forked from 1b-agent/opencadstudio-upstream
MSAA and depth textures are now sized to the shader widget's clip bounds instead of the full surface. The resolve writes to a matching clip-sized intermediate texture; a blit pass (blit.wgsl, viewport trick) then copies the result to the exact clip region of the surface target, leaving all other widgets untouched. Co-Authored-By: Claude Sonnet 4.6 <[email protected]>