Files
OneCAD-Draft/src/app/history.rs
T

1150 lines
44 KiB
Rust

use super::{
document::{
DeltaSnapshot, HistorySnapshot, ObjectEntryDelta, ObjectVisibilitySnapshot,
PendingHistorySnapshot, StructureSnapshot, TableEntryDelta,
},
OpenCADStudio,
};
use crate::scene::ObjectIsolationState;
use acadrust::{EntityType, Handle};
use rustc_hash::{FxHashMap, FxHashSet as HashSet};
use std::sync::Arc;
const DEFAULT_HISTORY_MAX_ENTRIES: usize = 256;
const DEFAULT_HISTORY_MAX_BYTES: usize = 512 * 1024 * 1024;
fn history_limits() -> (usize, usize) {
use std::sync::OnceLock;
static LIMITS: OnceLock<(usize, usize)> = OnceLock::new();
*LIMITS.get_or_init(|| {
let entries = std::env::var("OCS_HISTORY_MAX_ENTRIES")
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(DEFAULT_HISTORY_MAX_ENTRIES);
let mib = std::env::var("OCS_HISTORY_MAX_MB")
.ok()
.and_then(|v| v.parse::<usize>().ok())
.unwrap_or(DEFAULT_HISTORY_MAX_BYTES / (1024 * 1024));
(
if entries == 0 { usize::MAX } else { entries },
if mib == 0 {
usize::MAX
} else {
mib.saturating_mul(1024 * 1024)
},
)
})
}
#[cfg(not(target_arch = "wasm32"))]
fn defer_history_drop(entries: Vec<HistorySnapshot>) {
if entries.is_empty() {
return;
}
use std::sync::{mpsc, OnceLock};
static TX: OnceLock<mpsc::Sender<Vec<HistorySnapshot>>> = OnceLock::new();
let tx = TX.get_or_init(|| {
let (tx, rx) = mpsc::channel::<Vec<HistorySnapshot>>();
let _ = std::thread::Builder::new()
.name("ocs-history-drop".to_string())
.spawn(move || {
while let Ok(entries) = rx.recv() {
drop(entries);
}
});
tx
});
if let Err(err) = tx.send(entries) {
drop(err.0);
}
}
#[cfg(target_arch = "wasm32")]
fn defer_history_drop(entries: Vec<HistorySnapshot>) {
drop(entries);
}
/// Pre-command state captured by [`OpenCADStudio::begin_undo`] and handed back to
/// [`OpenCADStudio::commit_undo_delta`] to close a delta entry. Lives on the
/// stack across the (synchronous) command body — no per-tab field needed.
pub(super) struct PendingDelta {
label: String,
current_layout: String,
selected_before: Vec<Handle>,
dirty_before: bool,
structure_before: Option<acadrust::CadDocument>,
}
pub(super) struct PendingLayerDelta {
label: String,
current_layout: String,
selected_before: Vec<Handle>,
dirty_before: bool,
before: Vec<(String, Option<acadrust::tables::Layer>)>,
}
pub(super) struct PendingTextStyleDelta {
label: String,
current_layout: String,
selected_before: Vec<Handle>,
dirty_before: bool,
before: Vec<(String, Option<acadrust::tables::TextStyle>)>,
}
pub(super) struct PendingDimStyleDelta {
label: String,
current_layout: String,
selected_before: Vec<Handle>,
dirty_before: bool,
before: Vec<(String, Option<acadrust::tables::DimStyle>)>,
}
pub(super) struct PendingObjectDelta {
label: String,
current_layout: String,
selected_before: Vec<Handle>,
dirty_before: bool,
before: FxHashMap<Handle, acadrust::objects::ObjectType>,
}
impl OpenCADStudio {
pub(super) fn history_label_from_active_cmd(&self, i: usize, fallback: &'static str) -> String {
self.tabs[i]
.active_cmd
.as_ref()
.map(|cmd| cmd.name().to_string())
.unwrap_or_else(|| fallback.to_string())
}
fn clear_redo_history(&mut self, i: usize) {
let discarded = std::mem::take(&mut self.tabs[i].history.redo_stack);
defer_history_drop(discarded);
}
fn trim_history(&mut self, i: usize) {
let (max_entries, max_bytes) = history_limits();
let history = &mut self.tabs[i].history;
let mut entries = history
.undo_stack
.len()
.saturating_add(history.redo_stack.len());
let mut bytes = history
.undo_stack
.iter()
.chain(history.redo_stack.iter())
.fold(0usize, |sum, item| {
sum.saturating_add(item.estimated_bytes())
});
let mut discarded = Vec::new();
while entries > max_entries || bytes > max_bytes {
let item = if !history.undo_stack.is_empty() {
history.undo_stack.remove(0)
} else if !history.redo_stack.is_empty() {
history.redo_stack.remove(0)
} else {
break;
};
entries -= 1;
bytes = bytes.saturating_sub(item.estimated_bytes());
discarded.push(item);
}
defer_history_drop(discarded);
}
fn push_undo_entry(&mut self, i: usize, snapshot: HistorySnapshot) {
self.tabs[i].history.undo_stack.push(snapshot);
self.tabs[i].edit_revision = self.tabs[i].edit_revision.wrapping_add(1);
self.clear_redo_history(i);
self.trim_history(i);
}
pub(super) fn push_object_visibility_history(
&mut self,
i: usize,
label: impl Into<String>,
before: ObjectIsolationState,
selected_before: Vec<Handle>,
) {
self.finish_pending_history(i);
let after = self.tabs[i].scene.object_isolation.clone();
let selected_after: Vec<Handle> =
self.tabs[i].scene.selected.iter().copied().collect();
if before == after && selected_before == selected_after {
return;
}
self.push_undo_entry(
i,
HistorySnapshot::ObjectVisibility(ObjectVisibilitySnapshot {
before,
after,
selected_before,
selected_after,
label: label.into(),
}),
);
}
pub(super) fn push_entity_group_history(
&mut self,
i: usize,
label: impl Into<String>,
before: Vec<(Handle, Arc<EntityType>)>,
object_before: Vec<(Handle, acadrust::objects::ObjectType)>,
dirty_before: bool,
) {
self.finish_pending_history(i);
let entities: Vec<_> = before
.into_iter()
.filter_map(|(handle, original)| {
let after = self.tabs[i].scene.document.get_entity_arc(handle)?;
Some((handle, Some(original), Some(after)))
})
.collect();
let objects: Vec<_> = object_before
.into_iter()
.filter_map(|(handle, before)| {
let after = self.tabs[i].scene.document.objects.get(&handle).cloned();
(Some(before.clone()) != after).then_some(ObjectEntryDelta {
handle,
before: Some(before),
after,
})
})
.collect();
if entities.is_empty() && objects.is_empty() {
return;
}
let selected: Vec<Handle> = self.tabs[i].scene.selected.iter().copied().collect();
let delta = DeltaSnapshot {
entities,
current_layout_before: self.tabs[i].scene.current_layout.clone(),
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: selected.clone(),
selected_after: selected,
dirty_before,
dirty_after: true,
structure: (!objects.is_empty()).then_some(StructureSnapshot::Objects(objects)),
label: label.into(),
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn defer_live_entity_history_after(&mut self, i: usize, handle: Handle) {
let Some(HistorySnapshot::Delta(delta)) =
self.tabs[i].history.undo_stack.last_mut()
else {
return;
};
if let Some((_, _, after)) = delta
.entities
.iter_mut()
.find(|(entry_handle, _, _)| *entry_handle == handle)
{
*after = None;
}
}
pub(super) fn finish_live_entity_history(&mut self, i: usize, handle: Handle) {
let Some(after) = self.tabs[i].scene.document.get_entity_arc(handle) else {
return;
};
let selected_after = self.tabs[i].scene.selected.iter().copied().collect();
let current_layout_after = self.tabs[i].scene.current_layout.clone();
let dirty_after = self.tabs[i].dirty;
let Some(HistorySnapshot::Delta(delta)) =
self.tabs[i].history.undo_stack.last_mut()
else {
return;
};
let Some((_, _, entry_after)) = delta
.entities
.iter_mut()
.find(|(entry_handle, _, _)| *entry_handle == handle)
else {
return;
};
*entry_after = Some(after);
delta.selected_after = selected_after;
delta.current_layout_after = current_layout_after;
delta.dirty_after = dirty_after;
}
pub(super) fn discard_last_undo_entry(&mut self, i: usize) {
if self.tabs[i].history.pending.take().is_some() {
self.tabs[i].scene.document.end_entity_change_recording();
return;
}
if let Some(discarded) = self.tabs[i].history.undo_stack.pop() {
defer_history_drop(vec![discarded]);
}
}
pub(super) fn finish_pending_history(&mut self, i: usize) {
let Some(mut pending) = self.tabs[i].history.pending.take() else {
return;
};
self.tabs[i].scene.document.end_entity_change_recording();
let structure_after = self.tabs[i].scene.document.snapshot_structure();
let before_images = pending.recorder.take_before_images();
let added_handles: Vec<Handle> = before_images
.iter()
.filter_map(|(handle, before)| {
(before.is_none() && self.tabs[i].scene.document.get_entity(*handle).is_some())
.then_some(*handle)
})
.collect();
acadrust::CadDocument::align_added_entity_structure(
&mut pending.structure_before,
&structure_after,
&added_handles,
);
let structure_changed = pending.structure_before != structure_after;
let entities: Vec<_> = before_images
.into_iter()
.map(|(handle, before)| {
let after = self.tabs[i].scene.document.get_entity_arc(handle);
(handle, before, after)
})
.filter(|(_, before, after)| match (before, after) {
(Some(before), Some(after)) => !Arc::ptr_eq(before, after),
(None, None) => false,
_ => true,
})
.collect();
let selected_after: Vec<Handle> = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_after = self.tabs[i].dirty;
if entities.is_empty()
&& !structure_changed
&& pending.selected_before == selected_after
&& pending.dirty_before == dirty_after
{
return;
}
let delta = DeltaSnapshot {
entities,
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after,
dirty_before: pending.dirty_before,
dirty_after,
structure: structure_changed.then_some(StructureSnapshot::Full(pending.structure_before)),
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn finish_all_pending_history(&mut self) {
for i in 0..self.tabs.len() {
self.finish_pending_history(i);
}
}
pub(super) fn push_undo_snapshot(&mut self, i: usize, label: impl Into<String>) {
self.finish_pending_history(i);
let label = label.into();
let current_layout = self.tabs[i].scene.current_layout.clone();
let selected_before = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_before = self.tabs[i].dirty;
let structure_before = self.tabs[i].scene.document.snapshot_structure();
let recorder = self.tabs[i].scene.document.begin_entity_change_recording();
self.tabs[i].history.pending = Some(PendingHistorySnapshot {
label,
current_layout,
selected_before,
dirty_before,
structure_before,
recorder,
});
}
/// Begin undo capture for an entity edit that will touch `touched` entities.
/// Starts a cheap Scene delta recording and returns the pre-command state to
/// pass to [`OpenCADStudio::commit_undo_delta`] after the mutation. A command
/// that may touch layers/objects/block records also retains a structure-only
/// document image; the O(N) entity store is excluded.
pub(super) fn begin_undo(
&mut self,
i: usize,
label: impl Into<String>,
_touched: usize,
delta_safe: bool,
) -> Option<PendingDelta> {
self.finish_pending_history(i);
let label = label.into();
let structure_before =
(!delta_safe).then(|| self.tabs[i].scene.document.snapshot_structure());
self.tabs[i].scene.begin_undo_recording();
Some(PendingDelta {
label,
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
structure_before,
})
}
pub(super) fn begin_layer_undo(
&mut self,
i: usize,
label: impl Into<String>,
names: &[String],
) -> PendingLayerDelta {
self.finish_pending_history(i);
PendingLayerDelta {
label: label.into(),
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
before: names
.iter()
.map(|name| {
(
name.clone(),
self.tabs[i].scene.document.layers.get(name).cloned(),
)
})
.collect(),
}
}
pub(super) fn commit_layer_undo(&mut self, i: usize, pending: PendingLayerDelta) {
let entries: Vec<_> = pending
.before
.into_iter()
.filter_map(|(name, before)| {
let after = self.tabs[i].scene.document.layers.get(&name).cloned();
(before != after).then_some(TableEntryDelta {
name,
before,
after,
})
})
.collect();
if entries.is_empty() {
return;
}
let selected_after = self.tabs[i].scene.selected.iter().copied().collect();
let delta = DeltaSnapshot {
entities: Vec::new(),
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after,
dirty_before: pending.dirty_before,
dirty_after: self.tabs[i].dirty,
structure: Some(StructureSnapshot::Layers(entries)),
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn begin_text_style_undo(
&mut self,
i: usize,
label: impl Into<String>,
names: &[String],
) -> PendingTextStyleDelta {
self.finish_pending_history(i);
PendingTextStyleDelta {
label: label.into(),
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
before: names
.iter()
.map(|name| {
(
name.clone(),
self.tabs[i].scene.document.text_styles.get(name).cloned(),
)
})
.collect(),
}
}
pub(super) fn commit_text_style_undo(&mut self, i: usize, pending: PendingTextStyleDelta) {
let entries: Vec<_> = pending
.before
.into_iter()
.filter_map(|(name, before)| {
let after = self.tabs[i].scene.document.text_styles.get(&name).cloned();
(before != after).then_some(TableEntryDelta {
name,
before,
after,
})
})
.collect();
if entries.is_empty() {
return;
}
let delta = DeltaSnapshot {
entities: Vec::new(),
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: pending.dirty_before,
dirty_after: self.tabs[i].dirty,
structure: Some(StructureSnapshot::TextStyles(entries)),
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn begin_dim_style_undo(
&mut self,
i: usize,
label: impl Into<String>,
names: &[String],
) -> PendingDimStyleDelta {
self.finish_pending_history(i);
PendingDimStyleDelta {
label: label.into(),
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
before: names
.iter()
.map(|name| {
(
name.clone(),
self.tabs[i].scene.document.dim_styles.get(name).cloned(),
)
})
.collect(),
}
}
pub(super) fn commit_dim_style_undo(&mut self, i: usize, pending: PendingDimStyleDelta) {
let entries: Vec<_> = pending
.before
.into_iter()
.filter_map(|(name, before)| {
let after = self.tabs[i].scene.document.dim_styles.get(&name).cloned();
(before != after).then_some(TableEntryDelta {
name,
before,
after,
})
})
.collect();
if entries.is_empty() {
return;
}
let delta = DeltaSnapshot {
entities: Vec::new(),
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: pending.dirty_before,
dirty_after: self.tabs[i].dirty,
structure: Some(StructureSnapshot::DimStyles(entries)),
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
fn group_object_state(&self, i: usize) -> FxHashMap<Handle, acadrust::objects::ObjectType> {
use acadrust::objects::ObjectType;
let document = &self.tabs[i].scene.document;
let dictionary = document.header.acad_group_dict_handle;
document
.objects
.iter()
.filter(|(handle, object)| {
**handle == dictionary || matches!(object, ObjectType::Group(_))
})
.map(|(handle, object)| (*handle, object.clone()))
.collect()
}
pub(super) fn begin_group_undo(
&mut self,
i: usize,
label: impl Into<String>,
) -> PendingObjectDelta {
self.finish_pending_history(i);
PendingObjectDelta {
label: label.into(),
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
before: self.group_object_state(i),
}
}
pub(super) fn commit_group_undo(&mut self, i: usize, pending: PendingObjectDelta) {
let after = self.group_object_state(i);
let mut handles: HashSet<Handle> = pending.before.keys().copied().collect();
handles.extend(after.keys().copied());
let entries: Vec<_> = handles
.into_iter()
.filter_map(|handle| {
let before = pending.before.get(&handle).cloned();
let after = after.get(&handle).cloned();
(before != after).then_some(ObjectEntryDelta {
handle,
before,
after,
})
})
.collect();
if entries.is_empty() {
return;
}
let delta = DeltaSnapshot {
entities: Vec::new(),
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: pending.dirty_before,
dirty_after: self.tabs[i].dirty,
structure: Some(StructureSnapshot::Objects(entries)),
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn commit_style_undo(
&mut self,
i: usize,
before: super::style_ops::StyleStateSnapshot,
after: super::style_ops::StyleStateSnapshot,
dirty_before: bool,
) {
if before == after {
return;
}
self.finish_pending_history(i);
let (text_names, dim_names, object_handles) = after.changed_keys(&before);
let delta = DeltaSnapshot {
entities: Vec::new(),
current_layout_before: self.tabs[i].scene.current_layout.clone(),
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
selected_after: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before,
dirty_after: true,
structure: Some(StructureSnapshot::Styles {
before,
after,
text_names,
dim_names,
object_handles,
}),
label: "STYLE".to_string(),
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
/// Dimension copies still need a full snapshot because they clone a fresh
/// anonymous `*D` block record. Complete group copies record their exact
/// Group/dictionary object entries and remain delta-safe.
pub(super) fn delta_copy_safe(&self, i: usize, handles: &[Handle]) -> bool {
let doc = &self.tabs[i].scene.document;
!handles
.iter()
.any(|h| matches!(doc.get_entity(*h), Some(EntityType::Dimension(_))))
}
/// Erase records any affected Group/object dictionary entries alongside the
/// entity before-images, so it never needs a whole-structure snapshot.
pub(super) fn delta_erase_safe(&self, _i: usize, _handles: &[Handle]) -> bool {
true
}
/// Add is delta-safe on an already-existing layer unless it creates block
/// records. RasterImage definitions are captured as exact object-map deltas;
/// Viewport commits explicitly record their added entity handle.
pub(super) fn delta_add_safe(&self, i: usize, entity: &EntityType) -> bool {
if matches!(
entity,
EntityType::Block(_)
| EntityType::BlockEnd(_)
) {
return false;
}
let layer = entity.common().layer.clone();
layer.trim().is_empty() || self.tabs[i].scene.document.layers.contains(&layer)
}
/// Close the delta transaction opened by [`OpenCADStudio::begin_undo`]:
/// harvests the recorded before-images, pairs each with the entity's current
/// (after) state, and pushes a symmetric [`DeltaSnapshot`] onto the undo
/// stack. Called after the command's mutations (and after `dirty`/selection
/// reach their final values).
pub(super) fn commit_undo_delta(&mut self, i: usize, pending: PendingDelta) {
let Some(rec) = self.tabs[i].scene.take_undo_recording() else {
return;
};
// The predicate should have kept the command entity-only; if a primitive
// still poisoned the recording we've already mutated and the pre-command
// full state is gone, so the entity delta is the best we can do (its
// entity part stays correct; a leaked layer/group/block just won't
// revert). Loud in debug, a warning in release — never a silent wrong.
debug_assert!(
!rec.is_poisoned() || pending.structure_before.is_some(),
"delta command '{}' mutated unrecorded non-entity state",
pending.label
);
if rec.is_empty() && pending.structure_before.is_none() {
// Nothing actually changed (e.g. every target was on a locked
// layer). Leave the undo/redo stacks untouched.
return;
}
if rec.is_poisoned() && pending.structure_before.is_none() {
eprintln!(
"[undo] delta '{}' touched non-entity state; undo may be incomplete",
pending.label
);
}
let (entity_before, object_before) = rec.into_recorded_images();
let entities: Vec<(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)> = entity_before
.into_iter()
.map(|(h, before)| {
let after = self.tabs[i].scene.document.get_entity_arc(h);
(h, before, after)
})
.collect();
let objects: Vec<ObjectEntryDelta> = object_before
.into_iter()
.filter_map(|(handle, before)| {
let after = self.tabs[i].scene.document.objects.get(&handle).cloned();
(before != after).then_some(ObjectEntryDelta {
handle,
before,
after,
})
})
.collect();
let selected_after = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_after = self.tabs[i].dirty;
let mut structure = pending.structure_before.map(StructureSnapshot::Full);
if let Some(before_structure) = structure.as_mut() {
if let StructureSnapshot::Full(before_structure) = before_structure {
let after_structure = self.tabs[i].scene.document.snapshot_structure();
let added_handles: Vec<Handle> = entities
.iter()
.filter_map(|(handle, before, after)| {
(before.is_none() && after.is_some()).then_some(*handle)
})
.collect();
acadrust::CadDocument::align_added_entity_structure(
before_structure,
&after_structure,
&added_handles,
);
if *before_structure == after_structure {
structure = None;
}
}
}
if structure.is_none() && !objects.is_empty() {
structure = Some(StructureSnapshot::Objects(objects));
}
let delta = DeltaSnapshot {
entities,
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after,
dirty_before: pending.dirty_before,
dirty_after,
structure,
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
/// Apply one side of a delta entry in place: `undo` restores each entity's
/// before-image, `!undo` (redo) its after-image. `None` on the chosen side
/// means the entity is absent there (erase it). Reports the exact touched
/// handles through `bump_entities` so the incremental caches patch per-handle
/// — no full re-tessellation, no `populate_*` document walk.
fn apply_delta_state(
&mut self,
i: usize,
d: &mut DeltaSnapshot,
undo: bool,
) -> Vec<(Handle, crate::scene::ChangeKind)> {
// Install the chosen side of every entity image. Derived-cache, geometry
// and UI invalidation are deferred until every requested undo/redo step
// has been applied.
if let Some(structure) = d.structure.as_mut() {
match structure {
StructureSnapshot::Full(stored) => {
let inverse = self.tabs[i].scene.document.swap_structure(
std::mem::replace(stored, acadrust::CadDocument::new()),
);
*stored = inverse;
self.tabs[i].scene.invalidate_dependency_index();
}
StructureSnapshot::Layers(entries) => {
let names: Vec<String> =
entries.iter().map(|entry| entry.name.clone()).collect();
for entry in entries {
let value = if undo {
entry.before.clone()
} else {
entry.after.clone()
};
if let Some(layer) = value {
self.tabs[i].scene.document.layers.add_or_replace(layer);
} else {
self.tabs[i].scene.document.layers.remove(&entry.name);
}
}
self.tabs[i].scene.invalidate_layer_dependencies(&names);
}
StructureSnapshot::TextStyles(entries) => {
let names: Vec<String> =
entries.iter().map(|entry| entry.name.clone()).collect();
for entry in entries {
let value = if undo {
entry.before.clone()
} else {
entry.after.clone()
};
if let Some(style) = value {
self.tabs[i]
.scene
.document
.text_styles
.add_or_replace(style);
} else {
self.tabs[i].scene.document.text_styles.remove(&entry.name);
}
}
for name in names {
self.tabs[i].scene.invalidate_text_style_dependencies(&name);
}
}
StructureSnapshot::DimStyles(entries) => {
let names: Vec<String> =
entries.iter().map(|entry| entry.name.clone()).collect();
for entry in entries {
let value = if undo {
entry.before.clone()
} else {
entry.after.clone()
};
if let Some(style) = value {
self.tabs[i].scene.document.dim_styles.add_or_replace(style);
} else {
self.tabs[i].scene.document.dim_styles.remove(&entry.name);
}
}
for name in names {
self.tabs[i].scene.invalidate_dim_style_dependencies(&name);
}
}
StructureSnapshot::Objects(entries) => {
for entry in entries {
let value = if undo {
entry.before.clone()
} else {
entry.after.clone()
};
if let Some(object) = value {
self.tabs[i]
.scene
.document
.objects
.insert(entry.handle, object);
} else {
self.tabs[i].scene.document.objects.remove(&entry.handle);
}
}
}
StructureSnapshot::Styles {
before,
after,
text_names,
dim_names,
object_handles,
} => {
let snapshot = if undo { before } else { after };
self.restore_style_state(i, snapshot);
self.tabs[i]
.scene
.invalidate_text_style_dependencies_many(text_names);
self.tabs[i]
.scene
.invalidate_dim_style_dependencies_many(dim_names);
self.tabs[i]
.scene
.invalidate_object_style_dependencies(object_handles);
}
}
}
let changes = self.tabs[i].scene.apply_entity_delta(&d.entities, undo);
let scene = &mut self.tabs[i].scene;
let (sel, dirty) = if undo {
(&d.selected_before, d.dirty_before)
} else {
(&d.selected_after, d.dirty_after)
};
let restored: HashSet<Handle> = sel
.iter()
.copied()
.filter(|h| scene.document.get_entity(*h).is_some())
.collect();
scene.replace_selection(restored);
if scene
.hover_highlight
.is_some_and(|handle| scene.document.get_entity(handle).is_none())
{
scene.set_hover_highlight(None);
}
// Entity deltas currently preserve the layout; direct assignment avoids
// clearing layout render caches between steps and keeps future widened
// deltas batchable.
scene.current_layout = if undo {
d.current_layout_before.clone()
} else {
d.current_layout_after.clone()
};
self.tabs[i].dirty = dirty;
changes
}
fn apply_object_visibility_state(
&mut self,
i: usize,
snapshot: &ObjectVisibilitySnapshot,
undo: bool,
) {
let (state, selected) = if undo {
(&snapshot.before, &snapshot.selected_before)
} else {
(&snapshot.after, &snapshot.selected_after)
};
let scene = &mut self.tabs[i].scene;
let mut affected = scene.object_isolation.hidden.clone();
affected.extend(state.hidden.iter().copied());
scene.object_isolation = state.clone();
scene.replace_selection(
selected
.iter()
.copied()
.filter(|handle| scene.document.get_entity(*handle).is_some())
.collect(),
);
let changes: Vec<_> = affected
.into_iter()
.map(|handle| (handle, crate::scene::ChangeKind::Modified))
.collect();
if !changes.is_empty() {
scene.bump_entities(&changes);
}
}
/// Perform the one expensive cache/UI synchronization required after a
/// batch of history steps. Intermediate states are never rendered, so
/// rebuilding them only multiplies latency.
fn finish_history_apply(
&mut self,
i: usize,
had_full: bool,
layer_panel_changed: bool,
changes: &[(Handle, crate::scene::ChangeKind)],
) {
self.tabs[i].edit_revision = self.tabs[i].edit_revision.wrapping_add(1);
{
let scene = &mut self.tabs[i].scene;
if had_full {
// One document walk per derived category and one geometry bump
// for the final state. Unlike the old path, decoded images stay
// cached instead of being immediately cleared.
scene.rebuild_derived_caches();
} else if !changes.is_empty() {
use crate::scene::ChangeKind::{Added, Modified, Removed};
let mut net: FxHashMap<Handle, crate::scene::ChangeKind> = FxHashMap::default();
for &(handle, kind) in changes {
match (net.get(&handle).copied(), kind) {
(None, kind) => {
net.insert(handle, kind);
}
(Some(Added), Removed) => {
net.remove(&handle);
}
(Some(Added), _) => {}
(Some(Removed), Added) => {
net.insert(handle, Modified);
}
(Some(Modified), Removed) => {
net.insert(handle, Removed);
}
(Some(Removed), _) | (Some(Modified), _) => {}
}
}
let final_changes: Vec<_> = net.into_iter().collect();
for &(handle, _) in &final_changes {
scene.reseed_derived_caches(handle);
}
if !final_changes.is_empty() {
if scene.changes_touch_block_definition(&final_changes) {
// A block-local delta changes the assembled definition
// consumed by every INSERT (including nested blocks).
// Replaying only the child handle leaves those cached
// references visually stale after BEDIT closes.
scene.bump_geometry();
} else {
scene.bump_entities(&final_changes);
}
}
}
scene.clear_preview_wire();
}
// UCS state is cached separately from its persisted header/viewport
// fields. History may just have restored those fields, so adopt them
// before drawing the icon/grid or accepting the next coordinate.
self.tabs[i].refresh_active_ucs();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].active_grip = None;
if layer_panel_changed {
let doc_layers = self.tabs[i].scene.document.layers.clone();
let vp_info = self.tabs[i].scene.viewport_list();
self.tabs[i]
.layers
.sync_with_viewports(&doc_layers, vp_info);
self.sync_ribbon_layers();
}
self.refresh_properties();
}
pub(super) fn undo_active_tab(&mut self) {
self.undo_steps(1);
}
pub(super) fn redo_active_tab(&mut self) {
self.redo_steps(1);
}
pub(super) fn undo_steps(&mut self, steps: usize) {
let i = self.active_tab;
self.finish_pending_history(i);
let available = self.tabs[i].history.undo_stack.len();
let steps = steps.min(available);
if steps == 0 {
self.command_line.push_info(crate::t!("Nothing to undo.").as_ref());
return;
}
let mut last_label = String::new();
let mut had_full = false;
let mut layer_panel_changed = false;
let mut changes = Vec::new();
for _ in 0..steps {
let Some(snapshot) = self.tabs[i].history.undo_stack.pop() else {
break;
};
last_label = snapshot.label().to_string();
match snapshot {
HistorySnapshot::Delta(mut d) => {
// Symmetric: undo applies the before side, then the same
// delta rides to the redo stack (it still holds the after
// side) — no current-state capture needed.
layer_panel_changed |= d.structure.as_ref().is_some_and(|structure| {
matches!(
structure,
StructureSnapshot::Full(_) | StructureSnapshot::Layers(_)
)
}) || d.entities.iter().any(|(_, before, after)| {
before
.as_deref()
.is_some_and(|entity| matches!(entity, EntityType::Viewport(_)))
|| after
.as_deref()
.is_some_and(|entity| matches!(entity, EntityType::Viewport(_)))
});
had_full |= d.structure.as_ref().is_some_and(StructureSnapshot::is_full);
changes.extend(self.apply_delta_state(i, &mut d, true));
self.tabs[i]
.history
.redo_stack
.push(HistorySnapshot::Delta(d));
}
HistorySnapshot::ObjectVisibility(v) => {
self.apply_object_visibility_state(i, &v, true);
self.tabs[i]
.history
.redo_stack
.push(HistorySnapshot::ObjectVisibility(v));
}
}
}
self.finish_history_apply(i, had_full, layer_panel_changed, &changes);
self.command_line
.push_output(crate::tf!("Undo: {last_label}").as_ref());
}
pub(super) fn redo_steps(&mut self, steps: usize) {
let i = self.active_tab;
self.finish_pending_history(i);
let available = self.tabs[i].history.redo_stack.len();
let steps = steps.min(available);
if steps == 0 {
self.command_line.push_info(crate::t!("Nothing to redo.").as_ref());
return;
}
let mut last_label = String::new();
let mut had_full = false;
let mut layer_panel_changed = false;
let mut changes = Vec::new();
for _ in 0..steps {
let Some(snapshot) = self.tabs[i].history.redo_stack.pop() else {
break;
};
last_label = snapshot.label().to_string();
match snapshot {
HistorySnapshot::Delta(mut d) => {
layer_panel_changed |= d.structure.as_ref().is_some_and(|structure| {
matches!(
structure,
StructureSnapshot::Full(_) | StructureSnapshot::Layers(_)
)
}) || d.entities.iter().any(|(_, before, after)| {
before
.as_deref()
.is_some_and(|entity| matches!(entity, EntityType::Viewport(_)))
|| after
.as_deref()
.is_some_and(|entity| matches!(entity, EntityType::Viewport(_)))
});
had_full |= d.structure.as_ref().is_some_and(StructureSnapshot::is_full);
changes.extend(self.apply_delta_state(i, &mut d, false));
self.tabs[i]
.history
.undo_stack
.push(HistorySnapshot::Delta(d));
}
HistorySnapshot::ObjectVisibility(v) => {
self.apply_object_visibility_state(i, &v, false);
self.tabs[i]
.history
.undo_stack
.push(HistorySnapshot::ObjectVisibility(v));
}
}
}
self.finish_history_apply(i, had_full, layer_panel_changed, &changes);
self.command_line
.push_output(crate::tf!("Redo: {last_label}").as_ref());
}
}
pub(super) fn history_dropdown_labels(stack: &[HistorySnapshot]) -> Vec<String> {
stack
.iter()
.rev()
.map(|snapshot| snapshot.label().to_string())
.collect()
}