Files
OneCAD-Draft/src/modules/draw/modify/break_cmd.rs
T
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:49:14 +03:00

475 lines
15 KiB
Rust

// BREAK command — remove a portion of a Line, Arc, Circle, or LwPolyline.
//
// Workflow:
// 1. Click to select the entity AND set the first break point.
// 2. Click a second break point.
// The segment between the two points (going CCW for arcs/circles) is removed.
//
// BREAK @ (at-sign as second point) → Break at a single point (splits without gap).
use crate::modules::draw::modify::spline_ops::{
bspline_to_spline, spline_nearest_t, spline_to_bspline,
};
use acadrust::entities::{
Arc as ArcEnt, Ellipse as EllipseEnt, Line as LineEnt, LwPolyline, Spline as SplineEnt,
};
use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use glam::Vec3;
use truck_modeling::base::{BoundedCurve, Cut};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
// ── Ribbon definition ──────────────────────────────────────────────────────
#[allow(dead_code)]
pub fn tool() -> ToolDef {
ToolDef {
id: "BREAK",
label: "Break",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/trim.svg")),
event: ModuleEvent::Command("BREAK".to_string()),
}
}
// ── Geometry ───────────────────────────────────────────────────────────────
/// Break `entity` between world-space points `p1` and `p2`.
/// Returns the replacement entities (empty vec means "erase, no replacement").
pub fn break_entity(entity: &EntityType, p1: Vec3, p2: Vec3) -> Option<Vec<EntityType>> {
match entity {
EntityType::Line(line) => Some(break_line(line, p1, p2)),
EntityType::Arc(arc) => Some(break_arc(arc, p1, p2)),
EntityType::Circle(c) => Some(break_circle(c, p1, p2)),
EntityType::LwPolyline(p) => Some(break_lwpolyline(p, p1, p2)),
EntityType::Ellipse(e) => Some(break_ellipse(e, p1, p2)),
EntityType::Spline(s) => Some(break_spline(s, p1, p2)),
_ => None,
}
}
fn break_line(line: &LineEnt, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
let s = Vec3::new(
line.start.x as f32,
line.start.y as f32,
line.start.z as f32,
);
let e = Vec3::new(line.end.x as f32, line.end.y as f32, line.end.z as f32);
let dir = e - s;
let len2 = dir.length_squared();
if len2 < 1e-12 {
return vec![];
}
let t1 = (p1 - s).dot(dir) / len2;
let t2 = (p2 - s).dot(dir) / len2;
let (ta, tb) = if t1 <= t2 { (t1, t2) } else { (t2, t1) };
let ta = ta.clamp(0.0, 1.0);
let tb = tb.clamp(0.0, 1.0);
// Single-point break (ta ≈ tb): split into two coincident-endpoint lines
let pa = world_to_dxf(s + dir * ta);
let pb = world_to_dxf(s + dir * tb);
let start = world_to_dxf(s);
let end = world_to_dxf(e);
let mut result = Vec::new();
// First segment: start → pa
if (pa - start).length() > 1e-6 {
let mut ent = line.clone();
ent.common.handle = Handle::NULL;
ent.start = vec3_to_v3(start);
ent.end = vec3_to_v3(pa);
result.push(EntityType::Line(ent));
}
// Second segment: pb → end
if (end - pb).length() > 1e-6 {
let mut ent = line.clone();
ent.common.handle = Handle::NULL;
ent.start = vec3_to_v3(pb);
ent.end = vec3_to_v3(end);
result.push(EntityType::Line(ent));
}
result
}
fn break_arc(arc: &ArcEnt, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
let cx = arc.center.x as f32;
let cy = arc.center.y as f32;
let r = arc.radius as f32;
// Project p1 and p2 onto the arc (world XY plane)
let a1 = angle_on_arc(cx, cy, p1);
let a2 = angle_on_arc(cx, cy, p2);
let start = arc.start_angle as f32;
let end = arc.end_angle as f32;
// Normalize: clamp a1 to arc range, then remove CCW from a1 to a2
let a1_on = clamp_to_arc(a1, start, end);
let a2_on = clamp_to_arc(a2, start, end);
// Resulting arc: from a2_on to a1_on (CCW, skipping the removed segment)
// This matches AutoCAD's break behavior: removes CCW from first to second point.
if (a1_on - a2_on).abs() < 0.01 {
// Single-point break: return original unchanged (no gap)
return vec![EntityType::Arc(arc.clone())];
}
let _ = r; // radius unchanged
let mut result = arc.clone();
result.common.handle = Handle::NULL;
result.start_angle = a2_on as f64;
result.end_angle = a1_on as f64;
vec![EntityType::Arc(result)]
}
fn break_circle(circle: &acadrust::entities::Circle, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
let cx = circle.center.x as f32;
let cy = circle.center.y as f32;
let a1 = angle_on_arc(cx, cy, p1);
let a2 = angle_on_arc(cx, cy, p2);
if (a1 - a2).abs() < 0.01 {
return vec![EntityType::Circle(circle.clone())];
}
// Convert circle to arc, removing CCW from a1 to a2
let mut arc = ArcEnt::new();
arc.common = circle.common.clone();
arc.common.handle = Handle::NULL;
arc.center = circle.center.clone();
arc.radius = circle.radius;
arc.normal = circle.normal.clone();
arc.start_angle = a2 as f64;
arc.end_angle = a1 as f64;
vec![EntityType::Arc(arc)]
}
fn break_lwpolyline(p: &LwPolyline, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
// For LwPolyline, find the nearest vertex indices for p1 and p2,
// then split into two polylines at those vertices.
let n = p.vertices.len();
if n < 2 {
return vec![EntityType::LwPolyline(p.clone())];
}
let t1 = nearest_pline_param(p, p1);
let t2 = nearest_pline_param(p, p2);
let (ta, tb) = if t1 <= t2 { (t1, t2) } else { (t2, t1) };
// Build two polylines: [0..ta] and [tb..end]
let idx_a = ta.min(n - 1);
let idx_b = tb.min(n - 1);
let mut result = Vec::new();
// First piece
if idx_a > 0 {
let mut first = p.clone();
first.common.handle = Handle::NULL;
first.vertices = p.vertices[..=idx_a].to_vec();
first.is_closed = false;
result.push(EntityType::LwPolyline(first));
}
// Second piece
if idx_b < n - 1 {
let mut second = p.clone();
second.common.handle = Handle::NULL;
second.vertices = p.vertices[idx_b..].to_vec();
second.is_closed = false;
result.push(EntityType::LwPolyline(second));
}
if result.is_empty() {
vec![EntityType::LwPolyline(p.clone())]
} else {
result
}
}
fn break_ellipse(ell: &EllipseEnt, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
// Compute the eccentric-anomaly parameter of a world point relative to ellipse.
// World = DXF (XY drawing plane).
let cx = ell.center.x;
let cy = ell.center.y;
let a = (ell.major_axis.x.powi(2) + ell.major_axis.y.powi(2)).sqrt();
if a < 1e-9 {
return vec![EntityType::Ellipse(ell.clone())];
}
let _b = a * ell.minor_axis_ratio;
let nx = ell.major_axis.x / a;
let ny = ell.major_axis.y / a;
// Project a point onto the ellipse parameter (eccentric anomaly)
let param_of = |pt: Vec3| -> f64 {
let rx = pt.x as f64 - cx;
let ry = pt.y as f64 - cy;
let xl = rx * nx + ry * ny;
let yl = -rx * ny + ry * nx;
yl.atan2(xl) // atan2(yl/b*b, xl/a*a) simplifies to atan2(yl,xl) for ordering
};
let t0 = ell.start_parameter;
let t1 = ell.end_parameter;
let pa1 = param_of(p1);
let pa2 = param_of(p2);
// Clamp both params to arc range (same logic as clamp_to_arc for arcs)
let span_deg = {
let s = t1 - t0;
if s <= 0.0 {
s + std::f64::consts::TAU
} else {
s
}
};
let clamp = |a: f64| -> f64 {
let rel =
((a - t0) % std::f64::consts::TAU + std::f64::consts::TAU) % std::f64::consts::TAU;
if rel <= span_deg {
a
} else if rel < span_deg + (std::f64::consts::TAU - span_deg) / 2.0 {
t1
} else {
t0
}
};
let a1_on = clamp(pa1);
let a2_on = clamp(pa2);
if (a1_on - a2_on).abs() < 1e-4 {
return vec![EntityType::Ellipse(ell.clone())];
}
// Remove CCW from a1_on to a2_on → result goes from a2_on to a1_on
let mut result = ell.clone();
result.common.handle = Handle::NULL;
result.start_parameter = a2_on;
result.end_parameter = a1_on;
vec![EntityType::Ellipse(result)]
}
// ── Small utilities ────────────────────────────────────────────────────────
/// Returns the angle (radians, 0-2π) of `pt` viewed from (cx, cy) in the world XY plane.
fn angle_on_arc(cx: f32, cy: f32, pt: Vec3) -> f32 {
let dx = pt.x - cx;
let dy = pt.y - cy;
dy.atan2(dx).rem_euclid(std::f32::consts::TAU)
}
/// Clamp angle `a` to within the arc's angular range (CCW from `start` to `end`).
fn clamp_to_arc(a: f32, start: f32, end: f32) -> f32 {
let span = (end - start).rem_euclid(std::f32::consts::TAU);
let rel = (a - start).rem_euclid(std::f32::consts::TAU);
if rel <= span {
a
} else if rel < span + (std::f32::consts::TAU - span) / 2.0 {
end
} else {
start
}
}
/// Find the index of the polyline vertex closest to `pt`.
fn nearest_pline_param(p: &LwPolyline, pt: Vec3) -> usize {
p.vertices
.iter()
.enumerate()
.min_by_key(|(_, v)| {
let dx = v.location.x as f32 - pt.x;
let dy = v.location.y as f32 - pt.y;
((dx * dx + dy * dy) * 1e6) as i64
})
.map(|(i, _)| i)
.unwrap_or(0)
}
fn world_to_dxf(v: Vec3) -> Vec3 {
// World = DXF (identity).
Vec3::new(v.x, v.y, v.z)
}
fn vec3_to_v3(v: Vec3) -> Vector3 {
Vector3::new(v.x as f64, v.y as f64, v.z as f64)
}
fn break_spline(spl: &SplineEnt, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
// Find the two nearest parameters to p1 and p2 (DXF XY: world x, z).
let t1 = match spline_nearest_t(spl, p1.x as f64, p1.y as f64) {
Some(t) => t,
None => return vec![EntityType::Spline(spl.clone())],
};
let t2 = match spline_nearest_t(spl, p2.x as f64, p2.y as f64) {
Some(t) => t,
None => return vec![EntityType::Spline(spl.clone())],
};
let bs = match spline_to_bspline(spl) {
Some(b) => b,
None => return vec![EntityType::Spline(spl.clone())],
};
let (t0, t_end) = bs.range_tuple();
let (ta, tb) = if t1 <= t2 { (t1, t2) } else { (t2, t1) };
// Single-point break (ta ≈ tb): split into two segments at that point.
if (tb - ta).abs() < 1e-9 {
let mut piece = bs.clone();
let right = piece.cut(ta);
return vec![
EntityType::Spline(bspline_to_spline(&piece, spl)),
EntityType::Spline(bspline_to_spline(&right, spl)),
];
}
// Two-point break: keep [t0..ta] and [tb..t_end], discard middle.
let mut result = vec![];
// Left piece [t0, ta]
if ta - t0 > 1e-9 {
let mut left = bs.clone();
let _right = left.cut(ta); // left = [t0, ta]
result.push(EntityType::Spline(bspline_to_spline(&left, spl)));
}
// Right piece [tb, t_end]
if t_end - tb > 1e-9 {
let mut full = bs.clone();
let right = full.cut(tb); // right = [tb, t_end]
result.push(EntityType::Spline(bspline_to_spline(&right, spl)));
}
result
}
// ── CadCommand (simplified — break logic via CmdResult::BreakEntity) ───────
/// Thin wrapper for commands.rs to register the break command using the
/// BreakEntity CmdResult variant added below.
pub struct BreakInteractiveCommand {
target: Option<Handle>,
p1: Option<Vec3>,
}
impl BreakInteractiveCommand {
pub fn new() -> Self {
Self {
target: None,
p1: None,
}
}
}
impl CadCommand for BreakInteractiveCommand {
fn name(&self) -> &'static str {
"BREAK"
}
fn prompt(&self) -> String {
if self.target.is_none() {
"BREAK Select object:".into()
} else if self.p1.is_none() {
"BREAK Specify first break point:".into()
} else {
"BREAK Specify second break point:".into()
}
}
fn needs_entity_pick(&self) -> bool {
self.target.is_none()
}
fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
self.target = Some(handle);
self.p1 = Some(pt);
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
let handle = match self.target {
Some(h) => h,
None => return CmdResult::Cancel,
};
let p1 = match self.p1 {
Some(p) => p,
None => {
self.p1 = Some(pt);
return CmdResult::NeedPoint;
}
};
CmdResult::BreakEntity { handle, p1, p2: pt }
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
None
}
}
// ── BREAKATPOINT (BAP) — split at a single point, no gap ──────────────────
pub struct BreakAtPointCommand {
target: Option<Handle>,
}
impl BreakAtPointCommand {
pub fn new() -> Self {
Self { target: None }
}
}
impl CadCommand for BreakAtPointCommand {
fn name(&self) -> &'static str {
"BREAKATPOINT"
}
fn prompt(&self) -> String {
if self.target.is_none() {
"BREAKATPOINT Select object:".into()
} else {
"BREAKATPOINT Specify break point:".into()
}
}
fn needs_entity_pick(&self) -> bool {
self.target.is_none()
}
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
self.target = Some(handle);
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
match self.target {
Some(handle) => CmdResult::BreakEntity {
handle,
p1: pt,
p2: pt,
},
None => CmdResult::Cancel,
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["BAP", "BREAKATPOINT"] }); // BreakAtPointCommand
inventory::submit!(crate::command::CommandRegistration { names: &["BR", "BREAK"] }); // BreakInteractiveCommand