// Shared helpers used by per-entity tessellation impls in `crate::entities` // and the dispatcher in `crate::scene::tessellate`. // // Anything cross-entity (colour resolution, arc sampling, chord tolerance) // lives here. Entity-specific helpers (dim format strings, mleader path // types, etc.) stay with their entity file. use acadrust::types::Color as AcadColor; use glam::Vec3; use crate::scene::wire_model::{SnapHint, TangentGeom, WireModel}; /// Output of the legacy per-entity geometry path used by entities not /// (yet) covered by the truck topology pipeline (Viewport, Insert, /// Hatch outline, Ole2Frame, …). Tuple form preserved to avoid /// touching every callsite when the dispatcher wraps these into a /// WireModel. /// /// Layout: `(points, snap_pts, tangent_geoms, key_vertices)`. pub type LegacyGeometry = ( Vec<[f32; 3]>, Vec<(Vec3, SnapHint)>, Vec, Vec<[f32; 3]>, ); // ── Arc tessellation helpers ───────────────────────────────────────────── /// Convert hatch-boundary arc `(start, end, ccw)` into a /// `(start, signed_span)` ready for the sampling loop. Matches the /// legacy `(TAU - sa, TAU - ea)` flip used here for years — direction /// semantics are preserved on real files. (Wrap-through-2π is a known /// edge case in that convention; do not "fix" it without a wider audit /// of how upstream writers emit CW boundary arcs.) pub fn arc_signed_span(start: f64, end: f64, ccw: bool) -> (f64, f64) { const TAU: f64 = std::f64::consts::TAU; let (sa, ea) = if ccw { (start, end) } else { (TAU - start, TAU - end) }; (sa, ea - sa) } /// Segment count for an arc, targeting `chord_tol_world` chord-height /// error in world units. Floor 8, cap 512. /// /// Two production callers: /// - hatch fill polygon (built at load / on edit) passes a radius- /// relative tol via [`fill_chord_tol`] — ~0.1% radius, zoom-free so /// the polygon stays sharp at extreme zoom-in without re-tessellation. /// - hatch wire outline (re-tessellated every frame inside the render /// scope) passes a zoom-adaptive tol via [`wire_chord_tol`] — pulls /// from the per-frame override set by `Scene::wires_for_block` so /// far-out arcs collapse to a handful of segments. pub fn arc_segments(radius: f64, span_abs: f64, chord_tol_world: f64) -> u32 { if span_abs < 1e-9 || radius < 1e-9 { return 1; } let tol = chord_tol_world.max(1e-9).min(radius * 0.99); // θ where r * (1 - cos(θ/2)) = tol → θ = 2 * acos(1 - tol/r). let max_step = (2.0 * (1.0 - tol / radius).acos()).max(1e-6); ((span_abs / max_step).ceil() as u32).clamp(8, 512) } /// Chord tolerance for the load-time fill polygon: 0.1% of radius, /// floor 1 µm so degenerate radii still produce a workable count. pub fn fill_chord_tol(radius: f64) -> f64 { (radius * 0.001).max(1e-6) } /// Chord tolerance for the per-frame wire outline: pulls the active /// `truck_tess::set_curve_tol_override` value (Scene sets it to /// `world_per_pixel × 0.5` so curves stay at ~half-pixel chord error at /// the current zoom). When no override is active (snap / hit-test /// passes, load-time builds), falls back to [`fill_chord_tol`] so we /// never under-sample. pub fn wire_chord_tol(radius: f64) -> f64 { match crate::scene::truck_tess::active_curve_tol() { Some(t) => t.min(fill_chord_tol(radius)).max(1e-9), None => fill_chord_tol(radius), } } // ── Colour helper ────────────────────────────────────────────────────────── /// Convert an acadrust Color (ACI index or true-color) to a GPU RGBA value. pub fn aci_to_rgba(color: &AcadColor) -> [f32; 4] { if let Some((r, g, b)) = color.rgb() { [r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0] } else { WireModel::WHITE } }