use acadrust::entities::Insert; use acadrust::types::{Transform, Vector3}; use glam::Vec3; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, parse_f64, ro_prop as ro, square_grip}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable}; use crate::scene::object::{GripApply, GripDef, PropSection}; fn grips(ins: &Insert) -> Vec { let p = Vec3::new( ins.insert_point.x as f32, ins.insert_point.y as f32, ins.insert_point.z as f32, ); vec![square_grip(0, p)] } fn properties(ins: &Insert) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ edit("Insert X", "ins_x", ins.insert_point.x), edit("Insert Y", "ins_y", ins.insert_point.y), edit("Insert Z", "ins_z", ins.insert_point.z), edit("Scale X", "x_scale", ins.x_scale()), edit("Scale Y", "y_scale", ins.y_scale()), edit("Scale Z", "z_scale", ins.z_scale()), edit("Rotation", "rotation", ins.rotation.to_degrees()), ro("Block", "block", ins.block_name.clone()), ], } } fn apply_geom_prop(ins: &mut Insert, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "ins_x" => ins.insert_point.x = v, "ins_y" => ins.insert_point.y = v, "ins_z" => ins.insert_point.z = v, "x_scale" => ins.set_x_scale(v), "y_scale" => ins.set_y_scale(v), "z_scale" => ins.set_z_scale(v), "rotation" => ins.rotation = v.to_radians(), _ => {} } } fn apply_grip(ins: &mut Insert, _grip_id: usize, apply: GripApply) { match apply { GripApply::Absolute(p) => { ins.insert_point.x = p.x as f64; ins.insert_point.y = p.y as f64; ins.insert_point.z = p.z as f64; } GripApply::Translate(d) => { ins.insert_point.x += d.x as f64; ins.insert_point.y += d.y as f64; ins.insert_point.z += d.z as f64; } } } fn apply_transform(ins: &mut Insert, t: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(ins, t, |entity, p1, p2| { let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let len = (dx * dx + dy * dy).sqrt(); if len < 1e-12 { return; } let ux = dx / len; let uy = dy / len; let mirror = acadrust::types::Matrix4 { m: [ [2.0 * ux * ux - 1.0, 2.0 * ux * uy, 0.0, 0.0], [2.0 * ux * uy, 2.0 * uy * uy - 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0], ], }; let t = Transform::from_translation(Vector3::new(-(p1.x as f64), -(p1.y as f64), 0.0)) .then(&Transform::from_matrix(mirror)) .then(&Transform::from_translation(Vector3::new( p1.x as f64, p1.y as f64, 0.0, ))); acadrust::Entity::apply_transform(entity, &t); }); } impl Grippable for Insert { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } } impl PropertyEditable for Insert { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Insert { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } impl crate::entities::traits::FallbackTess for Insert { fn fallback_geometry(&self, world_offset: [f64; 3]) -> crate::scene::tess_util::FallbackGeometry { let [ox, oy, oz] = world_offset; let ip = Vec3::new( (self.insert_point.x - ox) as f32, (self.insert_point.y - oy) as f32, (self.insert_point.z - oz) as f32, ); let s = 0.1_f32; let pts = vec![ [ip.x - s, ip.y, ip.z], [ip.x + s, ip.y, ip.z], [ip.x, ip.y - s, ip.z], [ip.x, ip.y + s, ip.z], ]; ( pts, vec![(ip, crate::scene::wire_model::SnapHint::Insertion)], vec![], vec![], ) } }