value toggle, and redesigned constraint-ribbon icons
Properties panel:
- New "Parameters" section (shown with no selection) listing every named
parameter with inline name/formula editing, add, and delete, backed by
new PropValue::ParamRow/ParamAddRow and command_driver handlers
(resolve_named_parameter_edit, on_prop_param_commit/_delete/_add_new).
A fresh parameter's formula now defaults to "1", not "0" — a 0-length
seed value is a genuine solver singularity for a Distance constraint
driven by that parameter, with no defined direction to grow back out of.
- New "Constraints" section (shown for a single selected entity) listing
every constraint touching it as a clickable PropValue::EntityLink that
selects the linked entities in the viewport, danger-tinted when the
constraint conflicts.
Constraint pills:
- New Options > General toggle, "Show values and parameter names on
constraint markers" (on by default, persisted). Off, every pill shows
just its bare glyph instead of glyph+driven-value/parameter-name — the
glyph alone is enough to see a constraint is present, without the value
text covering nearby geometry on a dense sketch.
Constraint-ribbon icons:
- Replaced all 18 unicode/letter glyph icons (including the plain "F",
"L", "M", "S" letters) with proper SVGs under assets/icons/constrain/,
matching the Modify section's two-color style (#B4B6B9 white / #6DB7ED
blue, consistent stroke width). Tangent reuses the Draw section's
white-arc-plus-blue-dots motif.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
The application has no support-file search path — the four folders it uses
are functions returning fixed paths, not settings. Rather than build a Files
page that pretends otherwise, this one answers the question people actually
open it to ask: where does this thing keep my plot styles. Each row shows the
location and opens it in the file manager, and a row whose path the platform
could not give says so with its button disabled.
General gains buttons through to the plugin manager, the keyboard shortcut
editor and the alias editor. Those three have good dialogs of their own and
are not absorbed; Options simply stops being a place you cannot reach them
from.
Co-Authored-By: Claude Opus 5 <[email protected]>
The ViewCube, the UCS icon, its at-origin placement and selection cycling all
have commands and status-bar pills, and all four kept their value only on the
app struct. Turn the ViewCube off with NAVVCUBE, restart, and it is back.
Nothing failed — the setting evaporated — so a checkbox for any of them would
have been a checkbox that forgets. They are persisted first, with a
round-trip test, and only then given controls.
The new 3D Modeling page carries the three view tools plus the drawing
variables that decide how solids are tessellated: ISOLINES, DISPSILH, SURFU,
SURFV, SURFTYPE, SOLIDHIST and SHOWHIST. Those are saved in the DWG rather
than in preferences, so the page says so beside each group and hides them
entirely when no drawing is open.
Changing them also rebuilds the geometry. The SETVAR path never did, which is
why the comment beside LTSCALE's invalidation exists — the same reasoning
applies here, and without it a new isoline count does not appear until some
unrelated edit rebuilds the solid.
Selection cycling joins the Selection page next to the other two selection
modes, since that is what it is.
Co-Authored-By: Claude Opus 5 <[email protected]>
Two drafting preferences had no proper home. The Drafting Settings dialog
displays the drafting rotation and offers only a Reset button — there was no
way to type an angle short of `SETVAR SNAPANG`. The polar tracking increment
existed in exactly one place: a pop-up hanging off the status-bar pill.
The rotation is a text field over an edit buffer rather than the value
itself, so clearing it to retype does not snap the crosshair to zero on the
way through; the buffer is reseeded whenever the value is restored from
behind it. Angles render without a trailing `.0`, matching how the polar
pop-up has always shown them — same kind of number, same reader.
Snap modes, grid spacing and object snap stay in Drafting Settings, where
they belong; the page links to it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Zoom direction and factor, whether TEXTEDIT ends after one object, whether
continued dimensions inherit the base dimension's style, which points QDIM
measures from, and which annotative objects pick up a newly set scale. All
six work today; none had a control.
Two of them needed their meaning worked out rather than copied.
ANNOAUTOSCALE stores the mode in the magnitude and on/off in the sign, and
the four modes are not documented anywhere in the app — the command prompt
just says `[-4..4]`. Reading `add_annotation_scale_to_objects` gives them:
1 skips layers that are off, frozen, locked or frozen in the viewport, 2
keeps the locked ones, 3 skips only locked, 4 takes everything. The dropdown
names them instead of showing bare numbers, and choosing Off negates rather
than zeroing, so the mode survives being switched off and back on — which is
the convention the status-bar pill already follows.
The QDIM origin priority had no system variable at all; it could only be
reached through a keyword inside the running command.
Drawing units stay in their own dialog; this page links to it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Three settings that work, persist, and could only be reached by typing their
name: TEXTFILL, CLIPROMPTLINES and COMMANDLINEFADETIME. The last two govern
how much of the command window is prompt and how long its history lingers —
the kind of thing people fiddle with once and then leave, which is exactly
what a settings dialog is for.
One fix rides along. TEXTFILL is a process-global, so changing it invalidates
the text in every open drawing; the SETVAR path rebuilt only the active tab,
leaving the others rendering the previous setting until an unrelated edit
happened to rebuild them. Both paths now go through
`invalidate_text_everywhere`, so the checkbox and the command cannot disagree.
Co-Authored-By: Claude Opus 5 <[email protected]>
General had become three unrelated controls: a language picker, a save format
and a file association. The last two move to an Open and Save page, where
they join the two saving preferences that have never had a widget.
Automatic save has worked since the SAVETIME command was added and is
persisted; the only way to change the interval was to type it. Same for the
`.bak` copy from #205 and its ISAVEBAK command. Both are settings people
expect to find in a dialog, and neither was in one.
The page also carries a button through to the Plot dialog. Options holds the
preferences; the plot device, paper and plot styles stay where they already
work well. Note that the modal stack shows one dialog at a time, so the
button replaces Options rather than stacking on it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Brings in 54 commits from origin/main: a selection-performance overhaul,
surface thickening, GPU-native wide/tapered stroke rendering, continued
ocs_doc_api evolution, and assorted fixes/polish (block double-click
editing, DWG hatch/database repair, clipboard, collapsible Properties
sections).
Six real conflicts, all where this branch had independently re-applied
a fix upstream later revised or already carried natively:
- src/app/automation.rs, src/app/command_driver.rs: combined both
sides — kept this branch's sketch-constraint/named-parameter loading
on "new"/"open", adopted main's Scene::clear()/material_base_dir and
its newer rebuild_derived_caches() over the older bump_geometry().
Scene::clear() (src/scene/entity.rs) now also resets
sketch_constraints/named_parameters, so every caller gets this for
free instead of each call site repeating it.
- src/io/mod.rs, src/scene/render_graph.rs: adopted main's design
outright (commit 973af87d, authored by Hakan directly) — a large
MINSERT is no longer purged as "corrupt" at load, only its rendering
is bounded, preserving the source data. This branch's own earlier
design (reject at load) predates that revision.
- src/scene/pipeline/mesh_gpu.rs: adopted main's valid_rgba_size()
guard (a real robustness improvement over this branch's version).
- src/snap.rs: replaced wholesale with main's version — this branch's
copy was an explicit verbatim snapshot from an earlier upstream PR
(commit 4c264b8c) with zero constraint-system-specific content, and
main has since evolved it considerably further.
Also removed two now-dead duplicates the merge surfaced without a
conflict marker (both branches had independently fixed the same
things): the OPTIONS/OP command dispatch/autocomplete entries, and
automation.rs's open_finalizes_and_purges_like_the_ui_open_path test
(kept main's version, which covers strictly more: solid_models/
material_base_dir reset on "new").
Full workspace suite passes (812 lib tests + this branch's own 24
constraint/persistence integration tests) except the one pre-existing,
unrelated font-test failure already present on main. Zero clippy
findings in the hand-written merge resolution itself; the ~1,171
warnings clippy reports are pre-existing in the 54 absorbed commits,
not introduced here.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
New ConstraintKind variants — Concentric, CenterPoint, Colinear, Midpoint,
Fixed, PointOnCurve, EqualDistance, Symmetric — each built entirely from
existing ocs_gcs (FreeCAD planegcs) primitives, no new solver math needed.
build_constraint now returns Vec<Rc<dyn Constraint>> instead of
Option<Rc<...>>, generalizing the old Coincident-only "needs a second
system-level constraint" special case to every kind that needs one.
Wired into the ribbon (7 new buttons), a new point+pre-selected-entity
command for CenterPoint/Midpoint/PointOnCurve, a new 4-point command for
EqualDistance, and the existing DWG-native class-name mapping (all 8 reuse
the same generic "plain Geometrical node" path already built for
Coincident/Horizontal/etc.). Deliberately not modeled: Normal and
EqualCurvature, which for this app's Line/Circle-only entity model would
just be Perpendicular and Equal wearing different DWG class names.
Also makes DWG-native constraint persistence opt-in (Options > General,
off by default) rather than unconditional: a scope that doesn't yet have
the native graph is only given one when the setting is on, but a scope
that already has one — from an earlier save, or a file that came from
real AutoCAD — keeps getting it resynced regardless of the setting, so
toggling it off never freezes a stale graph in place.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Named parameters (docs/named_parameters_design.md, stages 3-4):
- ParameterTable (src/scene/named_parameters.rs): a document-wide table of
named formulas, each resolved through a shared expression evaluator with
cross-parameter references, cycle detection, and division-by-zero/parse
error reporting. SketchConstraint::driving_param becomes DrivingValue
(Literal | Named) instead of a bare f64, resolved at solve time by
sketch_solve::build_constraint via Scene::named_parameters.
- Persistence (src/scene/named_parameters_persist.rs): same lazy XRecord
model sketch_persist.rs already established, synced around open/save.
Bumps the sketch-constraint XRecord's own format version (1 -> 2) since
DrivingValue's shape doesn't line up with a version-1 blob's bytes.
- PARAMETERS command and its editor (src/ui/window/named_parameters.rs):
add/remove/edit rows, live validation, duplicate-name detection: Apply
defines the table and re-solves every constraint scope with a
named-parameter-driven constraint (command_driver.rs). Distance/Angle
constraint prompts (modules/draw/constrain/value.rs) now accept either a
literal or an existing parameter's name, mirroring how the constraint's
own value prompt already worked.
- Undo scope-down carried over from this project's own established pattern
(constraint-system stage 9): the geometry an Apply moves is one undo
step, but the parameter table edit itself has no undo entry yet — a
documented follow-up, not a silent gap.
UI scale setting (src/app/settings.rs, app/mod.rs, ui/window/options.rs):
a whole-interface scale percentage (50-200%), wired directly into iced's
own per-window scale_factor hook rather than per-panel font-size
plumbing, so it applies immediately to every panel, dialog, and the
ribbon at once. Persisted alongside the existing lineweight-display-scale
setting.
OPTIONS/OP command dispatch (app/commands/view.rs, app/commands/mod.rs):
OPTIONS was registered for autocomplete but had no dispatch arm — the
Start-tab welcome screen's own button was the only way to reach it.
Found live-testing the UI-scale setting, unrelated to that feature
itself. "OP" is AutoCAD's own short alias.
help/: a new self-contained static user-help manual (manual.md as the
authored source, tools/build_help.py splits it into the committed static
HTML pages plus search index) — not yet wired into the application.
64 new/updated tests across the named-parameters and constraint-prompt
changes.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Options → Selection already carried the pick box, the selection-area effect
and the grip visuals. Four settings behind it were finished, persisted and
reachable only by typing a system variable, and one more was a constant.
**Four that only needed a widget.** `SELECTIONEFFECT`, `SELECTIONPREVIEW`,
`PICKADD` and `PICKDRAG` are all wired end to end already. `SELECTIONEFFECT`
was the odd one: the card's own "Restore Defaults" button resets it, so it
could be turned off by a button and only turned back on from the command
line.
`SELECTIONPREVIEW` is a bitmask and gets one checkbox per bit, which is why
`set_preview_bit` exists rather than two inline expressions — the bits are
the thing this change is most able to get backwards.
The `PICKADD` checkbox is worded as AutoCAD words it, "use Shift to add to
selection", which is the *inverse* of the stored flag. That inversion is
commented at both ends; it reads as a bug otherwise.
**`GRIPOBJLIMIT`.** The limit past which a selection gets no grips arrived
with the selection work as a hardcoded 100, matching AutoCAD's default. It is
now a setting, a slider and a system variable, following `PICKBOX`'s path
exactly. AutoCAD's 0 means "no limit", which the old `>` comparison could not
express, so the read now guards on it — with a test, because zero is the one
value that would otherwise suppress every grip instead of allowing all of
them.
The slider covers 0..=1000, where every useful value lives; the sysvar takes
AutoCAD's full 0..=32767, and a larger value set from the command line parks
the handle at the end while the read-out keeps showing the real number.
**`SelectionPrefs`** replaces the `pick_box` parameter rather than adding
three more. `view_window` already took seventeen positional arguments, and
`pick_add` / `pick_drag_rect` are two adjacent `bool`s that would swap
silently at the call site.
**Two fixes found on the way.** `OPTIONS` and `OP` were registered for
autocomplete but never dispatched, so typing either answered "Unknown
command" and the dialog could only be opened from the start page. And the
`SELECTIONPREVIEW` doc comment had its bits the wrong way round — the code
reads `& 1` for the idle rollover and `& 2` for the in-command one, as
AutoCAD does — which would have put the two new checkboxes' labels backwards.
**Not done, deliberately.** `PICKFIRST` and `PICKAUTO` exist but are always
on, with no variable. `PICKSTYLE` is stored in the header and read by nobody
— group expansion decides from the group's own `selectable` flag — so an
"object grouping" checkbox would control nothing. Associative-hatch selection
does not exist as a selection behaviour. Each needs a behaviour change rather
than an exposure.
Of the ten new strings, en-US and el-GR are translated; the other nineteen
locales carry the English text. Composing them from existing keys, the way
el-GR composes the neighbouring labels, only works for one of the ten —
there is no existing key for "limit", "unlimited", "shift", "rectangle" or
"lasso", and "Grips: Objects" as the label of a numeric limit would be worse
than an untranslated string.
Co-Authored-By: Claude Opus 5 <[email protected]>
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.
Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
The first measurement showed four consecutive edits at ~192 ms each with
a handler cost of 0.55 ms. That is below the `update` line's 5 ms
threshold, so the log reports the latency but not what asked for it —
and whether a live command preview is bumping the geometry epoch on every
mouse move is exactly the question the numbers raise.
`nav-prepare` now carries the message label alongside the op.
Co-Authored-By: Claude Opus 5 <[email protected]>
Drawing a point in a large drawing feels slow, and nothing currently
measures the thing the user actually waits for. `update` times the message
handler, `wires-build` and friends time the rebuild, but the span between
them — press to the frame that shows the new geometry — has no number.
Navigation already has exactly that plumbing: `record_nav_perf` stamps an
instant when the input arrives, `prepare` and `encode` pick it up, and
`nav-prepare` / `nav-render` report `input`, `build`, `prepare` and
`elapsed` from the original event.
`NavPerfOp::Edit` reuses it. `update` snapshots `geometry_epoch` before
dispatch and stamps the sample when it moved, so any message that changed
geometry — a drawn point, a grip commit, an undo — reports its full
latency rather than only the handler's share.
Diagnostic only: `record_nav_perf` sets a pending sample and nothing else,
so no LOD or settle behaviour changes.
Nothing is optimised here on purpose. Four call sites feed the snapper
along different branches, and picking one to instrument before knowing
which dominates is how the earlier rounds of this work were wasted.
Co-Authored-By: Claude Opus 5 <[email protected]>
Switching to a Layout stops the main thread long enough that the
compositor decides the application has stopped responding and offers to
kill it. The switch itself is not the problem — `layout-switch` reports
about 10 ms — it is the frame after it, which rebuilds the whole wire set.
That frame now has a cheap one in front of it. `layout_settling` is set
when the switch takes, and while it holds, the viewport is replaced by a
centered "Preparing layout…" on the canvas background. No shader widget
means no scene primitive, so `prepare` has nothing to do and the frame
costs nothing. A `window::frames` subscription clears the flag, which is
the guarantee this needs: that callback runs once a frame has actually
been presented, so the notice is on screen and the compositor has been
answered before the expensive frame starts.
The deferral is of the *frame*, not the switch. Two callers depend on the
switch having completed when it returns — one calls `fit_all` immediately
after, another compares `current_layout` — so deferring the switch itself
would have broken both.
This restarts the compositor's timer immediately before the slow frame and
replaces a stale window with something that says what is happening. It
does not make the slow frame fast: if the rebuild still exceeds the
compositor's timeout the dialog can return, and the durable fix is the
2 s `memo_miss` behind it, which is a separate change.
Only `en-US` is validated against at build time; Greek is filled in too
since it is in use here, and the rest fall back until translated.
Co-Authored-By: Claude Opus 5 <[email protected]>
Pan and even plain cursor movement over the canvas ran at ~8 fps on a
large drawing. Nothing rendered was responsible: the GPU idled at 0-8%,
encoding no scene at all changed nothing, and vertices, pixels and draw
calls could each be cut without moving the number. `view` was the frame
-- 110 ms of it against 3-6 ms on a small drawing -- and inside `view`
it was the status bar.
The status bar builds the selection-filter menu, which asks for the
distinct entity type names in the layout. That call cloned the layout's
entire handle list (1 166 357 handles, ~9 MB), then did a map lookup, a
String allocation and a BTreeSet insert for each one. About 107 ms of a
110 ms frame, to produce roughly twenty names, for a menu that is only
visible when opened.
Cache the result against geometry_epoch and the layout block, since it
only changes when entities are added or removed, and make the scan
itself borrow the handle list rather than clone it and collect &str,
allocating only for the names it returns.
The immediate-mode UI rebuilds every widget on every mouse move, which is
fine as long as nothing in that path is O(document). This was.
Co-Authored-By: Claude Opus 5 <[email protected]>
Model space appearance now follows the active UI theme instead of a
hardcoded dark background. Canvas mode is user-selectable (Match Theme /
Classic CAD Dark / Custom RGB), with matching controls for the paper
sheet and desk surround backgrounds and grid opacity.
Implements industry-standard CAD system variables, all settable via
command name, SETVAR, and the Options dialog:
- COLORTHEME (0/1 dark/light UI scheme, preserves custom palettes)
- COLORSCHEME (interactive named-theme selection)
- BACKGROUND (THEME/CLASSIC/DEFAULT/DESK presets, RGB triplets)
- SELECTIONAREA, SELECTIONAREAOPACITY (translucent marquee fill)
- WINDOWSAREACOLOR/WINDOWAREACOLOR, CROSSINGAREACOLOR (ACI or theme)
- SELECTIONEFFECT, SELECTIONEFFECTCOLOR (GPU highlight pass, driven by
selection_generation invalidation — no retessellation)
- SELECTIONPREVIEW (bit 0 = idle rollover, bit 1 = in-command hover)
- GRIPSIZE, GRIPCOLOR, GRIPHOT, GRIPHOVER (grip overlay styling)
- Implement `TABLEDIT` command supporting viewport point-picking on cell interiors
- Support overlapping table hit testing with selection cycling and top-table resolution
- Support `/n` and `\n` multiline paragraph breaks (`\P`) in table cell text editing
- Unify text input modes via `InputKind` (`Point`, `SingleToken`, `FreeText`) on `CadCommand`
- Migrate 15+ commands across annotate, draw, insert, layout, and view modules
- Preserve text casing, literal spaces, and bypass arithmetic eval during FreeText input
- Add dedicated `tabledit_tests` and `free_text_entry_tests` test suites
Replace manual key entry with per-row capture cells: clicking + Add
inserts a draft row at the top with its key cell armed, and the next
key combination is recorded and normalized (Ctrl+Shift+S →
CTRL+SHIFT+S). While armed, a dedicated keyboard listener swallows all
input so recorded shortcuts do not execute in the drawing.
Draft rows are transient and confirmed only through an explicit accept
button, so the table never retains empty rows. Duplicate keys and
unrunnable commands are flagged in danger styling with a persistent
warning naming the conflicting command. Added reset-to-defaults with
confirmation, apply-and-exit, a shortcut count, and an unsaved-changes
guard on close.