the
viewport, and lets each pane show its own grid independently.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 23:29:34 +03:00
Hakan SevenandClaude Opus 4.8 70702d063f perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-05 00:35:53 +03:00
Hakan SevenandClaude Opus 4.8 ac042c5dbf feat(statusbar): selection cycling for overlapping objects (SC pill)
Add a click_hits_all hit-test and an SC pill that, when on, makes
repeated clicks at the same spot step through the overlapping objects
there (nearest first) instead of accumulating the selection. The whole
cycling path is gated behind the toggle, so default picking is unchanged
when it is off.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 23:44:39 +03:00
Hakan SevenandClaude Opus 4.8 f7eac09b55 feat(statusbar): selection filtering by object type (FILTER pill)
Add a per-type selection filter to the scene: the FILTER pill opens a
checklist of the entity types in the layout, and unchecking a type
excludes it from interactive picking (click, box and lasso selection all
honour it). The pill lights up while any type is filtered out.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 23:39:48 +03:00
Hakan SevenandClaude Opus 4.8 834780ec5d feat(statusbar): quick properties floating panel (QP pill)
When the QP pill is on, a compact floating panel appears at the canvas
top-left on selection, reusing the docked panel's editable section rows.
Toggleable from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 23:31:36 +03:00
Hakan SevenandClaude Opus 4.8 66f7d24bc9 feat(statusbar): transparency-display toggle (TPY pill)
Add a transparency_enable uniform read by the wire shader: when the new
TPY pill is off, every line is forced opaque; when on, baked entity
transparency shows through. Toggling is a uniform write, no retessellate
(same mechanism as the lineweight-display toggle). Pill is toggleable
from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 23:25:09 +03:00
Hakan SevenandClaude Opus 4.8 e0e7897952 feat(statusbar): isolate / hide objects with status pill
Add a hidden-entity set to the scene that the tessellation visibility
test skips, so hidden objects neither render nor hit-test. New commands
ISOLATEOBJECTS (show only the selection), HIDEOBJECTS (hide the
selection) and UNISOLATEOBJECTS (restore). An ISO status pill lights up
while anything is hidden and restores everything on click.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 22:51:23 +03:00
Hakan SevenandClaude Opus 4.8 243a0bc923 feat(statusbar): drawing-units pill with INSUNITS picker
Add a Units pill that shows the drawing's current INSUNITS value and
opens a picker to change it (Unitless, mm, cm, m, km, in, ft, mi, yd).
Toggleable from the status-bar customization menu like the other pills.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 22:06:42 +03:00
Hakan SevenandClaude Opus 4.8 d829f80a04 feat(statusbar): customizable pills with coordinates and clean screen
Add a customization menu (far-right handle) that lists every status-bar
pill with a check mark; toggling a row shows or hides that pill, and the
choice persists across sessions in the config dir.

New pills:
- Coordinates: live cursor readout (re-adds the model-space world offset
  so it shows true drawing coordinates), updated on every move rather
  than only while a command is active.
- Clean Screen: hide the ribbon and side panels for a full canvas.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-04 19:14:04 +03:00