#![allow(non_snake_case)] // On Windows release builds, hide the console window the OS would // otherwise spawn alongside the GUI. Debug builds keep stdout/stderr // attached so eprintln! / panics stay visible while developing. #![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")] mod app; mod command; mod entities; mod io; mod linetypes; mod modules; mod plugin; mod patterns; mod scene; mod snap; mod ui; mod update_check; fn main() -> iced::Result { // On some Windows hybrid-GPU laptops the AMD OpenGL driver (atio6axx.dll) // access-violates the moment wgpu enumerates its GL backend at startup, // killing the app before any window appears — even though DX12 would work // fine (#55). Restrict wgpu to DX12/Vulkan so the GL ICD is never touched. // An explicit user-set WGPU_BACKEND still wins. #[cfg(target_os = "windows")] if std::env::var_os("WGPU_BACKEND").is_none() { std::env::set_var("WGPU_BACKEND", "dx12,vulkan"); } app::run() }