// Fillet / Chamfer — ribbon definitions + full command implementations. // // FILLET (F): // Supports: Line-Line, Line-Arc, Arc-Line, Arc-Arc. // Finds intersection, computes tangent arc of radius R, trims both entities. // R=0 just extends/trims to the exact intersection (sharp corner). // // CHAMFER (CHA): // Pick two lines (line-only; arcs are not chamferable). // Finds intersection, backs off dist1 along line 1 and dist2 along line 2. use acadrust::entities::{Arc as ArcEnt, Line as LineEnt, LwPolyline}; use acadrust::types::Vector3; use acadrust::{EntityType, Handle}; use glam::DVec3; const TAU: f64 = std::f64::consts::TAU; use crate::command::{CadCommand, CmdResult}; use crate::modules::draw::defaults; use crate::modules::IconKind; use crate::scene::model::wire_model::WireModel; use super::entity_index::ModifyEntityIndex; // ── Dropdown constants ───────────────────────────────────────────────────── pub const DROPDOWN_ID: &str = "fillet_chamfer"; pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../../assets/icons/fillet.svg")); pub const DROPDOWN_ITEMS: &[(&str, &str, IconKind)] = &[ ( "FILLET", "Fillet", IconKind::Svg(include_bytes!("../../../../assets/icons/fillet.svg")), ), ( "CHAMFER", "Chamfer", IconKind::Svg(include_bytes!("../../../../assets/icons/chamfer.svg")), ), ]; // ══════════════════════════════════════════════════════════════════════════ // Geometry // ══════════════════════════════════════════════════════════════════════════ /// Intersect two infinite lines. Returns (t on L1, u on L2). fn ll( ax: f64, ay: f64, dx: f64, dy: f64, cx: f64, cy: f64, ex: f64, ey: f64, ) -> Option<(f64, f64)> { let det = dx * ey - dy * ex; if det.abs() < 1e-10 { return None; } let t = ((cx - ax) * ey - (cy - ay) * ex) / det; let u = ((cx - ax) * dy - (cy - ay) * dx) / det; Some((t, u)) } /// Extract coords and unit direction for a Line entity. fn line_geom(l: &LineEnt) -> ([f64; 2], [f64; 2], [f64; 2], f64) { let p1 = [l.start.x, l.start.y]; let p2 = [l.end.x, l.end.y]; let dx = p2[0] - p1[0]; let dy = p2[1] - p1[1]; let len = (dx * dx + dy * dy).sqrt().max(1e-12); (p1, p2, [dx / len, dy / len], len) } /// Project click onto line, returning t ∈ ℝ. fn project_click(click: [f64; 2], p1: [f64; 2], unit: [f64; 2]) -> f64 { (click[0] - p1[0]) * unit[0] + (click[1] - p1[1]) * unit[1] } // ── Fillet ───────────────────────────────────────────────────────────────── /// Compute fillet: trim l1/l2 and insert a tangent arc of `radius`. /// Returns (trimmed_l1, trimmed_l2, fillet_arc). fn compute_fillet( l1: &LineEnt, click1: [f64; 2], l2: &LineEnt, click2: [f64; 2], radius: f64, ) -> Option<(EntityType, EntityType, Option)> { let (p1, p2, u1, _len1) = line_geom(l1); let (p3, p4, u2, _len2) = line_geom(l2); // Intersection of infinite lines let (t_p, _u_p) = ll(p1[0], p1[1], u1[0], u1[1], p3[0], p3[1], u2[0], u2[1])?; // Intersection point let px = p1[0] + t_p * u1[0]; let py = p1[1] + t_p * u1[1]; // Direction from P toward each click (the "keep" side) let picked_side = |click: [f64; 2], a: [f64; 2], b: [f64; 2], unit: [f64; 2]| { let picked = project_click(click, [px, py], unit); if picked.abs() > 1e-9 { picked } else { // Clicking exactly on the intersection is common when the two // entities already meet. Fall back to the existing segment's // midpoint so entity start/end storage order cannot flip the side // FILLET keeps (#616). project_click([(a[0] + b[0]) * 0.5, (a[1] + b[1]) * 0.5], [px, py], unit) } }; let s1 = picked_side(click1, p1, p2, u1); // positive = along u1 let s2 = picked_side(click2, p3, p4, u2); let dir1 = if s1 >= 0.0 { [u1[0], u1[1]] } else { [-u1[0], -u1[1]] }; let dir2 = if s2 >= 0.0 { [u2[0], u2[1]] } else { [-u2[0], -u2[1]] }; // Angle between the two keep-directions let cos_a = (dir1[0] * dir2[0] + dir1[1] * dir2[1]).clamp(-1.0, 1.0); let angle = cos_a.acos(); // Lines are parallel / anti-parallel if angle < 1e-6 || (angle - std::f64::consts::PI).abs() < 1e-6 { return None; } let half = angle / 2.0; let z = l1.start.z; if radius < 1e-9 { // r = 0: extend/trim the endpoint opposite each clicked keep-side. // The old path chose by the sign of t_p/u_p, so reversing an entity's // stored direction changed the result and an intersection at its start // could collapse the whole line (#616). let intersection = [px, py]; let new_l1 = trim_to_xy(l1, intersection, dir1, u1)?; let new_l2 = trim_to_xy(l2, intersection, dir2, u2)?; return Some((EntityType::Line(new_l1), EntityType::Line(new_l2), None)); } // Distance from P to tangent points let d = radius / half.tan(); // Tangent points let t1 = [px + d * dir1[0], py + d * dir1[1]]; let t2 = [px + d * dir2[0], py + d * dir2[1]]; // Arc center: along bisector of dir1+dir2, distance = r / sin(half) let bx = dir1[0] + dir2[0]; let by = dir1[1] + dir2[1]; let blen = (bx * bx + by * by).sqrt(); if blen < 1e-10 { return None; } let arc_dist = radius / half.sin(); let arc_cx = px + arc_dist * bx / blen; let arc_cy = py + arc_dist * by / blen; let a_start = (t1[1] - arc_cy).atan2(t1[0] - arc_cx); let a_end = (t2[1] - arc_cy).atan2(t2[0] - arc_cx); // Pick CCW direction that fills the concave corner let cross = dir1[0] * dir2[1] - dir1[1] * dir2[0]; let (start_angle, end_angle) = if cross <= 0.0 { (a_start, a_end) } else { (a_end, a_start) }; // Trim l1 to T1 and l2 to T2 let new_l1 = trim_to_xy(l1, t1, dir1, u1)?; let new_l2 = trim_to_xy(l2, t2, dir2, u2)?; // Build arc entity let mut arc = ArcEnt::new(); arc.common = l1.common.clone(); arc.common.handle = Handle::NULL; arc.center = Vector3::new(arc_cx, arc_cy, z); arc.radius = radius; arc.start_angle = norm_angle(start_angle); arc.end_angle = norm_angle(end_angle); Some(( EntityType::Line(new_l1), EntityType::Line(new_l2), Some(EntityType::Arc(arc)), )) } /// Move the endpoint opposite the selected keep-side to the tangent point. fn trim_to_xy( orig: &LineEnt, tangent: [f64; 2], dir: [f64; 2], unit: [f64; 2], ) -> Option { let z = orig.start.z; let mut l = orig.clone(); l.common.handle = Handle::NULL; // dir is positive along unit → keep the portion beyond the tangent in that direction // dir positive: keep from t_tan to +∞ (i.e. set start to tangent point) // dir negative: keep from -∞ to t_tan (i.e. set end to tangent point) let dot = dir[0] * unit[0] + dir[1] * unit[1]; // +1 or -1 if dot > 0.0 { // keep from tangent to end → move start to tangent point l.start = Vector3::new(tangent[0], tangent[1], z); } else { // keep from start to tangent → move end to tangent point l.end = Vector3::new(tangent[0], tangent[1], z); } Some(l) } // ── Point-generation helpers ────────────────────────────────────────────── fn line_pts(l: &LineEnt) -> Vec<[f32; 3]> { vec![ [l.start.x as f32, l.start.y as f32, l.start.z as f32], [l.end.x as f32, l.end.y as f32, l.end.z as f32], ] } fn arc_pts(cx: f64, cy: f64, r: f64, a0: f64, a1: f64, z: f64) -> Vec<[f32; 3]> { let span = { let s = norm_angle(a1) - norm_angle(a0); if s <= 0.0 { s + TAU } else { s } }; let steps = (span.abs() * 20.0).ceil().max(4.0) as usize; (0..=steps) .map(|i| { let ang = norm_angle(a0) + span * (i as f64 / steps as f64); [ (cx + r * ang.cos()) as f32, (cy + r * ang.sin()) as f32, z as f32, ] }) .collect() } fn entity_pts(e: &EntityType) -> Vec<[f32; 3]> { match e { EntityType::Line(l) => line_pts(l), EntityType::Arc(a) => arc_pts( a.center.x, a.center.y, a.radius, a.start_angle, a.end_angle, a.center.z, ), EntityType::LwPolyline(p) => lwpoly_pts(p), _ => vec![], } } // ── Arc geometry helpers ─────────────────────────────────────────────────── /// Extract center, radius, start/end angle (radians), elevation from an arc. fn arc_geom(a: &ArcEnt) -> ([f64; 2], f64, f64, f64, f64) { ( [a.center.x, a.center.y], a.radius, a.start_angle, a.end_angle, a.center.z, ) } /// Normalize angle to [0, 2π). fn norm_angle(a: f64) -> f64 { ((a % TAU) + TAU) % TAU } /// Return the CCW angular span from `start` to `end`. fn arc_span(start: f64, end: f64) -> f64 { let s = (end - start).rem_euclid(TAU); if s < 1e-6 { TAU } else { s } } /// Project a pick point onto an arc: return the angle in radians. fn arc_angle_at(center: [f64; 2], pt: [f64; 2]) -> f64 { norm_angle((pt[1] - center[1]).atan2(pt[0] - center[0])) } /// Clamp angle `a` into the arc range (CCW from `start` to `end`). /// Returns the nearer endpoint if `a` is outside. fn clamp_angle_to_arc(a: f64, start: f64, end: f64) -> f64 { let span = arc_span(start, end); let rel = (a - start).rem_euclid(TAU); if rel <= span { a } else if rel < span + (TAU - span) / 2.0 { end } else { start } } /// Trim an arc so it goes from `new_start` to `new_end` (both in radians). fn trim_arc(orig: &ArcEnt, new_start: f64, new_end: f64) -> ArcEnt { let mut a = orig.clone(); a.common.handle = Handle::NULL; a.start_angle = norm_angle(new_start); a.end_angle = norm_angle(new_end); a } /// Intersect a line (point p + direction d) with a circle (center c, radius r). /// Returns up to 2 parameter values t on the line. fn line_circle_ts(px: f64, py: f64, dx: f64, dy: f64, cx: f64, cy: f64, r: f64) -> Vec { let fx = px - cx; let fy = py - cy; let a = dx * dx + dy * dy; let b = 2.0 * (fx * dx + fy * dy); let c = fx * fx + fy * fy - r * r; let disc = b * b - 4.0 * a * c; if disc < 0.0 { return vec![]; } let sq = disc.sqrt(); if disc < 1e-14 { vec![(-b) / (2.0 * a)] } else { vec![(-b - sq) / (2.0 * a), (-b + sq) / (2.0 * a)] } } /// Intersect two circles. Returns intersection points. fn circle_circle_pts(c1: [f64; 2], r1: f64, c2: [f64; 2], r2: f64) -> Vec<[f64; 2]> { let dx = c2[0] - c1[0]; let dy = c2[1] - c1[1]; let d = (dx * dx + dy * dy).sqrt(); if d < 1e-12 || d > r1 + r2 + 1e-9 || d < (r1 - r2).abs() - 1e-9 { return vec![]; } let a = (r1 * r1 - r2 * r2 + d * d) / (2.0 * d); let h2 = r1 * r1 - a * a; if h2 < 0.0 { return vec![]; } let h = h2.sqrt(); let mx = c1[0] + a * dx / d; let my = c1[1] + a * dy / d; if h < 1e-9 { vec![[mx, my]] } else { vec![ [mx + h * dy / d, my - h * dx / d], [mx - h * dy / d, my + h * dx / d], ] } } // ── LwPolyline helpers ──────────────────────────────────────────────────── /// Find the index of the LwPolyline segment nearest to `click` (DXF XY). fn lwpoly_nearest_seg(poly: &LwPolyline, click: [f64; 2]) -> usize { let n = poly.vertices.len(); let seg_count = if poly.is_closed { n } else { n.saturating_sub(1) }; let mut best_idx = 0; let mut best_dist = f64::MAX; for i in 0..seg_count { let v0 = &poly.vertices[i]; let v1 = &poly.vertices[(i + 1) % n]; let px = v0.location.x; let py = v0.location.y; let dx = v1.location.x - px; let dy = v1.location.y - py; let len2 = dx * dx + dy * dy; let t = if len2 < 1e-24 { 0.0 } else { ((click[0] - px) * dx + (click[1] - py) * dy) / len2 } .clamp(0.0, 1.0); let cx = px + t * dx - click[0]; let cy = py + t * dy - click[1]; let dist = cx * cx + cy * cy; if dist < best_dist { best_dist = dist; best_idx = i; } } best_idx } /// Extract a LwPolyline segment as a virtual `LineEnt` (ignores bulge). fn lwpoly_seg_as_line(poly: &LwPolyline, seg_idx: usize) -> LineEnt { let n = poly.vertices.len(); let v0 = &poly.vertices[seg_idx]; let v1 = &poly.vertices[(seg_idx + 1) % n]; let mut l = LineEnt::new(); l.common = poly.common.clone(); l.common.handle = Handle::NULL; l.start = Vector3::new(v0.location.x, v0.location.y, poly.elevation); l.end = Vector3::new(v1.location.x, v1.location.y, poly.elevation); l } /// Compute the LwPolyline bulge for the arc from T1 to T2 whose center is `arc_center`. /// Positive = CCW, negative = CW. fn compute_bulge(t1: [f64; 2], t2: [f64; 2], arc_center: [f64; 2]) -> f64 { let a1 = (t1[1] - arc_center[1]).atan2(t1[0] - arc_center[0]); let a2 = (t2[1] - arc_center[1]).atan2(t2[0] - arc_center[0]); // CCW angular span from T1 to T2 let span_ccw = ((a2 - a1) % TAU + TAU) % TAU; // Determine whether the fillet arc goes CCW (center to left of T1→T2) or CW. let chord = [t2[0] - t1[0], t2[1] - t1[1]]; let mid = [(t1[0] + t2[0]) * 0.5, (t1[1] + t2[1]) * 0.5]; let to_c = [arc_center[0] - mid[0], arc_center[1] - mid[1]]; let cross = chord[0] * to_c[1] - chord[1] * to_c[0]; if cross >= 0.0 { (span_ccw / 4.0).tan() // CCW arc } else { let span_cw = TAU - span_ccw; -(span_cw / 4.0).tan() // CW arc } } /// Rebuild a LwPolyline, replacing the corner vertex at `corner_idx` with two /// new vertices T1 (start of fillet arc) and T2 (end of fillet arc). /// `bulge` encodes the direction and span of the arc (T1 → T2). fn lwpoly_replace_corner( poly: &LwPolyline, corner_idx: usize, t1: [f64; 2], t2: [f64; 2], bulge: f64, ) -> LwPolyline { let mut new_poly = poly.clone(); new_poly.common.handle = Handle::NULL; let orig = poly.vertices[corner_idx].clone(); let mut vt1 = orig.clone(); vt1.location.x = t1[0]; vt1.location.y = t1[1]; vt1.bulge = bulge; let mut vt2 = orig; vt2.location.x = t2[0]; vt2.location.y = t2[1]; vt2.bulge = 0.0; new_poly.vertices.remove(corner_idx); new_poly.vertices.insert(corner_idx, vt2); new_poly.vertices.insert(corner_idx, vt1); new_poly } /// Rebuild a LwPolyline after shortening segment `seg_idx`: /// `new_start` / `new_end` replace the segment's start/end vertex if `Some`. fn lwpoly_shorten_seg( poly: &LwPolyline, seg_idx: usize, new_start: Option<[f64; 2]>, new_end: Option<[f64; 2]>, ) -> LwPolyline { let n = poly.vertices.len(); let mut new_poly = poly.clone(); new_poly.common.handle = Handle::NULL; if let Some([x, y]) = new_start { new_poly.vertices[seg_idx].location.x = x; new_poly.vertices[seg_idx].location.y = y; new_poly.vertices[seg_idx].bulge = 0.0; } if let Some([x, y]) = new_end { let end_idx = (seg_idx + 1) % n; new_poly.vertices[end_idx].location.x = x; new_poly.vertices[end_idx].location.y = y; } new_poly } /// Wire points for a LwPolyline (honours bulge → arcs, for preview/highlight). fn lwpoly_pts(poly: &LwPolyline) -> Vec<[f32; 3]> { let elev = poly.elevation as f32; let n = poly.vertices.len(); let seg_count = if poly.is_closed { n } else { n.saturating_sub(1) }; let mut pts = Vec::with_capacity(seg_count * 2); for i in 0..seg_count { let v0 = &poly.vertices[i]; let v1 = &poly.vertices[(i + 1) % n]; lwpoly_seg_pts( [v0.location.x, v0.location.y], [v1.location.x, v1.location.y], v0.bulge, elev, &mut pts, ); } pts } /// Wire points highlighting the polyline segment nearest to `click`. fn lwpoly_seg_hover_pts(poly: &LwPolyline, click: [f64; 2]) -> Vec<[f32; 3]> { let n = poly.vertices.len(); if n < 2 { return vec![]; } let seg = lwpoly_nearest_seg(poly, click); let v0 = &poly.vertices[seg]; let v1 = &poly.vertices[(seg + 1) % n]; let mut pts = Vec::new(); lwpoly_seg_pts( [v0.location.x, v0.location.y], [v1.location.x, v1.location.y], v0.bulge, poly.elevation as f32, &mut pts, ); pts } /// Append the wire points of one polyline segment (straight, or a bulge arc). fn lwpoly_seg_pts(p0: [f64; 2], p1: [f64; 2], bulge: f64, elev: f32, out: &mut Vec<[f32; 3]>) { if let Some(arc) = (bulge.abs() >= 1e-9) .then(|| crate::entities::common::BulgeArc::from_bulge(p0, p1, bulge)) .flatten() { const STEPS: usize = 16; for j in 0..STEPS { let a = arc.sample(j as f64 / STEPS as f64); let b = arc.sample((j + 1) as f64 / STEPS as f64); out.push([a[0] as f32, a[1] as f32, elev]); out.push([b[0] as f32, b[1] as f32, elev]); } } else { out.push([p0[0] as f32, p0[1] as f32, elev]); out.push([p1[0] as f32, p1[1] as f32, elev]); } } // ── Unified fillet entity type ───────────────────────────────────────────── /// A pickable entity for FILLET: Line, Arc, or an LwPolyline segment. #[derive(Clone)] enum FilletEntity { Line(LineEnt), Arc(ArcEnt), /// A segment of an LwPolyline identified by its entity handle and segment index. LwPoly { poly: LwPolyline, handle: Handle, seg_idx: usize, }, } impl FilletEntity { fn from_entity(e: &EntityType) -> Option { match e { EntityType::Line(l) => Some(Self::Line(l.clone())), EntityType::Arc(a) => Some(Self::Arc(a.clone())), _ => None, } } fn from_lwpoly(poly: &LwPolyline, handle: Handle, click: [f64; 2]) -> Self { let seg_idx = lwpoly_nearest_seg(poly, click); Self::LwPoly { poly: poly.clone(), handle, seg_idx, } } fn to_entity_type(&self) -> EntityType { match self { Self::Line(l) => EntityType::Line(l.clone()), Self::Arc(a) => EntityType::Arc(a.clone()), Self::LwPoly { poly, .. } => EntityType::LwPolyline(poly.clone()), } } fn elevation(&self) -> f64 { match self { Self::Line(l) => l.start.z, Self::Arc(a) => a.center.z, Self::LwPoly { poly, .. } => poly.elevation, } } } /// Compute FILLET between two entities (Line, Arc, or LwPolyline segment). /// Returns (trimmed_e1, trimmed_e2, optional_fillet_arc). /// For same-poly corner fillet the two returned entities are identical (the rebuilt poly). fn compute_fillet_entities( e1: &FilletEntity, click1: [f64; 2], e2: &FilletEntity, click2: [f64; 2], radius: f64, ) -> Option<(EntityType, EntityType, Option)> { let z = e1.elevation(); match (e1, e2) { // ── Line × Line ─────────────────────────────────────────────────── (FilletEntity::Line(l1), FilletEntity::Line(l2)) => { compute_fillet(l1, click1, l2, click2, radius) } // ── Line × Arc ──────────────────────────────────────────────────── (FilletEntity::Line(l), FilletEntity::Arc(a)) => { fillet_line_arc(l, click1, a, click2, radius, z) } (FilletEntity::Arc(a), FilletEntity::Line(l)) => { fillet_line_arc(l, click2, a, click1, radius, z) .map(|(new_l, new_a, arc)| (new_a, new_l, arc)) } // ── Arc × Arc ───────────────────────────────────────────────────── (FilletEntity::Arc(a1), FilletEntity::Arc(a2)) => { fillet_arc_arc(a1, click1, a2, click2, radius, z) } // ── LwPoly × LwPoly (same entity — corner fillet) ───────────────── ( FilletEntity::LwPoly { poly: p1, handle: h1, seg_idx: s1, }, FilletEntity::LwPoly { handle: h2, seg_idx: s2, .. }, ) if h1 == h2 => { // Adjacent segments share a corner vertex — fillet that corner. let (low, high) = if *s1 < *s2 { (*s1, *s2) } else { (*s2, *s1) }; let n = p1.vertices.len(); // The wrap-around corner of a closed polyline joins the last // segment (n-1) and the first (0); their shared vertex is v0. let wrap = p1.is_closed && low == 0 && high == n.saturating_sub(1); // Segments must be consecutive, or the wrap-around pair above. if !(high == low + 1 || wrap) { return None; } // `before_seg` ends at the shared corner vertex, `after_seg` starts // there. For the wrap corner that is seg n-1 → v0 → seg 0; for a // normal corner it is seg low → v[high] → seg high. let (before_seg, after_seg, corner_idx) = if wrap { (high, low, 0) } else { (low, high, high) }; let l1 = lwpoly_seg_as_line(p1, before_seg); let l2 = lwpoly_seg_as_line(p1, after_seg); // Re-map click to whichever segment each was picked on. let (c1, c2) = if *s1 == before_seg { (click1, click2) } else { (click2, click1) }; match compute_fillet(&l1, c1, &l2, c2, radius)? { (EntityType::Line(tl1), EntityType::Line(tl2), maybe_arc) => { let t1 = [tl1.end.x, tl1.end.y]; // trimmed end of seg before corner let t2 = [tl2.start.x, tl2.start.y]; // trimmed start of seg after corner let bulge = if let Some(EntityType::Arc(ref fa)) = maybe_arc { // center from arc entity compute_bulge(t1, t2, [fa.center.x, fa.center.y]) } else { 0.0 // r=0, sharp corner }; let new_poly = lwpoly_replace_corner(p1, corner_idx, t1, t2, bulge); let et = EntityType::LwPolyline(new_poly); // Return same rebuilt poly for both slots; caller uses only h1. Some((et.clone(), et, None)) } _ => None, } } // ── LwPoly × LwPoly (different entities) ────────────────────────── ( FilletEntity::LwPoly { poly: p1, seg_idx: s1, .. }, FilletEntity::LwPoly { poly: p2, seg_idx: s2, .. }, ) => { let l1 = lwpoly_seg_as_line(p1, *s1); let l2 = lwpoly_seg_as_line(p2, *s2); let (tl1_e, tl2_e, maybe_arc) = compute_fillet(&l1, click1, &l2, click2, radius)?; if let (EntityType::Line(tl1), EntityType::Line(tl2)) = (&tl1_e, &tl2_e) { let np1 = rebuild_poly_from_trimmed_line(p1, *s1, &l1, tl1); let np2 = rebuild_poly_from_trimmed_line(p2, *s2, &l2, tl2); Some(( EntityType::LwPolyline(np1), EntityType::LwPolyline(np2), maybe_arc, )) } else { None } } // ── LwPoly × Line ───────────────────────────────────────────────── (FilletEntity::LwPoly { poly, seg_idx, .. }, FilletEntity::Line(l2)) => { let l1 = lwpoly_seg_as_line(poly, *seg_idx); let (tl1_e, new_l2, maybe_arc) = compute_fillet(&l1, click1, l2, click2, radius)?; if let EntityType::Line(tl1) = &tl1_e { let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l1, tl1); Some((EntityType::LwPolyline(np), new_l2, maybe_arc)) } else { None } } (FilletEntity::Line(l1), FilletEntity::LwPoly { poly, seg_idx, .. }) => { let l2 = lwpoly_seg_as_line(poly, *seg_idx); let (new_l1, tl2_e, maybe_arc) = compute_fillet(l1, click1, &l2, click2, radius)?; if let EntityType::Line(tl2) = &tl2_e { let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l2, tl2); Some((new_l1, EntityType::LwPolyline(np), maybe_arc)) } else { None } } // ── LwPoly × Arc ────────────────────────────────────────────────── (FilletEntity::LwPoly { poly, seg_idx, .. }, FilletEntity::Arc(a)) => { let l = lwpoly_seg_as_line(poly, *seg_idx); let (tl_e, new_a, maybe_arc) = fillet_line_arc(&l, click1, a, click2, radius, z)?; if let EntityType::Line(tl) = &tl_e { let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l, tl); Some((EntityType::LwPolyline(np), new_a, maybe_arc)) } else { None } } (FilletEntity::Arc(a), FilletEntity::LwPoly { poly, seg_idx, .. }) => { let l = lwpoly_seg_as_line(poly, *seg_idx); let (tl_e, new_a, maybe_arc) = fillet_line_arc(&l, click2, a, click1, radius, z)?; if let EntityType::Line(tl) = &tl_e { let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l, tl); Some((new_a, EntityType::LwPolyline(np), maybe_arc)) } else { None } } } } /// Rebuild an LwPolyline after a segment was trimmed. /// Detects which endpoint of the original line moved and updates the vertex accordingly. fn rebuild_poly_from_trimmed_line( poly: &LwPolyline, seg_idx: usize, orig: &LineEnt, trimmed: &LineEnt, ) -> LwPolyline { let start_moved = (trimmed.start.x - orig.start.x).hypot(trimmed.start.y - orig.start.y) > 1e-9; let end_moved = (trimmed.end.x - orig.end.x).hypot(trimmed.end.y - orig.end.y) > 1e-9; let new_start = if start_moved { Some([trimmed.start.x, trimmed.start.y]) } else { None }; let new_end = if end_moved { Some([trimmed.end.x, trimmed.end.y]) } else { None }; lwpoly_shorten_seg(poly, seg_idx, new_start, new_end) } /// Fillet a Line and an Arc. fn fillet_line_arc( line: &LineEnt, click_line: [f64; 2], arc: &ArcEnt, click_arc: [f64; 2], radius: f64, z: f64, ) -> Option<(EntityType, EntityType, Option)> { let (p1, _, u, _) = line_geom(line); let (ac, ar, a_start, a_end, _) = arc_geom(arc); // Intersection of infinite line with the arc's circle let ts = line_circle_ts(p1[0], p1[1], u[0], u[1], ac[0], ac[1], ar); if radius < 1e-9 { // r=0: trim to intersection (nearest to each click) let t_best = ts.iter().copied().min_by(|a, b| { let da = (p1[0] + a * u[0] - click_line[0]).powi(2) + (p1[1] + a * u[1] - click_line[1]).powi(2); let db = (p1[0] + b * u[0] - click_line[0]).powi(2) + (p1[1] + b * u[1] - click_line[1]).powi(2); da.partial_cmp(&db).unwrap() })?; let ix = p1[0] + t_best * u[0]; let iy = p1[1] + t_best * u[1]; // Trim line to intersection let new_line = trim_line_to_point(line, [ix, iy], click_line)?; // Trim arc to intersection angle let i_angle = arc_angle_at(ac, [ix, iy]); let i_clamped = clamp_angle_to_arc(i_angle, a_start, a_end); let arc_click_angle = arc_angle_at(ac, click_arc); let arc_click_clamped = clamp_angle_to_arc(arc_click_angle, a_start, a_end); // Keep the arc side from i_clamped toward the click let new_arc = if { let sp_to_click = arc_span(i_clamped, arc_click_clamped); let sp_click_to_end = arc_span(arc_click_clamped, a_end); sp_to_click <= sp_click_to_end } { trim_arc(arc, i_clamped, a_end) } else { trim_arc(arc, a_start, i_clamped) }; return Some((EntityType::Line(new_line), EntityType::Arc(new_arc), None)); } // For r>0: find the fillet arc center — tangent to both the line and the circle. // The fillet circle center lies at distance (radius) from the line // and at distance |ar ± radius| from the arc center. // Sign: outside=ar+radius (external), inside=ar-radius (internal). let perp_x = -u[1]; let perp_y = u[0]; let mut best: Option<(EntityType, EntityType, EntityType)> = None; let mut best_dist = f64::MAX; for sign_perp in &[-1.0_f64, 1.0_f64] { for sign_circle in &[-1.0_f64, 1.0_f64] { // Candidate fillet center offset from line by ±radius in perp direction. // Find point on offset line closest to arc center at distance |ar + sign*radius|. let off_dist = ar + sign_circle * radius; if off_dist < 1e-9 { continue; } // The fillet center is at distance `off_dist` from the arc center // and also at distance `radius` from the line (perpendicular). // Parametrize: fc = p1 + t*u + sign_perp*radius*perp // |fc - ac|^2 = off_dist^2 // (p1[0] + t*u[0] + sign_perp*radius*perp_x - ac[0])^2 + ...= off_dist^2 let qx = p1[0] + sign_perp * radius * perp_x - ac[0]; let qy = p1[1] + sign_perp * radius * perp_y - ac[1]; // (qx + t*u[0])^2 + (qy + t*u[1])^2 = off_dist^2 let qa = u[0] * u[0] + u[1] * u[1]; // = 1.0 let qb = 2.0 * (qx * u[0] + qy * u[1]); let qc = qx * qx + qy * qy - off_dist * off_dist; let disc = qb * qb - 4.0 * qa * qc; if disc < 0.0 { continue; } let sq = disc.sqrt(); for &sign_t in &[-1.0_f64, 1.0_f64] { let t_fc = (-qb + sign_t * sq) / (2.0 * qa); let fc = [ p1[0] + t_fc * u[0] + sign_perp * radius * perp_x, p1[1] + t_fc * u[1] + sign_perp * radius * perp_y, ]; // Tangent point on the line let tp_line = [p1[0] + t_fc * u[0], p1[1] + t_fc * u[1]]; // Tangent point on the arc circle let fd = [(ac[0] - fc[0]), (ac[1] - fc[1])]; let fdl = (fd[0] * fd[0] + fd[1] * fd[1]).sqrt().max(1e-12); let tp_arc = [ac[0] + fd[0] / fdl * ar, ac[1] + fd[1] / fdl * ar]; // The tangent point on the arc must be within the arc's angular range let tp_arc_angle = arc_angle_at(ac, tp_arc); let tp_arc_clamped = clamp_angle_to_arc(tp_arc_angle, a_start, a_end); if (norm_angle(tp_arc_angle) - norm_angle(tp_arc_clamped)).abs() > 0.01 { continue; } // The tangent point on the line must be on the correct side of the click // (prefer the intersection closest to the click) let dist_to_click_line = (tp_line[0] - click_line[0]).hypot(tp_line[1] - click_line[1]); let dist_to_click_arc = (tp_arc[0] - click_arc[0]).hypot(tp_arc[1] - click_arc[1]); let dist_total = dist_to_click_line + dist_to_click_arc; if dist_total >= best_dist { continue; } // Build trimmed line let Some(new_line) = trim_line_to_point(line, tp_line, click_line) else { continue; }; // Build trimmed arc let arc_click_angle = arc_angle_at(ac, click_arc); let arc_click_rel = (arc_click_angle - a_start).rem_euclid(TAU); let tp_arc_rel = (tp_arc_clamped - a_start).rem_euclid(TAU); let new_arc = if tp_arc_rel <= arc_click_rel { trim_arc(arc, tp_arc_clamped, a_end) } else { trim_arc(arc, a_start, tp_arc_clamped) }; // Build fillet arc angles let fa_line = arc_angle_at(fc, tp_line); let fa_arc = arc_angle_at(fc, tp_arc); let cross = (tp_line[0] - fc[0]) * (tp_arc[1] - fc[1]) - (tp_line[1] - fc[1]) * (tp_arc[0] - fc[0]); let (fstart, fend) = if cross >= 0.0 { (fa_line, fa_arc) } else { (fa_arc, fa_line) }; let mut fillet_arc = ArcEnt::new(); fillet_arc.common = line.common.clone(); fillet_arc.common.handle = Handle::NULL; fillet_arc.center = Vector3::new(fc[0], fc[1], z); fillet_arc.radius = radius; fillet_arc.start_angle = norm_angle(fstart); fillet_arc.end_angle = norm_angle(fend); best_dist = dist_total; best = Some(( EntityType::Line(new_line), EntityType::Arc(new_arc), EntityType::Arc(fillet_arc), )); } } } best.map(|(l, a, f)| (l, a, Some(f))) } /// Fillet two arcs. fn fillet_arc_arc( a1: &ArcEnt, click1: [f64; 2], a2: &ArcEnt, click2: [f64; 2], radius: f64, z: f64, ) -> Option<(EntityType, EntityType, Option)> { let (c1, r1, s1, e1, _) = arc_geom(a1); let (c2, r2, s2, e2, _) = arc_geom(a2); if radius < 1e-9 { // r=0: trim both arcs to their intersection point let pts = circle_circle_pts(c1, r1, c2, r2); if pts.is_empty() { return None; } // Pick the intersection point nearest to the average of the two clicks let cx = (click1[0] + click2[0]) / 2.0; let cy = (click1[1] + click2[1]) / 2.0; let ip = *pts.iter().min_by(|a, b| { (a[0] - cx) .hypot(a[1] - cy) .partial_cmp(&(b[0] - cx).hypot(b[1] - cy)) .unwrap() })?; let ia1 = arc_angle_at(c1, ip); let ia2 = arc_angle_at(c2, ip); let ic1 = clamp_angle_to_arc(ia1, s1, e1); let ic2 = clamp_angle_to_arc(ia2, s2, e2); let ca1 = clamp_angle_to_arc(arc_angle_at(c1, click1), s1, e1); let ca2 = clamp_angle_to_arc(arc_angle_at(c2, click2), s2, e2); let new_a1 = if (ic1 - s1).rem_euclid(TAU) <= (ca1 - s1).rem_euclid(TAU) { trim_arc(a1, ic1, e1) } else { trim_arc(a1, s1, ic1) }; let new_a2 = if (ic2 - s2).rem_euclid(TAU) <= (ca2 - s2).rem_euclid(TAU) { trim_arc(a2, ic2, e2) } else { trim_arc(a2, s2, ic2) }; return Some((EntityType::Arc(new_a1), EntityType::Arc(new_a2), None)); } // For r>0: find a circle of `radius` tangent to both arc circles. // Center lies at |r1 ± radius| from c1 and |r2 ± radius| from c2. let mut best: Option<(EntityType, EntityType, EntityType)> = None; let mut best_dist = f64::MAX; for sign1 in &[-1.0_f64, 1.0_f64] { let d1 = r1 + sign1 * radius; if d1 < 1e-9 { continue; } for sign2 in &[-1.0_f64, 1.0_f64] { let d2 = r2 + sign2 * radius; if d2 < 1e-9 { continue; } for fc in circle_circle_pts(c1, d1, c2, d2) { // Tangent points on each arc let fd1 = [(c1[0] - fc[0]), (c1[1] - fc[1])]; let fdl1 = (fd1[0] * fd1[0] + fd1[1] * fd1[1]).sqrt().max(1e-12); let tp1 = [c1[0] + fd1[0] / fdl1 * r1, c1[1] + fd1[1] / fdl1 * r1]; let fd2 = [(c2[0] - fc[0]), (c2[1] - fc[1])]; let fdl2 = (fd2[0] * fd2[0] + fd2[1] * fd2[1]).sqrt().max(1e-12); let tp2 = [c2[0] + fd2[0] / fdl2 * r2, c2[1] + fd2[1] / fdl2 * r2]; // Tangent points must lie within respective arc ranges let tp1a = arc_angle_at(c1, tp1); let tp2a = arc_angle_at(c2, tp2); let tc1 = clamp_angle_to_arc(tp1a, s1, e1); let tc2 = clamp_angle_to_arc(tp2a, s2, e2); if (norm_angle(tp1a) - norm_angle(tc1)).abs() > 0.01 { continue; } if (norm_angle(tp2a) - norm_angle(tc2)).abs() > 0.01 { continue; } let dist_total = (tp1[0] - click1[0]).hypot(tp1[1] - click1[1]) + (tp2[0] - click2[0]).hypot(tp2[1] - click2[1]); if dist_total >= best_dist { continue; } let ca1 = clamp_angle_to_arc(arc_angle_at(c1, click1), s1, e1); let ca2 = clamp_angle_to_arc(arc_angle_at(c2, click2), s2, e2); let new_a1 = if (tc1 - s1).rem_euclid(TAU) <= (ca1 - s1).rem_euclid(TAU) { trim_arc(a1, tc1, e1) } else { trim_arc(a1, s1, tc1) }; let new_a2 = if (tc2 - s2).rem_euclid(TAU) <= (ca2 - s2).rem_euclid(TAU) { trim_arc(a2, tc2, e2) } else { trim_arc(a2, s2, tc2) }; let fa1 = arc_angle_at(fc, tp1); let fa2 = arc_angle_at(fc, tp2); let cross = (tp1[0] - fc[0]) * (tp2[1] - fc[1]) - (tp1[1] - fc[1]) * (tp2[0] - fc[0]); let (fstart, fend) = if cross >= 0.0 { (fa1, fa2) } else { (fa2, fa1) }; let mut fillet_arc = ArcEnt::new(); fillet_arc.common = a1.common.clone(); fillet_arc.common.handle = Handle::NULL; fillet_arc.center = Vector3::new(fc[0], fc[1], z); fillet_arc.radius = radius; fillet_arc.start_angle = norm_angle(fstart); fillet_arc.end_angle = norm_angle(fend); best_dist = dist_total; best = Some(( EntityType::Arc(new_a1), EntityType::Arc(new_a2), EntityType::Arc(fillet_arc), )); } } } best.map(|(a1, a2, f)| (a1, a2, Some(f))) } /// Trim a line endpoint nearest to the intersection point, keeping the click side. fn trim_line_to_point(line: &LineEnt, isect: [f64; 2], click: [f64; 2]) -> Option { let mut l = line.clone(); l.common.handle = Handle::NULL; let (p1, _, u, len) = line_geom(line); if len < 1e-12 { return None; } // Parameter of intersection let t_i = (isect[0] - p1[0]) * u[0] + (isect[1] - p1[1]) * u[1]; // Parameter of click let t_c = (click[0] - p1[0]) * u[0] + (click[1] - p1[1]) * u[1]; // If click is past intersection on the + side, keep intersection..end if t_c >= t_i { l.start = Vector3::new(isect[0], isect[1], line.start.z); } else { l.end = Vector3::new(isect[0], isect[1], line.end.z); } Some(l) } // ── Chamfer ──────────────────────────────────────────────────────────────── /// Compute chamfer: trim l1 by dist1 from intersection, l2 by dist2, add chamfer line. fn compute_chamfer( l1: &LineEnt, click1: [f64; 2], dist1: f64, l2: &LineEnt, click2: [f64; 2], dist2: f64, ) -> Option<(EntityType, EntityType, EntityType)> { let (p1, _, u1, _) = line_geom(l1); let (p3, _, u2, _) = line_geom(l2); let (t_p, _u_p) = ll(p1[0], p1[1], u1[0], u1[1], p3[0], p3[1], u2[0], u2[1])?; let px = p1[0] + t_p * u1[0]; let py = p1[1] + t_p * u1[1]; let z = l1.start.z; let s1 = project_click(click1, [px, py], u1); let s2 = project_click(click2, [px, py], u2); let dir1 = if s1 >= 0.0 { [u1[0], u1[1]] } else { [-u1[0], -u1[1]] }; let dir2 = if s2 >= 0.0 { [u2[0], u2[1]] } else { [-u2[0], -u2[1]] }; // Chamfer points: back off dist from P along keep-direction let c1 = [px + dist1 * dir1[0], py + dist1 * dir1[1]]; let c2 = [px + dist2 * dir2[0], py + dist2 * dir2[1]]; // Trim l1 to c1 and l2 to c2 let new_l1 = trim_to_xy(l1, c1, dir1, u1)?; let new_l2 = trim_to_xy(l2, c2, dir2, u2)?; // Chamfer line let mut cline = l1.clone(); cline.common.handle = Handle::NULL; cline.start = Vector3::new(c1[0], c1[1], z); cline.end = Vector3::new(c2[0], c2[1], z); Some(( EntityType::Line(new_l1), EntityType::Line(new_l2), EntityType::Line(cline), )) } // ══════════════════════════════════════════════════════════════════════════ // FilletCommand // ══════════════════════════════════════════════════════════════════════════ enum FilletStep { First, WaitingForRadius, Second { h1: Handle, e1: FilletEntity, click1: [f64; 2], }, } pub struct FilletCommand { radius: f64, step: FilletStep, all_entities: Vec, entity_index: ModifyEntityIndex, /// First-object pick to restore after a radius entry made mid-selection /// (i.e. "R" pressed after the first object was already picked), so the /// command resumes at the second pick instead of restarting selection. resume_second: Option<(Handle, FilletEntity, [f64; 2])>, } impl FilletCommand { pub fn new(radius: f64, all_entities: Vec) -> Self { let entity_index = ModifyEntityIndex::build(&all_entities); Self { radius: radius as f64, step: FilletStep::First, all_entities, entity_index, resume_second: None, } } /// Switch to the radius sub-step, remembering the first pick (if any) so /// it can be restored afterwards. fn enter_radius_substep(&mut self) { self.resume_second = if let FilletStep::Second { h1, e1, click1 } = &self.step { Some((*h1, e1.clone(), *click1)) } else { None }; self.step = FilletStep::WaitingForRadius; } /// Leave the radius sub-step, resuming the second pick when a first object /// was already chosen, otherwise restarting at the first pick. fn resume_after_radius(&mut self) { self.step = match self.resume_second.take() { Some((h1, e1, click1)) => FilletStep::Second { h1, e1, click1 }, None => FilletStep::First, }; } } impl CadCommand for FilletCommand { fn name(&self) -> &'static str { "FILLET" } fn prompt(&self) -> String { match &self.step { FilletStep::First => format!( "FILLET Select first object (Line/Arc/LwPolyline) [R={:.4}]:", self.radius ), FilletStep::WaitingForRadius => { format!("FILLET Enter fillet radius <{:.4}>:", self.radius) } FilletStep::Second { .. } => { format!( "FILLET Select second object (Line/Arc/LwPolyline) [R={:.4}]:", self.radius ) } } } fn options(&self) -> Vec { use crate::command::CmdOption; match self.step { // Offer the radius keyword while selecting objects; the "R" token is // already handled by on_text_input. FilletStep::First | FilletStep::Second { .. } => vec![CmdOption::new("Radius", "R")], FilletStep::WaitingForRadius => vec![], } } fn wants_text_input(&self) -> bool { matches!(self.step, FilletStep::WaitingForRadius) } fn dyn_field(&self) -> crate::command::DynField { if matches!(self.step, FilletStep::WaitingForRadius) { crate::command::DynField::Scalar } else { crate::command::DynField::Point } } fn on_text_input(&mut self, text: &str) -> Option { match self.step { FilletStep::WaitingForRadius => { let t = text.trim(); if t.is_empty() { // Keep current radius, resume where the radius was requested. self.resume_after_radius(); return Some(CmdResult::NeedPoint); } if let Ok(v) = t.replace(',', ".").parse::() { if v >= 0.0 { self.radius = v; defaults::set_fillet_radius(v); } self.resume_after_radius(); return Some(CmdResult::NeedPoint); } // Invalid — stay and re-prompt Some(CmdResult::NeedPoint) } FilletStep::First | FilletStep::Second { .. } => { let t = text.trim(); let upper = t.to_uppercase(); // "R" alone → enter sub-step to collect radius if upper == "R" { self.enter_radius_substep(); return Some(CmdResult::NeedPoint); } // "R 5.0" inline shorthand if upper.starts_with('R') { let body = t[1..].trim(); if let Ok(v) = body.replace(',', ".").parse::() { if v >= 0.0 { self.radius = v; defaults::set_fillet_radius(v); } // Stay in the current step (keeps any first pick). return Some(CmdResult::NeedPoint); } // "R" + invalid body → enter sub-step self.enter_radius_substep(); return Some(CmdResult::NeedPoint); } None } } } fn needs_entity_pick(&self) -> bool { !matches!(self.step, FilletStep::WaitingForRadius) } fn on_entity_pick(&mut self, handle: Handle, pt: DVec3) -> CmdResult { if handle.is_null() { return CmdResult::NeedPoint; } let click = [pt.x as f64, pt.y as f64]; // drawing plane is world XY match &self.step { FilletStep::WaitingForRadius => return CmdResult::NeedPoint, FilletStep::First => { let e1 = self .entity_index .get(&self.all_entities, handle) .and_then(|entity| match entity { EntityType::LwPolyline(p) => { Some(FilletEntity::from_lwpoly(p, handle, click)) } other => FilletEntity::from_entity(other), }); if let Some(e) = e1 { self.step = FilletStep::Second { h1: handle, e1: e, click1: click, }; CmdResult::NeedPoint } else { CmdResult::NeedPoint } } FilletStep::Second { h1, e1, click1 } => { let h1 = *h1; let e1 = e1.clone(); let click1 = *click1; let same_entity = handle == h1; // For non-LwPoly entities, reject same-entity re-picks. if same_entity && !matches!(e1, FilletEntity::LwPoly { .. }) { return CmdResult::NeedPoint; } let e2 = self .entity_index .get(&self.all_entities, handle) .and_then(|entity| match entity { EntityType::LwPolyline(p) => { Some(FilletEntity::from_lwpoly(p, handle, click)) } other => FilletEntity::from_entity(other), }); if let Some(e2) = e2 { match compute_fillet_entities(&e1, click1, &e2, click, self.radius) { Some((new_e1, new_e2, maybe_arc)) => { let mut additions = vec![]; if let Some(arc) = maybe_arc { additions.push(arc); } if same_entity { // Corner fillet: both results are the same rebuilt poly. CmdResult::ReplaceMany(vec![(h1, vec![new_e1])], additions) } else { CmdResult::ReplaceMany( vec![(h1, vec![new_e1]), (handle, vec![new_e2])], additions, ) } } None => CmdResult::NeedPoint, } } else { CmdResult::NeedPoint } } } } fn on_hover_entity(&mut self, handle: Handle, pt: DVec3) -> Vec { if handle.is_null() { return vec![]; } let click = [pt.x as f64, pt.y as f64]; match &self.step { FilletStep::WaitingForRadius => vec![], FilletStep::First => { let pts = self .entity_index .get(&self.all_entities, handle) .and_then(|e| match e { EntityType::LwPolyline(p) => Some(lwpoly_seg_hover_pts(p, click)), _ => FilletEntity::from_entity(e).map(|fe| entity_pts(&fe.to_entity_type())), }); if let Some(pts) = pts { vec![WireModel::solid( "fillet_hover".into(), pts, WireModel::CYAN, false, )] } else { vec![] } } FilletStep::Second { h1, e1, click1 } => { let h1 = *h1; let e1 = e1.clone(); let click1 = *click1; let e2 = self .entity_index .get(&self.all_entities, handle) .and_then(|entity| match entity { EntityType::LwPolyline(p) => { Some(FilletEntity::from_lwpoly(p, handle, click)) } other => FilletEntity::from_entity(other), }); // For non-LwPoly, skip same-entity hover. let _ = h1; if let Some(e2) = e2 { if let Some((new_e1, new_e2, maybe_arc)) = compute_fillet_entities(&e1, click1, &e2, click, self.radius) { let mut out = vec![ WireModel::solid( "fillet_e1".into(), entity_pts(&new_e1), WireModel::CYAN, false, ), WireModel::solid( "fillet_e2".into(), entity_pts(&new_e2), WireModel::CYAN, false, ), ]; if let Some(arc) = maybe_arc { out.push(WireModel::solid( "fillet_arc".into(), entity_pts(&arc), WireModel::CYAN, false, )); } return out; } } vec![] } } } fn on_point(&mut self, _pt: DVec3) -> CmdResult { CmdResult::NeedPoint } fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel } fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel } } // ══════════════════════════════════════════════════════════════════════════ // ChamferCommand // ══════════════════════════════════════════════════════════════════════════ /// Chamfer a corner of a single LwPolyline: the two picks select two adjacent /// segments; the shared corner vertex is cut back by dist1/dist2 and replaced /// with a straight chamfer edge (bulge 0). Returns the rebuilt polyline. fn chamfer_lwpoly_corner( poly: &LwPolyline, click1: [f64; 2], dist1: f64, click2: [f64; 2], dist2: f64, ) -> Option { let n = poly.vertices.len(); if n < 3 { return None; } let s1 = lwpoly_nearest_seg(poly, click1); let s2 = lwpoly_nearest_seg(poly, click2); if s1 == s2 { return None; } let (low, high) = if s1 < s2 { (s1, s2) } else { (s2, s1) }; // The wrap-around corner of a closed polyline joins the last segment // (n-1) and the first (0); their shared vertex is v0. let wrap = poly.is_closed && low == 0 && high == n.saturating_sub(1); if !(high == low + 1 || wrap) { return None; } // `before_seg` ends at the shared corner vertex, `after_seg` starts there. let (before_seg, after_seg, corner_idx) = if wrap { (high, low, 0) } else { (low, high, high) }; let l1 = lwpoly_seg_as_line(poly, before_seg); let l2 = lwpoly_seg_as_line(poly, after_seg); // Map each click + distance to whichever segment it was picked on. let (c1, d1, c2, d2) = if s1 == before_seg { (click1, dist1, click2, dist2) } else { (click2, dist2, click1, dist1) }; match compute_chamfer(&l1, c1, d1, &l2, c2, d2)? { (EntityType::Line(tl1), EntityType::Line(tl2), _) => { let t1 = [tl1.end.x, tl1.end.y]; let t2 = [tl2.start.x, tl2.start.y]; let new_poly = lwpoly_replace_corner(poly, corner_idx, t1, t2, 0.0); Some(EntityType::LwPolyline(new_poly)) } _ => None, } } enum ChamferStep { First, WaitingForDist1, WaitingForDist2, Second { h1: Handle, l1: LineEnt, click1: [f64; 2], }, /// First pick was an LwPolyline segment; waiting for the second segment /// of the same polyline to chamfer the shared corner. SecondPoly { h1: Handle, poly: LwPolyline, click1: [f64; 2], }, } pub struct ChamferCommand { dist1: f64, dist2: f64, step: ChamferStep, all_entities: Vec, entity_index: ModifyEntityIndex, /// First-object pick (line or polyline segment) to restore after a /// distance entry made mid-selection, so the command resumes at the /// second pick instead of restarting selection. resume_pick: Option, } impl ChamferCommand { pub fn new(dist: f64, all_entities: Vec) -> Self { let entity_index = ModifyEntityIndex::build(&all_entities); Self { dist1: dist as f64, dist2: defaults::get_chamfer_dist2(), step: ChamferStep::First, all_entities, entity_index, resume_pick: None, } } /// Switch to the distance sub-step, remembering the first pick (if any). fn enter_dist_substep(&mut self) { self.resume_pick = match &self.step { ChamferStep::Second { h1, l1, click1 } => Some(ChamferStep::Second { h1: *h1, l1: l1.clone(), click1: *click1, }), ChamferStep::SecondPoly { h1, poly, click1 } => Some(ChamferStep::SecondPoly { h1: *h1, poly: poly.clone(), click1: *click1, }), _ => None, }; self.step = ChamferStep::WaitingForDist1; } /// Leave the distance sub-step, resuming the second pick when a first /// object was already chosen, otherwise restarting at the first pick. fn resume_after_dist(&mut self) { self.step = self.resume_pick.take().unwrap_or(ChamferStep::First); } } impl CadCommand for ChamferCommand { fn name(&self) -> &'static str { "CHAMFER" } fn prompt(&self) -> String { match &self.step { ChamferStep::First => format!( "CHAMFER Select first line [D1={:.4} D2={:.4}]:", self.dist1, self.dist2 ), ChamferStep::WaitingForDist1 => { format!("CHAMFER Enter first chamfer distance <{:.4}>:", self.dist1) } ChamferStep::WaitingForDist2 => format!( "CHAMFER Enter second chamfer distance <{:.4}>:", self.dist2 ), ChamferStep::Second { .. } => format!( "CHAMFER Select second line [D1={:.4} D2={:.4}]:", self.dist1, self.dist2 ), ChamferStep::SecondPoly { .. } => format!( "CHAMFER Select the adjacent polyline segment [D1={:.4} D2={:.4}]:", self.dist1, self.dist2 ), } } fn options(&self) -> Vec { use crate::command::CmdOption; match self.step { // Offer the distance keyword while selecting objects; the "D" token // is already handled by on_text_input. ChamferStep::First | ChamferStep::Second { .. } | ChamferStep::SecondPoly { .. } => vec![CmdOption::new("Distance", "D")], ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 => vec![], } } fn wants_text_input(&self) -> bool { matches!( self.step, ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 ) } fn dyn_field(&self) -> crate::command::DynField { if matches!( self.step, ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 ) { crate::command::DynField::Scalar } else { crate::command::DynField::Point } } fn on_text_input(&mut self, text: &str) -> Option { match self.step { ChamferStep::WaitingForDist1 => { let t = text.trim(); if t.is_empty() { // Keep current dist1, move on to dist2 self.step = ChamferStep::WaitingForDist2; return Some(CmdResult::NeedPoint); } if let Ok(v) = t.replace(',', ".").parse::() { self.dist1 = v.max(0.0); defaults::set_chamfer_dist1(self.dist1); self.step = ChamferStep::WaitingForDist2; return Some(CmdResult::NeedPoint); } // Invalid — stay and re-prompt Some(CmdResult::NeedPoint) } ChamferStep::WaitingForDist2 => { let t = text.trim(); if t.is_empty() { // Keep current dist2, resume where the distance was requested. self.resume_after_dist(); return Some(CmdResult::NeedPoint); } if let Ok(v) = t.replace(',', ".").parse::() { self.dist2 = v.max(0.0); defaults::set_chamfer_dist2(self.dist2); self.resume_after_dist(); return Some(CmdResult::NeedPoint); } // Invalid — stay and re-prompt Some(CmdResult::NeedPoint) } ChamferStep::First | ChamferStep::Second { .. } | ChamferStep::SecondPoly { .. } => { let t = text.trim(); let upper = t.to_uppercase(); // "D" alone → enter sub-step to collect distances if upper == "D" { self.enter_dist_substep(); return Some(CmdResult::NeedPoint); } // "D 5.0" or "D 5.0 3.0" inline shorthand if upper.starts_with('D') { let body = t[1..].trim(); let parts: Vec = body .split_whitespace() .filter_map(|s| s.replace(',', ".").parse::().ok()) .collect(); if !parts.is_empty() { if let Some(&v) = parts.first() { self.dist1 = v.max(0.0); defaults::set_chamfer_dist1(self.dist1); } if let Some(&v) = parts.get(1) { self.dist2 = v.max(0.0); defaults::set_chamfer_dist2(self.dist2); } else { self.dist2 = self.dist1; defaults::set_chamfer_dist2(self.dist2); } return Some(CmdResult::NeedPoint); } // "D" + invalid body → enter sub-step self.enter_dist_substep(); return Some(CmdResult::NeedPoint); } None } } } fn needs_entity_pick(&self) -> bool { !matches!( self.step, ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 ) } fn on_entity_pick(&mut self, handle: Handle, pt: DVec3) -> CmdResult { if handle.is_null() { return CmdResult::NeedPoint; } let click = [pt.x as f64, pt.y as f64]; match &self.step { ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 => { return CmdResult::NeedPoint; } ChamferStep::First => { match self .entity_index.get(&self.all_entities, handle) { Some(EntityType::Line(l)) => { self.step = ChamferStep::Second { h1: handle, l1: l.clone(), click1: click, }; } Some(EntityType::LwPolyline(p)) => { self.step = ChamferStep::SecondPoly { h1: handle, poly: p.clone(), click1: click, }; } _ => {} } CmdResult::NeedPoint } ChamferStep::SecondPoly { h1, poly, click1 } => { let h1 = *h1; let poly = poly.clone(); let click1 = *click1; if handle != h1 { // Chamfer corners only within the same polyline. return CmdResult::NeedPoint; } match chamfer_lwpoly_corner(&poly, click1, self.dist1, click, self.dist2) { Some(new_poly) => CmdResult::ReplaceMany(vec![(h1, vec![new_poly])], vec![]), None => CmdResult::NeedPoint, } } ChamferStep::Second { h1, l1, click1 } => { let h1 = *h1; let l1 = l1.clone(); let click1 = *click1; if handle == h1 { return CmdResult::NeedPoint; } let l2 = self .entity_index .get(&self.all_entities, handle) .and_then(|e| { if let EntityType::Line(l) = e { Some(l.clone()) } else { None } }); if let Some(l2) = l2 { match compute_chamfer(&l1, click1, self.dist1, &l2, click, self.dist2) { Some((new_l1, new_l2, chamfer_line)) => CmdResult::ReplaceMany( vec![(h1, vec![new_l1]), (handle, vec![new_l2])], vec![chamfer_line], ), None => CmdResult::NeedPoint, } } else { CmdResult::NeedPoint } } } } fn on_hover_entity(&mut self, handle: Handle, pt: DVec3) -> Vec { if handle.is_null() { return vec![]; } let click = [pt.x as f64, pt.y as f64]; match &self.step { ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 => return vec![], ChamferStep::First => { let pts = self .entity_index .get(&self.all_entities, handle) .and_then(|e| match e { EntityType::Line(l) => Some(line_pts(l)), EntityType::LwPolyline(p) => Some(lwpoly_seg_hover_pts(p, click)), _ => None, }); if let Some(pts) = pts { vec![WireModel::solid( "chamfer_hover".into(), pts, WireModel::CYAN, false, )] } else { vec![] } } ChamferStep::Second { l1, click1, .. } => { let l1 = l1.clone(); let click1 = *click1; let l2 = self .entity_index .get(&self.all_entities, handle) .and_then(|e| { if let EntityType::Line(l) = e { Some(l.clone()) } else { None } }); if let Some(l2) = l2 { if let Some((new_l1, new_l2, cline)) = compute_chamfer(&l1, click1, self.dist1, &l2, click, self.dist2) { return vec![ WireModel::solid( "chamfer_l1".into(), entity_pts(&new_l1), WireModel::CYAN, false, ), WireModel::solid( "chamfer_l2".into(), entity_pts(&new_l2), WireModel::CYAN, false, ), WireModel::solid( "chamfer_line".into(), entity_pts(&cline), WireModel::CYAN, false, ), ]; } } vec![] } ChamferStep::SecondPoly { h1, poly, click1 } => { if handle != *h1 { return vec![]; } if let Some(new_poly) = chamfer_lwpoly_corner(poly, *click1, self.dist1, click, self.dist2) { return vec![WireModel::solid( "chamfer_poly".into(), entity_pts(&new_poly), WireModel::CYAN, false, )]; } vec![] } } } fn on_point(&mut self, _pt: DVec3) -> CmdResult { CmdResult::NeedPoint } fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel } fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel } } // ── Autocomplete registry ───────────────────────────────── inventory::submit!(crate::command::CommandRegistration { names: &["CHAMFER"] }); // ChamferCommand inventory::submit!(crate::command::CommandRegistration { names: &["FILLET"] }); // FilletCommand