forked from 1b-agent/opencadstudio-upstream
Follow-up to the block-attribute grips picked from #1386. - Movability no longer includes the invisible flag: an attribute ATTMODE 2 displays is grippable, so the grip the display-aware list shows can be dragged. The document-less grips() still skips invisible attributes, since it cannot consult ATTMODE. - The grip sits on the displayed attribute, which an annotative insert scales about its insertion point; Scene::apply_grip now unscales the dragged target the same way before the attribute stores it, so the grip no longer jumps to twice the drag at scale 2. Co-Authored-By: Claude Fable 5.1 <[email protected]>
597 lines
22 KiB
Rust
597 lines
22 KiB
Rust
use acadrust::entities::Insert;
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use acadrust::types::{Matrix3, Transform, Vector3};
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use acadrust::{CadDocument, EntityType, Handle};
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{
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edit_angle_prop as edit_angle, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
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};
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use crate::entities::traits::Grippable;
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use crate::scene::cache::block_cache;
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use crate::scene::convert::tessellate;
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::WireModel;
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use crate::scene::view::render;
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/// Grip ids from here up address the INSERT's attributes — `BASE + i` is
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/// `attributes[i]`. Grip 0 stays the block's own insertion point.
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const ATTRIBUTE_GRIP_BASE: usize = 1;
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/// Whether an attribute is one the user can pick up and reposition. A constant
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/// attribute belongs to the block definition rather than this insert, and a
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/// locked position cannot be dragged. Visibility is a separate question: an
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/// invisible attribute that ATTMODE 2 displays is grippable while it shows.
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fn attribute_is_movable(att: &acadrust::entities::AttributeEntity) -> bool {
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!att.flags.constant && !att.lock_position && !att.flags.locked_position
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}
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/// A dragged attribute grip, mapped back to the attribute's stored position.
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/// The grip is placed on the displayed attribute, which an annotative insert
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/// scales about its insertion point; the target has to be unscaled the same
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/// way or the attribute lands `scale` times too far and the grip jumps.
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pub(crate) fn unscale_attribute_grip(
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insert: &Insert,
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annotation_scale: f32,
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grip_id: usize,
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apply: GripApply,
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) -> GripApply {
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if grip_id < ATTRIBUTE_GRIP_BASE {
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return apply;
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}
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let block_scale = insert_attribute_block_scale(
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insert,
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annotation_scale,
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crate::scene::BlockScalePolicy::FromInsert,
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);
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if (block_scale - 1.0).abs() <= 1.0e-6 {
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return apply;
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}
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let origin = glam::DVec3::new(insert.insert_point.x, insert.insert_point.y, insert.insert_point.z);
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match apply {
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GripApply::Absolute(target) => GripApply::Absolute(origin + (target - origin) / block_scale),
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GripApply::Translate(delta) => GripApply::Translate(delta / block_scale),
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}
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}
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fn attribute_is_render_visible(
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document: &CadDocument,
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visibility: i16,
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attribute: &acadrust::entities::AttributeEntity,
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) -> bool {
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let layer_visible = document
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.layers
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.get(&attribute.common.layer)
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.is_none_or(|layer| !layer.flags.off && !layer.flags.frozen);
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layer_visible
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&& visibility != 0
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&& (visibility == 2 || (!attribute.common.invisible && !attribute.flags.invisible))
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}
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fn insert_attribute_block_scale(
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insert: &Insert,
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annotation_scale: f32,
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scale_policy: crate::scene::BlockScalePolicy,
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) -> f64 {
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if scale_policy == crate::scene::BlockScalePolicy::FromInsert
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&& insert
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.common
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.extended_data
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.get_record("AcAnnotativeData")
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.is_some()
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{
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annotation_scale as f64
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} else {
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1.0
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}
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}
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fn scale_attribute_for_insert(
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insert: &Insert,
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attribute: &mut acadrust::entities::AttributeEntity,
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block_scale: f64,
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) {
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if (block_scale - 1.0).abs() <= 1.0e-6 {
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return;
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}
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let insertion = insert.insert_point;
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let scale_about = |point: Vector3| {
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Vector3::new(
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insertion.x + (point.x - insertion.x) * block_scale,
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insertion.y + (point.y - insertion.y) * block_scale,
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insertion.z + (point.z - insertion.z) * block_scale,
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)
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};
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attribute.height *= block_scale;
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attribute.insertion_point = scale_about(attribute.insertion_point);
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attribute.alignment_point = scale_about(attribute.alignment_point);
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}
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fn grips(ins: &Insert) -> Vec<GripDef> {
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// `insert_point` is in the OCS defined by `normal`; the grip must sit at
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// the world placement, so map it through the OCS. Identity for +Z.
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let w = Matrix3::arbitrary_axis(ins.normal) * ins.insert_point;
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let mut out = vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))];
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// One grip per attribute, so an attribute can be moved off the place the
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// block definition put it without dragging the whole block (#1259).
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// Attributes are stored beside the block in world space — the same space
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// `apply_grip` already translates them in.
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// Without the document there is no ATTMODE to consult, so only an
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// attribute that is drawn on its own terms gets a grip here;
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// `visible_attribute_grips` is the display-aware list.
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out.extend(ins.attributes.iter().enumerate().filter_map(|(i, att)| {
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if !attribute_is_movable(att) || att.flags.invisible || att.common.invisible {
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return None;
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}
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let grip = Grippable::grips(att).into_iter().next()?;
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Some(GripDef {
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id: ATTRIBUTE_GRIP_BASE + i,
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..grip
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})
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}));
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out
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}
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pub(crate) fn visible_attribute_grips(
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document: &CadDocument,
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insert: &Insert,
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annotation_scale: f32,
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) -> Vec<GripDef> {
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let w = Matrix3::arbitrary_axis(insert.normal) * insert.insert_point;
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let mut out = vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))];
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let visibility = document.header.attribute_visibility;
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let block_scale = insert_attribute_block_scale(
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insert,
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annotation_scale,
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crate::scene::BlockScalePolicy::FromInsert,
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);
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out.extend(
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insert
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.attributes
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.iter()
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.enumerate()
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.filter_map(|(i, attribute)| {
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if !attribute_is_movable(attribute)
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|| !attribute_is_render_visible(document, visibility, attribute)
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{
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return None;
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}
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let mut attribute = attribute.clone();
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scale_attribute_for_insert(insert, &mut attribute, block_scale);
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let grip = Grippable::grips(&attribute).into_iter().next()?;
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Some(GripDef {
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id: ATTRIBUTE_GRIP_BASE + i,
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..grip
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})
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}),
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);
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out
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}
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fn properties(ins: &Insert) -> Vec<PropSection> {
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let annotative = ins
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.common
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.extended_data
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.get_record("AcAnnotativeData")
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.is_some();
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let attrs: Vec<Property> = ins
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.attributes
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.iter()
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.map(|a| Property {
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label: a.tag.clone(),
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field: "attr",
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value: PropValue::AttrText {
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tag: a.tag.clone(),
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value: a.value.clone(),
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},
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})
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.collect();
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let mut sections = vec![
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PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("Position X", "ins_x", ins.insert_point.x),
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edit("Position Y", "ins_y", ins.insert_point.y),
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edit("Position Z", "ins_z", ins.insert_point.z),
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edit("Scale X", "x_scale", ins.x_scale()),
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edit("Scale Y", "y_scale", ins.y_scale()),
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edit("Scale Z", "z_scale", ins.z_scale()),
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],
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},
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PropSection {
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title: "Misc".into(),
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props: vec![
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ro("Name", "block", ins.block_name.clone()),
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edit_angle("Rotation", "rotation", ins.rotation.to_degrees()),
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ro(
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"Annotative",
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"annotative",
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if annotative { "Yes" } else { "No" },
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),
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ro("Block Unit", "block_unit", String::new()),
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ro("Unit factor", "unit_factor", String::new()),
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],
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},
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];
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// The Attributes group appears only when the block actually has attributes.
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if !attrs.is_empty() {
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sections.push(PropSection {
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title: "Attributes".into(),
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props: attrs,
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});
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}
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sections
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}
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fn apply_geom_prop(ins: &mut Insert, field: &str, value: &str) {
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let Some(v) = parse_f64(value) else {
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return;
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};
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match field {
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"ins_x" | "ins_y" | "ins_z" => {
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// Move the attributes by the same world delta as the insertion
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// point so they follow the block instead of staying put (#255).
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let ocs = Matrix3::arbitrary_axis(ins.normal);
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let old_world = ocs * ins.insert_point;
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match field {
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"ins_x" => ins.insert_point.x = v,
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"ins_y" => ins.insert_point.y = v,
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_ => ins.insert_point.z = v,
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}
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let delta = ocs * ins.insert_point - old_world;
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for att in &mut ins.attributes {
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acadrust::Entity::translate(att, delta);
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}
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}
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// Single Scale row shown while "Uniform scale" is checked (#427).
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"u_scale" => {
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ins.set_x_scale(v);
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ins.set_y_scale(v);
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ins.set_z_scale(v);
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}
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"x_scale" => ins.set_x_scale(v),
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"y_scale" => ins.set_y_scale(v),
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"z_scale" => ins.set_z_scale(v),
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"rotation" => ins.rotation = v.to_radians(),
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_ => {}
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}
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}
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fn apply_grip(ins: &mut Insert, grip_id: usize, apply: GripApply) {
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// An attribute grip moves that attribute alone; the block stays put.
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if let Some(index) = grip_id.checked_sub(ATTRIBUTE_GRIP_BASE) {
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if let Some(att) = ins.attributes.get_mut(index).filter(|a| attribute_is_movable(a)) {
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Grippable::apply_grip(att, 0, apply);
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}
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return;
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}
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// The grip works in world space, but `insert_point` is stored in the OCS
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// defined by `normal`. Round-trip through the OCS so dragging a block
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// whose extrusion direction isn't +Z moves along world axes. Identity OCS
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// for a +Z normal, so this matches the old direct assignment there.
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let ocs = Matrix3::arbitrary_axis(ins.normal);
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let old_world = ocs * ins.insert_point;
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let world = match apply {
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GripApply::Absolute(p) => Vector3::new(p.x as f64, p.y as f64, p.z as f64),
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GripApply::Translate(d) => old_world + Vector3::new(d.x as f64, d.y as f64, d.z as f64),
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};
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ins.insert_point = ocs.transpose() * world;
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// Attributes sit in world space beside the block, so move them by the same
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// world delta — otherwise a grip-drag leaves the attribute text behind (#255).
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let delta = world - old_world;
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for att in &mut ins.attributes {
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acadrust::Entity::translate(att, delta);
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}
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}
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fn apply_transform(ins: &mut Insert, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(ins, t, |entity, p1, p2| {
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let dx = (p2.x - p1.x) as f64;
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let dy = (p2.y - p1.y) as f64;
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let len = (dx * dx + dy * dy).sqrt();
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if len < 1e-12 {
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return;
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}
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let ux = dx / len;
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let uy = dy / len;
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let mirror = acadrust::types::Matrix4 {
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m: [
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[2.0 * ux * ux - 1.0, 2.0 * ux * uy, 0.0, 0.0],
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[2.0 * ux * uy, 2.0 * uy * uy - 1.0, 0.0, 0.0],
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[0.0, 0.0, 1.0, 0.0],
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[0.0, 0.0, 0.0, 1.0],
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],
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};
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let t = Transform::from_translation(Vector3::new(-(p1.x as f64), -(p1.y as f64), 0.0))
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.then(&Transform::from_matrix(mirror))
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.then(&Transform::from_translation(Vector3::new(
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p1.x as f64,
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p1.y as f64,
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0.0,
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)));
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acadrust::Entity::apply_transform(entity, &t);
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});
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}
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crate::impl_entity_basics!(Insert);
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impl crate::entities::traits::FallbackTess for Insert {
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fn fallback_geometry(
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&self,
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) -> crate::scene::convert::tess_util::FallbackGeometry {
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let (ipx, ipy, ipz) = (
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self.insert_point.x,
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self.insert_point.y,
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self.insert_point.z,
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);
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let ip = Vec3::new(ipx as f32, ipy as f32, ipz as f32);
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let s = 0.1_f64;
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let pts = vec![
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[ipx - s, ipy, ipz],
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[ipx + s, ipy, ipz],
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[ipx, ipy - s, ipz],
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[ipx, ipy + s, ipz],
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];
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(
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pts,
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vec![(ip, crate::scene::model::wire_model::SnapHint::Insertion)],
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vec![],
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vec![],
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)
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}
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}
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pub(crate) fn insert_attribute_entities(
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document: &acadrust::CadDocument,
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insert: &acadrust::entities::Insert,
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annotation_scale: f32,
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scale_policy: crate::scene::BlockScalePolicy,
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) -> Vec<EntityType> {
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let visibility = document.header.attribute_visibility;
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if visibility == 0 || insert.attributes.is_empty() {
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return Vec::new();
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}
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let block_scale = insert_attribute_block_scale(insert, annotation_scale, scale_policy);
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insert
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.attributes
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.iter()
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.filter(|attribute| attribute_is_render_visible(document, visibility, attribute))
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.map(|attribute| {
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let mut attribute = attribute.clone();
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scale_attribute_for_insert(insert, &mut attribute, block_scale);
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EntityType::AttributeEntity(attribute)
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})
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.collect()
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}
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pub(crate) fn append_insert_attribute_wires(
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wires: &mut Vec<WireModel>,
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document: &acadrust::CadDocument,
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ins: &acadrust::entities::Insert,
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insert_handle: Handle,
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sel: bool,
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ins_color: [f32; 4],
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ins_pat_len: f32,
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ins_pat: [f32; 8],
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ins_lw_px: f32,
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ins_layer: render::InheritStyle,
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ins_layer_plottable: bool,
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bg_color: [f32; 4],
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is_xref: bool,
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pslt_factor: f32,
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anno_scale: f32,
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) {
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let attributes = insert_attribute_entities(
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document,
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ins,
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anno_scale,
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crate::scene::BlockScalePolicy::FromInsert,
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);
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for offset in crate::scene::render_graph::array_offsets(ins) {
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let delta = crate::scene::render_graph::insert_instance_translation_delta(
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document,
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ins,
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offset,
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anno_scale,
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crate::scene::BlockScalePolicy::FromInsert,
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);
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for source in &attributes {
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let mut attr_entity = source.clone();
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if delta != Vector3::ZERO {
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attr_entity.apply_transform(&Transform::from_translation(delta));
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}
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let attr = attr_entity.common();
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let (sub_color, sub_plen, sub_pat, sub_lw_px, sub_aci) =
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render::render_style_for_block_sub(
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document,
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&attr_entity,
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ins_color,
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ins_pat_len,
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ins_pat,
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ins_lw_px,
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ins_layer,
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);
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let sub_color = render::adapt_to_bg(sub_color, bg_color);
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let sub_color = if is_xref && !sel {
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block_cache::fade_toward_bg(sub_color, bg_color)
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} else {
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sub_color
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};
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let attr_plottable = if render::is_effective_layer_zero(&attr.layer) {
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ins_layer_plottable
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} else {
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document
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.layers
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.get(&attr.layer)
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.map(|layer| layer.is_plottable)
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.unwrap_or(true)
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};
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let attr_plottable = ins_layer_plottable && attr_plottable;
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let sub_aabb = crate::scene::entity_aabb(&attr_entity);
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let mut attr_wires = tessellate::tessellate(
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document,
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insert_handle,
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&attr_entity,
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sel,
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sub_color,
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sub_plen * pslt_factor,
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sub_pat.map(|v| v * pslt_factor),
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sub_lw_px,
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1.0,
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None,
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None,
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bg_color,
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false,
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);
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for w in &mut attr_wires {
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w.name = insert_handle.value().to_string();
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w.aci = sub_aci;
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w.aabb = sub_aabb;
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w.plot_visible &= attr_plottable;
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}
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wires.extend(attr_wires);
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use acadrust::entities::AttributeEntity;
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use acadrust::tables::Layer;
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use acadrust::xdata::ExtendedDataRecord;
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|
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fn attribute(tag: &str, x: f64, y: f64) -> AttributeEntity {
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let mut att = AttributeEntity::new(tag.to_string(), format!("{tag}-value"));
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att.insertion_point = Vector3::new(x, y, 0.0);
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att.alignment_point = Vector3::new(x, y, 0.0);
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att
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}
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fn block_with(attributes: Vec<AttributeEntity>) -> Insert {
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|
let mut ins = Insert::new("BLOCK", Vector3::new(0.0, 0.0, 0.0));
|
|
ins.attributes = attributes;
|
|
ins
|
|
}
|
|
|
|
fn document_with_layers(layers: Vec<Layer>) -> CadDocument {
|
|
let mut document = CadDocument::new();
|
|
for layer in layers {
|
|
document.layers.add_or_replace(layer);
|
|
}
|
|
document
|
|
}
|
|
|
|
/// #1259: selecting a block showed only the insertion grip, so there was no
|
|
/// handle to pick an attribute up by and nowhere to drop it.
|
|
#[test]
|
|
fn each_attribute_offers_its_own_grip() {
|
|
let ins = block_with(vec![attribute("TAG_A", 3.0, 4.0), attribute("TAG_B", 6.0, 8.0)]);
|
|
|
|
let g = grips(&ins);
|
|
assert_eq!(g.len(), 3, "insertion point plus one grip per attribute");
|
|
assert_eq!(g[0].world, glam::DVec3::new(0.0, 0.0, 0.0));
|
|
assert_eq!(g[1].world, glam::DVec3::new(3.0, 4.0, 0.0));
|
|
assert_eq!(g[2].world, glam::DVec3::new(6.0, 8.0, 0.0));
|
|
}
|
|
|
|
/// Dragging an attribute grip moves that attribute and nothing else — the
|
|
/// block and its other attributes stay where they were.
|
|
#[test]
|
|
fn attribute_grip_moves_only_that_attribute() {
|
|
let mut ins = block_with(vec![attribute("TAG_A", 3.0, 4.0), attribute("TAG_B", 6.0, 8.0)]);
|
|
|
|
let moved = grips(&ins)[1].id;
|
|
apply_grip(&mut ins, moved, GripApply::Absolute(glam::DVec3::new(30.0, 40.0, 0.0)));
|
|
|
|
assert_eq!(ins.insert_point, Vector3::new(0.0, 0.0, 0.0));
|
|
assert_eq!(ins.attributes[0].insertion_point, Vector3::new(30.0, 40.0, 0.0));
|
|
assert_eq!(ins.attributes[0].alignment_point, Vector3::new(30.0, 40.0, 0.0));
|
|
assert_eq!(ins.attributes[1].insertion_point, Vector3::new(6.0, 8.0, 0.0));
|
|
}
|
|
|
|
/// The insertion grip keeps carrying the attributes along with the block,
|
|
/// which is what the attribute grips are an alternative to, not a
|
|
/// replacement for (#255).
|
|
#[test]
|
|
fn insertion_grip_still_carries_the_attributes() {
|
|
let mut ins = block_with(vec![attribute("TAG_A", 3.0, 4.0)]);
|
|
|
|
apply_grip(&mut ins, 0, GripApply::Translate(glam::DVec3::new(10.0, 0.0, 0.0)));
|
|
|
|
assert_eq!(ins.insert_point, Vector3::new(10.0, 0.0, 0.0));
|
|
assert_eq!(ins.attributes[0].insertion_point, Vector3::new(13.0, 4.0, 0.0));
|
|
}
|
|
|
|
/// A constant attribute belongs to the block definition and an invisible
|
|
/// one is not drawn, so neither gets a grip — and a grip id must still
|
|
/// address the attribute it was built from once some are skipped.
|
|
#[test]
|
|
fn skipped_attributes_neither_grip_nor_shift_the_others() {
|
|
let mut constant = attribute("TAG_CONST", 1.0, 1.0);
|
|
constant.flags.constant = true;
|
|
let mut invisible = attribute("TAG_HIDDEN", 2.0, 2.0);
|
|
invisible.flags.invisible = true;
|
|
let mut locked = attribute("TAG_LOCKED", 4.0, 4.0);
|
|
locked.lock_position = true;
|
|
let mut ins = block_with(vec![constant, invisible, locked, attribute("TAG_OK", 5.0, 5.0)]);
|
|
|
|
let g = grips(&ins);
|
|
assert_eq!(g.len(), 2, "only the movable attribute is gripped: {g:?}");
|
|
assert_eq!(g[1].world, glam::DVec3::new(5.0, 5.0, 0.0));
|
|
|
|
apply_grip(&mut ins, g[1].id, GripApply::Absolute(glam::DVec3::new(50.0, 50.0, 0.0)));
|
|
assert_eq!(ins.attributes[3].insertion_point, Vector3::new(50.0, 50.0, 0.0));
|
|
assert_eq!(ins.attributes[0].insertion_point, Vector3::new(1.0, 1.0, 0.0));
|
|
}
|
|
|
|
#[test]
|
|
fn visible_attribute_grips_match_render_visibility() {
|
|
let mut off_layer = Layer::new("OFF");
|
|
off_layer.flags.off = true;
|
|
let mut frozen_layer = Layer::new("FROZEN");
|
|
frozen_layer.flags.frozen = true;
|
|
let mut document = document_with_layers(vec![off_layer, frozen_layer]);
|
|
document.header.attribute_visibility = 1;
|
|
|
|
let mut common_invisible = attribute("TAG_COMMON_INVISIBLE", 1.0, 1.0);
|
|
common_invisible.common.invisible = true;
|
|
let mut off = attribute("TAG_OFF", 2.0, 2.0);
|
|
off.common.layer = "OFF".into();
|
|
let mut frozen = attribute("TAG_FROZEN", 3.0, 3.0);
|
|
frozen.common.layer = "FROZEN".into();
|
|
let visible = attribute("TAG_VISIBLE", 4.0, 4.0);
|
|
let ins = block_with(vec![common_invisible, off, frozen, visible]);
|
|
|
|
let grips = visible_attribute_grips(&document, &ins, 1.0);
|
|
|
|
assert_eq!(grips.len(), 2, "base grip plus only rendered attributes");
|
|
assert_eq!(grips[1].id, ATTRIBUTE_GRIP_BASE + 3);
|
|
assert_eq!(grips[1].world, glam::DVec3::new(4.0, 4.0, 0.0));
|
|
|
|
document.header.attribute_visibility = 0;
|
|
assert_eq!(
|
|
visible_attribute_grips(&document, &ins, 1.0).len(),
|
|
1,
|
|
"ATTMODE=0 should hide every attribute grip",
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn visible_attribute_grips_scale_annotative_attributes() {
|
|
let document = CadDocument::new();
|
|
let mut insert = block_with(vec![attribute("TAG", 11.0, 10.0)]);
|
|
insert.insert_point = Vector3::new(10.0, 10.0, 0.0);
|
|
insert
|
|
.common
|
|
.extended_data
|
|
.add_record(ExtendedDataRecord::new("AcAnnotativeData"));
|
|
|
|
let grips = visible_attribute_grips(&document, &insert, 2.0);
|
|
|
|
assert_eq!(grips.len(), 2);
|
|
assert_eq!(grips[1].world, glam::DVec3::new(12.0, 10.0, 0.0));
|
|
}
|
|
}
|