use acadrust::entities::{AttachmentPoint, DrawingDirection, MText}; use crate::command::EntityTransform; use crate::entities::common::{ edit_angle_prop as edit_angle, edit_prop as edit, num_prop as num_row, ro_prop as ro, square_grip, triangle_grip, }; use crate::entities::text_support::{ layout_mtext, resolve_text_style, GlyphBox, MTextColumns, MTextRenderOpts, MTextVAnchor, }; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property}; use crate::scene::model::wire_model::SnapHint; use crate::t; /// The entity's `column_data` as the layout's column description. /// /// `column_type` 0 means the MTEXT never opted into columns, so ignore whatever /// stale width/count sit alongside it. Static (1) and dynamic (2) both flow at /// the `\N` breaks in the value; the difference between them is how a *full* /// column spills into the next, which the layout does not model. fn columns_of(t: &MText) -> MTextColumns { let c = &t.column_data; if c.column_type == 0 { return MTextColumns::default(); } MTextColumns { count: c.column_count.max(0) as usize, width: c.width as f32, gutter: c.gutter as f32, } } /// Combined attachment point shown as a single justify dropdown value. fn attachment_str(a: &AttachmentPoint) -> &'static str { match a { AttachmentPoint::TopLeft => "Top left", AttachmentPoint::TopCenter => "Top center", AttachmentPoint::TopRight => "Top right", AttachmentPoint::MiddleLeft => "Middle left", AttachmentPoint::MiddleCenter => "Middle center", AttachmentPoint::MiddleRight => "Middle right", AttachmentPoint::BottomLeft => "Bottom left", AttachmentPoint::BottomCenter => "Bottom center", AttachmentPoint::BottomRight => "Bottom right", } } fn attachment_from_justify(value: &str) -> Option { Some(match value { "Top left" => AttachmentPoint::TopLeft, "Top center" => AttachmentPoint::TopCenter, "Top right" => AttachmentPoint::TopRight, "Middle left" => AttachmentPoint::MiddleLeft, "Middle center" => AttachmentPoint::MiddleCenter, "Middle right" => AttachmentPoint::MiddleRight, "Bottom left" => AttachmentPoint::BottomLeft, "Bottom center" => AttachmentPoint::BottomCenter, "Bottom right" => AttachmentPoint::BottomRight, _ => return None, }) } fn drawing_dir_str(d: &DrawingDirection) -> &'static str { match d { DrawingDirection::LeftToRight => "Left to right", DrawingDirection::TopToBottom => "Top to bottom", DrawingDirection::ByStyle => "By style", } } /// Per-visible-character world-space boxes for the MText editor's /// click-to-select preview. Uses the exact same layout opts as `to_truck` /// so the boxes line up with the rendered glyphs. /// The MTEXT string to render: the live re-evaluated value when the entity /// hosts a dynamic field, otherwise its stored (cached) value. fn display_value(t: &MText, document: &acadrust::CadDocument) -> String { crate::entities::field::resolve(document, t.common.handle).unwrap_or_else(|| t.value.clone()) } pub fn glyph_boxes(t: &MText, document: &acadrust::CadDocument) -> Vec { let resolved_style = resolve_text_style(&t.style, document); let attach_h_anchor: f32 = match t.attachment_point { AttachmentPoint::TopCenter | AttachmentPoint::MiddleCenter | AttachmentPoint::BottomCenter => 0.5, AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => { 1.0 } _ => 0.0, }; let v_anchor = match t.attachment_point { AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => { MTextVAnchor::Top } AttachmentPoint::MiddleLeft | AttachmentPoint::MiddleCenter | AttachmentPoint::MiddleRight => MTextVAnchor::Middle, AttachmentPoint::BottomLeft | AttachmentPoint::BottomCenter | AttachmentPoint::BottomRight => MTextVAnchor::Bottom, }; let rotation = if resolved_style.is_upside_down { t.rotation as f32 + std::f32::consts::PI } else { t.rotation as f32 }; let display = display_value(t, document); let layout = layout_mtext(&MTextRenderOpts { value: &display, insertion: [ t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ], height: t.height as f32, rect_w: t.rectangle_width as f32, rotation, style: &resolved_style, attach_h_anchor, v_anchor, line_spacing_factor: t.line_spacing_factor as f32, vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom), want_glyph_boxes: true, columns: columns_of(t), }); layout.glyph_boxes } fn to_truck(t: &MText, document: &acadrust::CadDocument) -> TruckEntity { let resolved_style = resolve_text_style(&t.style, document); let attach_h_anchor: f32 = match t.attachment_point { AttachmentPoint::TopCenter | AttachmentPoint::MiddleCenter | AttachmentPoint::BottomCenter => 0.5, AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => { 1.0 } _ => 0.0, }; let v_anchor = match t.attachment_point { AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => { MTextVAnchor::Top } AttachmentPoint::MiddleLeft | AttachmentPoint::MiddleCenter | AttachmentPoint::MiddleRight => MTextVAnchor::Middle, AttachmentPoint::BottomLeft | AttachmentPoint::BottomCenter | AttachmentPoint::BottomRight => MTextVAnchor::Bottom, }; let rotation = if resolved_style.is_upside_down { t.rotation as f32 + std::f32::consts::PI } else { t.rotation as f32 }; let display = display_value(t, document); let layout = layout_mtext(&MTextRenderOpts { value: &display, insertion: [ t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ], height: t.height as f32, rect_w: t.rectangle_width as f32, rotation, style: &resolved_style, attach_h_anchor, v_anchor, line_spacing_factor: t.line_spacing_factor as f32, vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom), want_glyph_boxes: false, columns: columns_of(t), }); let insertion = glam::DVec3::new( t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ); TruckEntity { pick_tris: Vec::new(), object: TruckObject::Text(layout.strokes), snap_pts: vec![(insertion, SnapHint::Insertion)], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], } } /// The MTEXT's attachment anchors in the shared layout vocabulary. fn attach_anchors(t: &MText) -> (f32, MTextVAnchor) { let h: f32 = match t.attachment_point { AttachmentPoint::TopCenter | AttachmentPoint::MiddleCenter | AttachmentPoint::BottomCenter => 0.5, AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => { 1.0 } _ => 0.0, }; let v = match t.attachment_point { AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => { MTextVAnchor::Top } AttachmentPoint::MiddleLeft | AttachmentPoint::MiddleCenter | AttachmentPoint::MiddleRight => MTextVAnchor::Middle, AttachmentPoint::BottomLeft | AttachmentPoint::BottomCenter | AttachmentPoint::BottomRight => MTextVAnchor::Bottom, }; (h, v) } /// Flow axis + attachment-side factor, from the shared text-grip helper. fn width_grip_axis(t: &MText) -> (glam::DVec3, f64) { let (h, v) = attach_anchors(t); crate::entities::text_support::flow_grip_axis( t.rotation, matches!(t.drawing_direction, DrawingDirection::TopToBottom), h, v, ) } fn grips(t: &MText) -> Vec { let p = glam::DVec3::new( t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ); let (dir, k) = width_grip_axis(t); let width_grip = p + dir * (k * t.rectangle_width.max(0.0)); vec![square_grip(0, p), triangle_grip(1, width_grip)] } fn columns_str(c: &acadrust::entities::MTextColumnData) -> &'static str { match c.column_type { 1 => "Static", 2 => "Dynamic", _ => "No columns", } } fn properties(t: &MText, text_style_names: &[String]) -> Vec { // Absolute line-space distance for single spacing (~1.66 * height) scaled // by the line-spacing factor. let line_space_distance = t.height * 1.666_666_666_666_667 * t.line_spacing_factor; let text_frame_on = (t.background_fill_flags & 0x10) != 0; // Defined width is only live without columns; defined height is live for // static columns or manual-height dynamic columns, grayed otherwise. let col_type = t.column_data.column_type; let width_editable = col_type == 0; let height_editable = col_type == 1 || (col_type == 2 && !t.column_data.auto_height); vec![ PropSection { title: t!("Text").into_owned(), props: vec![ Property { label: t!("Contents").into_owned(), field: "content", value: PropValue::EditText(t.value.clone()), }, Property { label: t!("Style").into_owned(), field: "style", value: PropValue::Choice { selected: if t.style.trim().is_empty() { "Standard".into() } else { t.style.clone() }, options: text_style_names.to_vec(), }, }, ro( t!("Annotative").as_ref(), "annotative", if t.is_annotative { "Yes" } else { "No" }, ), Property { label: t!("Justify").into_owned(), field: "justify", value: PropValue::Choice { selected: attachment_str(&t.attachment_point).to_string(), options: [ "Top left", "Top center", "Top right", "Middle left", "Middle center", "Middle right", "Bottom left", "Bottom center", "Bottom right", ] .into_iter() .map(str::to_string) .collect(), }, }, Property { label: t!("Direction").into_owned(), field: "direction", value: PropValue::Choice { selected: drawing_dir_str(&t.drawing_direction).to_string(), options: ["By style", "Left to right", "Top to bottom"] .into_iter() .map(str::to_string) .collect(), }, }, // Fixed by the style when the style says so — see Text. crate::entities::common::num_prop( t!("Text height").as_ref(), "height", t.height, crate::entities::common::style_fixed_height(&t.style).is_none(), ), edit_angle(t!("Rotation").as_ref(), "rotation", t.rotation.to_degrees()), edit(t!("Line space factor").as_ref(), "line_spacing", t.line_spacing_factor), edit(t!("Line space distance").as_ref(), "line_space_distance", line_space_distance), Property { label: t!("Line space style").into_owned(), field: "line_space_style", value: PropValue::Choice { selected: match t.line_spacing_style { acadrust::entities::LineSpacingStyle::Exactly => "Exactly", _ => "At least", } .to_string(), options: ["At least", "Exactly"] .into_iter() .map(str::to_string) .collect(), }, }, Property { label: t!("Background mask").into_owned(), field: "background_mask", value: PropValue::Choice { selected: if t.background_fill_flags & 0x01 != 0 { "Fill".into() } else if t.background_fill_flags & 0x02 != 0 { "Mask".into() } else { "Off".into() }, options: ["Off", "Fill", "Mask"] .into_iter() .map(str::to_string) .collect(), }, }, num_row(t!("Defined width").as_ref(), "rect_w", t.rectangle_width, width_editable), num_row( t!("Defined height").as_ref(), "rect_h", t.rectangle_height.unwrap_or(0.0), height_editable, ), Property { label: t!("Columns").into_owned(), field: "columns", value: PropValue::Choice { selected: columns_str(&t.column_data).to_string(), options: ["No columns", "Static", "Dynamic"] .into_iter() .map(str::to_string) .collect(), }, }, // Count / width / gutter are live only when columns are on. num_row( t!("Column count").as_ref(), "col_count", t.column_data.column_count as f64, col_type != 0, ), num_row(t!("Column width").as_ref(), "col_width", t.column_data.width, col_type != 0), num_row( t!("Column gutter").as_ref(), "col_gutter", t.column_data.gutter, col_type != 0, ), Property { label: t!("Text frame").into_owned(), field: "text_frame", value: PropValue::BoolToggle { field: "text_frame", value: text_frame_on, }, }, ], }, PropSection { title: t!("Geometry").into_owned(), props: vec![ edit(t!("Position X").as_ref(), "ins_x", t.insertion_point.x), edit(t!("Position Y").as_ref(), "ins_y", t.insertion_point.y), edit(t!("Position Z").as_ref(), "ins_z", t.insertion_point.z), ], }, ] } fn apply_geom_prop(t: &mut MText, field: &str, value: &str) { match field { "content" => { t.value = value.to_string(); return; } "style" => { t.style = value.to_string(); return; } "justify" => { if let Some(next) = attachment_from_justify(value) { t.attachment_point = next; } return; } "background_mask" => { // Clear both fill bits, then set the chosen one. 0x01 = use the // background-fill colour, 0x02 = use the drawing-window colour (mask). t.background_fill_flags &= !0x03; match value { "Fill" => t.background_fill_flags |= 0x01, "Mask" => t.background_fill_flags |= 0x02, _ => {} } return; } "text_frame" => { // Rendered as a checkbox (BoolToggle) → the toggle sends "toggle"; // flip the frame bit. Accept explicit "On"/"Off" too for safety. match value { "toggle" => t.background_fill_flags ^= 0x10, "On" => t.background_fill_flags |= 0x10, _ => t.background_fill_flags &= !0x10, } return; } "direction" => { t.drawing_direction = match value { "Left to right" => DrawingDirection::LeftToRight, "Top to bottom" => DrawingDirection::TopToBottom, "By style" => DrawingDirection::ByStyle, _ => return, }; return; } "line_space_style" => { t.line_spacing_style = match value { "Exactly" => acadrust::entities::LineSpacingStyle::Exactly, "At least" => acadrust::entities::LineSpacingStyle::AtLeast, _ => return, }; return; } "columns" => { let new_type = match value { "Static" => 1, "Dynamic" => 2, _ => 0, }; // Compute defaults before borrowing column_data mutably. let default_w = if t.rectangle_width > 0.0 { t.rectangle_width } else { t.height * 10.0 }; let default_gut = t.height.max(1.0); let cd = &mut t.column_data; // Turning columns on from none seeds a consistent layout so the // stored data isn't a half-set column definition; the count / width // / gutter rows refine it. Dynamic columns default to auto-height. if new_type != 0 && cd.column_type == 0 { if cd.column_count < 2 { cd.column_count = 2; } if cd.width <= 0.0 { cd.width = default_w; } if cd.gutter <= 0.0 { cd.gutter = default_gut; } cd.auto_height = new_type == 2; } cd.column_type = new_type; return; } _ => {} } let Some(v) = crate::entities::common::parse_f64(value) else { return; }; match field { "ins_x" => t.insertion_point.x = v, "ins_y" => t.insertion_point.y = v, "ins_z" => t.insertion_point.z = v, "height" if v > 0.0 => t.height = v, "rect_w" if v > 0.0 => t.rectangle_width = v, "rect_h" if v > 0.0 => t.rectangle_height = Some(v), "rotation" => t.rotation = v.to_radians(), "line_spacing" if v > 0.0 => t.line_spacing_factor = v, // Editing the absolute distance back-solves the line-spacing factor so // the two stay consistent (distance = height × 5/3 × factor). "line_space_distance" if v > 0.0 => { let denom = t.height * 1.666_666_666_666_667; if denom > 0.0 { t.line_spacing_factor = v / denom; } } "col_count" if v >= 1.0 => t.column_data.column_count = v.round() as i32, "col_width" if v > 0.0 => t.column_data.width = v, "col_gutter" if v >= 0.0 => t.column_data.gutter = v, _ => {} } } fn apply_grip(t: &mut MText, grip_id: usize, apply: GripApply) { match (grip_id, apply) { (0, GripApply::Absolute(p)) => { t.insertion_point.x = p.x as f64; t.insertion_point.y = p.y as f64; t.insertion_point.z = p.z as f64; } (0, GripApply::Translate(d)) => { t.insertion_point.x += d.x as f64; t.insertion_point.y += d.y as f64; t.insertion_point.z += d.z as f64; } (1, GripApply::Absolute(p)) => { // Project onto the flow axis the grip is drawn on, undoing the // attachment-side factor so dragging the grip on either side of // the insertion widens the same box. let (dir, k) = width_grip_axis(t); let dx = p.x as f64 - t.insertion_point.x; let dy = p.y as f64 - t.insertion_point.y; let projected = dx * dir.x + dy * dir.y; t.rectangle_width = (projected / k).max(0.01); } _ => {} } } fn apply_transform(t: &mut MText, tr: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.insertion_point.x, &mut entity.insertion_point.y, p1, p2, ); let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let line_angle = dy.atan2(dx); entity.rotation = 2.0 * line_angle - entity.rotation; }); } impl TruckConvertible for MText { fn to_truck(&self, document: &acadrust::CadDocument) -> Option { Some(to_truck(self, document)) } } impl Grippable for MText { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, grip_id: usize) -> Vec { use crate::scene::model::object::{GripMenuAction, GripMenuItem}; if grip_id == 0 { // Insertion point vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Move with Text", action: GripMenuAction::MoveWithText, }, GripMenuItem { label: "Rotate", action: GripMenuAction::RotateText, }, ] } else { // Width grip vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }] } } fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) { // Rotate needs a follow-up angle handled by // `apply_grip_menu_value`; Move-with-Text is the default drag. } fn grip_menu_value_prompt( &self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, ) -> Option<&'static str> { use crate::scene::model::object::GripMenuAction as A; match action { A::RotateText => Some("Rotation (deg)"), _ => None, } } fn apply_grip_menu_value( &mut self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, value: f64, ) { use crate::scene::model::object::GripMenuAction as A; if matches!(action, A::RotateText) { self.rotation = value.to_radians(); } } } impl PropertyEditable for MText { fn geometry_properties(&self, text_style_names: &[String]) -> Vec { properties(self, text_style_names) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for MText { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } impl crate::entities::traits::TextContent for acadrust::entities::MText { fn text_content(&self) -> Option { Some(self.value.clone()) } fn replace_text(&mut self, search: &str, rep: &str) { let search_lc = search.to_lowercase(); if self.value.to_lowercase().contains(&search_lc) { self.value = self.value.replace(search, rep); } } }