The final holistic + quality audit (three reviewers) returned GO with
four majors; all fixed.
- Start-page recents were the last unguarded writer of the open slot
on web: clicking one under the open overlay clobbered the in-flight
open and silently lost its bytes. Refused with the same in-progress
notice the picker uses.
- The web quit-after-save continuation stalled: a Quit pending now
survives the tab-save AND continues — offering to save the next
dirty tab or finishing the quit, mirroring native.
- Data-extraction's multi-file pick is capped (16): every picked file
becomes a full parsed document held for the session, and one giant
pick could exhaust the wasm heap.
- The xref registry tests raced each other on the process-global
registry (reproduced 3/10 at high thread counts — CI roulette); they
now hold a module-level guard.
Minors: the collision warning is cataloged in all 21 locales; the
docs' parallelism detail header no longer contradicts its own table;
the drop-filter and name-hash helpers gained inline tests (their only
prior coverage was a verbatim copy in the red-team suites).
(cherry picked from commit f70d3fda)
Ported onto main (#1717 review): the collision message is filed under
the file group it is looked up in (it sat under view), the data-link
warning reuses that cataloged text, and the command-reference string
that rode along in the locale hunks stays out.
6.2 KiB
Native vs. Web (WebAssembly)
Open CAD Studio ships as a native desktop app and as a WebAssembly build that runs in the browser (https://hakanseven12.github.io/OpenCADStudio/). Both are built from the same source; the web target drops or shims the pieces that a browser can't provide. This page lists the differences.
At a glance
| Area | Native (desktop) | Web (wasm) |
|---|---|---|
| Windowing | Multi-window (iced::daemon) |
Single window (iced::application); dialogs are in-canvas modals |
| 3D solid modeling | Yes | Yes — the geometry kernel is pure Rust |
| Hatch rendering | Yes | Yes — texture transport when WebGL2 lacks vertex-stage storage |
| Fonts | Embedded stroke fonts + system TrueType + shaping + fallback | Fetched Noto subsets (shaping, fallback, and family aliases) + embedded stroke fonts |
| File open | Native file dialog → path | Browser picker → bytes |
| File save | Path / Save dialog → write to disk | Save dialog → direct browser download |
| Parallelism | Multi-threaded (rayon) | Main thread + one Web Worker (DWG/DXF parse, hashing, save/autosave serialization) |
| GPU backend | Vulkan / DX12 / Metal (wgpu) | WebGL2 (the backend is pinned to OpenGL) |
| Update check / external links | ureq, open |
skipped / window.open |
| External plugins | Native packages + Plugin Manager | No — native libraries cannot run in a browser |
Details
3D solid modeling — web: the same as native
It used to be off. The modelling kernel was truck, whose mesh and boolean
crates reach vtkio → xz2 → lzma-sys — a C library that cannot cross-compile
to wasm32 — so the web build dropped a solid3d feature and the Model tab,
solid tessellation and ACIS import all did nothing there.
The kernel is now opencadkernel, which is pure Rust and has no C dependency at all, so none of that applies and the feature is gone. The web build makes primitives, runs booleans, draws ACIS solids read from a file and writes them back out as exact geometry, exactly as the desktop build does.
Hatch rendering — web: same modes via a texture transport
The batched hatch pipeline binds a read-only storage buffer in the vertex
stage, which WebGL2 lacks. The hatch renderer selects its texture backend
instead (an RGBA32F data texture + hatch_texture.wgsl) and draws the same
solid, patterned, and gradient hatches as native, with the same dash math and
sub-pixel-to-solid LOD fallback. Everything else (lines, arcs, polylines,
text, images) draws normally.
Fonts — web: fetched Noto subsets plus embedded stroke fonts
- Native discovers installed system fonts (fontdb), extracts TrueType outlines (ttf-parser), shapes runs with cosmic-text (ligatures, Arabic joining, kerning, bidi), and falls back to a system font for glyphs a stroke font lacks.
- Web fetches per-script Noto subsets from the server, registers them into the font database, and shapes runs with the same cosmic-text path (ligatures, Arabic joining, bidi) with per-glyph Noto fallback. Text styles naming a desktop family (Arial, Times New Roman, ...) resolve through an alias table to the Noto faces, so they render filled instead of falling to the stroke fonts; scripts without a fetched subset still render via the embedded LFF stroke fonts. (Text pops in once the first font fetch lands.)
File I/O — web: bytes and downloads
- Open: the desktop returns a filesystem path and reads it (streaming).
The web reads the picked file's bytes via the browser and parses them in
memory (
io::load_bytes). - Save: both show the in-app Save dialog (filename + format). The desktop
writes to the chosen path; the web serializes to bytes and triggers a direct
browser download (a Blob + a programmatic
<a download>click — no intermediate "click to download" link). The unsaved-changes prompt's Save routes through the same dialog on the web. - There is no persistent filesystem path on the web, so a name-only path stands in for document tracking.
Windowing — web: single window, in-canvas modals
The desktop uses iced::daemon and opens secondary OS windows for every
manager and style dialog. The browser has only the canvas, so the web uses
iced::application and renders all dialogs (layer/layout/plot managers, the
style editors, the colour picker, Save / unsaved prompts, About, shortcuts,
plugins, …) as in-canvas modal overlays. As of the Plan-B work this path is
shared: native renders the same modals too, so the desktop is effectively
single-window now. A modal's backdrop dims and blocks clicks but does not
dismiss; the ✕ button closes it.
Parallelism — web: main thread plus one parse/serialize worker
wasm32 has no threads without SharedArrayBuffer (which needs COOP/COEP
headers GitHub Pages can't set). crate::par::prelude re-exports rayon on
native and sequential std iterators on wasm, so the same call sites run in
parallel on the desktop and serially in the browser. Large drawings are slower
on the web.
External plugins — web: unavailable
Marketplace plugins are native .dll, .so, or .dylib packages launched in
an isolated child process. Browsers cannot load those libraries or spawn the
plugin runner. The web Plugin button and PLUGINS command therefore show a
short explanation with a link to download the desktop app instead of opening
the marketplace. Installed desktop plugins remain in the per-user plugins
folder and load again on the next desktop launch.
Platform shims (src/sys.rs)
open_url:open::thaton native,window.open(_blank)on web.download_bytes: web only (Blob + anchor download).handle_path: real path on native, a name-onlyPathBufon web.platform_info: OS + arch on native, the browser user-agent on web (used to pre-fill the Send Feedback issue).- The self-update check (
ureq) is a no-op on the web.
Build & deploy
- Native:
cargo build --release --bin OpenCADStudio. - Web app:
trunk build --release --public-url /app/ --dist dist/app --html-output index.html web-app.html. Runsh scripts/assemble-site.shafterward to add the landing page..github/workflows/pages.ymlbuilds and deploys to GitHub Pages on every release. No COOP/COEP headers are needed because the web build is single-threaded.