The two per-frame ViewCube blocks rebuilt the named-UCS name list (N String clones plus a Vec) every frame; now Scene::cached_ucs_names memoises it behind ucs_epoch and the picker takes the Arc, so frames cost a refcount bump. Bumped on UCS SAVE, UCS DELETE, RENAME UCS, record-API ucss patch, file-open, and undo Full-swap. Tests: cached_ucs_names_returns_same_arc_until_bump pins the hit path; cached_ucs_names_invalidated_by_bump pins rebuild with new content. Full suite: 1976 passed / 0 failed / 25 ignored.
Codec: PRs #71-#74 merged (MPOLYGON layout, multiline ATTDEF/ATTRIB DXF,
DXF MATERIAL/ACSH matrix, restorable SAT/SAB + history roots) and issues
#55 #64-#69 fixed. EntityType now boxes Surface, Extended, Table,
MultiLeader and Helix (2344 B -> 848 B per entity): construction sites
wrap in Box, the entity traits forward through Box, and the python
plugin generator converts with into(). Kernel: PR #70 (cuboid ring
winding).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Placements (entity lookups, intersections, String labels, projections)
recomputed per view() and per mouse-move hit-test, with overlay re-clones
and 2-3x offset recomputes. New constraints_epoch bumped on every set
mutation/visibility/undo/DWG-load (plus new set_constraint_enabled API);
single-slot Arc<[GlyphEntry]> memo on an 11-field key (hover/selection
excluded); overlay de-cloned/de-duped to the single geometry source;
hit paths reuse the cache.
Tests:
- cached_glyph_placements_hit_returns_same_arc: same-key Arc identity
- cached_glyph_placements_invalidated_by_metadata_edit: edit + selection change yield new Arc
- glyph_hit_test_entries_matches_precomputed_boxes: shared hit-test helper
Bench (cargo bench glyph, 60 constraints): 8.18us -> 0.05-0.15us (~55x).
A/B reference deleted.
Brings in 54 commits from origin/main: a selection-performance overhaul,
surface thickening, GPU-native wide/tapered stroke rendering, continued
ocs_doc_api evolution, and assorted fixes/polish (block double-click
editing, DWG hatch/database repair, clipboard, collapsible Properties
sections).
Six real conflicts, all where this branch had independently re-applied
a fix upstream later revised or already carried natively:
- src/app/automation.rs, src/app/command_driver.rs: combined both
sides — kept this branch's sketch-constraint/named-parameter loading
on "new"/"open", adopted main's Scene::clear()/material_base_dir and
its newer rebuild_derived_caches() over the older bump_geometry().
Scene::clear() (src/scene/entity.rs) now also resets
sketch_constraints/named_parameters, so every caller gets this for
free instead of each call site repeating it.
- src/io/mod.rs, src/scene/render_graph.rs: adopted main's design
outright (commit 973af87d, authored by Hakan directly) — a large
MINSERT is no longer purged as "corrupt" at load, only its rendering
is bounded, preserving the source data. This branch's own earlier
design (reject at load) predates that revision.
- src/scene/pipeline/mesh_gpu.rs: adopted main's valid_rgba_size()
guard (a real robustness improvement over this branch's version).
- src/snap.rs: replaced wholesale with main's version — this branch's
copy was an explicit verbatim snapshot from an earlier upstream PR
(commit 4c264b8c) with zero constraint-system-specific content, and
main has since evolved it considerably further.
Also removed two now-dead duplicates the merge surfaced without a
conflict marker (both branches had independently fixed the same
things): the OPTIONS/OP command dispatch/autocomplete entries, and
automation.rs's open_finalizes_and_purges_like_the_ui_open_path test
(kept main's version, which covers strictly more: solid_models/
material_base_dir reset on "new").
Full workspace suite passes (812 lib tests + this branch's own 24
constraint/persistence integration tests) except the one pre-existing,
unrelated font-test failure already present on main. Zero clippy
findings in the hand-written merge resolution itself; the ~1,171
warnings clippy reports are pre-existing in the 54 absorbed commits,
not introduced here.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Ports the fixes from fix/osnap-circle-arc-ellipse-intersection (and
this session's audit follow-up) onto this branch. All are independent
correctness/reliability fixes, unrelated to the parametric-constraint-
system work also in progress here.
1. OSNAP Intersection snap used a tessellated approximation instead of
exact geometry (GitHub discussion #1052): a circle/arc always
tessellates at a fixed 48 segments in the resident wire set
regardless of radius or zoom, so every circle/arc intersection snap
was off by construction. Added exact_circle_intersections, a
closed-form, frame-independent circle/arc-vs-circle/arc solver,
wired into both Intersection-snap code paths ahead of the
tessellated sweep. This branch's TangentGeom predates the
PlanarEllipse variant added upstream, so the ellipse/line
generalization from the upstream fix isn't ported here — this
covers the literal reported bug (a circle-circle case) using only
variants this branch already has.
2. Unbounded MINSERT allocation: array_offsets() reserved one Vec
element per array instance with row/column counts parsed as
unchecked u16s — a corrupt 65535x65535 pair requests ~96 GiB.
Fixed with a documented instance budget (20,000), enforced at both
the load-time corrupt-entity filter and a render-graph failsafe.
3. MINSERT spacing was scaled by the block's own scale:
insert_instance_transform composed the offset translation before
the instance transform, so x/y block scale multiplied the row/
column spacing too. Fixed by orienting the offset with rotation +
OCS only, then translating the already-scaled instance transform.
4. Automation "open" skipped the finalization (block-origin
normalization, raster-path resolution, source_path) and corrupt-
entity purge a UI open always runs. Added
io::load_bytes_finalized(path, bytes), used by automation's "open"
handler, which now also reports the purge count.
5. Material maps were uploaded without checking
device.limits().max_texture_dimension_2d, unlike raster-image
rendering (which already tiles to that limit). A mesh material is
sampled by UV, so it can't use the same tiling trick — instead,
upload_rgba_texture now downscales an oversized image before
upload, falling back to the 1x1 material color if malformed.
6. Sketch-constraint persistence/undo, audit-found while reviewing
this branch's own constraint system:
- Clearing every constraint in a scope after a prior non-empty save
left the stale XRecord in place, resurrecting the deleted
constraints on the next load. materialize_sketch_constraints_for_
save now actively removes the XRecord when a scope goes back to
empty.
- ERASE removing an entity took its constraints with it (design
doc's deletion policy), but sketch_constraints lives on Scene,
outside document/document.objects, so nothing captured that
mutation for undo — the erased geometry came back on undo, but
its constraints didn't. refresh_sketch_constraints's deletion
pass now records the touched scope's before-image into the same
UndoRecording the entity removal rides in, threaded through a new
sketch_constraints channel on DeltaSnapshot, so one undo restores
both together. HistorySnapshot::Delta is now boxed (clippy
flagged the resulting size skew across undo/redo stack variants).
31 new/adapted tests across all six fixes. Full workspace suite passes
except the one pre-existing, unrelated font-test failure also present
on main.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.
Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
Keep resident wires, draw depths, GPU slabs, and edit history incremental across entity changes. Defer rollover work to avoid cursor jumps on dense drawings.
Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
Frequent entity-only edits (MOVE/ROTATE/SCALE/MIRROR/ALIGN, COPY/ARRAY,
draw-add, ERASE) captured a full ~800k-entity CadDocument clone (~46ms) on
every edit — the last big per-edit cost after the incremental-render work.
They now record only the touched entities' before/after images:
- Scene self-records through the five mutation primitives when a recording is
open (UndoRecording + is_recording_undo guard, zero cost off-path).
- apply_entity_delta installs one side per handle (in-place / re-insert with
the original handle / remove) plus a per-handle cache reseed, then a single
bump_entities so the incremental caches patch instead of a full re-tess —
undo/redo of a small edit is fast too, not just the edit.
- HistorySnapshot is now Full | Delta; a Delta is self-inverting and moves
between the undo/redo stacks without re-capturing. Commands that touch
non-entity state (new layer, group, *D block, viewport) fall back to the
full snapshot via per-command predicates, and a poison flag debug-asserts
any mis-scope.
remove_entity leaves the handle dangling in its owner block record's
entity_handles (harmless on its own, a lookup miss is skipped), so a
re-insert strips stale entries first — otherwise add_entity would list the
handle twice and the DXF/DWG writer would emit the entity twice.
Round-trip tests cover transform/erase/add/copy (do->undo->redo equality,
handle preservation, no duplication).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Ortho and the running object-snap set were app-global (settings.txt only) and
Isolate/Hide was a session-only view state, so none survived save/reopen and
none were per-drawing. Bind all three to the file like AutoCAD:
- Ortho -> header.ortho_mode ($ORTHOMODE); running OSNAP <-> header
.object_snap_mode ($OSMODE bitmask) via a new SnapType<->bit map in settings
(osmode_from_snaps / snaps_from_osmode, round-trip tested). The header is the
per-drawing store, live state mirrors the active drawing: adopt header->live
on open and tab-switch, stamp live->header on save and when leaving a tab, a
fresh drawing inherits the current values, and SETVAR ORTHOMODE/OSMODE now
also update the live state. settings.txt stays as the boot/new-drawing
default; the per-file header overrides it on open.
- Isolate/Hide now set each entity's persisted invisible flag (DXF code 60,
which acadrust round-trips in DXF and DWG) in addition to the session set;
End Isolation clears it. The set is reseeded from invisible entities on load
and after undo/redo, the commands are undoable and mark the tab dirty. The
renderer already skipped invisible entities, so no render change was needed.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.
Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
`model_wires_for_viewport` was tessellating with `self.bg_color` (the
model bg), so model content rendered inside a paper-layout viewport
adapted to a dark bg even though the transparent shader now reveals
the PaperCanvas sheet behind it — white wires stayed white on a light
sheet. Pass the paper bg in a paper layout.
Wire cache also needed an explicit invalidation when the bg or the
active layout changes; otherwise the cached, already-adapted wires
were returned against the new bg unchanged.
- BACKGROUND command bumps `geometry_epoch` after both branches
- new `Scene::set_current_layout` setter bumps on actual change; layout
switch + history restore use it
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become
OpenCADStudio, user-facing strings use the spaced "Open CAD Studio"
form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window
icon + assets/logo.svg) redrawn with OCS initials. Drop examples/
binaries — unused.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Add VP freeze/thaw toggle columns to the layer panel when in a paper
space layout. Each viewport gets its own column (VP 1, VP 2, …) showing
a freeze icon per layer. Clicking toggles frozen_layers on the Viewport
entity and syncs back to the panel.
- scene: viewport_list() → [(handle, label, frozen_handles)]
- LayerPanel: VpCol + vp_frozen per layer, sync_with_viewports()
- Message::LayerToggleVpFreeze(layer_idx, vp_col_idx)
- Sync VP columns on layout switch, VPLAYER cmd, undo/redo, layer ops
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>