forked from 1b-agent/opencadstudio-upstream
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with the same flat-color solid fill as Face3D entities. - Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel - PolyfaceMesh: fan-triangulate each face into fill_tris - PolygonMesh: triangulate each grid quad into fill_tris - tessellate.rs Lines branch: apply world_offset to fill_tris - Face3DGpu::from_wires: collect fill_tris from all wires in addition to Face3D key_vertices quads - upload_face3d: pass all_wires so fill_tris are batched into one draw call
209 lines
7.2 KiB
Rust
209 lines
7.2 KiB
Rust
use acadrust::entities::MLine;
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::SnapHint;
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impl TruckConvertible for MLine {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.vertices.is_empty() {
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return None;
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}
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let n = self.vertices.len();
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let closed = self.flags.contains(acadrust::entities::MLineFlags::CLOSED);
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// Spine: center line connecting all vertex positions.
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// Also attempt to draw parallel offset lines (±scale/2 in miter direction)
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// when scale_factor is non-zero.
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let scale = self.scale_factor as f32;
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let mut pts: Vec<[f32; 3]> = Vec::new();
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// Center spine.
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for v in &self.vertices {
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pts.push([v.position.x as f32, v.position.y as f32, v.position.z as f32]);
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}
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if closed && n >= 2 {
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pts.push([
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self.vertices[0].position.x as f32,
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self.vertices[0].position.y as f32,
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self.vertices[0].position.z as f32,
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]);
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}
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// Parallel offset lines — one at +scale/2 and one at -scale/2
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// along each vertex's miter direction.
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if scale.abs() > 1e-6 {
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let half = scale * 0.5;
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for sign in [-1.0_f32, 1.0_f32] {
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let offset = half * sign;
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pts.push([f32::NAN; 3]);
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for v in &self.vertices {
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let mx = v.miter.x as f32;
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let my = v.miter.y as f32;
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let mz = v.miter.z as f32;
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pts.push([
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v.position.x as f32 + mx * offset,
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v.position.y as f32 + my * offset,
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v.position.z as f32 + mz * offset,
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]);
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}
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if closed && n >= 2 {
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let v0 = &self.vertices[0];
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let mx = v0.miter.x as f32;
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let my = v0.miter.y as f32;
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let mz = v0.miter.z as f32;
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pts.push([
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v0.position.x as f32 + mx * offset,
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v0.position.y as f32 + my * offset,
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v0.position.z as f32 + mz * offset,
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]);
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}
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}
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// Start and end caps: perpendicular line connecting the two offset lines
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// at the first and last vertex of an open MLine.
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if !closed {
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let cap_v = |v: &acadrust::entities::MLineVertex| {
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let mx = v.miter.x as f32;
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let my = v.miter.y as f32;
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let mz = v.miter.z as f32;
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let px = v.position.x as f32;
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let py = v.position.y as f32;
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let pz = v.position.z as f32;
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[
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[f32::NAN; 3],
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[px + mx * (-half), py + my * (-half), pz + mz * (-half)],
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[px + mx * half, py + my * half, pz + mz * half ],
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]
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};
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pts.extend_from_slice(&cap_v(&self.vertices[0]));
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pts.extend_from_slice(&cap_v(&self.vertices[n - 1]));
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}
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}
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let key_verts: Vec<[f32; 3]> = self
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.vertices
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.iter()
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.map(|v| [v.position.x as f32, v.position.y as f32, v.position.z as f32])
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.collect();
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let snap_pts = self
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.vertices
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.iter()
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.map(|v| {
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(
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Vec3::new(v.position.x as f32, v.position.y as f32, v.position.z as f32),
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SnapHint::Node,
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)
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})
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.collect();
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Some(TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts,
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tangent_geoms: vec![],
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key_vertices: key_verts,
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fill_tris: vec![],
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})
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}
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}
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impl Grippable for MLine {
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(v.position.x as f32, v.position.y as f32, v.position.z as f32),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.position.x += d.x as f64;
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v.position.y += d.y as f64;
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v.position.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.position.x = p.x as f64;
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v.position.y = p.y as f64;
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v.position.z = p.z as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for MLine {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Style", "ml_style", self.style_name.clone()),
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ro("Vertices", "ml_verts", self.vertices.len().to_string()),
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edit("Scale", "ml_scale", self.scale_factor),
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Property {
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label: "Closed".into(),
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field: "ml_closed",
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value: PropValue::BoolToggle {
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field: "ml_closed",
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value: self.flags.contains(acadrust::entities::MLineFlags::CLOSED),
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},
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},
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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match field {
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"ml_closed" => {
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let closed = if value == "toggle" {
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!self.flags.contains(acadrust::entities::MLineFlags::CLOSED)
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} else {
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value == "true"
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};
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self.flags.set(acadrust::entities::MLineFlags::CLOSED, closed);
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return;
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}
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_ => {}
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}
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let Ok(v) = value.trim().parse::<f64>() else { return };
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if field == "ml_scale" && v != 0.0 {
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self.scale_factor = v;
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}
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}
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}
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impl Transformable for MLine {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.position.x,
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&mut v.position.y,
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p1,
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p2,
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);
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}
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crate::scene::transform::reflect_xy_point(
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&mut entity.start_point.x,
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&mut entity.start_point.y,
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p1,
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p2,
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);
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});
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}
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}
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