Files
OneCAD-Draft/src/scene/tessellate.rs
T
Hakan Seven 288ccff95a fix(render): preserve f64 precision until world_offset subtraction
Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.

Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64

All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.

catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.

Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
  at the TruckEntity boundary for type compatibility. Separate cleanup to
  switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
  candidates, tangent hints) and the precision is sufficient there.
2026-05-12 23:47:40 +03:00

1657 lines
60 KiB
Rust

// Tessellation — convert acadrust EntityType to GPU-ready WireModel or MeshModel.
//
// Flow:
// EntityType
// ↓ acad_to_truck::convert()
// TruckEntity { object: TruckObject, snap_pts, tangent_geoms, key_vertices }
// ↓ truck_tess::tessellate_*()
// TruckTessResult::Lines → WireModel
// TruckTessResult::Point → WireModel (small cross)
// TruckTessResult::Mesh → MeshModel
// TruckObject::Text → one WireModel per glyph stroke (elevation from entity Z)
//
// Entities not handled by acad_to_truck (Viewport, Hatch, …) are tessellated
// by the legacy geometry() path so nothing regresses.
use crate::entities::multileader::{catmull_rom_pts, v_offset_for_attachment};
use acadrust::entities::{
Dimension, Leader, LeaderContentType, MultiLeader, MultiLeaderPathType, Text,
TextAttachmentPointType,
};
use acadrust::types::{Color as AcadColor, Vector3};
use acadrust::{CadDocument, EntityType, Handle};
use glam::Vec3;
use crate::scene::acad_to_truck::{convert, TruckObject};
use crate::scene::mesh_model::MeshModel;
use crate::scene::truck_tess::{
self, tessellate_edge, tessellate_solid, tessellate_vertex, tessellate_wire, TruckTessResult,
};
use crate::scene::wire_model::{SnapHint, TangentGeom, WireModel};
const TAU: f64 = std::f64::consts::TAU;
// ── Colour helper ──────────────────────────────────────────────────────────
/// Convert an acadrust Color (ACI index or true-color) to a GPU RGBA value.
pub fn aci_to_rgba(color: &AcadColor) -> [f32; 4] {
if let Some((r, g, b)) = color.rgb() {
[r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0]
} else {
WireModel::WHITE
}
}
// ── Public entry points ────────────────────────────────────────────────────
/// Tessellate one entity into a WireModel.
/// For Text/MText entities this produces one WireModel with all glyph strokes
/// encoded as NaN-separated segments (wire_gpu skips NaN pairs).
/// For Solid3D entities this returns an empty wire; use `tessellate_mesh` instead.
pub fn tessellate(
document: &CadDocument,
handle: Handle,
entity: &EntityType,
selected: bool,
entity_color: [f32; 4],
pattern_length: f32,
pattern: [f32; 8],
line_weight_px: f32,
world_offset: [f64; 3],
anno_scale: f32,
) -> WireModel {
let color = if selected {
WireModel::SELECTED
} else {
entity_color
};
let name = handle.value().to_string();
// Determine effective annotation scale for this entity.
// AutoCAD marks annotative objects with "AcAnnoPO" xdata (R2007+).
// If no xdata at all: old file without annotation system → treat as annotative.
// If xdata present but no "AcAnnoPO": R2007+ file, entity is non-annotative → no scaling.
let anno_scale = {
let xdata = &entity.common().extended_data;
let is_annotative = if xdata.is_empty() {
// Old DXF / no annotation metadata — treat as annotative.
true
} else {
xdata.get_record("AcAnnoPO").is_some()
};
if is_annotative {
anno_scale
} else {
1.0
}
};
// MultiLeader is handled by scene/mod.rs since it emits multiple WireModels
// (leader, text, frame, fill) with distinct colors.
if let EntityType::Leader(leader) = entity {
return tessellate_leader_single(
handle,
leader,
selected,
entity_color,
line_weight_px,
world_offset,
anno_scale,
);
}
// ── Try the truck path first ───────────────────────────────────────────
if let Some(te) = convert(entity, document) {
match te.object {
// ── Text / MText: pre-tessellated glyph strokes ───────────────
TruckObject::Text(stroke_groups) => {
// Each TextStroke keeps its strokes in glyph-local space and
// its world origin as f64. Subtract world_offset in f64 before
// casting to f32 so large UTM coordinates don't crush precision.
let [ox, oy, oz] = world_offset;
let elev = entity_z(entity) - oz as f32;
let mut points: Vec<[f32; 3]> = Vec::new();
let mut first = true;
// Annotation scale: scale glyph strokes relative to the text
// insertion point (first group's origin) so multi-line MText
// lines spread apart correctly as well as growing in size.
let ref_origin = stroke_groups
.first()
.map(|g| g.origin)
.unwrap_or([0.0, 0.0]);
let ref_lx = (ref_origin[0] - ox) as f32;
let ref_ly = (ref_origin[1] - oy) as f32;
for group in &stroke_groups {
let lx = (group.origin[0] - ox) as f32;
let ly = (group.origin[1] - oy) as f32;
let slx = (lx - ref_lx) * anno_scale + ref_lx;
let sly = (ly - ref_ly) * anno_scale + ref_ly;
for stroke in &group.strokes {
if stroke.len() < 2 {
continue;
}
if !first && !points.is_empty() {
points.push([f32::NAN, f32::NAN, f32::NAN]);
}
first = false;
for &[x, y] in stroke {
points.push([x * anno_scale + slx, y * anno_scale + sly, elev]);
}
}
}
let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
let [ox, oy, oz] = world_offset;
let key_vertices: Vec<[f32; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
.collect();
return WireModel {
name,
points,
color,
selected,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts,
tangent_geoms: te.tangent_geoms,
aci: 0,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
};
}
// ── Standard topology objects ─────────────────────────────────
TruckObject::Point(v) => {
let result = tessellate_vertex(&v, world_offset);
match result {
TruckTessResult::Point([x, y, z]) => {
let s = 0.1_f32;
let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
let [ox, oy, oz] = world_offset;
let key_vertices: Vec<[f32; 3]> = te
.key_vertices
.into_iter()
.map(|[kx, ky, kz]| {
[(kx - ox) as f32, (ky - oy) as f32, (kz - oz) as f32]
})
.collect();
return WireModel {
name,
points: vec![
[x - s, y, z],
[x + s, y, z],
[x, y - s, z],
[x, y + s, z],
],
color,
selected,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts,
tangent_geoms: te.tangent_geoms,
aci: 0,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
};
}
_ => {}
}
}
TruckObject::Curve(e) => {
if let TruckTessResult::Lines(points) = tessellate_edge(&e, world_offset) {
let [ox, oy, oz] = world_offset;
let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
let key_vertices: Vec<[f32; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
.collect();
return WireModel {
name,
points,
color,
selected,
pattern_length,
pattern,
line_weight_px,
snap_pts,
tangent_geoms: te.tangent_geoms,
aci: 0,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
};
}
}
TruckObject::Contour(w) => {
if let TruckTessResult::Lines(points) = tessellate_wire(&w, world_offset) {
let [ox, oy, oz] = world_offset;
let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
let key_vertices: Vec<[f32; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
.collect();
return WireModel {
name,
points,
color,
selected,
pattern_length,
pattern,
line_weight_px,
snap_pts,
tangent_geoms: te.tangent_geoms,
aci: 0,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
};
}
}
TruckObject::Lines(points) => {
// Points are world-space f64 from entity converters (polyline,
// leader, mesh, solid2d, etc.). Subtract world_offset in f64
// before casting to f32 so drawings at large UTM-style
// coordinates keep sub-unit precision in the wire model.
let [ox, oy, oz] = world_offset;
let local_pts: Vec<[f32; 3]> = points
.into_iter()
.map(|[x, y, z]| {
if x.is_nan() {
[f32::NAN, f32::NAN, f32::NAN]
} else {
[(x - ox) as f32, (y - oy) as f32, (z - oz) as f32]
}
})
.collect();
let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
let key_vertices: Vec<[f32; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
.collect();
let fill_tris: Vec<[f32; 3]> = te
.fill_tris
.into_iter()
.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
.collect();
return WireModel {
name,
points: local_pts,
color,
selected,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts,
tangent_geoms: te.tangent_geoms,
aci: 0,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris,
};
}
TruckObject::SegmentedLines(points) => {
let [ox, oy, oz] = world_offset;
let local_pts: Vec<[f32; 3]> = points
.into_iter()
.map(|[x, y, z]| {
if x.is_nan() {
[f32::NAN, f32::NAN, f32::NAN]
} else {
[(x - ox) as f32, (y - oy) as f32, (z - oz) as f32]
}
})
.collect();
let snap_pts = offset_snap_pts(te.snap_pts, world_offset);
let key_vertices: Vec<[f32; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [(x - ox) as f32, (y - oy) as f32, (z - oz) as f32])
.collect();
return WireModel {
name,
points: local_pts,
color,
selected,
pattern_length,
pattern,
line_weight_px,
snap_pts,
tangent_geoms: te.tangent_geoms,
aci: 0,
key_vertices,
plinegen: false,
vp_scissor: None,
aabb: WireModel::UNBOUNDED_AABB,
fill_tris: vec![],
};
}
TruckObject::Volume(_) => {
// Solid3D / Region / Body → handled by tessellate_mesh().
// As a wire fallback, render the pre-computed edge wires
// stored in the entity when present (e.g. from SOLVIEW output
// or when the SAT kernel cannot parse the ACIS data).
let wire_pts = solid_wire_fallback(entity, world_offset);
let mut wm = WireModel::solid(name, wire_pts, color, selected);
// Add insertion snap at point_of_reference.
let [ox, oy, oz] = world_offset;
let por = match entity {
EntityType::Solid3D(s) => Some(&s.point_of_reference),
EntityType::Region(r) => Some(&r.point_of_reference),
EntityType::Body(b) => Some(&b.point_of_reference),
_ => None,
};
if let Some(p) = por {
let sp = Vec3::new((p.x - ox) as f32, (p.y - oy) as f32, (p.z - oz) as f32);
wm.snap_pts.push((sp, SnapHint::Insertion));
}
return wm;
}
}
}
// ── Legacy fallback for Viewport and other unhandled types ────────────
let (points, snap_pts, tangent_geoms, key_vertices) = legacy_geometry(entity, world_offset);
WireModel {
name,
points,
color,
selected,
aci: 0,
pattern_length,
pattern,
line_weight_px,
snap_pts,
tangent_geoms,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
}
}
pub fn tessellate_dimension(
document: &CadDocument,
handle: Handle,
dim: &Dimension,
selected: bool,
entity_color: [f32; 4],
line_weight_px: f32,
world_offset: [f64; 3],
anno_scale: f32,
) -> Vec<WireModel> {
let color = if selected {
WireModel::SELECTED
} else {
entity_color
};
let name = handle.value().to_string();
let style_name = &dim.base().style_name;
let (arrow_size, dimexo, dimexe) = document
.dim_styles
.iter()
.find(|s| {
s.name.eq_ignore_ascii_case(style_name)
|| (style_name.trim().is_empty() && s.name.eq_ignore_ascii_case("Standard"))
})
.map(|s| {
let scale = (if s.dimscale > 1e-6 { s.dimscale } else { 1.0 }) * anno_scale as f64;
(
((s.dimasz * scale) as f32).max(0.001),
(s.dimexo * scale) as f32,
(s.dimexe * scale) as f32,
)
})
.unwrap_or((0.12, 0.0, 0.0));
let points = dimension_geometry(dim, arrow_size, dimexo, dimexe, world_offset);
let key_vertices = points
.iter()
.copied()
.filter(|p| !(p[0].is_nan() || p[1].is_nan() || p[2].is_nan()))
.collect();
let snap_pts = dimension_snap_pts(dim, world_offset);
let mut wires = vec![WireModel {
name: name.clone(),
points,
color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts,
tangent_geoms: vec![],
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
}];
if let Some(text) = dimension_text_entity(dim) {
let mut wire = tessellate(
document,
handle,
&EntityType::Text(text),
selected,
entity_color,
0.0,
[0.0; 8],
line_weight_px,
world_offset,
anno_scale,
);
wire.name = name;
wires.push(wire);
}
wires
}
fn tessellate_leader_single(
handle: Handle,
leader: &Leader,
selected: bool,
entity_color: [f32; 4],
line_weight_px: f32,
world_offset: [f64; 3],
anno_scale: f32,
) -> WireModel {
let color = if selected {
WireModel::SELECTED
} else {
entity_color
};
let name = handle.value().to_string();
let [ox, oy, oz] = world_offset;
let p3 =
|v: &Vector3| -> [f32; 3] { [(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32] };
let nan = [f32::NAN; 3];
let verts = &leader.vertices;
if verts.len() < 2 {
return WireModel {
name,
points: vec![],
color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
};
}
let mut points: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect();
let mut tangents: Vec<TangentGeom> = Vec::new();
let key_vertices: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect();
for i in 0..verts.len().saturating_sub(1) {
tangents.push(TangentGeom::Line {
p1: p3(&verts[i]),
p2: p3(&verts[i + 1]),
});
}
if leader.arrow_enabled {
let tip = &verts[0];
let next = &verts[1];
let dx = (next.x - tip.x) as f32;
let dy = (next.y - tip.y) as f32;
let len = (dx * dx + dy * dy).sqrt().max(1e-9);
let (dx, dy) = (dx / len, dy / len);
let sz = (leader.text_height as f32).max(1.0) * 0.8 * anno_scale;
let a = std::f32::consts::PI / 6.0;
let (s, c) = a.sin_cos();
let tip_f = p3(tip);
points.push(nan);
points.push([
tip_f[0] + (dx * c - dy * s) * sz,
tip_f[1] + (dx * s + dy * c) * sz,
tip_f[2],
]);
points.push(tip_f);
points.push([
tip_f[0] + (dx * c + dy * s) * sz,
tip_f[1] + (-dx * s + dy * c) * sz,
tip_f[2],
]);
}
if leader.hookline_enabled {
let last = verts.last().unwrap();
let prev = &verts[verts.len() - 2];
let sign = if (last.x - prev.x) >= 0.0 {
1.0_f32
} else {
-1.0_f32
};
let land_len = leader.text_height as f32 * 1.5 * anno_scale;
let last_f = p3(last);
points.push(nan);
points.push(last_f);
points.push([last_f[0] + sign * land_len, last_f[1], last_f[2]]);
}
WireModel {
name,
points,
color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts: vec![],
tangent_geoms: tangents,
key_vertices,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
}
}
/// Convert an acadrust `Color` to RGBA, falling back to `inherited` for
/// `ByLayer` / `ByBlock` (assumes those are already resolved upstream).
fn color_or_inherit(c: &AcadColor, inherited: [f32; 4]) -> [f32; 4] {
match c.rgb() {
Some((r, g, b)) => [
r as f32 / 255.0,
g as f32 / 255.0,
b as f32 / 255.0,
inherited[3],
],
None => inherited,
}
}
pub fn tessellate_multileader(
document: &CadDocument,
handle: Handle,
ml: &MultiLeader,
selected: bool,
entity_color: [f32; 4],
line_weight_px: f32,
world_offset: [f64; 3],
anno_scale: f32,
) -> Vec<WireModel> {
let line_color = if selected {
WireModel::SELECTED
} else {
entity_color
};
let name = handle.value().to_string();
let nan = [f32::NAN; 3];
let [ox, oy, oz] = world_offset;
let p3 = |v: &acadrust::types::Vector3| -> [f32; 3] {
[(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32]
};
// ── Scaling ──────────────────────────────────────────────────────────────
// ml.scale_factor is always applied; anno_scale is only applied when the
// multileader is marked annotative.
let effective_scale = (ml.scale_factor as f32)
* if ml.enable_annotation_scale {
anno_scale
} else {
1.0
};
let arrow_size = ml.arrowhead_size as f32 * effective_scale;
let draw_arrow = arrow_size > 0.0;
let invisible = ml.path_type == MultiLeaderPathType::Invisible;
// ── Leader / arrow / dogleg points ───────────────────────────────────────
let mut points: Vec<[f32; 3]> = Vec::new();
let mut key_verts: Vec<[f32; 3]> = Vec::new();
let mut snap_pts: Vec<(Vec3, SnapHint)> = Vec::new();
let mut tangents: Vec<TangentGeom> = Vec::new();
let mut first = true;
for root in &ml.context.leader_roots {
let cp = &root.connection_point;
let cp_f = p3(cp);
snap_pts.push((Vec3::from(cp_f), SnapHint::Node));
for line in &root.lines {
if line.points.is_empty() {
continue;
}
if !invisible {
if !first {
points.push(nan);
}
first = false;
let mut ctrl: Vec<[f32; 3]> = line.points.iter().map(|p| p3(p)).collect();
let last_f = *ctrl.last().unwrap_or(&cp_f);
let dist = ((last_f[0] - cp_f[0]).powi(2) + (last_f[1] - cp_f[1]).powi(2)).sqrt();
if dist > 1e-9 {
ctrl.push(cp_f);
}
for &c in &ctrl {
key_verts.push(c);
snap_pts.push((Vec3::from(c), SnapHint::Node));
}
if ml.path_type == MultiLeaderPathType::Spline && ctrl.len() >= 2 {
let ctrl_f64: Vec<[f64; 3]> = ctrl
.iter()
.map(|c| [c[0] as f64, c[1] as f64, c[2] as f64])
.collect();
for pt in catmull_rom_pts(&ctrl_f64, 8) {
points.push([pt[0] as f32, pt[1] as f32, pt[2] as f32]);
}
} else {
for &c in &ctrl {
points.push(c);
}
}
for i in 0..ctrl.len().saturating_sub(1) {
tangents.push(TangentGeom::Line {
p1: ctrl[i],
p2: ctrl[i + 1],
});
}
}
if draw_arrow {
let tip = &line.points[0];
let tip_f = p3(tip);
let next = if line.points.len() >= 2 {
line.points[1]
} else {
*cp
};
let dx = (next.x - tip.x) as f32;
let dy = (next.y - tip.y) as f32;
let dl = (dx * dx + dy * dy).sqrt().max(1e-9);
let (dx, dy) = (dx / dl, dy / dl);
let a = std::f32::consts::PI / 6.0;
let (s, c) = a.sin_cos();
points.push(nan);
points.push([
tip_f[0] + (dx * c - dy * s) * arrow_size,
tip_f[1] + (dx * s + dy * c) * arrow_size,
tip_f[2],
]);
points.push(tip_f);
points.push([
tip_f[0] + (dx * c + dy * s) * arrow_size,
tip_f[1] + (-dx * s + dy * c) * arrow_size,
tip_f[2],
]);
}
}
if ml.enable_landing && ml.enable_dogleg && ml.dogleg_length > 0.0 {
let dir = &root.direction;
let dl = (dir.x * dir.x + dir.y * dir.y).sqrt().max(1e-9);
let d = ml.dogleg_length * effective_scale as f64;
points.push(nan);
points.push(cp_f);
points.push([
(cp.x + dir.x / dl * d - ox) as f32,
(cp.y + dir.y / dl * d - oy) as f32,
cp_f[2],
]);
}
}
// The leader/arrow/dogleg wire goes out as a single WireModel. Text, frame,
// and background fill (each with their own color) are appended as separate
// WireModels so the renderer respects per-piece coloring.
let mut wires: Vec<WireModel> = Vec::new();
wires.push(WireModel {
name: name.clone(),
points,
color: line_color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts,
tangent_geoms: tangents,
key_vertices: key_verts,
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
});
// ── Text strokes / frame / background fill ──────────────────────────────
// Strip inline format codes, split / word-wrap into lines, then place each
// line according to text_attachment_point (horizontal) and
// text_left_attachment (vertical), with text_rotation/text_direction applied.
if ml.content_type == LeaderContentType::MText && !ml.context.text_string.is_empty() {
let ctx = &ml.context;
let raw_height = if ctx.text_height > 0.0 {
ctx.text_height
} else {
ml.text_height
} as f32;
let height = raw_height * effective_scale;
let ins = &ctx.text_location;
// Subtract world_offset in f64 before casting to f32: drawings often
// sit at large absolute coordinates and casting first then subtracting
// throws away the precision needed for the rotated sub-glyph offsets.
let local_ins_x = (ins.x - ox) as f32;
let local_ins_y = (ins.y - oy) as f32;
let z = (ins.z - oz) as f32;
// Rotation: prefer text_direction (transforms survive rotations / mirrors
// when acadrust updates it) and fall back to text_rotation.
let td = ctx.text_direction;
let rot = if td.x.abs() > 1e-9 || td.y.abs() > 1e-9 {
(td.y as f32).atan2(td.x as f32)
} else {
ctx.text_rotation as f32
};
let (cos_r, sin_r) = (rot.cos(), rot.sin());
// Resolve text style via handle when available, falling back to STANDARD.
let style_name = ctx
.text_style_handle
.as_ref()
.and_then(|h| {
document
.text_styles
.iter()
.find(|s| s.handle == *h)
.map(|s| s.name.clone())
})
.unwrap_or_else(|| "STANDARD".to_string());
let style = crate::entities::text_support::resolve_text_style(&style_name, document);
let font_name = style.font_name;
let font = crate::scene::cxf::get_font(&font_name);
let width_factor = style.width_factor.max(0.01);
let oblique = style.oblique_angle;
// Strip MText format codes (e.g. `{\fArial Black|b0|i0|c162|p34;...}`),
// then split on \P / \n / \N and optionally word-wrap to text_width.
let plain = crate::entities::text_support::strip_mtext_codes(&ctx.text_string);
let explicit_lines = crate::entities::text_support::split_mtext_lines(&plain);
let lines: Vec<String> = if ctx.text_width > 0.0 {
let scale = height / 9.0 * width_factor;
let max_w = ctx.text_width as f32 * effective_scale;
explicit_lines
.iter()
.flat_map(|line| {
crate::entities::text_support::word_wrap(line, max_w, scale, font)
})
.collect()
} else {
explicit_lines
};
let ls_factor = if ctx.line_spacing_factor > 0.0 {
ctx.line_spacing_factor as f32
} else {
1.0
};
let line_h = height * ls_factor * (5.0 / 3.0) * font.line_spacing;
let n_lines = lines.len().max(1) as f32;
let h_anchor = match ctx.text_attachment_point {
TextAttachmentPointType::Left => 0.0_f32,
TextAttachmentPointType::Center => 0.5,
TextAttachmentPointType::Right => 1.0,
};
// Vertical anchor: use text_left_attachment (matches the leader-to-text
// attachment convention for the common case of left-side leaders).
let v_offset =
v_offset_for_attachment(ctx.text_left_attachment, n_lines, height, line_h);
let scale = height / 9.0 * width_factor;
let line_widths: Vec<f32> = lines
.iter()
.map(|line| crate::entities::text_support::measure_mtext_chars(line, scale, font))
.collect();
let max_line_w = line_widths.iter().cloned().fold(0.0_f32, f32::max);
// Resolve text color (falls back to entity color for ByLayer / ByBlock).
let text_color = if selected {
line_color
} else {
color_or_inherit(&ctx.text_color, entity_color)
};
// Build per-line stroke points in WCS.
let mut text_points: Vec<[f32; 3]> = Vec::new();
for (i, line) in lines.iter().enumerate() {
let li = i as f32;
let line_y_local = -li * line_h + v_offset;
let line_w = line_widths[i];
let h_shift_local = -line_w * h_anchor;
let wcs_dx = h_shift_local * cos_r - line_y_local * sin_r;
let wcs_dy = h_shift_local * sin_r + line_y_local * cos_r;
// Origin already in offset-relative space — tessellator will rotate
// glyph offsets around it and produce points directly in render space.
let origin = [local_ins_x + wcs_dx, local_ins_y + wcs_dy];
let strokes = crate::scene::cxf::tessellate_text_ex(
origin,
height,
rot,
width_factor,
oblique,
&font_name,
line,
);
for stroke in &strokes {
if stroke.len() < 2 {
continue;
}
text_points.push(nan);
for &[x, y] in stroke {
text_points.push([x, y, z]);
}
}
}
if !text_points.is_empty() {
wires.push(WireModel {
name: name.clone(),
points: text_points,
color: text_color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts: vec![(
Vec3::new(local_ins_x, local_ins_y, z),
SnapHint::Node,
)],
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
});
}
// Text frame / background-fill rectangle in local frame, then rotated to WCS.
if ml.text_frame || ctx.background_fill_enabled {
// Visual gap so the frame/fill doesn't touch glyph caps.
let pad = height * 0.25;
let block_top = v_offset + height + pad;
let block_bottom = v_offset - (n_lines - 1.0) * line_h - pad;
let block_left = -max_line_w * h_anchor - pad;
let block_right = max_line_w * (1.0 - h_anchor) + pad;
let local_corners: [[f32; 2]; 4] = [
[block_left, block_bottom],
[block_right, block_bottom],
[block_right, block_top],
[block_left, block_top],
];
let wcs_corners: [[f32; 3]; 4] = std::array::from_fn(|i| {
let lx = local_corners[i][0];
let ly = local_corners[i][1];
let wx = local_ins_x + lx * cos_r - ly * sin_r;
let wy = local_ins_y + lx * sin_r + ly * cos_r;
[wx, wy, z]
});
// Background fill — emit two triangles; renders under the text strokes.
if ctx.background_fill_enabled {
let fill_color = if selected {
line_color
} else {
color_or_inherit(&ctx.background_fill_color, entity_color)
};
let fill_tris: Vec<[f32; 3]> = vec![
wcs_corners[0],
wcs_corners[1],
wcs_corners[2],
wcs_corners[0],
wcs_corners[2],
wcs_corners[3],
];
wires.push(WireModel {
name: name.clone(),
points: vec![],
color: fill_color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris,
});
}
// Text frame — closed rectangle, matches text color.
if ml.text_frame {
let frame_points: Vec<[f32; 3]> = vec![
wcs_corners[0],
wcs_corners[1],
wcs_corners[2],
wcs_corners[3],
wcs_corners[0],
];
wires.push(WireModel {
name,
points: frame_points,
color: text_color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
});
}
}
}
wires
}
/// Tessellate a Solid3D entity into a MeshModel (truck Shell/Solid path).
#[allow(dead_code)]
pub fn tessellate_mesh(
document: &CadDocument,
handle: Handle,
entity: &EntityType,
selected: bool,
color: [f32; 4],
world_offset: [f64; 3],
) -> Option<MeshModel> {
let te = convert(entity, document)?;
let result = match te.object {
TruckObject::Volume(solid) => tessellate_solid(&solid, world_offset),
_ => return None,
};
truck_tess::tess_to_mesh_model(
result,
handle.value().to_string(),
if selected { MeshModel::SELECTED } else { color },
selected,
)
}
// ── Entity Z helper ───────────────────────────────────────────────────────
/// Extract the Z elevation from a text/mtext entity.
fn entity_z(entity: &EntityType) -> f32 {
match entity {
EntityType::Text(t) => t.insertion_point.z as f32,
EntityType::MText(t) => t.insertion_point.z as f32,
_ => 0.0,
}
}
// ── Legacy geometry (Viewport, Hatch outline, unrecognised) ───────────────
type Geometry = (
Vec<[f32; 3]>,
Vec<(Vec3, SnapHint)>,
Vec<TangentGeom>,
Vec<[f32; 3]>,
);
fn legacy_geometry(entity: &EntityType, world_offset: [f64; 3]) -> Geometry {
let [ox, oy, oz] = world_offset;
match entity {
EntityType::Viewport(vp) => {
let cx = (vp.center.x - ox) as f32;
let cy = (vp.center.y - oy) as f32;
let cz = (vp.center.z - oz) as f32;
let hw = (vp.width / 2.0) as f32;
let hh = (vp.height / 2.0) as f32;
let pts = vec![
[cx - hw, cy - hh, cz],
[cx + hw, cy - hh, cz],
[cx + hw, cy + hh, cz],
[cx - hw, cy + hh, cz],
[cx - hw, cy - hh, cz],
];
(pts, vec![], vec![], vec![])
}
EntityType::Insert(ins) => {
let ip = Vec3::new(
(ins.insert_point.x - ox) as f32,
(ins.insert_point.y - oy) as f32,
(ins.insert_point.z - oz) as f32,
);
let s = 0.1_f32;
let pts = vec![
[ip.x - s, ip.y, ip.z],
[ip.x + s, ip.y, ip.z],
[ip.x, ip.y - s, ip.z],
[ip.x, ip.y + s, ip.z],
];
(pts, vec![(ip, SnapHint::Insertion)], vec![], vec![])
}
EntityType::Hatch(h) => {
let normal = (h.normal.x, h.normal.y, h.normal.z);
// Convert a 2D OCS hatch boundary point to WCS, then subtract world_offset.
let to_wcs = |x: f64, y: f64| -> [f32; 3] {
let (wx, wy, wz) =
crate::scene::transform::ocs_point_to_wcs((x, y, h.elevation), normal);
[(wx - ox) as f32, (wy - oy) as f32, (wz - oz) as f32]
};
let mut pts: Vec<[f32; 3]> = Vec::new();
let mut key_verts: Vec<[f32; 3]> = Vec::new();
let mut snap_pts: Vec<(Vec3, SnapHint)> = Vec::new();
for path in &h.paths {
for edge in &path.edges {
match edge {
acadrust::entities::BoundaryEdge::Polyline(poly) => {
let start_idx = pts.len();
for v in &poly.vertices {
let p = to_wcs(v.x, v.y);
pts.push(p);
key_verts.push(p);
}
if let Some(first) = pts.get(start_idx).cloned() {
pts.push(first);
}
}
acadrust::entities::BoundaryEdge::Line(ln) => {
let p0 = to_wcs(ln.start.x, ln.start.y);
let p1 = to_wcs(ln.end.x, ln.end.y);
if !pts.is_empty() {
pts.push([f32::NAN; 3]);
}
pts.push(p0);
pts.push(p1);
key_verts.push(p0);
key_verts.push(p1);
}
acadrust::entities::BoundaryEdge::CircularArc(arc) => {
let sa = arc.start_angle;
let ea = arc.end_angle;
let ccw = arc.counter_clockwise;
let (sa, ea) = if ccw { (sa, ea) } else { (TAU - sa, TAU - ea) };
let span = ea - sa;
let segs = ((span.abs() / TAU) * 32.0).ceil().max(4.0) as u32;
if !pts.is_empty() {
pts.push([f32::NAN; 3]);
}
for i in 0..=segs {
let t = sa + span * (i as f64 / segs as f64);
let p = to_wcs(
arc.center.x + arc.radius * t.cos() as f64,
arc.center.y + arc.radius * t.sin() as f64,
);
pts.push(p);
if i == 0 || i == segs {
key_verts.push(p);
}
}
snap_pts.push((
Vec3::from(to_wcs(arc.center.x, arc.center.y)),
SnapHint::Center,
));
}
acadrust::entities::BoundaryEdge::EllipticArc(ell) => {
let r_maj = ((ell.major_axis_endpoint.x * ell.major_axis_endpoint.x
+ ell.major_axis_endpoint.y * ell.major_axis_endpoint.y)
.sqrt()) as f32;
let r_min = r_maj * ell.minor_axis_ratio as f32;
let rot = (ell.major_axis_endpoint.y as f32)
.atan2(ell.major_axis_endpoint.x as f32);
const TAU: f32 = std::f32::consts::TAU;
let ccw = ell.counter_clockwise;
let sa = ell.start_angle as f32;
let ea = ell.end_angle as f32;
let (sa, ea) = if ccw {
(sa, ea)
} else {
(TAU - sa, TAU - ea)
};
let span = ea - sa;
let segs =
((span.abs() / TAU) * 32.0).ceil().max(4.0) as u32;
if !pts.is_empty() {
pts.push([f32::NAN; 3]);
}
for i in 0..=segs {
let t = sa + span * (i as f32 / segs as f32);
let lx = r_maj * t.cos();
let ly = r_min * t.sin();
let ocs_x = ell.center.x + (lx * rot.cos() - ly * rot.sin()) as f64;
let ocs_y = ell.center.y + (lx * rot.sin() + ly * rot.cos()) as f64;
let p = to_wcs(ocs_x, ocs_y);
pts.push(p);
if i == 0 || i == segs {
key_verts.push(p);
}
}
snap_pts.push((
Vec3::from(to_wcs(ell.center.x, ell.center.y)),
SnapHint::Center,
));
}
_ => {}
}
}
}
if pts.is_empty() {
pts = vec![[0.0, 0.0, 0.0], [0.0, 0.0, 0.0]];
}
(pts, snap_pts, vec![], key_verts)
}
EntityType::Ole2Frame(ole) => {
// OLE objects carry a bounding rectangle in model space.
// Render a simple X-through-rectangle placeholder.
let x0 = (ole.upper_left_corner.x - ox) as f32;
let y0 = (ole.lower_right_corner.y - oy) as f32;
let x1 = (ole.lower_right_corner.x - ox) as f32;
let y1 = (ole.upper_left_corner.y - oy) as f32;
let z = (ole.upper_left_corner.z - oz) as f32;
if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
// Degenerate / unknown size — show a small cross.
let s = 0.5_f32;
return (vec![[-s, 0.0, 0.0], [s, 0.0, 0.0]], vec![], vec![], vec![]);
}
let pts = vec![
// Outer rectangle
[x0, y0, z],
[x1, y0, z],
[x1, y0, z],
[x1, y1, z],
[x1, y1, z],
[x0, y1, z],
[x0, y1, z],
[x0, y0, z],
// Diagonal X
[x0, y0, z],
[x1, y1, z],
[f32::NAN, f32::NAN, f32::NAN],
[x1, y0, z],
[x0, y1, z],
];
(pts, vec![], vec![], vec![[x0, y0, z], [x1, y1, z]])
}
_ => {
let s = 0.5_f32;
(vec![[-s, 0.0, 0.0], [s, 0.0, 0.0]], vec![], vec![], vec![])
}
}
}
/// Extract pre-computed edge-wire points from Solid3D / Region / Body entities.
///
/// AutoCAD stores explicit wire geometry (from SOLVIEW / 3DPLOT) alongside the
/// ACIS data. We use this as a visible fallback when the SAT tessellator
/// produces no mesh (e.g. binary SAB data or unsupported geometry).
fn solid_wire_fallback(entity: &EntityType, world_offset: [f64; 3]) -> Vec<[f32; 3]> {
let [ox, oy, oz] = world_offset;
let wires: &[acadrust::entities::Wire] = match entity {
EntityType::Solid3D(s) => &s.wires,
EntityType::Region(r) => &r.wires,
EntityType::Body(b) => &b.wires,
_ => return vec![],
};
if wires.is_empty() {
return vec![];
}
let mut pts: Vec<[f32; 3]> = Vec::new();
for wire in wires {
if wire.points.len() < 2 {
continue;
}
for v in &wire.points {
pts.push([(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32]);
}
// NaN sentinel separates distinct wire segments.
pts.push([f32::NAN, f32::NAN, f32::NAN]);
}
pts
}
fn dimension_geometry(
dim: &Dimension,
arrow_size: f32,
dimexo: f32,
dimexe: f32,
world_offset: [f64; 3],
) -> Vec<[f32; 3]> {
let lv = |v| vec3_local(v, world_offset);
let mut points = Vec::new();
match dim {
Dimension::Aligned(d) => {
let first = lv(d.first_point);
let second = lv(d.second_point);
let def = lv(d.definition_point);
let axis = normalized_or(second - first, Vec3::X);
append_linear_dimension(
&mut points,
first,
second,
def,
axis,
arrow_size,
dimexo,
dimexe,
);
}
Dimension::Linear(d) => {
let first = lv(d.first_point);
let second = lv(d.second_point);
let def = lv(d.definition_point);
let axis = Vec3::new(d.rotation.cos() as f32, d.rotation.sin() as f32, 0.0);
append_linear_dimension(
&mut points,
first,
second,
def,
normalized_or(axis, Vec3::X),
arrow_size,
dimexo,
dimexe,
);
}
Dimension::Radius(d) => {
let center = lv(d.angle_vertex);
let point = lv(d.definition_point);
let text = dimension_text_position(dim, world_offset);
add_segment(&mut points, center, point);
add_segment(&mut points, point, text);
append_arrow(
&mut points,
point,
normalized_or(center - point, Vec3::X),
arrow_size,
);
}
Dimension::Diameter(d) => {
let p1 = lv(d.angle_vertex);
let p2 = lv(d.definition_point);
add_segment(&mut points, p1, p2);
append_arrow(&mut points, p1, normalized_or(p2 - p1, Vec3::X), arrow_size);
append_arrow(&mut points, p2, normalized_or(p1 - p2, Vec3::X), arrow_size);
}
Dimension::Angular2Ln(d) => {
append_angular_dimension(
&mut points,
lv(d.angle_vertex),
lv(d.first_point),
lv(d.second_point),
lv(d.dimension_arc),
arrow_size,
);
}
Dimension::Angular3Pt(d) => {
append_angular_dimension(
&mut points,
lv(d.angle_vertex),
lv(d.first_point),
lv(d.second_point),
lv(d.definition_point),
arrow_size,
);
}
Dimension::Ordinate(d) => {
add_segment(&mut points, lv(d.feature_location), lv(d.definition_point));
add_segment(&mut points, lv(d.definition_point), lv(d.leader_endpoint));
}
}
points
}
fn append_linear_dimension(
points: &mut Vec<[f32; 3]>,
first: Vec3,
second: Vec3,
def: Vec3,
axis: Vec3,
arrow_size: f32,
dimexo: f32,
dimexe: f32,
) {
let perp = Vec3::new(-axis.y, axis.x, 0.0);
let dim_line_pos = def.dot(perp);
// Perpendicular offset from each defpoint to the dimension line (signed).
let offset1 = dim_line_pos - first.dot(perp);
let offset2 = dim_line_pos - second.dot(perp);
let d1 = first + perp * offset1;
let d2 = second + perp * offset2;
// DIMEXO: gap from the definition point toward the dimension line.
// DIMEXE: overshoot past the dimension line.
let sign1 = if offset1 >= 0.0 { 1.0_f32 } else { -1.0 };
let sign2 = if offset2 >= 0.0 { 1.0_f32 } else { -1.0 };
let ext1_start = first + perp * (sign1 * dimexo);
let ext1_end = d1 + perp * (sign1 * dimexe);
let ext2_start = second + perp * (sign2 * dimexo);
let ext2_end = d2 + perp * (sign2 * dimexe);
add_segment(points, ext1_start, ext1_end);
add_segment(points, ext2_start, ext2_end);
add_segment(points, d1, d2);
append_arrow(points, d1, normalized_or(d2 - d1, axis), arrow_size);
append_arrow(points, d2, normalized_or(d1 - d2, -axis), arrow_size);
}
fn append_angular_dimension(
points: &mut Vec<[f32; 3]>,
vertex: Vec3,
first: Vec3,
second: Vec3,
arc_point: Vec3,
arrow_size: f32,
) {
add_segment(points, vertex, first);
add_segment(points, vertex, second);
let radius = vertex.distance(arc_point);
if radius <= 1e-6 {
return;
}
let start = (first.y - vertex.y).atan2(first.x - vertex.x);
let mut end = (second.y - vertex.y).atan2(second.x - vertex.x);
let mut delta = end - start;
while delta <= 0.0 {
delta += std::f32::consts::TAU;
}
if delta > std::f32::consts::PI {
end -= std::f32::consts::TAU;
delta = end - start;
}
let steps = 32;
let mut arc_pts = Vec::with_capacity((steps + 1) as usize);
for i in 0..=steps {
let t = i as f32 / steps as f32;
let a = start + delta * t;
arc_pts.push(vertex + Vec3::new(a.cos() * radius, a.sin() * radius, 0.0));
}
add_polyline(points, &arc_pts);
if arc_pts.len() >= 2 {
append_arrow(
points,
arc_pts[0],
normalized_or(arc_pts[1] - arc_pts[0], Vec3::X),
arrow_size,
);
let n = arc_pts.len();
append_arrow(
points,
arc_pts[n - 1],
normalized_or(arc_pts[n - 2] - arc_pts[n - 1], Vec3::X),
arrow_size,
);
}
}
fn append_arrow(points: &mut Vec<[f32; 3]>, tip: Vec3, dir: Vec3, size: f32) {
let dir = normalized_or(dir, Vec3::X) * size;
let left = rotate(dir, 2.6);
let right = rotate(dir, -2.6);
add_segment(points, tip, tip + left);
add_segment(points, tip, tip + right);
}
fn add_segment(points: &mut Vec<[f32; 3]>, a: Vec3, b: Vec3) {
if !points.is_empty() {
points.push([f32::NAN, f32::NAN, f32::NAN]);
}
points.push([a.x, a.y, a.z]);
points.push([b.x, b.y, b.z]);
}
fn add_polyline(points: &mut Vec<[f32; 3]>, polyline: &[Vec3]) {
if polyline.len() < 2 {
return;
}
if !points.is_empty() {
points.push([f32::NAN, f32::NAN, f32::NAN]);
}
points.extend(polyline.iter().map(|p| [p.x, p.y, p.z]));
}
fn dimension_snap_pts(dim: &Dimension, world_offset: [f64; 3]) -> Vec<(Vec3, SnapHint)> {
let lv = |v: acadrust::types::Vector3| {
Vec3::new(
(v.x - world_offset[0]) as f32,
(v.y - world_offset[1]) as f32,
(v.z - world_offset[2]) as f32,
)
};
let node = |v: acadrust::types::Vector3| (lv(v), SnapHint::Node);
match dim {
Dimension::Linear(d) => vec![
node(d.first_point),
node(d.second_point),
node(d.definition_point),
],
Dimension::Aligned(d) => vec![
node(d.first_point),
node(d.second_point),
node(d.definition_point),
],
Dimension::Radius(d) => vec![node(d.angle_vertex), node(d.definition_point)],
Dimension::Diameter(d) => vec![node(d.angle_vertex), node(d.definition_point)],
Dimension::Angular2Ln(d) => vec![
node(d.angle_vertex),
node(d.first_point),
node(d.second_point),
node(d.definition_point),
],
Dimension::Angular3Pt(d) => vec![
node(d.angle_vertex),
node(d.first_point),
node(d.second_point),
node(d.definition_point),
],
Dimension::Ordinate(d) => vec![
node(d.definition_point),
node(d.feature_location),
node(d.leader_endpoint),
],
}
}
fn dimension_text_entity(dim: &Dimension) -> Option<Text> {
let value = dimension_text_value(dim)?;
// Use f64 position directly to avoid f32 round-trip precision loss at large
// coordinates (e.g. Turkish UTM ~4,000,000 m). tessellate() will apply
// world_offset when rendering this synthetic Text entity.
let pos_f64 = dimension_text_pos_f64(dim);
let base = dim.base();
let rotation = if base.text_rotation.abs() > 1e-9 {
base.text_rotation
} else {
dimension_text_natural_rotation(dim)
};
let mut text = Text::with_value(value, pos_f64)
.with_height(dimension_text_height(dim))
.with_rotation(rotation);
text.style = base.style_name.clone();
text.common = base.common.clone();
Some(text)
}
fn dimension_text_natural_rotation(dim: &Dimension) -> f64 {
let angle = match dim {
Dimension::Linear(d) => d.rotation,
Dimension::Aligned(d) => {
let dx = d.second_point.x - d.first_point.x;
let dy = d.second_point.y - d.first_point.y;
dy.atan2(dx)
}
_ => 0.0,
};
// Clamp to (-π/2, π/2] so text never appears upside-down.
let pi = std::f64::consts::PI;
if angle > pi / 2.0 {
angle - pi
} else if angle <= -pi / 2.0 {
angle + pi
} else {
angle
}
}
fn dimension_text_value(dim: &Dimension) -> Option<String> {
let base = dim.base();
if let Some(user_text) = &base.user_text {
if !user_text.trim().is_empty() {
return Some(user_text.clone());
}
}
if !base.text.trim().is_empty() {
return Some(base.text.clone());
}
Some(match dim {
Dimension::Radius(_) => format!("R{:.4}", dim.measurement()),
Dimension::Diameter(_) => format!("Ø{:.4}", dim.measurement()),
Dimension::Angular2Ln(_) | Dimension::Angular3Pt(_) => {
format!("{:.2}°", dim.measurement())
}
_ => format!("{:.4}", dim.measurement()),
})
}
fn dimension_text_position(dim: &Dimension, world_offset: [f64; 3]) -> Vec3 {
let lv = |v| vec3_local(v, world_offset);
let base = dim.base();
let pos = lv(base.text_middle_point);
if pos.length_squared() > 1e-8 {
return pos;
}
match dim {
Dimension::Aligned(d) => (lv(d.first_point) + lv(d.second_point)) * 0.5,
Dimension::Linear(d) => (lv(d.first_point) + lv(d.second_point)) * 0.5,
Dimension::Radius(d) => (lv(d.angle_vertex) + lv(d.definition_point)) * 0.5,
Dimension::Diameter(d) => (lv(d.angle_vertex) + lv(d.definition_point)) * 0.5,
Dimension::Angular2Ln(d) => lv(d.dimension_arc),
Dimension::Angular3Pt(d) => lv(d.definition_point),
Dimension::Ordinate(d) => lv(d.leader_endpoint),
}
}
fn dimension_text_height(dim: &Dimension) -> f64 {
let scale = (dim.measurement().abs() * 0.12).clamp(0.25, 2.0);
if scale.is_finite() {
scale
} else {
0.25
}
}
fn vec3_local(v: Vector3, off: [f64; 3]) -> Vec3 {
Vec3::new(
(v.x - off[0]) as f32,
(v.y - off[1]) as f32,
(v.z - off[2]) as f32,
)
}
fn offset_snap_pts(pts: Vec<(Vec3, SnapHint)>, off: [f64; 3]) -> Vec<(Vec3, SnapHint)> {
let [ox, oy, oz] = off;
pts.into_iter()
.map(|(p, h)| {
(
Vec3::new(p.x - ox as f32, p.y - oy as f32, p.z - oz as f32),
h,
)
})
.collect()
}
/// Returns the text position of a dimension in DXF world-space (f64, no offset applied).
/// Used when building a synthetic Text entity so tessellate() can apply world_offset itself.
fn dimension_text_pos_f64(dim: &Dimension) -> Vector3 {
let base = dim.base();
let p = base.text_middle_point;
if p.x * p.x + p.y * p.y + p.z * p.z > 1e-16 {
return p;
}
match dim {
Dimension::Aligned(d) => Vector3::new(
(d.first_point.x + d.second_point.x) * 0.5,
(d.first_point.y + d.second_point.y) * 0.5,
(d.first_point.z + d.second_point.z) * 0.5,
),
Dimension::Linear(d) => Vector3::new(
(d.first_point.x + d.second_point.x) * 0.5,
(d.first_point.y + d.second_point.y) * 0.5,
(d.first_point.z + d.second_point.z) * 0.5,
),
Dimension::Radius(d) => Vector3::new(
(d.angle_vertex.x + d.definition_point.x) * 0.5,
(d.angle_vertex.y + d.definition_point.y) * 0.5,
(d.angle_vertex.z + d.definition_point.z) * 0.5,
),
Dimension::Diameter(d) => Vector3::new(
(d.angle_vertex.x + d.definition_point.x) * 0.5,
(d.angle_vertex.y + d.definition_point.y) * 0.5,
(d.angle_vertex.z + d.definition_point.z) * 0.5,
),
Dimension::Angular2Ln(d) => d.dimension_arc,
Dimension::Angular3Pt(d) => d.definition_point,
Dimension::Ordinate(d) => d.leader_endpoint,
}
}
fn normalized_or(v: Vec3, fallback: Vec3) -> Vec3 {
if v.length_squared() <= 1e-12 {
fallback
} else {
v.normalize()
}
}
fn rotate(v: Vec3, angle: f32) -> Vec3 {
let (s, c) = angle.sin_cos();
Vec3::new(v.x * c - v.y * s, v.x * s + v.y * c, v.z)
}