forked from 1b-agent/opencadstudio-upstream
UI chrome (dropdown carets, undo/redo, checkmarks, close/menu/osnap, layer/file-menu icons) and ribbon tool icons were drawn as Unicode glyphs. Desktop fills missing glyphs via system-font fallback, but the web build bundles only Fira Sans with no fallback, so they rendered as empty tofu boxes (issue #116). Add a shared src/ui/icons.rs (SVG-backed, tintable) plus bundled assets, and switch every glyph site and IconKind::Glyph tool def to SVG. Co-Authored-By: Claude Opus 4.8 <[email protected]>
74 lines
2.9 KiB
Rust
74 lines
2.9 KiB
Rust
// Model module — 3D solid modelling.
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//
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// Model group : create primitive solids (box, cylinder, cone, sphere, …)
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// as ACIS Solid3D entities via acadrust's primitive builders.
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// Design group : combine solids with truck boolean operations
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// (union / subtract / intersect).
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pub mod boolean_cmd;
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pub mod primitive_cmd;
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use crate::modules::{CadModule, IconKind, ModuleEvent, RibbonGroup, RibbonItem, ToolDef};
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pub struct ModelModule;
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const BOX_ICON: &[u8] = include_bytes!("../../../assets/icons/box3d.svg");
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const CYLINDER_ICON: &[u8] = include_bytes!("../../../assets/icons/cylinder3d.svg");
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const CONE_ICON: &[u8] = include_bytes!("../../../assets/icons/cone3d.svg");
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const SPHERE_ICON: &[u8] = include_bytes!("../../../assets/icons/sphere3d.svg");
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const WEDGE_ICON: &[u8] = include_bytes!("../../../assets/icons/wedge3d.svg");
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const TORUS_ICON: &[u8] = include_bytes!("../../../assets/icons/torus3d.svg");
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const UNION_ICON: &[u8] = include_bytes!("../../../assets/icons/union.svg");
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const SUBTRACT_ICON: &[u8] = include_bytes!("../../../assets/icons/subtract.svg");
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const INTERSECT_ICON: &[u8] = include_bytes!("../../../assets/icons/intersect.svg");
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/// Helper to declare a ribbon tool that fires a named command.
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fn tool(id: &'static str, label: &'static str, icon: &'static [u8]) -> ToolDef {
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ToolDef {
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id,
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label,
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icon: IconKind::Svg(icon),
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event: ModuleEvent::Command(id.to_string()),
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}
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}
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impl CadModule for ModelModule {
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fn id(&self) -> &'static str {
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"model"
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}
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fn title(&self) -> &'static str {
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"Model"
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}
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fn ribbon_groups(&self) -> Vec<RibbonGroup> {
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vec![
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RibbonGroup {
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title: "Model",
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tools: vec![
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RibbonItem::LargeTool(tool("BOX", "Box", BOX_ICON)),
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RibbonItem::LargeTool(tool("CYLINDER", "Cylinder", CYLINDER_ICON)),
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RibbonItem::LargeTool(tool("CONE", "Cone", CONE_ICON)),
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RibbonItem::LargeTool(tool("SPHERE", "Sphere", SPHERE_ICON)),
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RibbonItem::Dropdown {
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id: "MODEL_MORE",
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icon: IconKind::Svg(WEDGE_ICON),
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items: vec![
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("WEDGE", "Wedge", IconKind::Svg(WEDGE_ICON)),
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("TORUS", "Torus", IconKind::Svg(TORUS_ICON)),
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],
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default: "WEDGE",
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},
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],
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},
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RibbonGroup {
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title: "Design",
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tools: vec![
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RibbonItem::LargeTool(tool("UNION", "Union", UNION_ICON)),
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RibbonItem::LargeTool(tool("SUBTRACT", "Subtract", SUBTRACT_ICON)),
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RibbonItem::LargeTool(tool("INTERSECT", "Intersect", INTERSECT_ICON)),
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],
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},
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]
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}
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}
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