Commit Graph
18 Commits
Author SHA1 Message Date
ramox81 8bb6703c70 Complete FILLETEDGE workflow and history 2026-09-08 12:36:49 +03:00
ramox81 2e112f9aeb Complete revolve workflow and properties 2026-09-03 13:40:23 +03:00
Karim Jerbi d6a6dd6a7d feat(table): add TABLEDIT point picking, and consolidate InputKind
- Implement `TABLEDIT` command supporting viewport point-picking on cell interiors
- Support overlapping table hit testing with selection cycling and top-table resolution
- Support `/n` and `\n` multiline paragraph breaks (`\P`) in table cell text editing
- Unify text input modes via `InputKind` (`Point`, `SingleToken`, `FreeText`) on `CadCommand`
- Migrate 15+ commands across annotate, draw, insert, layout, and view modules
- Preserve text casing, literal spaces, and bypass arithmetic eval during FreeText input
- Add dedicated `tabledit_tests` and `free_text_entry_tests` test suites
2026-09-02 14:55:49 +01:00
gianlucafiore 86d7226df6 feat(grips): add dynamic input and precision snapping 2026-08-10 13:26:35 -03:00
Hakan Seven 1738f9a79b feat(cursor): add crosshair options
Add persistent cursor sizing, pick aperture, color, pointer mode, isometric drafting planes, and SNAPANG-aligned grid behavior.\n\nRefs #413
2026-08-08 21:32:44 +03:00
Hakan SevenandClaude Opus 5 0af6b470ed refactor(snap): measure typed distance along the guide that is drawn
Extension answered "which acquired ray is this snap on?" twice, from two
different tests: the overlay picked its guide by off-ray distance in
screen pixels, while typed-distance entry re-searched the tracking set in
world space. Two tests can disagree, and the ways they disagree are both
bad -- a guide on screen that typing ignores, or a distance running off
along a ray the user cannot see. The second search could also come up
empty on its own, since only four acquisitions are kept and the oldest is
dropped as new ones arrive.

Ask once. The search that draws the guide now also reports the endpoint it
drew from, the snap carries it, and typed distance reads the ray straight
off that -- the direction is just the way from the endpoint to the snap,
which sits beyond it by construction. The screen-space test stays the only
one, which is what the guide wanted anyway: it stays scale-independent
where a world test would not.

Also correct the tracking-point doc: it claims XZ with Y=0, but
`edge_dirs_at` builds every direction from X/Y with Z zeroed and the rays
follow it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-07 11:29:15 +03:00
gianlucafiore 62457be90e Support tracking and direct distance input for grip editing 2026-08-06 23:35:58 -03:00
Hakan Seven 657d023fb7 feat(ucs): integrate coordinate systems
Route coordinate input, geometry creation, transforms, properties,\nviews, and viewport persistence through a shared working plane.\n\nRefs #484
2026-08-04 23:17:54 +03:00
Hakan Seven d06a1022f2 fix(input): handle @/# coordinate modes 2026-08-02 23:32:54 +03:00
Hakan Seven 8018ab1523 feat(view): implement LIMITS command
Closes #478
2026-07-27 16:15:28 +03:00
Hakan Seven a413f75548 fix(snap): preserve OTRACK precision
Keep tracking geometry in f64 until screen projection so typed and dynamic distances no longer expose f32 drift.\n\nCloses #439
2026-07-24 17:56:06 +03:00
Hakan SevenandClaude Fable 5 7a93ba82b3 feat(dyn): locked input fields constrain the preview and the click (#356)
A typed dynamic-input value (TAB-locked angle or distance) now shapes
the rubber-band: the cursor point is routed through dyn_resolve_point —
the same resolution Enter commits — in the mouse-move preview and the
click commit, so a locked 30° pins the line's direction while the free
field keeps tracking the cursor. The lock wins over osnap/ortho/polar.
TAB (and the comma advance) reshape the preview immediately instead of
waiting for the next mouse move.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-21 23:58:05 +03:00
Hakan SevenandClaude Fable 5 a7fd9ecb45 fix(dyn): an explicit minus keeps its sign in the angle field
The dynamic-input angle field stripped the typed sign and re-signed
the value from the cursor's side of the X axis, so a negative angle
could not be entered at all — 330 had to stand in for -30 (#417). An
explicit -/+ prefix is now taken literally; unsigned entries keep the
cursor-side behaviour.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-21 11:55:17 +03:00
Hakan SevenandClaude Opus 4.8 57710eec2b fix(precision): keep typed coordinates exact in f64 (#311)
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-11 21:26:40 +03:00
Hakan SevenandClaude Opus 4.8 c4fcfacb18 feat(draw): Arc Continue command; 3-Point default
Arc ribbon default + icon + dropdown order set to 3-Point. New ARC_CONT: tangent-continuing arc from the last line/arc endpoint, pick end only; Ctrl flips direction. Exit anchor recorded on commit (disambiguated by last pick) so chaining continues from the correct end.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-08 20:39:40 +03:00
Hakan SevenandClaude Opus 4.8 450dbf79ac fix(dynin): read a comma-separated second point as cartesian, not W/H
A rectangle's opposite corner is entered through Width/Height dynamic
fields, whose sign is taken from the cursor quadrant on commit. Typing
"50,50" is a cartesian coordinate pair, not two cursor-signed
dimensions, but the comma advance kept the Width/Height roles so the
committed corner mirrored into whatever quadrant the cursor sat in.

Key off `dyn_user_reshaped` (set only by `,`, never by Tab) to treat a
comma-separated entry as a literal cartesian coordinate for every field,
in both the point resolver and the live dyn-box display. Tab-separated
entry still reads as signed Width/Height dimensions.

Closes #269

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-04 22:27:59 +03:00
Hakan SevenandClaude Opus 4.8 495b13ec4f refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).

Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.

Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-27 11:50:11 +03:00
Hakan SevenandClaude Opus 4.8 bddc050b3e refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-26 22:51:29 +03:00