Files
OneCAD-Draft/src/entities/helix.rs
2026-09-11 12:51:29 +03:00

605 lines
21 KiB
Rust

use acadrust::entities::{Helix, HelixConstraint, Spline};
use acadrust::types::Vector3;
use cadkernel::space::{HelixCurve, HelixDirection, NurbsCurve3, Vec3};
use glam::DVec3;
use crate::command::EntityTransform;
use crate::entities::common::{
center_grip, edit_prop as edit, format_angle, format_length, parse_f64, ro_prop as ro,
square_grip,
};
use crate::entities::traits::{Grippable, RenderConvertible, Transformable};
use crate::scene::convert::acad_to_render::RenderEntity;
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::t;
const EPSILON: f64 = 1.0e-9;
fn point(vector: Vector3) -> Vec3 {
Vec3::new(vector.x, vector.y, vector.z)
}
fn vector(value: Vec3) -> Vector3 {
Vector3::new(value.x, value.y, value.z)
}
fn display(value: Vec3) -> DVec3 {
DVec3::new(value.x, value.y, value.z)
}
fn kernel(value: DVec3) -> Vec3 {
Vec3::new(value.x, value.y, value.z)
}
fn finite(value: Vec3) -> bool {
value.x.is_finite() && value.y.is_finite() && value.z.is_finite()
}
fn spline_curve(spline: &Spline) -> Option<NurbsCurve3> {
let controls: Vec<[f64; 3]> = spline
.control_points
.iter()
.map(|value| [value.x, value.y, value.z])
.collect();
let degree = usize::try_from(spline.degree).ok()?;
let weights = if spline.weights.is_empty() {
vec![1.0; controls.len()]
} else {
spline.weights.clone()
};
NurbsCurve3::new_strict(degree, controls, spline.knots.clone(), weights)
}
fn axis_frame(helix: &Helix) -> Option<(Vec3, Vec3, Vec3)> {
let base = point(helix.axis_base_point);
let axis = point(helix.axis_vector).normalize()?;
let tangent = spline_curve(&helix.spline)
.map(|curve| Vec3::from(curve.tangent_at(0.0)))
.and_then(Vec3::normalize)
.or_else(|| perpendicular(axis))?;
let (axis, radial, _) = HelixCurve::frame_from_points(base.to_array(),point(helix.axis_vector).to_array(),point(helix.start_point).to_array(),tangent.to_array())?;
Some((base,Vec3::from(axis),Vec3::from(radial)))
}
fn base_radius(helix: &Helix) -> Option<f64> {
radius_from_axis(helix, point(helix.start_point))
}
fn radius_from_axis(helix: &Helix, value: Vec3) -> Option<f64> {
let (base, axis, _) = axis_frame(helix)?;
let delta = value - base;
Some((delta - axis * delta.dot(axis)).length())
}
fn top_radius(helix: &Helix) -> f64 {
if helix.turns == 0.0 { return helix.radius; }
spline_curve(&helix.spline)
.map(|curve| Vec3::from(curve.point_at(1.0)))
.and_then(|endpoint| radius_from_axis(helix, endpoint))
.unwrap_or(helix.radius)
}
fn kernel_curve(helix: &Helix, top_radius: f64) -> Option<HelixCurve> {
let (base, axis, start_direction) = axis_frame(helix)?;
Some(HelixCurve {
base_center: base.to_array(),
axis_direction: axis.to_array(),
start_direction: start_direction.to_array(),
base_radius: base_radius(helix)?,
top_radius,
height: helix.turns * helix.turn_height,
turns: helix.turns,
direction: if helix.handedness {
HelixDirection::CounterClockwise
} else {
HelixDirection::Clockwise
},
})
}
/// Reverse generating parameters together with the exact stored spline.
pub(crate) fn reversed(helix: &Helix) -> Option<Helix> {
let original_curve = spline_curve(&helix.spline)?;
let parameters = kernel_curve(helix, top_radius(helix))?.reversed()?;
let mut result = helix.clone();
result.axis_base_point = vector(Vec3::from(parameters.base_center));
result.axis_vector = vector(Vec3::from(parameters.axis_direction));
result.start_point = vector(Vec3::from(original_curve.point_at(1.0)));
result.radius = parameters.top_radius;
// Reverse the evaluated curve itself instead of fitting it again.
let reversed_curve = original_curve.reversed()?;
result.spline.control_points = reversed_curve
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
result.spline.fit_points.reverse();
result.spline.weights = if helix.spline.weights.is_empty() {
Vec::new()
} else {
reversed_curve.weights().to_vec()
};
result.spline.knots = reversed_curve.knots().to_vec();
let begin = helix.spline.begin_tangent;
let end = helix.spline.end_tangent;
result.spline.begin_tangent = Vector3::new(-end.x, -end.y, -end.z);
result.spline.end_tangent = Vector3::new(-begin.x, -begin.y, -begin.z);
Some(result)
}
fn projected_direction(direction: Vec3, axis: Vec3) -> Option<Vec3> {
(direction - axis * direction.dot(axis)).normalize()
}
fn perpendicular(axis: Vec3) -> Option<Vec3> {
let basis = if axis.x.abs() <= axis.y.abs() && axis.x.abs() <= axis.z.abs() {
Vec3::X
} else if axis.y.abs() <= axis.z.abs() {
Vec3::Y
} else {
Vec3::Z
};
projected_direction(basis, axis)
}
fn rebuild(helix: &mut Helix, top_radius: f64) -> bool {
rebuild_with_radial(helix, top_radius, None)
}
fn rebuild_with_radial(helix: &mut Helix, top_radius: f64, radial: Option<Vec3>) -> bool {
let Some(mut curve) = kernel_curve(helix, top_radius) else {
return false;
};
if let Some(radial) = radial { curve.start_direction = radial.to_array(); }
let Some(nurbs) = curve.nurbs() else {
return false;
};
helix.radius = top_radius;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.control_points = nurbs
.control_points()
.iter()
.map(|value| Vector3::new(value[0], value[1], value[2]))
.collect();
helix.spline.weights = if nurbs.is_rational() {
nurbs.weights().to_vec()
} else {
Vec::new()
};
helix.spline.fit_points.clear();
helix.spline.flags.closed = false;
helix.spline.flags.periodic = false;
helix.spline.flags.rational = nurbs.is_rational();
helix.spline.flags.planar = curve.height == 0.0;
helix.spline.flags.linear = false;
true
}
fn choice(label: &str, field: &'static str, selected: &str, options: &[String]) -> Property {
Property {
label: label.to_string(),
field,
value: PropValue::Choice {
selected: selected.to_string(),
options: options.to_vec(),
},
}
}
fn grips(helix: &Helix) -> Vec<GripDef> {
let Some((base, axis, _)) = axis_frame(helix) else {
return Vec::new();
};
let height = helix.turns * helix.turn_height;
let top_center = base + axis * height;
let top_endpoint = spline_curve(&helix.spline)
.map(|curve| Vec3::from(curve.point_at(1.0)))
.unwrap_or(top_center);
vec![
center_grip(0, display(base)),
square_grip(1, display(point(helix.start_point))),
square_grip(2, display(top_center)),
square_grip(3, display(top_endpoint)),
]
}
fn properties(helix: &Helix) -> Vec<PropSection> {
let base = point(helix.axis_base_point);
let height = helix.turns * helix.turn_height;
let top_radius = top_radius(helix);
let curve = kernel_curve(helix, top_radius);
let turn_slope = curve.as_ref().and_then(HelixCurve::turn_slope).unwrap_or(0.0);
let total_length = curve.as_ref().and_then(HelixCurve::length).unwrap_or(0.0);
let constrain = match helix.constraint {
HelixConstraint::TurnHeight => t!("Turn Height").into_owned(),
HelixConstraint::Turns => t!("Turns").into_owned(),
HelixConstraint::Height => t!("Height").into_owned(),
};
let twist = if helix.handedness {
t!("CCW").into_owned()
} else {
t!("CW").into_owned()
};
let constraint_options = vec![
t!("Turn Height").into_owned(),
t!("Turns").into_owned(),
t!("Height").into_owned(),
];
let twist_options = vec![t!("CW").into_owned(), t!("CCW").into_owned()];
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Position X").as_ref(), "position_x", base.x),
edit(t!("Position Y").as_ref(), "position_y", base.y),
edit(t!("Position Z").as_ref(), "position_z", base.z),
choice(t!("Constrain").as_ref(), "constrain", &constrain, &constraint_options),
edit(t!("Height").as_ref(), "height", height),
edit(t!("Turns").as_ref(), "turns", helix.turns),
edit(t!("Turn height").as_ref(), "turn_height", helix.turn_height),
edit(t!("Base radius").as_ref(), "base_radius", base_radius(helix).unwrap_or(0.0)),
edit(t!("Top radius").as_ref(), "top_radius", top_radius),
choice(t!("Twist").as_ref(), "twist", &twist, &twist_options),
ro(t!("Turn slope").as_ref(), "turn_slope", format_angle(turn_slope)),
ro(t!("Total length").as_ref(), "total_length", format_length(total_length)),
],
}]
}
fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
if field == "constrain" {
let constraint = if value == t!("Height").as_ref() {
HelixConstraint::Height
} else if value == t!("Turns").as_ref() {
HelixConstraint::Turns
} else if value == t!("Turn Height").as_ref() {
HelixConstraint::TurnHeight
} else {
return;
};
helix.constraint = constraint;
return;
}
let original = helix.clone();
let top = top_radius(helix);
if field == "twist" {
if value == t!("CCW").as_ref() {
helix.handedness = true;
} else if value == t!("CW").as_ref() {
helix.handedness = false;
} else {
return;
}
if !rebuild(helix, top) {
*helix = original;
}
return;
}
let Some(number) = parse_f64(value).filter(|number| number.is_finite()) else {
return;
};
let old_base = point(helix.axis_base_point);
let old_height = helix.turns * helix.turn_height;
match field {
"position_x" | "position_y" | "position_z" => {
let mut base = old_base;
match field {
"position_x" => base.x = number,
"position_y" => base.y = number,
_ => base.z = number,
}
let delta = base - old_base;
helix.axis_base_point = vector(base);
helix.start_point = vector(point(helix.start_point) + delta);
}
"height" => {
if helix.turns == 0.0 && number != 0.0 {
return;
}
if number < 0.0 { helix.axis_vector = vector(-point(helix.axis_vector)); }
let number = number.abs();
if helix.constraint == HelixConstraint::TurnHeight && helix.turn_height.abs() > EPSILON {
let turns = number / helix.turn_height;
if turns < 0.0 {
return;
}
helix.turns = turns;
} else {
helix.turn_height = number / helix.turns.max(EPSILON);
}
}
"turns" if number >= 0.0 => {
if number == 0.0 { helix.turns = 0.0; }
else if helix.constraint == HelixConstraint::TurnHeight {
helix.turns = number;
} else {
helix.turns = number;
helix.turn_height = old_height / number;
}
}
"turn_height" if number >= 0.0 => {
if number == 0.0 { helix.turn_height = 0.0; }
else if helix.constraint == HelixConstraint::Turns {
helix.turn_height = number;
} else {
let turns = old_height / number;
if turns <= EPSILON {
return;
}
helix.turn_height = number;
helix.turns = turns;
}
}
"base_radius" if number >= 0.0 => {
let Some((base, _, start_direction)) = axis_frame(helix) else {
return;
};
helix.start_point = vector(base + start_direction * number);
if !rebuild_with_radial(helix, top, Some(start_direction)) { *helix = original; }
return;
}
"top_radius" if number >= 0.0 => {
if !rebuild(helix, number) {
*helix = original;
}
return;
}
_ => return,
}
if !rebuild(helix, top) {
*helix = original;
}
}
fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
let original = helix.clone();
let top = top_radius(helix);
let Some(base_radius) = base_radius(helix) else { return; };
let Some((base, axis, start_direction)) = axis_frame(helix) else {
return;
};
match (grip_id, apply) {
(0, GripApply::Translate(delta)) => {
let delta = kernel(delta);
if !finite(delta) {
return;
}
helix.axis_base_point = vector(base + delta);
helix.start_point = vector(point(helix.start_point) + delta);
}
(0, GripApply::Absolute(position)) => {
let position = kernel(position);
if !finite(position) {
return;
}
let delta = position - base;
helix.axis_base_point = vector(position);
helix.start_point = vector(point(helix.start_point) + delta);
}
(1, GripApply::Absolute(position)) => {
let position = kernel(position);
if !finite(position) {
return;
}
let radial = position - base - axis * (position - base).dot(axis);
let radius = radial.length();
if radius <= EPSILON {
return;
}
helix.start_point = vector(base + radial);
}
(2, GripApply::Absolute(position)) => {
let position = kernel(position);
if !finite(position) {
return;
}
let axis_vector = position - base;
let height = axis_vector.length();
if height <= EPSILON {
return;
}
let target_axis = axis_vector / height;
if helix.constraint == HelixConstraint::TurnHeight && helix.turn_height.abs() > EPSILON {
helix.axis_vector = vector(target_axis * helix.turn_height.signum());
helix.turns = height / helix.turn_height.abs();
} else {
helix.axis_vector = vector(target_axis);
helix.turn_height = height / helix.turns.max(EPSILON);
}
let new_axis = point(helix.axis_vector);
let start_direction = projected_direction(start_direction, new_axis)
.or_else(|| perpendicular(new_axis));
let Some(start_direction) = start_direction else {
*helix = original;
return;
};
helix.start_point = vector(base + start_direction * base_radius);
}
(3, GripApply::Absolute(position)) => {
let position = kernel(position);
if !finite(position) {
return;
}
let delta = position - base;
let height = delta.dot(axis);
let radius = (delta - axis * height).length();
if height.abs() <= EPSILON {
return;
}
if helix.constraint == HelixConstraint::TurnHeight && helix.turn_height.abs() > EPSILON {
let turns = height / helix.turn_height;
if turns <= EPSILON {
return;
}
helix.turns = turns;
} else {
helix.turn_height = height / helix.turns.max(EPSILON);
}
if !rebuild(helix, radius) {
*helix = original;
}
return;
}
_ => return,
}
if !rebuild(helix, top) {
*helix = original;
}
}
fn apply_transform(helix: &mut Helix, transform: &EntityTransform) {
match transform {
EntityTransform::Translate(delta) => {
acadrust::Entity::translate(helix, Vector3::new(delta.x, delta.y, delta.z));
}
EntityTransform::Rotate { center, axis, angle_rad } => {
crate::scene::view::transform::apply_standard_transform(
helix,
*center,
*axis,
*angle_rad,
);
}
EntityTransform::Scale { center, factor } => {
crate::scene::view::transform::apply_standard_scale(helix, *center, *factor);
}
EntityTransform::Mirror { p1, p2, working_normal } => {
let reflection = crate::scene::view::transform::reflection_about_working_line(
*p1,
*p2,
*working_normal,
);
acadrust::Entity::apply_transform(helix, &reflection);
}
EntityTransform::Affine(value) => acadrust::Entity::apply_transform(helix, value),
}
}
impl RenderConvertible for Helix {
fn to_render(&self, document: &acadrust::CadDocument) -> Option<RenderEntity> {
self.spline.to_render(document)
}
}
impl Grippable for Helix {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
}
impl crate::entities::traits::PropertyEditable for Helix {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Helix {
fn apply_transform(&mut self, transform: &EntityTransform) {
apply_transform(self, transform);
}
}
#[cfg(test)]
mod tests {
use super::*;
fn zero_base_point_helix() -> Helix {
let curve = HelixCurve {
base_center: [1.0, 2.0, 3.0],
axis_direction: [0.0, 0.0, 1.0],
start_direction: [1.0, 0.0, 0.0],
base_radius: 0.0,
top_radius: 2.0,
height: 0.0,
turns: 0.0,
direction: HelixDirection::CounterClockwise,
};
let nurbs = curve.nurbs().unwrap();
let mut helix = Helix::new();
helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
helix.axis_vector = Vector3::UNIT_Z;
helix.start_point = helix.axis_base_point;
helix.radius = 2.0;
helix.turns = 0.0;
helix.turn_height = 0.0;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.control_points = nurbs
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
helix
}
#[test]
fn zero_base_point_locus_retains_an_editable_frame() {
let mut helix = zero_base_point_helix();
assert_eq!(base_radius(&helix), Some(0.0));
assert_eq!(top_radius(&helix), 2.0);
let original = helix.clone();
apply_geom_prop(&mut helix, "height", "5");
assert_eq!(helix, original);
}
#[test]
fn reversing_twice_restores_a_conical_helix_and_radius_roles() {
let curve = HelixCurve {
base_center: [1.0, 2.0, 3.0],
axis_direction: [0.0, 1.0, 1.0],
start_direction: [1.0, 0.0, 0.0],
base_radius: 1.0,
top_radius: 2.5,
height: 4.0,
turns: 1.25,
direction: HelixDirection::Clockwise,
};
let nurbs = curve.nurbs().expect("valid helix");
let mut helix = Helix::new();
helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
let axis = Vec3::from(curve.axis_direction).normalize().unwrap();
helix.axis_vector = vector(axis);
helix.start_point = Vector3::new(2.0, 2.0, 3.0);
helix.radius = curve.top_radius;
helix.turns = curve.turns;
helix.turn_height = curve.height / curve.turns;
helix.handedness = false;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.control_points = nurbs
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.weights = nurbs.weights().to_vec();
let once = reversed(&helix).expect("first reversal");
assert!((once.radius - curve.base_radius).abs() < 1.0e-12);
assert_eq!(once.turns, helix.turns);
assert_eq!(once.turn_height, helix.turn_height);
assert_eq!(once.handedness, helix.handedness);
let original_curve = spline_curve(&helix.spline).unwrap();
let once_curve = spline_curve(&once.spline).unwrap();
assert!(Vec3::from(once_curve.point_at(0.0))
.distance(Vec3::from(original_curve.point_at(1.0))) < 1.0e-9);
let twice = reversed(&once).expect("second reversal");
assert!((twice.radius - helix.radius).abs() < 1.0e-12);
let twice_curve = spline_curve(&twice.spline).unwrap();
for parameter in [0.0, 0.2, 0.5, 0.8, 1.0] {
assert!(Vec3::from(twice_curve.point_at(parameter))
.distance(Vec3::from(original_curve.point_at(parameter))) < 1.0e-8);
}
}
}