When add_entity receives a RasterImage without a definition_handle,
create an ImageDefinition object in document.objects and link it.
This ensures DWG/DXF files save the IMAGEDEF section correctly so
other CAD programs can resolve image paths on reload.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Wipeout entities now render a background-colored solid fill polygon
(via the hatch GPU pipeline) that masks other hatch fills beneath them.
Fills use model space background (0.11 grey) or paper space background
(0.22/0.24/0.28). Polygon and rectangular clip boundaries both supported.
Selected wipeouts use a translucent blue highlight instead.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- src/io/plot_style.rs: PlotStyleTable and PlotStyleEntry data structures;
CTB reader (deflate/zlib decompressed text format) with ACI→RGB and
ACI→lineweight lookup; CTB writer (zlib compressed); LW_TABLE constant
- src/io/pdf_export.rs: accept optional PlotStyleTable; apply ACI color
and lineweight overrides during PDF rendering
- src/scene/wire_model.rs: add `aci: u8` field to carry ACI index
- src/scene/render.rs: render_style() now returns ACI alongside RGBA
- src/scene/mod.rs + tessellate.rs: propagate aci through wire building
- app: PlotStyleLoad/Loaded/Clear messages and handlers;
PLOTSTYLE LOAD | CLEAR | STATUS command; active_plot_style state on H7CAD
- flate2 added as dependency
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Add `active_ucs: Option<Ucs>` per-tab state to DocumentTab
- Add `ucs_to_wcs`, `wcs_to_ucs`, `ucs_z_axis`, `ucs_rotated_z` helpers
- Add `Camera::pick_on_plane` for ray–plane intersection against any plane
- Mouse picks project onto the active UCS XY plane instead of world XY
- Typed coordinates are converted from UCS space to WCS before dispatch
- UCS command now really activates/deactivates a UCS:
- `UCS W` resets to WCS (clears active_ucs)
- `UCS <name>` activates a named UCS
- `UCS SAVE <name>` saves the current active UCS
- `UCS ORIGIN x,y,z` shifts origin (in current UCS space)
- `UCS X/Y/Z <angle>` rotates the UCS around its own axes
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
TruckConvertible renders the 4 perimeter edges as wireframe outline.
The scene injects a solid-fill HatchModel for the filled quad using the
existing hatch GPU pipeline (DXF Z-order: p0→p1→p3→p2).
Grippable provides 4 square corner grips; grip moves rebuild the fill model.
PropertyEditable exposes all 4 corners and thickness. Transformable handles
move/rotate/scale/mirror via the standard entity transform path.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Polyline, Line, CircularArc, EllipticArc, and Spline boundary edges
all get diamond grips at their control vertices. Dragging a grip updates
the underlying DXF boundary vertex and immediately rebuilds the GPU
hatch model via Scene::apply_grip.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Status bar: shows "N VP" pill (with tooltip) when in a paper layout that has
user viewports (id > 1). New Scene::viewport_count() method.
REVCLOUD: closed LwPolyline with arc bumps (bulge = 0.5) along each edge.
Click polygon corners, Enter to close into a revision cloud shape.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
wires_for_block() now looks up the SortEntitiesTable for the current block.
When found, wires are sorted by sort_handle.value() so DRAWORDER F/B results
are immediately visible in the viewport (not just written to DXF).
Entities not in the sort table default to u64::MAX/2 (middle of draw order).
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- viewport_content_wires(): conditional perspective divide using
camera_dist = view_height * lens_length / 24.0 (35mm-film equiv.);
points behind the camera are mapped to NaN for safe clipping
- viewport.rs: expose lens_length, ucs_per_viewport, ucs_origin,
ucs_x_axis, ucs_y_axis as editable properties; handle all new
fields in apply_geom_prop()
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Enforce status.locked in pan_active_viewport and zoom_active_viewport:
locked viewports now reject pan/zoom inputs entirely
- Add perspective, render_mode, shade_plot_mode, hide_plot, ucs_icon_visible
fields to the viewport property panel with appropriate pickers/toggles
- Add VPORTS command: lists all user viewports in the current layout
(id, size, position, scale, on/locked state) in the command line
- Add VPLAYER command: per-viewport layer freeze/thaw from the command line
(F <layer> to freeze, T <layer> to thaw, Enter to exit)
- Add CmdResult::VpLayerUpdate variant and its handler in apply_cmd_result
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
line_weight_px was multiplied by the viewport scale factor, making lines
near-invisible at small scales (e.g. 1:100) and overly thick at large
scales (e.g. 5:1). Line weights represent physical pen widths on the
plotted sheet and must be constant regardless of viewport scale.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Selection, snapping and editing are now mode-aware:
PSPACE (paper layout, no active viewport)
- Only paper-space entities (viewport borders, title blocks, etc.) are
hit-testable and selectable. Viewport content wires are invisible to
the interaction layer.
- Drawing commands add entities to the paper-space layout block so
annotations/title blocks land on the sheet, not in model space.
MSPACE (active viewport entered)
- Only model-space entities visible through the active viewport are
hit-testable. Other viewports' content and paper entities are ignored.
- Drawing commands add entities to model space (correct DXF block).
- Snap results from projected viewport-content wires are converted from
paper-space back to model-space via paper_to_model so that placed
coordinates and command previews are consistent.
Entering/exiting MSPACE clears the current selection so no stale
cross-space selection is carried over.
Implementation:
- Scene::hit_test_wires() returns mode-filtered wires for all
hit-tests, snaps, and selections (entity_wires() still returns
everything for rendering and PDF export).
- viewport_content_wires() gains an Option<Handle> filter to render
only the active viewport's content for MSPACE hit-testing.
- Scene::add_entity() routes to the paper-layout block or model-space
block depending on current_layout / active_viewport.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Four bugs prevented viewports from working like AutoCAD model-space windows:
1. Dead-code double-click block: `!is_down2` was always false because
`is_down2 = sel.left_down` is captured while the button is still held
(before the selection block clears it). Changed to `is_down` so the
double-click handler actually fires.
2. Inverted pan direction: pan_active_viewport used `-=` on the delta
returned by screen_delta_to_world, which is the same delta that cam.pan
*adds* to its target — causing reversed drag. Changed to `+=`.
3. Zoom not cursor-centered: zoom_active_viewport now accepts an optional
paper-space cursor position and adjusts view_target so the model point
under the cursor stays fixed (same as cam.zoom_about_point).
4. ESC did not exit MSPACE: CommandEscape now calls ExitViewport when
active_viewport is set and no command is running.
Also added MS/MSPACE and PSPACE command aliases, and MspaceCommand /
PspaceCommand messages so MS auto-enters the first viewport.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
CadDocument::new() inserts default Layout1; DXF/DWG readers then add
the file's own Layout1 on top, producing duplicate tabs with the same
name but different handles. layout_names() now deduplicates by name,
preferring the entry with a non-null block_record (the real layout from
the file).
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Root cause: the DXF reader never reads group code 340 (block_record
handle) inside LAYOUT objects, so layout.block_record stays Handle::NULL
after opening any DXF file. This caused current_layout_block_handle()
to return NULL, which made belongs_to_visible_block() return true for
every entity — all entities appeared in all layouts simultaneously.
Fix in current_layout_block_handle() — three-tier lookup:
1. Layout.block_record (non-null) — works for DWG files.
2. Conventional DXF name ("*Model_Space", "*Paper_Space", …) derived
from the layout's tab_order — works for standard DXF exporters.
3. Position-based fallback: sort paper-space block records and paper
layouts independently, then match by index — handles exporters that
set tab_order = 0 for all layouts.
Apply the same two-tier lookup to model_space_block_handle().
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Paper limits:
- Change A4 fallback from 12×9 to 297×210 mm in paper_limits()
Context menu:
- Translate layout context menu labels to English (Rename / Delete)
Viewport clipping:
- Replace AABB-only culling with proper Cohen-Sutherland line clipping
in viewport_content_wires(); each projected segment is now clipped at
the exact viewport boundary instead of being included or discarded whole
- Add cs_clip() and clip_polyline_to_rect() free functions in scene/mod.rs
Frozen layers per-viewport UI:
- Inject a "Frozen Layers" EditText property in the Properties panel for
viewport entities (layer names resolved from handles at display time)
- Handle "frozen_layers" in PropGeomCommit: parse comma-separated names,
resolve to layer handles, update vp.frozen_layers in-place
PDF export improvements:
- Add offset_x/offset_y params to export_pdf() for model-space normalization:
coordinates are shifted so the drawing origin maps to the page origin
- Model space export computes extents via model_space_extents() (now public)
and adds a 5 % margin; falls back to A4 landscape for empty drawings
- Skip __paper_boundary__ wire in PDF (white background covers it)
- Map yellow (active viewport border) → black and cyan (vp border) → dark
blue for print-friendly output
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Add model_space_extents() to Scene: collects key_vertices from all
model-space entities to compute an AABB.
- Add auto_fit_viewport() to Scene: sets view_target to model centroid
and derives custom_scale / view_height so the content fits the new
viewport with a 10% margin.
- Call auto_fit_viewport() in commit_entity() after a viewport is added
to a paper-space layout, so newly placed viewports immediately show
model-space content at a sensible scale.
- Scale line_weight_px by the viewport scale factor when projecting
model-space wires into paper space, so dimension arrows and annotation
lines appear at the correct visual thickness.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- 3D view direction support: model geometry projected using view_right/
view_up vectors derived from Viewport.view_direction — enables Front,
Side, Isometric views inside paper-space viewports
- Proper AABB clipping: replaces centroid heuristic with bounding-box
intersection test against the exact viewport rectangle
- Per-viewport frozen layers: Viewport.frozen_layers Vec<Handle> is
resolved to layer handles and used to skip frozen entities
- view_target used consistently as the model-space pan origin
- Model wires collected per-viewport (inside the loop) so each viewport
can apply its own layer-freeze set
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Viewport ID uniqueness: commit_entity assigns max_existing_id+1
instead of always using id=2
- Lock/On boolean toggles in Properties panel (vp_locked, vp_on)
backed by status.locked / status.is_on fields
- Standard scale Choice picker: 1:500 to 10:1 (also syncs view_height)
- Numeric scale edit now syncs view_height when changed
- Standard view Choice picker: Top/Bottom/Front/Back/Left/Right/4×Iso
updates view_direction vector via apply_geom_prop
- Viewport content not rendered when status.is_on is false
- current_layout_block_handle_pub() added for external access
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Add active_viewport: Option<Handle> field to Scene
- Add EnterViewport(Handle) and ExitViewport messages
- Double-click on a user viewport (id > 1) enters MSPACE;
double-click on empty area while in MSPACE exits to PSPACE
- MSPACE middle-drag pans the viewport's model-space view (view_target)
- MSPACE scroll zooms the viewport's view_height / custom_scale
- Drawing commands inside MSPACE receive model-space coordinates
via paper_to_model() coordinate transform
- Active viewport rendered with yellow dashed border (vs. cyan solid)
- Camera screen_delta_to_world helper for MSPACE pan conversion
- LayoutSwitch clears active_viewport
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Kağıt sınırı dikdörtgeni: paper layout'ta Layout.min/max_limits'ten
beyaz çerçeve wire'ı oluşturulur, entity_wires()'a eklenir
- first_viewport_scale(): paper layout'taki ilk kullanıcı viewport'un ölçeğini döner
- paper_limits(): mevcut layout'un kağıt sınırlarını döner, sıfır boyutlu
layout için varsayılan 12×9 kullanılır
- Status bar scale göstergesi: hardcoded "1:1" yerine aktif viewport ölçeği
dinamik olarak "1:50", "2:1" vb. formatında gösterilir
- Overall viewport (ID=1) zaten gri renkte render ediliyor (tessellate_one)
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Layout sekme sağ-tıklamasında context menüsü (Yeniden Adlandır / Sil)
- Inline rename: sekme metin-giriş alanına dönüşür, Enter ile commit, ✕ ile iptal
- LayoutDelete: layout ve sahip olduğu tüm entity'leri kaldırır
- LayoutRename: Layout nesnesinin adını yerinde günceller
- LayoutCreate çakışma koruması: mevcut isimler arasında benzersiz ad bulur
- Escape tuşu açık rename/context menüsünü kapatır
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- ribbon.rs → ribbon/mod.rs + ribbon/widgets.rs
Extracted all rendering helpers, button styles, colour constants,
layout constants and dropdown position calculators into widgets.rs.
- scene/mod.rs → scene/mod.rs + scene/selection.rs + scene/render.rs
Moved SelectionState into selection.rs; moved CameraState, Primitive,
shader::Program/Primitive impls, render_style and resolve_pattern
into render.rs, reducing mod.rs from 1323 to ~1030 lines.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>