use acadrust::entities::Point; use glam::Vec3; use truck_modeling::{builder, Point3}; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, parse_f64, square_grip}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::object::{GripApply, GripDef, PropSection}; use crate::scene::wire_model::SnapHint; fn to_truck(pt: &Point) -> TruckEntity { let normal = (pt.normal.x, pt.normal.y, pt.normal.z); let (wx, wy, wz) = crate::scene::transform::ocs_point_to_wcs( (pt.location.x, pt.location.y, pt.location.z), normal, ); let p = Point3::new(wx, wy, wz); let snap = Vec3::new(wx as f32, wy as f32, wz as f32); TruckEntity { object: TruckObject::Point(builder::vertex(p)), snap_pts: vec![(snap, SnapHint::Node)], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], } } fn grips(pt: &Point) -> Vec { let p = Vec3::new( pt.location.x as f32, pt.location.y as f32, pt.location.z as f32, ); vec![square_grip(0, p)] } fn properties(pt: &Point) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ edit("X", "loc_x", pt.location.x), edit("Y", "loc_y", pt.location.y), edit("Z", "loc_z", pt.location.z), ], } } fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "loc_x" => pt.location.x = v, "loc_y" => pt.location.y = v, "loc_z" => pt.location.z = v, _ => {} } } fn apply_grip(pt: &mut Point, _grip_id: usize, apply: GripApply) { match apply { GripApply::Absolute(p) => { pt.location.x = p.x as f64; pt.location.y = p.y as f64; pt.location.z = p.z as f64; } GripApply::Translate(d) => { pt.location.x += d.x as f64; pt.location.y += d.y as f64; pt.location.z += d.z as f64; } } } fn apply_transform(pt: &mut Point, t: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(pt, t, |entity, p1, p2| { crate::scene::transform::reflect_xy_point( &mut entity.location.x, &mut entity.location.y, p1, p2, ); }); } impl TruckConvertible for Point { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl Grippable for Point { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } } impl PropertyEditable for Point { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Point { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }