Renaming a layer or a style was only applied on Enter; clicking anywhere
else dropped the typed name. A click that moves focus off a field whose
text changed now commits it. New and Copy in the style managers open the
generated name for renaming, so a new style can be named right away.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Resolve conflicts from main's rustfmt pass by taking main's versions of
command.rs, style.rs, view/mod.rs, scene/mod.rs, ui/window/mod.rs and
ui/properties.rs and re-applying this branch's Graphic Attributes changes.
Add the Graphic Attributes strings to the new lo-LA catalog.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01E1QnME6WJbD5iGFae1eeCb
Every docked panel now shows its title bar flush along the top, like the
Properties panel: dock::frame takes the title bar separately and pads
only the content below it.
A floating panel drops its horizontal title bar for a vertical one on
the side facing the nearer workspace edge. Close and the auto-hide pin
sit at the top; the panel's icon sits at the bottom with the title
reading upward above it. The free part of the bar drags the panel. With
auto-hide on, a floating panel shrinks to its title bar until hovered.
Panel views take a dock::Chrome (auto-collapse plus floating) in place
of the bare auto-collapse flag, so the shared title bar knows when to
step aside.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_013RyGiMXcsf9HTKfqDxaQGt
Conflicts were additions on both sides, kept together: the Count palette
and Sheet Set toggles next to the Graphic Attributes toggle in the ribbon,
main's new locale groups and catalog entries next to graphic-attributes,
and module declarations. The palette code follows main's crate renames
(acadrust -> codec, cadkernel -> kernel).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VgkJN8DEojuPTumAXLHotu
- The hatch pattern picker takes its messages as one PatternPickerMessages
struct instead of eight arguments.
- The palette's fill index is keyed on the scene's geometry epoch alone;
epochs are unique across scenes, so the scene address is not needed.
- The ribbon lineweight handler is an on_ribbon_lineweight_changed method,
used by the palette instead of a recursive update() call.
- The 430-line palette test is split into eight focused tests with shared
helpers; no checks were dropped.
- Palette, gradient editor, prompts, messages and undo labels go through
t!/tf!. The 33 new strings are in a graphic-attributes Fluent group in
all 21 locales; "[Yes / No] <Yes>", ByLayer and ByBlock stay English.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VgkJN8DEojuPTumAXLHotu
- Revert formatting, import/module reordering and unrelated rewrites
outside the feature (command.rs, style.rs, paper.rs, view/mod.rs,
properties.rs, dialog.rs, ValuePromptCommand); the new SVG icons stay.
- Move the palette logic out of dialog.rs into update/graphic_attributes.rs.
- Replace 14 loose app fields and ~50 Message variants by
GraphicAttributesState (one Menu enum for the open drop-down) and a
nested GraphicAttributesMsg / GradientMsg, like BlockPaletteMsg.
- Share the selection -> line/fill handles -> unlocked edit path, reuse
valid_block_name, the ribbon lineweight handler and fill_handles, and
drop the unused GradientColorToggle, color_open and LineLinetypeScaleInput.
- Linetype scale accepts any positive value (e.g. ISO pen widths 0.13,
0.18, 0.25, 0.35) instead of rounding to 0.1 with a 0.1 minimum.
- Closing open boundaries and creating the fill is one undo step.
- The close prompt also answers typed Y/N + Enter, a bare Enter (Yes)
and Escape (cancel), not only the option buttons.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01VgkJN8DEojuPTumAXLHotu
The node library leaves the overlay and becomes a dock panel (PanelId::
NodeGraph), docked on the right the first time the graph opens and movable
like any other panel; closing it closes the graph. It follows the block
palette's layout: title bar, then a search box with New / Open / Save
beside it, then the categories, of which only Objects starts open. Entries
are clicked (placed at the canvas top-left) or dragged onto the canvas.
The title bar (title, auto-collapse pin, close, drag to re-dock), the
toolbar icon button and the panel frame were copied across Properties,
Block Palette, External References and Browser; they are now
dock::title_bar, dock::tool_button and dock::frame, used by all of them.
Block Palette's two tool buttons gain tooltips, and External References'
Auto / Close tooltips are now translated.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PropValue::ParamRow/ParamAddRow, the PropParamInput/Commit/Delete/AddNew
messages, their command_driver handlers (on_prop_param_commit/_delete/
_add_new, resolve_named_parameter_edit), and their render functions all
already existed — but nothing ever constructed the "Parameters" section
that would route data to them, so the whole inline add/rename/redefine/
delete workflow was unreachable from the UI. Adds that missing section
to the no-selection page in refresh_properties, alongside a new
PropValue::ParamsVisibilityToggle header row (mirrors the existing
show_constraint_values setting) for toggling whether constraint pills
show their driven value/parameter name.
Users can now manage named parameters inline in the Properties panel
(live resolved values, add/rename/redefine/delete) as an alternative to
the separate PARAMETERS modal, which continues to work unchanged.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
value toggle, and redesigned constraint-ribbon icons
Properties panel:
- New "Parameters" section (shown with no selection) listing every named
parameter with inline name/formula editing, add, and delete, backed by
new PropValue::ParamRow/ParamAddRow and command_driver handlers
(resolve_named_parameter_edit, on_prop_param_commit/_delete/_add_new).
A fresh parameter's formula now defaults to "1", not "0" — a 0-length
seed value is a genuine solver singularity for a Distance constraint
driven by that parameter, with no defined direction to grow back out of.
- New "Constraints" section (shown for a single selected entity) listing
every constraint touching it as a clickable PropValue::EntityLink that
selects the linked entities in the viewport, danger-tinted when the
constraint conflicts.
Constraint pills:
- New Options > General toggle, "Show values and parameter names on
constraint markers" (on by default, persisted). Off, every pill shows
just its bare glyph instead of glyph+driven-value/parameter-name — the
glyph alone is enough to see a constraint is present, without the value
text covering nearby geometry on a dense sketch.
Constraint-ribbon icons:
- Replaced all 18 unicode/letter glyph icons (including the plain "F",
"L", "M", "S" letters) with proper SVGs under assets/icons/constrain/,
matching the Modify section's two-color style (#B4B6B9 white / #6DB7ED
blue, consistent stroke width). Tangent reuses the Draw section's
white-arc-plus-blue-dots motif.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Make palette rows fill the available panel width while reserving an embedded scrollbar lane. Keep the final row aligned with the 16-column grid.\n\nFixes #968
Enable in-place editing of inherited properties in the Properties panel:
- Transparency: Switch to PropValue::EditChoice with ByLayer and ByBlock presets to allow direct typing of any numeric percentage value (0..90%) without combo_box autocomplete interference.
- Select-all-on-click: Integrate EditChoice text inputs into build_field_key_map with dedicated widget IDs, preserving click-to-select-all across editable fields.
- Material: Provide bounded preset choices (ByLayer, ByBlock, Global, and active custom material) to avoid scanning large drawing dictionaries.
- Plot style: Implement mode-aware behavior with interactive Choice in STB mode and ReadOnlyWithTooltip in CTB mode.
- Read-only tooltips: Introduce PropValue::ReadOnlyWithTooltip to provide contextual explanations for locked fields while preserving mouse text selection and clipboard copying.
- Dropdown alignment & unified borders: Fix EditChoice internal input/caret background clipping so the container's 1px neutral/active border surrounds the entire control identically to Lineweight and text inputs.
- Document defaults & aggregation: Synchronize document header defaults when editing with No selection, and aggregate heterogeneous multi-selections (*VARIES*).
The \\\x01attr\\x01…\ sentinel-prefixed string was used to tell geometry
fields (\&'static str\ names) apart from block attribute rows (runtime
tags) in \ctive_field\ and \dit_buf\. Replace it with a \FieldKey\
enum (\Geom(&'static str)\ / \Attr(String)\), so the two namespaces can't
collide by construction: \dit_buf\ is now \HashMap<FieldKey, String>\,
\ctive_field\ is \Option<FieldKey>\, and the sentinel decoding in
\ctive_key_id\ is replaced by \FieldKey::widget_id\.
While touching the key plumbing, replace \prop_field_key_for_id\'s
per-event scan of every section x prop (with a \String\ format per
candidate) with an O(1) precomputed \HashMap<iced::widget::Id, FieldKey>\
(\ield_key_by_id\), built once in \
efresh_properties\ alongside the
sections — and rebuilt after \make_sections_read_only\ so rows demoted
to read-only stop mapping. \PropSyncActive\ now does a single map lookup
per event.
Clicking an editable property value field now selects its entire value instead
of only placing the caret, so typing immediately replaces it. The click is
observed through a global left-press subscription (PropPointerPressed); a focus
sweep reports which widget took focus and PropSyncActive maps it back to the
active property row, then issues a select-all operation only when focus landed
on a different field.
The active row stays highlighted while its text input holds keyboard focus and
clears when focus moves elsewhere.
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.