forked from 1b-agent/opencadstudio-upstream
Entity converters were casting WCS coordinates to f32 before the renderer subtracted world_offset, which destroyed sub-unit precision on drawings sitting at large coordinates (typical UTM-style CAD files). The multileader case made it visible — glyphs warped under rotation — but every entity that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was affected. Type changes (in src/scene/acad_to_truck.rs): - TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]> - TruckEntity::key_vertices / fill_tris: f32 → f64 All ~17 producer files updated to keep WCS coordinates in f64 right up to the TruckEntity boundary. The consumer in scene/tessellate.rs now performs `(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and fill_tris — preserving precision near the camera origin even when the drawing sits at million-unit coordinates. catmull_rom_pts (multileader spline) is now f64; the scene path widens its offset-relative f32 ctrl points to f64 around the call and narrows back at the output. Notes: - Table layout still uses glam::Vec3 (f32) internally; widened to f64 only at the TruckEntity boundary for type compatibility. Separate cleanup to switch its internal math to f64 is tracked. - snap_pts and tangent_geoms remain f32 — they are UI feedback (snap candidates, tangent hints) and the precision is sufficient there.
428 lines
14 KiB
Rust
428 lines
14 KiB
Rust
use acadrust::entities::{polygon_mesh::PolygonMesh, Face3D, PolyfaceMesh};
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::SnapHint;
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// ── Face3D ────────────────────────────────────────────────────────────────────
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fn v3(v: &acadrust::types::Vector3) -> [f64; 3] {
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[v.x, v.y, v.z]
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}
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fn v3f32(v: &acadrust::types::Vector3) -> [f32; 3] {
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[v.x as f32, v.y as f32, v.z as f32]
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}
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impl TruckConvertible for Face3D {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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let p0 = v3(&self.first_corner);
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let p1 = v3(&self.second_corner);
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let p2 = v3(&self.third_corner);
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let p3 = v3(&self.fourth_corner);
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let p0f = v3f32(&self.first_corner);
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let p1f = v3f32(&self.second_corner);
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let p2f = v3f32(&self.third_corner);
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let p3f = v3f32(&self.fourth_corner);
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let inv = self.invisible_edges;
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// Add edge as a line segment (separated by NaN from previous edges).
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let mut pts: Vec<[f64; 3]> = Vec::new();
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let mut add_edge = |a: [f64; 3], b: [f64; 3]| {
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if !pts.is_empty() {
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pts.push([f64::NAN; 3]);
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}
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pts.push(a);
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pts.push(b);
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};
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if !inv.is_first_invisible() {
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add_edge(p0, p1);
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}
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if !inv.is_second_invisible() {
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add_edge(p1, p2);
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}
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if !inv.is_third_invisible() {
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add_edge(p2, p3);
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}
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if !inv.is_fourth_invisible() {
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add_edge(p3, p0);
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}
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if pts.is_empty() {
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// All edges invisible — show a tiny cross at centroid.
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let cx = (p0[0] + p1[0] + p2[0] + p3[0]) / 4.0;
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let cy = (p0[1] + p1[1] + p2[1] + p3[1]) / 4.0;
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let cz = (p0[2] + p1[2] + p2[2] + p3[2]) / 4.0;
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let s = 0.1_f64;
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pts = vec![[cx - s, cy, cz], [cx + s, cy, cz]];
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}
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Some(TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![
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(Vec3::from(p0f), SnapHint::Node),
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(Vec3::from(p1f), SnapHint::Node),
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(Vec3::from(p2f), SnapHint::Node),
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(Vec3::from(p3f), SnapHint::Node),
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],
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tangent_geoms: vec![],
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key_vertices: vec![p0, p1, p2, p3],
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fill_tris: vec![],
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})
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}
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}
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impl Grippable for Face3D {
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fn grips(&self) -> Vec<GripDef> {
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vec![
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square_grip(0, Vec3::from(v3f32(&self.first_corner))),
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square_grip(1, Vec3::from(v3f32(&self.second_corner))),
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square_grip(2, Vec3::from(v3f32(&self.third_corner))),
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square_grip(3, Vec3::from(v3f32(&self.fourth_corner))),
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]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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let corner = match grip_id {
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0 => &mut self.first_corner,
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1 => &mut self.second_corner,
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2 => &mut self.third_corner,
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3 => &mut self.fourth_corner,
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_ => return,
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};
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match apply {
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GripApply::Translate(d) => {
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corner.x += d.x as f64;
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corner.y += d.y as f64;
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corner.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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corner.x = p.x as f64;
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corner.y = p.y as f64;
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corner.z = p.z as f64;
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}
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}
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}
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}
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impl PropertyEditable for Face3D {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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use crate::entities::common::edit_prop as edit;
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PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("P1 X", "f3_p1x", self.first_corner.x),
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edit("P1 Y", "f3_p1y", self.first_corner.y),
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edit("P1 Z", "f3_p1z", self.first_corner.z),
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edit("P2 X", "f3_p2x", self.second_corner.x),
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edit("P2 Y", "f3_p2y", self.second_corner.y),
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edit("P2 Z", "f3_p2z", self.second_corner.z),
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edit("P3 X", "f3_p3x", self.third_corner.x),
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edit("P3 Y", "f3_p3y", self.third_corner.y),
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edit("P3 Z", "f3_p3z", self.third_corner.z),
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edit("P4 X", "f3_p4x", self.fourth_corner.x),
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edit("P4 Y", "f3_p4y", self.fourth_corner.y),
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edit("P4 Z", "f3_p4z", self.fourth_corner.z),
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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match field {
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"f3_p1x" => self.first_corner.x = v,
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"f3_p1y" => self.first_corner.y = v,
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"f3_p1z" => self.first_corner.z = v,
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"f3_p2x" => self.second_corner.x = v,
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"f3_p2y" => self.second_corner.y = v,
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"f3_p2z" => self.second_corner.z = v,
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"f3_p3x" => self.third_corner.x = v,
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"f3_p3y" => self.third_corner.y = v,
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"f3_p3z" => self.third_corner.z = v,
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"f3_p4x" => self.fourth_corner.x = v,
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"f3_p4y" => self.fourth_corner.y = v,
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"f3_p4z" => self.fourth_corner.z = v,
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_ => {}
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}
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}
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}
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impl Transformable for Face3D {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for corner in [
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&mut entity.first_corner,
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&mut entity.second_corner,
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&mut entity.third_corner,
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&mut entity.fourth_corner,
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] {
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crate::scene::transform::reflect_xy_point(&mut corner.x, &mut corner.y, p1, p2);
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}
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});
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}
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}
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// ── PolygonMesh (N×M grid) ────────────────────────────────────────────────────
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impl TruckConvertible for PolygonMesh {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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let m = self.m_vertex_count as usize;
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let n = self.n_vertex_count as usize;
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if m == 0 || n == 0 || self.vertices.len() < m * n {
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return None;
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}
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let closed_m = self
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.flags
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.contains(acadrust::entities::PolygonMeshFlags::CLOSED_M);
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let closed_n = self
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.flags
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.contains(acadrust::entities::PolygonMeshFlags::CLOSED_N);
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let pt = |i: usize, j: usize| -> [f64; 3] {
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let v = &self.vertices[i * n + j];
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[v.location.x, v.location.y, v.location.z]
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};
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let mut pts: Vec<[f64; 3]> = Vec::new();
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let mut fill_tris: Vec<[f64; 3]> = Vec::new();
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// Rows (M direction).
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for i in 0..m {
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pts.push([f64::NAN; 3]);
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for j in 0..n {
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pts.push(pt(i, j));
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}
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if closed_n {
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pts.push(pt(i, 0));
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}
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}
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// Columns (N direction).
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for j in 0..n {
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pts.push([f64::NAN; 3]);
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for i in 0..m {
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pts.push(pt(i, j));
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}
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if closed_m {
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pts.push(pt(0, j));
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}
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}
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// Fill: triangulate each grid quad (two triangles per cell).
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let mi = if closed_m { m } else { m - 1 };
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let ni = if closed_n { n } else { n - 1 };
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for i in 0..mi {
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for j in 0..ni {
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let p00 = pt(i, j);
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let p10 = pt((i + 1) % m, j);
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let p01 = pt(i, (j + 1) % n);
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let p11 = pt((i + 1) % m, (j + 1) % n);
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fill_tris.extend_from_slice(&[p00, p10, p11, p00, p11, p01]);
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}
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}
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Some(TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris,
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})
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}
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}
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impl Grippable for PolygonMesh {
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(
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v.location.x as f32,
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v.location.y as f32,
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v.location.z as f32,
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),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.location.x += d.x as f64;
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v.location.y += d.y as f64;
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v.location.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.location.x = p.x as f64;
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v.location.y = p.y as f64;
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v.location.z = p.z as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for PolygonMesh {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("M count", "pm_m", self.m_vertex_count.to_string()),
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ro("N count", "pm_n", self.n_vertex_count.to_string()),
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ro("Vertices", "pm_v", self.vertices.len().to_string()),
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],
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}
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}
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fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
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}
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impl Transformable for PolygonMesh {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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// ── PolyfaceMesh (arbitrary faces with 1-based vertex indices) ────────────────
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impl TruckConvertible for PolyfaceMesh {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.vertices.is_empty() || self.faces.is_empty() {
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return None;
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}
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let get_v = |idx: i16| -> Option<[f64; 3]> {
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let i = (idx.abs() as usize).checked_sub(1)?;
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let v = self.vertices.get(i)?;
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Some([v.location.x, v.location.y, v.location.z])
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};
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let mut pts: Vec<[f64; 3]> = Vec::new();
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let mut fill_tris: Vec<[f64; 3]> = Vec::new();
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for face in &self.faces {
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// Indices: 0 means unused. Negative = invisible edge (still render for wireframe).
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let indices = [face.index1, face.index2, face.index3, face.index4];
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let verts: Vec<[f64; 3]> = indices
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.iter()
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.filter(|&&i| i != 0)
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.filter_map(|&i| get_v(i))
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.collect();
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if verts.len() < 2 {
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continue;
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}
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pts.push([f64::NAN; 3]);
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for &p in &verts {
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pts.push(p);
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}
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// Close the face polygon.
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pts.push(verts[0]);
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// Fan-triangulate the face for solid fill.
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if verts.len() >= 3 {
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for i in 1..(verts.len() - 1) {
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fill_tris.push(verts[0]);
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fill_tris.push(verts[i]);
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fill_tris.push(verts[i + 1]);
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}
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}
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}
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Some(TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris,
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})
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}
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}
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impl Grippable for PolyfaceMesh {
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(
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v.location.x as f32,
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v.location.y as f32,
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v.location.z as f32,
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),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.location.x += d.x as f64;
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v.location.y += d.y as f64;
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v.location.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.location.x = p.x as f64;
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v.location.y = p.y as f64;
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v.location.z = p.z as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for PolyfaceMesh {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Vertices", "pfm_v", self.vertices.len().to_string()),
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ro("Faces", "pfm_f", self.faces.len().to_string()),
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],
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}
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}
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fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
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}
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impl Transformable for PolyfaceMesh {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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