use acadrust::entities::Circle; use glam::Vec3; use truck_modeling::{builder, Point3, Wire}; use crate::command::EntityTransform; use crate::entities::common::{ diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip, }; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::object::{GripApply, GripDef, PropSection}; use crate::scene::wire_model::{SnapHint, TangentGeom}; fn to_truck(circle: &Circle) -> TruckEntity { let cx = circle.center.x; let cy = circle.center.y; let cz = circle.center.z; let r = circle.radius; let normal = (circle.normal.x, circle.normal.y, circle.normal.z); let (ax, ay) = crate::scene::transform::ocs_axes(normal); let (cwx, cwy, cwz) = crate::scene::transform::ocs_point_to_wcs((cx, cy, cz), normal); // Circle points in WCS: centre_wcs ± r * Ax and centre_wcs ± r * Ay let pt = |da: (f64, f64, f64), db: (f64, f64, f64), s: f64| { Point3::new( cwx + s * da.0 + s * db.0, cwy + s * da.1 + s * db.1, cwz + s * da.2 + s * db.2, ) }; // right: centre + r*Ax, left: centre - r*Ax, top: centre + r*Ay, bot: centre - r*Ay let p_right = pt(ax, (0.0, 0.0, 0.0), r); let p_left = pt((ax.0 * -1.0, ax.1 * -1.0, ax.2 * -1.0), (0.0, 0.0, 0.0), r); let p_top = pt(ay, (0.0, 0.0, 0.0), r); let p_bot = pt((ay.0 * -1.0, ay.1 * -1.0, ay.2 * -1.0), (0.0, 0.0, 0.0), r); let cv = Vec3::new(cwx as f32, cwy as f32, cwz as f32); let rf = r as f32; let q = |d: (f64, f64, f64)| { Vec3::new( (cwx + r * d.0) as f32, (cwy + r * d.1) as f32, (cwz + r * d.2) as f32, ) }; let snap_pts = vec![ (cv, SnapHint::Center), (q(ax), SnapHint::Quadrant), (q(ay), SnapHint::Quadrant), (q((-ax.0, -ax.1, -ax.2)), SnapHint::Quadrant), (q((-ay.0, -ay.1, -ay.2)), SnapHint::Quadrant), ]; let tangent = TangentGeom::Circle { center: [cwx as f32, cwy as f32, cwz as f32], radius: rf, }; if circle.thickness.abs() > 1e-10 { let t = circle.thickness; let (nx, ny, nz) = normal; let n = 64usize; let tau = std::f64::consts::TAU; let circ_pt = |a: f64| -> (f64, f64, f64) { let (c, s) = (a.cos(), a.sin()); ( cwx + r * (c * ax.0 + s * ay.0), cwy + r * (c * ax.1 + s * ay.1), cwz + r * (c * ax.2 + s * ay.2), ) }; let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 4 * 3); for i in 0..=n { let (x, y, z) = circ_pt(i as f64 * tau / n as f64); pts.push([x, y, z]); } pts.push([f64::NAN; 3]); for i in 0..=n { let (x, y, z) = circ_pt(i as f64 * tau / n as f64); pts.push([x + t * nx, y + t * ny, z + t * nz]); } pts.push([f64::NAN; 3]); for i in 0..4usize { let (x, y, z) = circ_pt(i as f64 * std::f64::consts::FRAC_PI_2); pts.push([x, y, z]); pts.push([x + t * nx, y + t * ny, z + t * nz]); if i < 3 { pts.push([f64::NAN; 3]); } } return TruckEntity { object: TruckObject::Lines(pts), snap_pts, tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], }; } let right = builder::vertex(p_right); let left = builder::vertex(p_left); let upper = builder::circle_arc(&right, &left, p_top); let lower = builder::circle_arc(&left, &right, p_bot); let wire: Wire = [upper, lower].into_iter().collect(); TruckEntity { object: TruckObject::Contour(wire), snap_pts, tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], } } fn grips(circle: &Circle) -> Vec { let ctr = Vec3::new( circle.center.x as f32, circle.center.y as f32, circle.center.z as f32, ); let r = circle.radius as f32; vec![ diamond_grip(0, ctr), square_grip(1, ctr + Vec3::new(r, 0.0, 0.0)), square_grip(2, ctr + Vec3::new(0.0, r, 0.0)), square_grip(3, ctr - Vec3::new(r, 0.0, 0.0)), square_grip(4, ctr - Vec3::new(0.0, r, 0.0)), ] } fn properties(circle: &Circle) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ edit("Center X", "center_x", circle.center.x), edit("Center Y", "center_y", circle.center.y), edit("Center Z", "center_z", circle.center.z), edit("Radius", "radius", circle.radius), ro( "Diameter", "diameter", format!("{:.4}", circle.radius * 2.0), ), ro( "Circumference", "circumference", format!("{:.4}", circle.radius * 2.0 * std::f64::consts::PI), ), ], } } fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "center_x" => circle.center.x = v, "center_y" => circle.center.y = v, "center_z" => circle.center.z = v, "radius" if v > 0.0 => circle.radius = v, _ => {} } } fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) { match (grip_id, apply) { (0, GripApply::Absolute(p)) => { circle.center.x = p.x as f64; circle.center.y = p.y as f64; circle.center.z = p.z as f64; } (0, GripApply::Translate(d)) => { circle.center.x += d.x as f64; circle.center.y += d.y as f64; circle.center.z += d.z as f64; } (1..=4, GripApply::Absolute(p)) => { let cx = circle.center.x as f32; let cy = circle.center.y as f32; let dx = p.x - cx; let dy = p.y - cy; circle.radius = ((dx * dx + dy * dy) as f64).sqrt(); } _ => {} } } fn apply_transform(circle: &mut Circle, t: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| { crate::scene::transform::reflect_xy_point( &mut entity.center.x, &mut entity.center.y, p1, p2, ); }); } impl TruckConvertible for Circle { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl Grippable for Circle { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } } impl PropertyEditable for Circle { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Circle { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }