// 3D solid modelling support on the App: committing Model-tab primitives, // and the Design-group boolean operations (truck-shapeops) over the scene's // session-cached truck B-reps. use acadrust::entities::Solid3D; use acadrust::{EntityType, Handle}; use iced::Task; use truck_modeling::Solid; use super::Message; use crate::modules::model::boolean_cmd::BoolOp; use crate::scene::model::solid_model::{self, Bool}; impl super::OpenCADStudio { /// Commit a Model-tab solid: add its acadrust entity to the document, then /// register the truck B-rep (caches it for booleans + tessellates it into /// the shaded mesh pipeline). Returns the new entity handle. pub(super) fn add_solid_model(&mut self, entity: EntityType, solid: Solid) -> Handle { let i = self.active_tab; let Some(handle) = self.commit_entity_handle(entity) else { return Handle::NULL; }; self.tabs[i].scene.register_solid_model(handle, solid); handle } /// Run a boolean (`union` / `subtract` / `intersect`) on exactly two /// selected solids whose truck B-reps are in the session cache. pub(super) fn solid_boolean(&mut self, op: BoolOp) -> Task { let i = self.active_tab; // Selected entities that have a cached truck B-rep. let handles: Vec = self.tabs[i] .scene .selected .iter() .copied() .filter(|h| self.tabs[i].scene.solid_models.contains_key(h)) .collect(); if handles.len() != 2 { self.command_line.push_error( "Boolean: select exactly two solids created this session.", ); return Task::none(); } let a = self.tabs[i].scene.solid_models[&handles[0]].clone(); let b = self.tabs[i].scene.solid_models[&handles[1]].clone(); let kind = match op { BoolOp::Union => Bool::Union, BoolOp::Subtract => Bool::Subtract, BoolOp::Intersect => Bool::Intersect, }; let Some(result) = solid_model::boolean(kind, &a, &b) else { self.command_line .push_error("Boolean failed — the solids may not overlap."); return Task::none(); }; self.push_undo_snapshot(i, "BOOLEAN"); // Remove the two operands (entity + mesh + cached B-rep). self.tabs[i].scene.erase_entities(&handles); // The result is freshly combined geometry with no ACIS parametrisation, // so it lives as a Solid3D whose render/boolean data is the injected // truck mesh + cached B-rep; its edge wires make it pickable. let mut s3d = Solid3D::new(); s3d.wires = solid_model::edge_wires(&result); let handle = self.add_solid_model(EntityType::Solid3D(s3d), result); self.tabs[i].scene.deselect_all(); if !handle.is_null() { self.tabs[i].scene.select_entity(handle, false); } self.tabs[i].dirty = true; self.refresh_properties(); Task::none() } }