use acadrust::entities::Circle; use crate::t; use crate::command::EntityTransform; use crate::entities::common::{ center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip, }; use crate::entities::traits::RenderConvertible; use crate::scene::convert::acad_to_render::{extrusion_wall_tris, RenderEntity, RenderObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection}; use crate::scene::model::wire_model::TangentGeom; fn to_render(circle: &Circle) -> RenderEntity { let cx = circle.center.x; let cy = circle.center.y; let cz = circle.center.z; let r = circle.radius; let normal = (circle.normal.x, circle.normal.y, circle.normal.z); let (ax, ay) = crate::scene::view::transform::ocs_axes(normal); let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal); // Centre and quadrants come from the entity's own curve, so the same // definition answers here, in the tessellation and in a trim. let curve = crate::entities::curve::circle_curve(circle); let snap_pts = crate::entities::curve::snap_from(&curve).snap_pts; let tangent = TangentGeom::PlanarCircle { center: [cwx, cwy, cwz], axis_x: [ax.0, ax.1, ax.2], axis_y: [ay.0, ay.1, ay.2], radius: r, }; if circle.thickness.abs() > 1e-10 { let t = circle.thickness; let (nx, ny, nz) = normal; let n = 64usize; let tau = std::f64::consts::TAU; let circ_pt = |a: f64| -> (f64, f64, f64) { let (c, s) = (a.cos(), a.sin()); ( cwx + r * (c * ax.0 + s * ay.0), cwy + r * (c * ax.1 + s * ay.1), cwz + r * (c * ax.2 + s * ay.2), ) }; let base: Vec<[f64; 3]> = (0..=n) .map(|i| { let (x, y, z) = circ_pt(i as f64 * tau / n as f64); [x, y, z] }) .collect(); let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 4 * 3); pts.extend_from_slice(&base); pts.push([f64::NAN; 3]); for &[x, y, z] in &base { pts.push([x + t * nx, y + t * ny, z + t * nz]); } pts.push([f64::NAN; 3]); for i in 0..4usize { let (x, y, z) = circ_pt(i as f64 * std::f64::consts::FRAC_PI_2); pts.push([x, y, z]); pts.push([x + t * nx, y + t * ny, z + t * nz]); if i < 3 { pts.push([f64::NAN; 3]); } } return RenderEntity { pick_tris: extrusion_wall_tris(&base, [t * nx, t * ny, t * nz]), object: RenderObject::Lines(pts), snap_pts, tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], }; } // Keep tessellation on the entity curve for large-coordinate precision. let pts = crate::entities::curve::curve_points(&curve); RenderEntity { pick_tris: Vec::new(), object: RenderObject::Lines(pts), snap_pts, tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], } } fn grips(circle: &Circle) -> Vec { let center = circle.center_wcs(); let (axis_x, axis_y) = circle.axes_wcs(); let ctr = glam::DVec3::new(center.x, center.y, center.z); let axis_x = glam::DVec3::new(axis_x.x, axis_x.y, axis_x.z); let axis_y = glam::DVec3::new(axis_y.x, axis_y.y, axis_y.z); let r = circle.radius; vec![ center_grip(0, ctr), square_grip(1, ctr + axis_x * r), square_grip(2, ctr + axis_y * r), square_grip(3, ctr - axis_x * r), square_grip(4, ctr - axis_y * r), ] } fn properties(circle: &Circle) -> Vec { use std::f64::consts::PI; let r = circle.radius; let center = circle.center_wcs(); vec![PropSection { title: t!("Geometry").into_owned(), props: vec![ edit(t!("Center X").as_ref(), "center_x", center.x), edit(t!("Center Y").as_ref(), "center_y", center.y), edit(t!("Center Z").as_ref(), "center_z", center.z), edit(t!("Radius").as_ref(), "radius", r), edit(t!("Diameter").as_ref(), "diameter", r * 2.0), edit(t!("Circumference").as_ref(), "circumference", 2.0 * PI * r), edit(t!("Area").as_ref(), "area", PI * r * r), ro(t!("Normal X").as_ref(), "normal_x", format!("{:.4}", circle.normal.x)), ro(t!("Normal Y").as_ref(), "normal_y", format!("{:.4}", circle.normal.y)), ro(t!("Normal Z").as_ref(), "normal_z", format!("{:.4}", circle.normal.z)), ], }] } fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) { use std::f64::consts::PI; let Some(v) = parse_f64(value) else { return; }; match field { "center_x" | "center_y" | "center_z" => { let normal = (circle.normal.x, circle.normal.y, circle.normal.z); let center = circle.center_wcs(); let (mut x, mut y, mut z) = (center.x, center.y, center.z); match field { "center_x" => x = v, "center_y" => y = v, "center_z" => z = v, _ => {} } let (ox, oy, oz) = crate::scene::view::transform::wcs_point_to_ocs((x, y, z), normal); circle.center.x = ox; circle.center.y = oy; circle.center.z = oz; } "radius" if v > 0.0 => circle.radius = v, "diameter" if v > 0.0 => circle.radius = v / 2.0, "circumference" if v > 0.0 => circle.radius = v / (2.0 * PI), "area" if v > 0.0 => circle.radius = (v / PI).sqrt(), _ => {} } } fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) { match (grip_id, apply) { (0, GripApply::Absolute(p)) => { let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs( (p.x, p.y, p.z), (circle.normal.x, circle.normal.y, circle.normal.z), ); circle.center.x = x; circle.center.y = y; circle.center.z = z; } (0, GripApply::Translate(d)) => { let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs( (d.x, d.y, d.z), (circle.normal.x, circle.normal.y, circle.normal.z), ); circle.center.x += x; circle.center.y += y; circle.center.z += z; } (1..=4, GripApply::Absolute(p)) => { let plane = crate::entities::curve::circle_curve(circle).plane; if let Some(point) = plane.project([p.x, p.y, p.z]) { let radius = (point[0] - circle.center.x).hypot(point[1] - circle.center.y); if radius > 1.0e-9 { circle.radius = radius; } } } _ => {} } } fn apply_transform(circle: &mut Circle, t: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.center.x, &mut entity.center.y, p1, p2, ); }); } impl RenderConvertible for Circle { fn to_render(&self, _document: &acadrust::CadDocument) -> Option { Some(to_render(self)) } } crate::impl_entity_basics!(Circle); impl crate::entities::traits::MassPropsCalc for Circle { fn mass_props(&self) -> crate::entities::traits::MassProps { use std::f64::consts::{PI, TAU}; let r = self.radius; let center = self.center_wcs(); crate::entities::traits::MassProps { area: PI * r * r, perimeter: TAU * r, cx: center.x, cy: center.y, } } }