use acadrust::entities::{Text, TextHorizontalAlignment as HA, TextVerticalAlignment as VA}; use crate::command::EntityTransform; use crate::entities::common::{ edit_angle_prop as edit_angle, edit_prop as edit, num_prop as num_row, parse_f64, ro_prop as ro, square_grip, }; use crate::entities::text_support::{ resolve_dxf_special_chars, resolve_text_style, text_local_bounds, }; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::convert::acad_to_truck::{GlyphRun, TextStroke, TruckEntity, TruckObject}; use crate::scene::text::lff; use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property}; use crate::scene::model::wire_model::SnapHint; use crate::t; /// Combined single-line-text justification (horizontal × vertical) shown as one /// dropdown value. Horizontal-only modes (Aligned/Middle/Fit) ignore the /// vertical component the way the underlying alignment does. fn text_justify_str(h: &HA, v: &VA) -> &'static str { match (h, v) { (HA::Aligned, _) => "Aligned", (HA::Fit, _) => "Fit", (HA::Middle, _) => "Middle", (HA::Left, VA::Baseline) => "Left", (HA::Center, VA::Baseline) => "Center", (HA::Right, VA::Baseline) => "Right", (HA::Left, VA::Top) => "Top left", (HA::Center, VA::Top) => "Top center", (HA::Right, VA::Top) => "Top right", (HA::Left, VA::Middle) => "Middle left", (HA::Center, VA::Middle) => "Middle center", (HA::Right, VA::Middle) => "Middle right", (HA::Left, VA::Bottom) => "Bottom left", (HA::Center, VA::Bottom) => "Bottom center", (HA::Right, VA::Bottom) => "Bottom right", } } pub(crate) fn sync_text_alignment_point(t: &mut Text) { let needs_alignment_point = !matches!( (t.horizontal_alignment, t.vertical_alignment), (HA::Left, VA::Baseline) ); if needs_alignment_point { if t.alignment_point.is_none() { t.alignment_point = Some(t.insertion_point); } } else { t.alignment_point = None; } } /// Resolved placement of a TEXT run: the baseline-anchored run origin (WCS xy) /// plus every parameter needed to lay the glyphs out. Shared by `to_truck` (the /// stroke path) and the SDF-quad text collector so both place text identically. pub struct TextPlacement { /// Run-local origin (glyph space `[0,0]` maps here), WCS xy, kept f64. pub origin: [f64; 2], pub height: f32, pub rotation: f32, pub width_factor: f32, pub oblique_angle: f32, pub font: String, /// Raw entity value (as passed to the tessellator). pub value: String, /// Full WCS insertion point, for the Insertion snap. pub wcs_insertion: [f64; 3], } /// Parse a TEXT value's `%%` control codes through acadrust's `parse_plain_text` /// (the same parser MTEXT uses), then re-encode into the stroke tessellator's /// inline grammar: specials arrive resolved to Unicode, and `%%u`/`%%o` /// underline/overline become `\L…\l` / `\O…\o` decoration markers. This keeps /// TEXT parsing in acadrust rather than OCS's own tokenizer. pub(crate) fn acad_text_encode(value: &str) -> String { use acadrust::entities::mtext_format::parse_plain_text; let doc = parse_plain_text(value); let mut out = String::new(); for para in &doc.paragraphs { for span in ¶.spans { let (u, o) = (span.properties.underline(), span.properties.overline()); if u { out.push_str("\\L"); } if o { out.push_str("\\O"); } out.push_str(&span.text); if o { out.push_str("\\o"); } if u { out.push_str("\\l"); } } } out } fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity { let p = text_run_placement(t, document); let snap_pt = glam::DVec3::new(p.wcs_insertion[0], p.wcs_insertion[1], p.wcs_insertion[2]); // Parse `%%` codes via acadrust, re-encoded for the stroke tessellator. let value = acad_text_encode(&p.value); // Strokes are in glyph-local space (origin = [0,0]). let (strokes, fill_tris) = lff::tessellate_text_ex( [0.0, 0.0], p.height, p.rotation, p.width_factor, p.oblique_angle, &p.font, &value, ); TruckEntity { pick_tris: Vec::new(), object: TruckObject::Text(vec![TextStroke { strokes, origin: p.origin, color: None, fill_tris, run: Some(GlyphRun { text: value, font: p.font.clone(), height: p.height, rotation: p.rotation, width_factor: p.width_factor, oblique: p.oblique_angle, tracking: 1.0, bold: false, }), }]), snap_pts: vec![(snap_pt, SnapHint::Insertion)], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], } } /// Compute a TEXT entity's run placement (origin + layout params). Extracted /// from `to_truck` verbatim so the stroke and SDF-quad paths agree exactly. pub fn text_run_placement(t: &Text, document: &acadrust::CadDocument) -> TextPlacement { let normal = (t.normal.x, t.normal.y, t.normal.z); let (wsx, wsy, wsz) = crate::scene::view::transform::ocs_point_to_wcs( ( t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ), normal, ); let resolved_style = resolve_text_style(&t.style, document); let font_name = resolved_style.font_name; // AutoCAD text geometry rule: the entity stores the FINAL width factor / // oblique angle, copied from the style at creation and persisting through // style edits. Use it as-is. Only fall back to the style when the entity // value is missing (the parser reports 0.0 for default-omitted fields). let base_wf = if t.width_factor.abs() > 1e-9 { (t.width_factor as f32).clamp(0.01, 100.0) } else { resolved_style.width_factor.max(0.01) }; // Backward mirrors text left-right (negative width factor); upside-down // rotates 180° about the anchor. The effective state is the TextStyle flag // XOR the entity's own generation flags (DXF group 71: bit 2 = backward, // bit 4 = upside-down). A MIRROR toggles the entity bit for a true glyph // mirror, and XOR keeps a double mirror an involution. let eff_backward = resolved_style.is_backward ^ (t.generation_flags & 0x2 != 0); let eff_upside = resolved_style.is_upside_down ^ (t.generation_flags & 0x4 != 0); let width_factor = if eff_backward { -base_wf } else { base_wf }; let rotation = if eff_upside { t.rotation as f32 + std::f32::consts::PI } else { t.rotation as f32 }; let oblique_angle = if t.oblique_angle.abs() > 1e-9 { t.oblique_angle as f32 } else { resolved_style.oblique_angle }; // Anchor stays f64: large coordinates (UTM etc.) lose ~0.5 units of // precision when cast to f32, which snaps text baselines onto a coarse // grid and makes adjacent rows collide. Only the small local offsets // below are computed in f32. let anchor: [f64; 2] = match ( &t.horizontal_alignment, &t.vertical_alignment, &t.alignment_point, ) { (HA::Aligned | HA::Middle | HA::Fit, _, Some(a)) => [a.x, a.y], (HA::Center | HA::Right, _, Some(a)) => [a.x, a.y], (_, VA::Bottom | VA::Middle | VA::Top, Some(a)) => [a.x, a.y], _ => [t.insertion_point.x, t.insertion_point.y], }; // Strip %%u/%%o for bounds (they add no width); resolve %%d/%%c/%%p for correct advance. let value_for_bounds = resolve_dxf_special_chars(&t.value); let bounds = text_local_bounds( &font_name, &value_for_bounds, t.height as f32, width_factor, oblique_angle, ); let (anchor_local_x, anchor_local_y) = if let Some(b) = bounds { // Horizontal anchor uses the pen advance box [0, advance] so leading / // trailing spaces keep their width instead of snapping to the inked // glyphs. Signed by the width factor: backward text grows in −x, so its // Center/Right offset flips sign too, otherwise the anchor pushes the // box one way while the strokes run the other (the bounds advance is // always positive — it uses |width_factor|). Left keeps its 0 reference. let sign = width_factor.signum(); let ax = match t.horizontal_alignment { HA::Left => 0.0, HA::Center | HA::Middle => b.advance * 0.5 * sign, HA::Right | HA::Aligned | HA::Fit => b.advance * sign, }; // Vertical anchor uses the inked extent (cap / baseline geometry). let ay = match t.vertical_alignment { VA::Baseline => 0.0, VA::Bottom => b.ink_min[1], VA::Middle => (b.ink_min[1] + b.ink_max[1]) * 0.5, VA::Top => b.ink_max[1], }; (ax, ay) } else { (0.0, 0.0) }; let (cos_r, sin_r) = (rotation.cos() as f64, rotation.sin() as f64); // Keep origin as f64 — large coordinates (UTM etc.) must not be cast to // f32 here; world_offset subtraction happens later in tessellate.rs. let anchor_f64 = anchor; let origin: [f64; 2] = [ anchor_f64[0] - (anchor_local_x as f64 * cos_r - anchor_local_y as f64 * sin_r), anchor_f64[1] - (anchor_local_x as f64 * sin_r + anchor_local_y as f64 * cos_r), ]; TextPlacement { origin, height: t.height as f32, rotation, width_factor, oblique_angle, font: font_name, value: t.value.clone(), wcs_insertion: [wsx, wsy, wsz], } } fn grips(t: &Text) -> Vec { let p = glam::DVec3::new( t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ); vec![square_grip(0, p)] } fn properties(t: &Text, text_style_names: &[String]) -> Vec { // Which geometry rows are live depends on justification. Plain Left text is // anchored by the insertion point and has no second alignment point; every // other justification anchors on the alignment point (and recomputes the // insertion point), except Aligned/Fit which are true two-point spans where // both points are live. let is_plain_left = matches!(t.horizontal_alignment, HA::Left) && matches!(t.vertical_alignment, VA::Baseline); let pos_editable = is_plain_left || matches!(t.horizontal_alignment, HA::Aligned | HA::Fit); let align_editable = !is_plain_left; // The alignment point is meaningless (reset to the origin) for plain-Left text. let ap = t.alignment_point.unwrap_or(t.insertion_point); let (ax, ay, az) = if align_editable { (ap.x, ap.y, ap.z) } else { (0.0, 0.0, 0.0) }; vec![ PropSection { title: t!("Text").into_owned(), props: vec![ Property { label: t!("Contents").into_owned(), field: "content", value: PropValue::EditText(t.value.clone()), }, Property { label: t!("Style").into_owned(), field: "style", value: PropValue::Choice { selected: if t.style.trim().is_empty() { "Standard".into() } else { t.style.clone() }, options: text_style_names.to_vec(), }, }, ro(t!("Annotative").as_ref(), "annotative", "No"), Property { label: t!("Justify").into_owned(), field: "justify", value: PropValue::Choice { selected: text_justify_str( &t.horizontal_alignment, &t.vertical_alignment, ) .to_string(), options: [ "Left", "Center", "Right", "Aligned", "Middle", "Fit", "Top left", "Top center", "Top right", "Middle left", "Middle center", "Middle right", "Bottom left", "Bottom center", "Bottom right", ] .into_iter() .map(str::to_string) .collect(), }, }, // A style that fixes its height fixes this text's too, so the // value shows but cannot be changed here. crate::entities::common::num_prop( t!("Height").as_ref(), "height", t.height, crate::entities::common::style_fixed_height(&t.style).is_none(), ), edit_angle(t!("Rotation").as_ref(), "rotation", t.rotation.to_degrees()), edit(t!("Width factor").as_ref(), "width_factor", t.width_factor), edit_angle(t!("Obliquing").as_ref(), "oblique_angle", t.oblique_angle.to_degrees()), num_row(t!("Text alignment X").as_ref(), "align_x", ax, align_editable), num_row(t!("Text alignment Y").as_ref(), "align_y", ay, align_editable), num_row(t!("Text alignment Z").as_ref(), "align_z", az, align_editable), ], }, PropSection { title: t!("Geometry").into_owned(), props: vec![ num_row(t!("Position X").as_ref(), "ins_x", t.insertion_point.x, pos_editable), num_row(t!("Position Y").as_ref(), "ins_y", t.insertion_point.y, pos_editable), num_row(t!("Position Z").as_ref(), "ins_z", t.insertion_point.z, pos_editable), ], }, PropSection { title: t!("Misc").into_owned(), props: vec![ Property { label: t!("Upside down").into_owned(), field: "upside_down", value: PropValue::BoolToggle { field: "upside_down", value: t.generation_flags & 0x4 != 0, }, }, Property { label: t!("Backward").into_owned(), field: "backward", value: PropValue::BoolToggle { field: "backward", value: t.generation_flags & 0x2 != 0, }, }, ], }, ] } fn apply_geom_prop(t: &mut Text, field: &str, value: &str) { match field { "content" => { t.value = value.to_string(); return; } "style" => { t.style = value.to_string(); return; } "justify" => { let (h, v) = match value { "Left" => (HA::Left, VA::Baseline), "Center" => (HA::Center, VA::Baseline), "Right" => (HA::Right, VA::Baseline), "Aligned" => (HA::Aligned, VA::Baseline), "Middle" => (HA::Middle, VA::Baseline), "Fit" => (HA::Fit, VA::Baseline), "Top left" => (HA::Left, VA::Top), "Top center" => (HA::Center, VA::Top), "Top right" => (HA::Right, VA::Top), "Middle left" => (HA::Left, VA::Middle), "Middle center" => (HA::Center, VA::Middle), "Middle right" => (HA::Right, VA::Middle), "Bottom left" => (HA::Left, VA::Bottom), "Bottom center" => (HA::Center, VA::Bottom), "Bottom right" => (HA::Right, VA::Bottom), _ => return, }; t.horizontal_alignment = h; t.vertical_alignment = v; sync_text_alignment_point(t); return; } "upside_down" => { let set = if value == "toggle" { t.generation_flags & 0x4 == 0 } else { value == "true" }; if set { t.generation_flags |= 0x4; } else { t.generation_flags &= !0x4; } return; } "backward" => { let set = if value == "toggle" { t.generation_flags & 0x2 == 0 } else { value == "true" }; if set { t.generation_flags |= 0x2; } else { t.generation_flags &= !0x2; } return; } _ => {} } let Some(v) = parse_f64(value) else { return; }; match field { "ins_x" => t.insertion_point.x = v, "ins_y" => t.insertion_point.y = v, "ins_z" => t.insertion_point.z = v, "align_x" | "align_y" | "align_z" => { let ins = t.insertion_point; let ap = t.alignment_point.get_or_insert(ins); match field { "align_x" => ap.x = v, "align_y" => ap.y = v, _ => ap.z = v, } } "height" if v > 0.0 => t.height = v, "rotation" => t.rotation = v.to_radians(), "width_factor" if v > 0.0 => t.width_factor = v, "oblique_angle" => t.oblique_angle = v.to_radians(), _ => {} } } fn apply_grip(t: &mut Text, _grip_id: usize, apply: GripApply) { match apply { GripApply::Absolute(p) => { t.insertion_point.x = p.x as f64; t.insertion_point.y = p.y as f64; t.insertion_point.z = p.z as f64; } GripApply::Translate(d) => { t.insertion_point.x += d.x as f64; t.insertion_point.y += d.y as f64; t.insertion_point.z += d.z as f64; } } } fn apply_transform(t: &mut Text, tr: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.insertion_point.x, &mut entity.insertion_point.y, p1, p2, ); if let Some(ref mut a) = entity.alignment_point { crate::scene::view::transform::reflect_xy_point(&mut a.x, &mut a.y, p1, p2); } let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let line_angle = dy.atan2(dx); entity.rotation = 2.0 * line_angle - entity.rotation; entity.oblique_angle = -entity.oblique_angle; }); } impl TruckConvertible for Text { fn to_truck(&self, document: &acadrust::CadDocument) -> Option { Some(to_truck(self, document)) } } impl Grippable for Text { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, _grip_id: usize) -> Vec { use crate::scene::model::object::{GripMenuAction, GripMenuItem}; vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Move with Text", action: GripMenuAction::MoveWithText, }, GripMenuItem { label: "Rotate", action: GripMenuAction::RotateText, }, ] } fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) { // Move-with-Text falls through to Stretch (single grip moves // the whole text); Rotate needs a follow-up angle handled by // `apply_grip_menu_value`. } fn grip_menu_value_prompt( &self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, ) -> Option<&'static str> { use crate::scene::model::object::GripMenuAction as A; match action { A::RotateText => Some("Rotation (deg)"), _ => None, } } fn apply_grip_menu_value( &mut self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, value: f64, ) { use crate::scene::model::object::GripMenuAction as A; if matches!(action, A::RotateText) { self.rotation = value.to_radians(); } } } impl PropertyEditable for Text { fn geometry_properties(&self, text_style_names: &[String]) -> Vec { properties(self, text_style_names) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Text { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } impl crate::entities::traits::TextContent for acadrust::entities::Text { fn text_content(&self) -> Option { Some(self.value.clone()) } fn replace_text(&mut self, search: &str, rep: &str) { let search_lc = search.to_lowercase(); if self.value.to_lowercase().contains(&search_lc) { self.value = self.value.replace(search, rep); } } }