use acadrust::entities::{Text, TextHorizontalAlignment as HA, TextVerticalAlignment as VA}; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, parse_f64, square_grip}; use crate::entities::text_support::{ resolve_dxf_special_chars, resolve_text_style, text_local_bounds, }; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::convert::acad_to_truck::{TextStroke, TruckEntity, TruckObject}; use crate::scene::text::lff; use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property}; use crate::scene::model::wire_model::SnapHint; fn text_halign_str(a: &acadrust::entities::TextHorizontalAlignment) -> &'static str { use acadrust::entities::TextHorizontalAlignment::*; match a { Left => "Left", Center => "Center", Right => "Right", Aligned => "Aligned", Middle => "Middle", Fit => "Fit", } } fn text_valign_str(a: &acadrust::entities::TextVerticalAlignment) -> &'static str { use acadrust::entities::TextVerticalAlignment::*; match a { Baseline => "Baseline", Bottom => "Bottom", Middle => "Middle", Top => "Top", } } fn sync_text_alignment_point(t: &mut Text) { let needs_alignment_point = !matches!( (t.horizontal_alignment, t.vertical_alignment), (HA::Left, VA::Baseline) ); if needs_alignment_point { if t.alignment_point.is_none() { t.alignment_point = Some(t.insertion_point); } } else { t.alignment_point = None; } } fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity { let normal = (t.normal.x, t.normal.y, t.normal.z); let (wsx, wsy, wsz) = crate::scene::view::transform::ocs_point_to_wcs( ( t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ), normal, ); let snap_pt = glam::DVec3::new(wsx, wsy, wsz); let resolved_style = resolve_text_style(&t.style, document); let font_name = resolved_style.font_name; // AutoCAD text geometry rule: the entity stores the FINAL width factor / // oblique angle, copied from the style at creation and persisting through // style edits. Use it as-is. Only fall back to the style when the entity // value is missing (the parser reports 0.0 for default-omitted fields). let base_wf = if t.width_factor.abs() > 1e-9 { (t.width_factor as f32).clamp(0.01, 100.0) } else { resolved_style.width_factor.max(0.01) }; // is_backward mirrors text left-right via negative width factor. let width_factor = if resolved_style.is_backward { -base_wf } else { base_wf }; // is_upside_down rotates 180° around the insertion point. let rotation = if resolved_style.is_upside_down { t.rotation as f32 + std::f32::consts::PI } else { t.rotation as f32 }; let oblique_angle = if t.oblique_angle.abs() > 1e-9 { t.oblique_angle as f32 } else { resolved_style.oblique_angle }; // Anchor stays f64: large coordinates (UTM etc.) lose ~0.5 units of // precision when cast to f32, which snaps text baselines onto a coarse // grid and makes adjacent rows collide. Only the small local offsets // below are computed in f32. let anchor: [f64; 2] = match ( &t.horizontal_alignment, &t.vertical_alignment, &t.alignment_point, ) { (HA::Aligned | HA::Middle | HA::Fit, _, Some(a)) => [a.x, a.y], (HA::Center | HA::Right, _, Some(a)) => [a.x, a.y], (_, VA::Bottom | VA::Middle | VA::Top, Some(a)) => [a.x, a.y], _ => [t.insertion_point.x, t.insertion_point.y], }; // Strip %%u/%%o for bounds (they add no width); resolve %%d/%%c/%%p for correct advance. let value_for_bounds = resolve_dxf_special_chars(&t.value); let bounds = text_local_bounds( &font_name, &value_for_bounds, t.height as f32, width_factor, oblique_angle, ); let (anchor_local_x, anchor_local_y) = if let Some(b) = bounds { // Horizontal anchor uses the pen advance box [0, advance] so leading / // trailing spaces keep their width instead of snapping to the inked glyphs. let ax = match t.horizontal_alignment { HA::Left => 0.0, HA::Center | HA::Middle => b.advance * 0.5, HA::Right | HA::Aligned | HA::Fit => b.advance, }; // Vertical anchor uses the inked extent (cap / baseline geometry). let ay = match t.vertical_alignment { VA::Baseline => 0.0, VA::Bottom => b.ink_min[1], VA::Middle => (b.ink_min[1] + b.ink_max[1]) * 0.5, VA::Top => b.ink_max[1], }; (ax, ay) } else { (0.0, 0.0) }; let (cos_r, sin_r) = (rotation.cos() as f64, rotation.sin() as f64); // Keep origin as f64 — large coordinates (UTM etc.) must not be cast to // f32 here; world_offset subtraction happens later in tessellate.rs. let anchor_f64 = anchor; let origin: [f64; 2] = [ anchor_f64[0] - (anchor_local_x as f64 * cos_r - anchor_local_y as f64 * sin_r), anchor_f64[1] - (anchor_local_x as f64 * sin_r + anchor_local_y as f64 * cos_r), ]; // Strokes are in glyph-local space (origin = [0,0]). let (strokes, fill_tris) = lff::tessellate_text_ex( [0.0, 0.0], t.height as f32, rotation, width_factor, oblique_angle, &font_name, &t.value, ); TruckEntity { object: TruckObject::Text(vec![TextStroke { strokes, origin, color: None, fill_tris, }]), snap_pts: vec![(snap_pt, SnapHint::Insertion)], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], } } fn grips(t: &Text) -> Vec { let p = glam::DVec3::new( t.insertion_point.x, t.insertion_point.y, t.insertion_point.z, ); vec![square_grip(0, p)] } fn properties(t: &Text, text_style_names: &[String]) -> Vec { vec![PropSection { title: "Geometry".into(), props: vec![ edit("Insert X", "ins_x", t.insertion_point.x), edit("Insert Y", "ins_y", t.insertion_point.y), edit("Insert Z", "ins_z", t.insertion_point.z), edit("Height", "height", t.height), edit("Rotation", "rotation", t.rotation.to_degrees()), edit("Width Factor", "width_factor", t.width_factor), edit( "Oblique Angle", "oblique_angle", t.oblique_angle.to_degrees(), ), Property { label: "H-Align".into(), field: "h_align", value: PropValue::Choice { selected: text_halign_str(&t.horizontal_alignment).to_string(), options: ["Left", "Center", "Right", "Aligned", "Middle", "Fit"] .into_iter() .map(str::to_string) .collect(), }, }, Property { label: "V-Align".into(), field: "v_align", value: PropValue::Choice { selected: text_valign_str(&t.vertical_alignment).to_string(), options: ["Baseline", "Bottom", "Middle", "Top"] .into_iter() .map(str::to_string) .collect(), }, }, Property { label: "Content".into(), field: "content", value: PropValue::EditText(t.value.clone()), }, Property { label: "Style".into(), field: "style", value: PropValue::Choice { selected: if t.style.trim().is_empty() { "Standard".into() } else { t.style.clone() }, options: text_style_names.to_vec(), }, }, ], }] } fn apply_geom_prop(t: &mut Text, field: &str, value: &str) { match field { "content" => { t.value = value.to_string(); return; } "style" => { t.style = value.to_string(); return; } "h_align" => { t.horizontal_alignment = match value { "Left" => HA::Left, "Center" => HA::Center, "Right" => HA::Right, "Aligned" => HA::Aligned, "Middle" => HA::Middle, "Fit" => HA::Fit, _ => return, }; sync_text_alignment_point(t); return; } "v_align" => { t.vertical_alignment = match value { "Baseline" => VA::Baseline, "Bottom" => VA::Bottom, "Middle" => VA::Middle, "Top" => VA::Top, _ => return, }; sync_text_alignment_point(t); return; } _ => {} } let Some(v) = parse_f64(value) else { return; }; match field { "ins_x" => t.insertion_point.x = v, "ins_y" => t.insertion_point.y = v, "ins_z" => t.insertion_point.z = v, "height" if v > 0.0 => t.height = v, "rotation" => t.rotation = v.to_radians(), "width_factor" if v > 0.0 => t.width_factor = v, "oblique_angle" => t.oblique_angle = v.to_radians(), _ => {} } } fn apply_grip(t: &mut Text, _grip_id: usize, apply: GripApply) { match apply { GripApply::Absolute(p) => { t.insertion_point.x = p.x as f64; t.insertion_point.y = p.y as f64; t.insertion_point.z = p.z as f64; } GripApply::Translate(d) => { t.insertion_point.x += d.x as f64; t.insertion_point.y += d.y as f64; t.insertion_point.z += d.z as f64; } } } fn apply_transform(t: &mut Text, tr: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.insertion_point.x, &mut entity.insertion_point.y, p1, p2, ); if let Some(ref mut a) = entity.alignment_point { crate::scene::view::transform::reflect_xy_point(&mut a.x, &mut a.y, p1, p2); } let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let line_angle = dy.atan2(dx); entity.rotation = 2.0 * line_angle - entity.rotation; entity.oblique_angle = -entity.oblique_angle; }); } impl TruckConvertible for Text { fn to_truck(&self, document: &acadrust::CadDocument) -> Option { Some(to_truck(self, document)) } } impl Grippable for Text { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, _grip_id: usize) -> Vec { use crate::scene::model::object::{GripMenuAction, GripMenuItem}; vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Move with Text", action: GripMenuAction::MoveWithText, }, GripMenuItem { label: "Rotate", action: GripMenuAction::RotateText, }, ] } fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) { // Move-with-Text falls through to Stretch (single grip moves // the whole text); Rotate needs a follow-up angle handled by // `apply_grip_menu_value`. } fn grip_menu_value_prompt( &self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, ) -> Option<&'static str> { use crate::scene::model::object::GripMenuAction as A; match action { A::RotateText => Some("Rotation (deg)"), _ => None, } } fn apply_grip_menu_value( &mut self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, value: f64, ) { use crate::scene::model::object::GripMenuAction as A; if matches!(action, A::RotateText) { self.rotation = value.to_radians(); } } } impl PropertyEditable for Text { fn geometry_properties(&self, text_style_names: &[String]) -> Vec { properties(self, text_style_names) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Text { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } impl crate::entities::traits::TextContent for acadrust::entities::Text { fn text_content(&self) -> Option { Some(self.value.clone()) } fn replace_text(&mut self, search: &str, rep: &str) { let search_lc = search.to_lowercase(); if self.value.to_lowercase().contains(&search_lc) { self.value = self.value.replace(search, rep); } } }