Commit Graph
92 Commits
Author SHA1 Message Date
gianlucafiore ff61164d8b fix: preserve current layer for hatches and DWG loading 2026-08-12 00:30:21 -03:00
Karim Jerbi 7bfb617745 feat(dock): stacked edge rendering and drag-to-reorder preview 2026-08-11 23:13:05 +01:00
Karim Jerbi dce555f5bc feat(config): persist general edge-stack dock layout 2026-08-11 23:13:05 +01:00
gianlucafiore 9fb075f8ee fix: improve plot style editing and print all plot actions 2026-08-11 18:45:00 -03:00
gianlucafiore e2e4bfdcd4 feat(plotstyle): improve CTB editor workflow 2026-08-10 19:09:40 -03:00
Hakan SevenandClaude Opus 5 273f482aee refactor: retire the solid3d feature — the web build gets solids too
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.

cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.

Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.

The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.

`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-10 01:28:25 +03:00
Hakan SevenandClaude Opus 5 8c7ebdc9f1 refactor: drop truck, and evaluate every curve through the kernel
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.

NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.

The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.

SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.

Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.

The two `automation` test failures are unchanged from before this and are not
caused by it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-10 01:08:50 +03:00
Hakan Seven 2f60dd0f59 refactor(i18n): group Fluent attributes 2026-08-09 11:12:47 +03:00
Hakan Seven 1738f9a79b feat(cursor): add crosshair options
Add persistent cursor sizing, pick aperture, color, pointer mode, isometric drafting planes, and SNAPANG-aligned grid behavior.\n\nRefs #413
2026-08-08 21:32:44 +03:00
Hakan Seven adb8ced8b5 feat(view): complete ZOOM options
Add command-line navigation modes and persistent wheel controls.\n\nRefs #412
2026-08-08 20:37:53 +03:00
Hakan Seven 474bfcc7db fix(input): restore arrow key navigation
Route editor and command-line arrows by active context and recall successfully dispatched commands.\n\nRefs #485
2026-08-05 00:08:35 +03:00
Hakan Seven c9550b48f9 feat(properties): refine quick properties
- Keep the floating panel near the selection and inside the viewport
- Persist the toggle and hide the panel without a selection
- Show only Material in 3D Visualization
2026-08-04 17:32:06 +03:00
Hakan Seven b0806679c9 feat(command-line): resize history panel
Refs #456
2026-08-04 16:54:59 +03:00
Hakan Seven 2f86bfde8e feat(input): add editable shortcut table
Persist all active bindings and route keyboard events through the configured table.\n\nRefs #449
2026-08-04 15:35:06 +03:00
Hakan Seven 4be8d9735c feat(ui): add dockable properties panel
Preserve panel width across left/right docking and persist resize, position, and auto-collapse preferences.

Refs #348
Refs #650
2026-08-04 13:46:02 +03:00
Hakan Seven f6b9d6514e feat(plot): add Print All workflow 2026-08-04 11:29:11 +03:00
Hakan Seven 9e90e50662 feat(io): add user-approved recovery 2026-08-03 12:47:48 +03:00
Hakan Seven 3e6693b93f feat(locale): localize full interface 2026-08-02 22:09:25 +03:00
Hakan Seven b90b3e3ecf feat(locale): add Fluent translations
Default to the platform language with persisted overrides across native and web builds.

Refs #630
2026-08-02 18:53:38 +03:00
Hakan Seven e03e091b3c feat(annotation): integrate object contexts 2026-08-02 12:00:15 +03:00
Hakan Seven 6c62daf260 fix(plot): match PDF output to viewport
Refs #618
2026-08-01 20:05:38 +03:00
Hakan Seven 380cc4c9a8 fix(plot): align layout output with viewport
Keep nested model hatches, PAT origins and dots, and Layout lineweight scaling consistent across screen and vector output.\n\nRefs #618
2026-08-01 19:29:57 +03:00
Hakan Seven 796d7d91d0 fix(ui): auto-size modal dialogs
Measure dialog content before fill layout so fields stay visible.\nKeep the MText preview width tied to its toolbar width.\n\nRefs #608
2026-08-01 18:24:05 +03:00
Hakan Seven f0c1be0db1 fix(plot): correct layout hatch output
Keep Layout output on the selected physical sheet and preserve hatch lineweights and plot styles through paper, viewport, and nested block paths.\n\nRefs #607
2026-07-31 23:08:41 +03:00
Hakan Seven a418710cbd fix(plot): align direct output with preview
Refs #607
2026-07-31 22:05:26 +03:00
Hakan Seven 325cd2474c feat(plot): complete plot configuration
- unify Model and Paper Space plot area behavior
- add CTB discovery, read/write, and bundled defaults
- apply scale, render mode, and output options consistently
2026-07-31 13:41:34 +03:00
Hakan Seven bd1b5b4293 feat(plot): complete plot workflow 2026-07-31 12:06:12 +03:00
Hakan Seven eb0861cf6e fix(plot): align paper space output
Use the same area pipeline as model space while keeping Layout bound to the physical sheet and printable margins. Share scale, rotation, clipping, and viewport fills across preview, PDF, and printer output.
2026-07-31 11:16:14 +03:00
Hakan Seven 64d109a614 fix(plugins): harden marketplace loading
Use public GitHub metadata to avoid unauthenticated API limits. Read bundled manifests before enabling installs and surface startup load failures.
2026-07-30 16:34:07 +03:00
Hakan Seven 2424eeb74d fix(web): hide unsupported plugin manager
Fixes #567
2026-07-29 16:17:17 +03:00
Hakan Seven 4e25e88c31 feat(plugins): redesign plugin manager 2026-07-29 14:27:32 +03:00
Hakan Seven d4e792b2bc feat(web): persist browser state
Keep settings, aliases, and recent drawings across browser sessions.

Load Start-page videos from a Pages-generated snapshot.
2026-07-29 00:44:00 +03:00
Hakan Seven 8050fc79fd fix(scene): clear selection after erase 2026-07-28 17:35:21 +03:00
Hakan Seven 05b044f367 perf(scene): make geometry edits incremental
Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
2026-07-28 17:16:27 +03:00
Hakan Seven 4bf14baea4 feat(ui): add configurable Iced themes 2026-07-28 09:33:12 +03:00
Hakan Seven d5be78a187 fix(selection): separate transient visibility
Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions.

Refs #512

Refs #517
2026-07-27 23:36:02 +03:00
Hakan Seven 7f41e1666f feat(options): set default save format
Avoid false data-loss warnings when preserving the source format.\n\nCloses #529
2026-07-27 22:37:47 +03:00
Hakan Seven 4a30928f5a fix(ui): refine empty drawing state
Show drawing defaults when nothing is selected and disable layout controls on Start.

Refs #514
Refs #515
2026-07-27 17:37:17 +03:00
Hakan Seven 2acc4f7978 fix(io): guard concurrent drawing saves
Hold edit leases and compare disk fingerprints before replacement so another editor cannot be silently overwritten.

Offer retry, reload, Save As, or explicit overwrite recovery.

Closes #498
2026-07-27 13:18:31 +03:00
Hakan Seven 9d973a0fd6 feat(ui): add drawing tab context menu
Refs #493
2026-07-27 13:18:31 +03:00
Hakan Seven 6fb68d1c7c feat(scene): integrate DWG object data 2026-07-26 23:38:38 +03:00
Hakan Seven eb23715605 feat(scene): integrate standard DWG data 2026-07-26 22:30:14 +03:00
Hakan Seven bca65600cd fix: stabilize web loading and paper rendering 2026-07-25 21:34:29 +03:00
Hakan Seven deec48ad99 perf: keep heavy work off UI thread 2026-07-25 18:49:18 +03:00
Hakan Seven 12bf126646 perf: remove large drawing stalls
Keep resident geometry and GPU resources stable across edits, MSPACE zoom, and Model/Paper switches. Add unified PERF output for tracing remaining costs.
2026-07-25 13:34:48 +03:00
Hakan Seven 2bc4c1c8f3 perf: eliminate initial hover freeze 2026-07-25 10:09:23 +03:00
Hakan Seven 39449ec684 perf: speed large drawing workflows 2026-07-25 09:05:52 +03:00
Hakan Seven 71e0b88839 perf: optimize large drawing workflows 2026-07-25 02:58:46 +03:00
Hakan Seven 658aa4a4a5 fix(start): complete Start page workflow
Track Save As paths, persist the selected section, and size tabbed
panels from their actual available width.

Refs #443
2026-07-24 17:44:07 +03:00
Hakan SevenandClaude Fable 5 f2ad1cc0c8 feat(thumbnail): on-screen framing + PNG/RLE8 preview, far smaller files
The embedded DWG preview was the whole drawing fit to a canvas, encoded
as a 24-bit uncompressed DIB (~180 KB at 256²) — the bulk of the gap
between an OCS-saved file and AutoCAD's. Three changes:

- Frame it like the screen. `from_scene` now projects every wire vertex
  through the live camera into a viewport-aspect canvas, so the thumbnail
  is the current pan / zoom / rotation and only the visible region, not
  the full extent. Off-screen / clipped segments don't draw (a `None`
  projection or NaN separator breaks the polyline run). Works for any
  view. `stamp_thumbnail` passes the model pane's pixel size and the
  target version.

- PNG for R2013+ (AC1027+). A line drawing on a flat background is almost
  one colour, so PNG collapses to a few KB. PNG previews are only valid
  from R2013, so older targets keep a BMP.

- BMP is now 8-bit palettised, BI_RLE8-compressed (was 24-bit raw). The
  long single-colour runs of a preview compress to a handful of KB; a
  view with >256 colours (rare) falls back to the 24-bit DIB. A full
  256-entry palette is written so the reader's `(1<<bpp)*4` pixel-data
  offset lands correctly.

Net: the preview drops from ~120 KB to ~2-5 KB on every version.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-23 14:09:38 +03:00