forked from 1b-agent/opencadstudio-upstream
Use kernel-produced band outlines when FILLMODE is off. Preserve centerline linetype stations through inserts, clipping, projection, and PDF export.
2754 lines
103 KiB
Rust
2754 lines
103 KiB
Rust
// Block-definition tessellation cache.
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//
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// Each block record is tessellated once into block-local coordinates and
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// stored as a list of `LocalSub` (either a tessellated primitive wire OR
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// an unexpanded reference to a nested INSERT). At Insert use-time we walk
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// the defn, transform-copy primitives, and recurse into nested references —
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// each nested defn is itself a cache hit, never re-tessellated.
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//
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// This shape (lazy nested expansion) is essential: a single block like
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// `xref-PLANKOTE` can hold ~4700 nested INSERTs, so build-time inlining
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// produces a combinatorial blowup. Storing references and expanding on
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// demand keeps build work proportional to total entity count.
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//
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// Cycle detection: at expand-time we maintain a recursion-depth limit and
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// a visited set so a self-referential block produces a marker rather than
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// recursing forever.
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use rustc_hash::{FxHashMap as HashMap, FxHashSet as HashSet};
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use std::sync::Arc;
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use acadrust::types::{Color as AcadColor, LineWeight, Transform, Vector3};
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use acadrust::{CadDocument, EntityType, Handle};
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use cadkernel::space::{Plane as KernelPlane, Vec3 as KernelVec3};
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use crate::scene::convert::tessellate;
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use crate::scene::model::wire_model::{
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decode_pattern_station_map, encode_pattern_stations, pattern_station_values, PatternStationMap,
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PatternStationPiece, PointMarker, SnapHint, TangentGeom, WireModel,
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};
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const MAX_NESTING_DEPTH: usize = 32;
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/// Skip wires whose world-AABB projects to fewer than this many pixels in
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/// the active view. Picks up tiny detail at zoom-out so the tessellator
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/// doesn't waste time on geometry that contributes a few sub-pixel marks
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/// to the final image. Two pixels is a practical small-element floor:
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/// — visibly the same image, dramatically fewer wires.
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const MIN_PIXEL_SIZE: f32 = 2.0;
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#[derive(Clone, Debug)]
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pub struct LocalWire {
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pub points: Vec<[f32; 3]>,
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/// Low-bit residual paired with `points` so block-instance wires keep
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/// sub-f32 precision once the renderer translates them to world space.
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pub points_low: Vec<[f32; 3]>,
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pub point_marker: Option<PointMarker>,
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/// SDF glyph quads for block-internal text, in block-local coordinates.
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/// Non-empty only when SDF text is on and this sub is a TEXT/MTEXT. The
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/// expand-time transform (`emit_wire`) maps each vertex to world exactly
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/// like `points`, so block-instance text lands at the right place/scale.
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pub text_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex>,
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pub key_vertices: Vec<[f64; 3]>,
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pub snap_pts: Vec<(glam::DVec3, SnapHint)>,
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pub tangent_geoms: Vec<TangentGeom>,
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pub fill_tris: Vec<[f32; 3]>,
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pub fill_tris_low: Vec<[f32; 3]>,
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pub fill_is_3d: bool,
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/// Preserves the planar SOLID classification through block expansion so
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/// it never gets merged with unrelated annotation fills of the same style.
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pub fill_is_2d_solid: bool,
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/// Thickness-wall pick geometry, transformed by the insert like `points`
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/// so a block child's extruded wall stays selectable at the instance's
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/// place and scale. Never reaches the GPU.
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pub pick_tris: Vec<[f32; 3]>,
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pub pick_tris_low: Vec<[f32; 3]>,
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/// Per-wire colour from the tessellator output. For most entities this
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/// equals the sub-entity's resolved colour. For colour-split MTEXT
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/// (`\C`/`\c` inline overrides) each wire carries its own override colour.
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pub color: [f32; 4],
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pub contrast_bg: Option<[f32; 4]>,
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pub preserve_color: bool,
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pub canvas_color: bool,
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pub aci: u8,
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pub pattern_length: f32,
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pub pattern: [f32; 8],
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pub line_weight_px: f32,
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pub pattern_stations: Vec<f32>,
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/// World-space band width for a wide polyline (see `WireModel.world_width`).
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/// Block-local; the expand-time transform scales it by the insert so the
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/// shader band grows with a scaled insert. `0.0` = a normal wire.
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pub world_width: f32,
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pub plinegen: bool,
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pub plot_visible: bool,
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pub plot_l0: bool,
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pub hide_unselected: bool,
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/// Set at construction; used to discriminate fill-only GPU batches from
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/// stroke batches in [`StyleKey`]. Derived from
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/// `points.is_empty() && !fill_tris.is_empty()`.
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pub is_fill_only: bool,
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pub color_is_byblock: bool,
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pub lt_is_byblock: bool,
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pub lw_is_byblock: bool,
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/// Set when this child sits on layer "0" and the matching property is
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/// ByLayer. At expand time the value is then taken from the INSERT's
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/// *layer* (the layer-0 inheritance rule) instead of the cached layer-0
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/// value baked here.
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pub color_l0: bool,
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pub transparency_l0: bool,
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pub lt_l0: bool,
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pub lw_l0: bool,
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/// XY bounding box of this wire in block-local coordinates.
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/// `[min_x, min_y, max_x, max_y]`. Used for view-frustum culling at
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/// expand-time: transform corners by the Insert transform → world AABB
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/// → test against the camera's world-space view rect.
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pub aabb_local: [f32; 4],
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/// This child's signed draw-order rank in (-1,1) within its owning block
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/// (from the scene draw-depth map, so SortEntitiesTable overrides apply).
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/// Composed at expand time into a `depth_override` for wide-polyline
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/// bands so a band orders against its block siblings.
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pub local_rank: f32,
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}
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#[derive(Clone, Debug)]
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pub struct NestedRef {
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pub block_name: String,
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pub xform: Transform,
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pub style: crate::scene::render_graph::InsertStyleSpec,
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pub instance_offsets: Vec<[f64; 3]>,
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pub plot_visible: bool,
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pub plot_l0: bool,
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/// XCLIP boundary for this nested insert, in the parent defn's local frame
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/// (`None` = unclipped). Baked at build time because the clip's spatial
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/// filter lives in `doc.objects`, which isn't reachable at expand time; on
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/// expansion it is mapped to world by the accumulated transform and the
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/// nested wires are clipped to it.
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pub clip_poly: Option<Vec<[f64; 2]>>,
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/// The nested INSERT's own signed draw-order rank in (-1,1) within the
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/// parent block — narrows the depth sub-range its children may occupy.
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pub local_rank: f32,
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}
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#[derive(Clone, Debug)]
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pub enum LocalSub {
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Wire(LocalWire),
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Nested(NestedRef),
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}
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#[derive(Clone, Debug, Default)]
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pub struct BlockDefn {
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pub subs: Vec<LocalSub>,
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pub base_point: Vector3,
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pub has_point_marker: bool,
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/// Union of every sub's local AABB (including nested-INSERT contributions
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/// resolved at expand time via their own defn's `aabb_local`). XY only —
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/// the wire renderer is 2D-dominant. Expressed in this defn's *offset*
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/// Absolute world-space XY (the double-single render path keeps it precise).
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pub aabb_local: [f32; 4],
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/// Raw entity count of the source block record (`entity_handles.len()`).
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/// Divisor for nested depth composition: a nested insert's children get a
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/// sub-range of `parent_scale / (child_count + 1)`, shared with the scene
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/// graph so bands and fills stay on one depth scale.
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pub child_count: usize,
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}
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#[derive(Default, Debug)]
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pub struct BlockCache {
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defns: HashMap<String, Arc<BlockDefn>>,
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prototype_blocks: HashSet<String>,
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/// Fully expanded prototype for repeated, non-array inserts. The key omits
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/// translation but includes the linear transform and every inherited style
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/// input. A matching insert therefore reuses all nested expansion/style
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/// work and only applies its translation to the immutable prototype.
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expansion_prototypes: std::sync::Mutex<
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HashMap<ExpansionPrototypeKey, Arc<std::sync::Mutex<Option<Arc<CachedExpansion>>>>>,
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>,
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clip_prototypes: std::sync::Mutex<HashMap<(u64, Vec<u64>), u64>>,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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struct ExpansionPrototypeKey {
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block_name: String,
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linear: [u64; 9],
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insert_style: Vec<u32>,
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selected: bool,
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is_xref: bool,
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}
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#[derive(Debug)]
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struct CachedExpansion {
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translation: [f64; 3],
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wires: Arc<Vec<WireModel>>,
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}
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impl BlockCache {
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pub fn clip_source_id(
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&self,
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source_id: u64,
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polygon: &[[f64; 2]],
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translation: [f64; 3],
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) -> u64 {
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let mut shape = Vec::with_capacity(polygon.len() * 2);
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for point in polygon {
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shape.push((point[0] - translation[0]).to_bits());
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shape.push((point[1] - translation[1]).to_bits());
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}
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*self
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.clip_prototypes
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.lock()
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.unwrap_or_else(|poisoned| poisoned.into_inner())
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.entry((source_id, shape))
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.or_insert_with(crate::scene::model::instance_model::next_source_id)
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}
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pub fn new() -> Self {
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Self::default()
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}
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pub fn defn(&self, block_name: &str) -> Option<&Arc<BlockDefn>> {
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self.defns.get(block_name)
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}
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/// Build (flat) defns only for block records actually referenced by
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/// Inserts in the document — transitively, so nested-insert targets are
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/// included too. The Model_Space / Paper_Space block_records are skipped
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/// because their entities are emitted as top-level wires, not via the
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/// cache.
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pub fn build(
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doc: &CadDocument,
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anno_scale: f32,
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annotation_scale_handle: Option<Handle>,
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all_visible: bool,
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bg_color: [f32; 4],
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viewport: Option<Handle>,
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// Scene draw-depth map ([depth, half] per handle) — source of each
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// block child's in-block rank, shared by cached wires and graph leaves.
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depth_map: &HashMap<u64, [f32; 2]>,
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) -> Self {
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use crate::par::prelude::*;
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let mut cache = Self::new();
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let referenced = collect_referenced_blocks(doc);
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let mut reference_counts: HashMap<String, usize> = HashMap::default();
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for entity in doc.entities() {
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if let EntityType::Insert(insert) = entity {
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*reference_counts
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.entry(insert.block_name.clone())
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.or_default() += insert.instance_count();
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}
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}
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cache.prototype_blocks = reference_counts
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.into_iter()
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.filter_map(|(name, count)| (count > 1).then_some(name))
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.collect();
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// Each defn is built independently: nested INSERTs are stored as
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// by-name references (`LocalSub::Nested`), never expanded here, so a
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// block's build never depends on another block's defn. That makes the
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// builds embarrassingly parallel over the read-only `doc` — no
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// topological ordering required. `compute_block_aabbs` stays a serial
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// post-pass (it resolves nested references and is comparatively cheap).
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cache.defns = referenced
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.par_iter()
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.map(|name| {
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(
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name.clone(),
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Arc::new(build_defn(
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doc,
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name,
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anno_scale,
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annotation_scale_handle,
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all_visible,
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bg_color,
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viewport,
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depth_map,
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)),
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)
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})
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.collect();
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cache.compute_block_aabbs(&referenced);
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cache
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}
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/// Build a small cache rooted at one block. Used only when a synthetic or
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/// newly-added Insert is not present in the resident cache yet.
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pub fn build_for_block(
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doc: &CadDocument,
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block_name: &str,
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anno_scale: f32,
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annotation_scale_handle: Option<Handle>,
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all_visible: bool,
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bg_color: [f32; 4],
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viewport: Option<Handle>,
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depth_map: &HashMap<u64, [f32; 2]>,
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) -> Self {
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use crate::par::prelude::*;
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let mut cache = Self::new();
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let referenced = referenced_block_tree(doc, block_name);
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cache.defns = referenced
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.par_iter()
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.map(|name| {
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(
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name.clone(),
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Arc::new(build_defn(
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doc,
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name,
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anno_scale,
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annotation_scale_handle,
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all_visible,
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bg_color,
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viewport,
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depth_map,
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)),
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)
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})
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.collect();
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cache.compute_block_aabbs(&referenced);
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cache
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}
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/// Compute and store the `aabb_local` for every cached defn. Direct wires
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/// contribute their own aabb_local; nested INSERT references look up the
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/// nested defn (already cached) and transform its aabb_local by the
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/// nested Insert's transform before unioning.
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///
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/// Run as a post-pass so it doesn't matter which order build_defn was
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/// called in. Cycle guard: a self-referential block keeps an empty AABB
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/// (will fail every frustum test → not emitted, which is correct).
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fn compute_block_aabbs(&mut self, names: &[String]) {
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use crate::par::prelude::*;
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// Phase 1 (parallel, read-only): each defn's union AABB is resolved
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// by `defn_aabb_recursive`, which only *reads* `self.defns` (the map
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// is fully built by now). There's no memoization, so a defn shared by
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// many parents is re-walked per parent — real work on block-heavy
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// drawings — and the per-name walks are independent, so they fan out.
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let this: &Self = self;
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let resolved: Vec<(&String, [f32; 4], bool)> = names
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.par_iter()
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.map(|name| {
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let mut visited: Vec<String> = Vec::new();
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let aabb = this.defn_aabb_recursive(name, &mut visited);
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visited.clear();
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let has_marker = this.defn_has_point_marker_recursive(name, &mut visited);
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(name, aabb, has_marker)
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})
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.collect();
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// Phase 2 (serial): store the AABB back into each defn.
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for (name, aabb, has_marker) in resolved {
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if let Some(defn_arc) = self.defns.get_mut(name) {
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let mut defn = (**defn_arc).clone();
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defn.aabb_local = aabb;
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defn.has_point_marker = has_marker;
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*defn_arc = Arc::new(defn);
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}
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}
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}
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fn defn_has_point_marker_recursive(
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&self,
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block_name: &str,
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visited: &mut Vec<String>,
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) -> bool {
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if visited.iter().any(|name| name == block_name) {
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return false;
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}
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let Some(defn) = self.defns.get(block_name) else {
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return false;
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};
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visited.push(block_name.to_string());
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let found = defn.subs.iter().any(|sub| match sub {
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LocalSub::Wire(wire) => wire.point_marker.is_some(),
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LocalSub::Nested(insert) => {
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self.defn_has_point_marker_recursive(&insert.block_name, visited)
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}
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});
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visited.pop();
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found
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}
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/// Returns the union AABB for `block_name`'s defn, expressed in **that
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/// defn's offset frame** (so its caller can store it in
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/// `BlockDefn.aabb_local` without a coordinate-frame mismatch).
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///
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/// LocalWire contributions are already in the parent defn's offset
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/// frame. Nested-INSERT contributions live in the *child* defn's offset
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/// frame, so we re-add `child.local_offset` (f64), apply the nested
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/// Insert's transform to get parent-native coordinates, then subtract
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/// `parent.local_offset` to land back in the parent's offset frame.
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fn defn_aabb_recursive(&self, block_name: &str, visited: &mut Vec<String>) -> [f32; 4] {
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if visited.iter().any(|n| n == block_name) {
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return [0.0, 0.0, 0.0, 0.0];
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}
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let Some(defn) = self.defns.get(block_name) else {
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return [0.0, 0.0, 0.0, 0.0];
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};
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visited.push(block_name.to_string());
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let mut acc = [0.0_f32, 0.0, 0.0, 0.0];
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for sub in &defn.subs {
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let aabb = match sub {
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LocalSub::Wire(lw) => lw.aabb_local,
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LocalSub::Nested(nref) => {
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let nested = self.defn_aabb_recursive(&nref.block_name, visited);
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transform_aabb_xy(nested, &nref.xform)
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}
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};
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acc = aabb_union(acc, aabb);
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}
|
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visited.pop();
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acc
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}
|
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}
|
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|
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/// Walk all entities + all block_record contents collecting every distinct
|
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/// `block_name` that appears in an Insert (transitively).
|
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fn collect_referenced_blocks(doc: &CadDocument) -> Vec<String> {
|
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let mut seen: HashSet<String> = HashSet::default();
|
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let mut queue: Vec<String> = Vec::new();
|
||
|
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for entity in doc.entities() {
|
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if let EntityType::Insert(ins) = entity {
|
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if seen.insert(ins.block_name.clone()) {
|
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queue.push(ins.block_name.clone());
|
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}
|
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}
|
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}
|
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while let Some(name) = queue.pop() {
|
||
let Some(br) = doc.block_records.get(&name) else {
|
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continue;
|
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};
|
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for &eh in &br.entity_handles {
|
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let Some(entity) = doc.get_entity(eh) else {
|
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continue;
|
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};
|
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if let EntityType::Insert(ins) = entity {
|
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if seen.insert(ins.block_name.clone()) {
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queue.push(ins.block_name.clone());
|
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}
|
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}
|
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}
|
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}
|
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seen.into_iter().collect()
|
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}
|
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|
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fn referenced_block_tree(doc: &CadDocument, root: &str) -> Vec<String> {
|
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let mut seen: HashSet<String> = HashSet::default();
|
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let mut queue = vec![root.to_string()];
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seen.insert(root.to_string());
|
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while let Some(name) = queue.pop() {
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let Some(record) = doc.block_records.get(&name) else {
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continue;
|
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};
|
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for &handle in &record.entity_handles {
|
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let Some(EntityType::Insert(insert)) = doc.get_entity(handle) else {
|
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continue;
|
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};
|
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if seen.insert(insert.block_name.clone()) {
|
||
queue.push(insert.block_name.clone());
|
||
}
|
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}
|
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}
|
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seen.into_iter().collect()
|
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}
|
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|
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/// True when `layer` is turned off or frozen — entities on it never render.
|
||
fn layer_hidden(doc: &CadDocument, layer: &str) -> bool {
|
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doc.layers
|
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.get(layer)
|
||
.map(|l| l.flags.off || l.flags.frozen)
|
||
.unwrap_or(false)
|
||
}
|
||
|
||
fn build_defn(
|
||
doc: &CadDocument,
|
||
block_name: &str,
|
||
anno_scale: f32,
|
||
annotation_scale_handle: Option<Handle>,
|
||
all_visible: bool,
|
||
bg_color: [f32; 4],
|
||
viewport: Option<Handle>,
|
||
depth_map: &HashMap<u64, [f32; 2]>,
|
||
) -> BlockDefn {
|
||
let br = match doc.block_records.get(block_name) {
|
||
Some(br) => br,
|
||
None => return BlockDefn::default(),
|
||
};
|
||
|
||
|
||
// ── Pass 2: tessellate each sub with the chosen offset so stored
|
||
// coordinates fit into f32 without precision loss.
|
||
let cap = br.entity_handles.len();
|
||
let mut subs: Vec<LocalSub> = Vec::with_capacity(cap);
|
||
for &eh in &br.entity_handles {
|
||
let Some(source_entity) = doc.get_entity(eh) else {
|
||
continue;
|
||
};
|
||
let contextual = crate::scene::annotative::entity_for_annotation_context(
|
||
doc,
|
||
source_entity,
|
||
annotation_scale_handle,
|
||
);
|
||
let entity = contextual.as_ref();
|
||
// Skip entities flagged invisible. Dynamic blocks (e.g. a visibility-
|
||
// state parametric block) keep the geometry for every state in one
|
||
// anonymous block and mark all but the active state's entities
|
||
// invisible — honouring the flag is what shows a single profile
|
||
// instead of every variant stacked on top of each other.
|
||
if entity.common().invisible {
|
||
continue;
|
||
}
|
||
// A sub-entity on a layer that is off or frozen must not render, same
|
||
// as a top-level entity on that layer. The defn cache is rebuilt on
|
||
// every layer off/freeze toggle (bump_geometry bumps block_epoch), so
|
||
// baking the visibility here stays in sync.
|
||
if layer_hidden(doc, &entity.common().layer) {
|
||
continue;
|
||
}
|
||
// Annotative scale representation: bake only the current scale's copy
|
||
// into the defn so off-scale representations don't stack (e.g. a 1×
|
||
// copy under a 10×). See `annotative::annotative_offscale`.
|
||
if crate::scene::annotative::annotative_offscale_for(
|
||
doc,
|
||
entity.common(),
|
||
annotation_scale_handle,
|
||
all_visible,
|
||
) {
|
||
continue;
|
||
}
|
||
match entity {
|
||
EntityType::Block(_) | EntityType::BlockEnd(_) => continue,
|
||
// A non-constant ATTDEF is only a template — the insert supplies an
|
||
// ATTRIB with the real value (tessellated separately). A CONSTANT
|
||
// attribute has no ATTRIB; its value lives in the block itself, so
|
||
// it must render as part of the block content (unless flagged
|
||
// invisible). With an empty value there is nothing to draw: the
|
||
// ATTDEF tessellator would fall back to its tag-placeholder
|
||
// preview, which belongs to a standalone definition, not to
|
||
// placed block content.
|
||
EntityType::AttributeDefinition(ad)
|
||
if !ad.flags.constant || ad.flags.invisible || ad.default_value.is_empty() =>
|
||
{
|
||
continue
|
||
}
|
||
EntityType::Insert(nested_ins) => {
|
||
subs.push(LocalSub::Nested(build_nested_ref(
|
||
nested_ins, doc, bg_color, viewport, depth_map,
|
||
)));
|
||
}
|
||
EntityType::Dimension(_) => {
|
||
for wire in tessellate_sub_local(
|
||
doc,
|
||
entity,
|
||
anno_scale,
|
||
annotation_scale_handle,
|
||
bg_color,
|
||
viewport,
|
||
depth_map,
|
||
) {
|
||
subs.push(LocalSub::Wire(wire));
|
||
}
|
||
}
|
||
// A nested table's stored graphics use the same scene-graph
|
||
// traversal as top-level table content. The resulting leaf wires
|
||
// remain local to this cached definition; the parent instance
|
||
// transform is composed later by the cache expansion.
|
||
EntityType::Table(table) => {
|
||
let baked = table.block_record_handle.and_then(|handle| {
|
||
doc.block_records
|
||
.iter()
|
||
.find(|record| record.handle == handle)
|
||
});
|
||
if let Some(record) = baked.filter(|record| {
|
||
!record.entity_handles.is_empty()
|
||
}) {
|
||
let table_plot_l0 = crate::scene::view::render::is_effective_layer_zero(
|
||
&table.common.layer,
|
||
);
|
||
let table_plot_visible = doc
|
||
.layers
|
||
.get(&table.common.layer)
|
||
.map(|layer| layer.is_plottable)
|
||
.unwrap_or(true);
|
||
let mut insert = acadrust::entities::Insert::new(
|
||
record.name.clone(),
|
||
table.insertion_point,
|
||
);
|
||
insert.rotation = table
|
||
.horizontal_direction
|
||
.y
|
||
.atan2(table.horizontal_direction.x);
|
||
insert.common = table.common.clone();
|
||
let graph = crate::scene::render_graph::RenderSceneGraph::new(
|
||
doc,
|
||
None,
|
||
annotation_scale_handle,
|
||
all_visible,
|
||
depth_map,
|
||
)
|
||
.with_viewport(viewport);
|
||
graph.walk_insert(
|
||
&insert,
|
||
table.common.handle,
|
||
|_, _| true,
|
||
|leaf, context| {
|
||
let mut placed = leaf.clone();
|
||
placed.apply_transform(&context.transform);
|
||
for mut wire in tessellate_sub_local(
|
||
doc,
|
||
&placed,
|
||
anno_scale,
|
||
annotation_scale_handle,
|
||
bg_color,
|
||
viewport,
|
||
depth_map,
|
||
) {
|
||
wire.plot_visible &= table_plot_l0 || table_plot_visible;
|
||
wire.plot_l0 |= table_plot_l0;
|
||
subs.push(LocalSub::Wire(wire));
|
||
}
|
||
},
|
||
);
|
||
} else {
|
||
for wire in tessellate_sub_local(
|
||
doc,
|
||
entity,
|
||
anno_scale,
|
||
annotation_scale_handle,
|
||
bg_color,
|
||
viewport,
|
||
depth_map,
|
||
) {
|
||
subs.push(LocalSub::Wire(wire));
|
||
}
|
||
for insert in crate::entities::table::block_cell_inserts(
|
||
table,
|
||
doc,
|
||
anno_scale,
|
||
) {
|
||
subs.push(LocalSub::Nested(build_nested_ref(
|
||
&insert,
|
||
doc,
|
||
bg_color,
|
||
viewport,
|
||
depth_map,
|
||
)));
|
||
}
|
||
}
|
||
}
|
||
_ => {
|
||
// A wide polyline inside a block carries its `world_width` on
|
||
// the LocalWire; `emit_wire` scales it by the insert transform
|
||
// so the shader band matches the scaled geometry (same band the
|
||
// top-level path draws — depth-tested + linetype-dashed).
|
||
for lw in tessellate_sub_local(
|
||
doc,
|
||
entity,
|
||
anno_scale,
|
||
annotation_scale_handle,
|
||
bg_color,
|
||
viewport,
|
||
depth_map,
|
||
) {
|
||
subs.push(LocalSub::Wire(lw));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
BlockDefn {
|
||
subs,
|
||
base_point: crate::scene::render_graph::block_base_point(doc, block_name),
|
||
has_point_marker: false,
|
||
aabb_local: [0.0; 4],
|
||
child_count: br.entity_handles.len(),
|
||
}
|
||
}
|
||
|
||
fn build_nested_ref(
|
||
nested_ins: &acadrust::entities::Insert,
|
||
doc: &CadDocument,
|
||
bg_color: [f32; 4],
|
||
viewport: Option<Handle>,
|
||
depth_map: &HashMap<u64, [f32; 2]>,
|
||
) -> NestedRef {
|
||
let _ = bg_color;
|
||
|
||
// Bake the XCLIP boundary (parent-defn-local) so the nested insert keeps
|
||
// its clip when the parent block is expanded — the spatial filter object
|
||
// isn't reachable at expand time.
|
||
let xform = crate::scene::render_graph::insert_transform(doc, nested_ins);
|
||
let clip_poly = crate::scene::pick::xclip::insert_spatial_filter(doc, nested_ins)
|
||
.map(|filter| {
|
||
crate::scene::pick::xclip::world_clip_polygon_for_transform(filter, &xform)
|
||
});
|
||
let plot_l0 = crate::scene::view::render::is_effective_layer_zero(
|
||
&nested_ins.common.layer,
|
||
);
|
||
let plot_visible = doc
|
||
.layers
|
||
.get(&nested_ins.common.layer)
|
||
.map(|layer| layer.is_plottable)
|
||
.unwrap_or(true);
|
||
|
||
NestedRef {
|
||
block_name: nested_ins.block_name.clone(),
|
||
xform,
|
||
style: crate::scene::render_graph::InsertStyleSpec::new(doc, nested_ins, viewport),
|
||
instance_offsets: crate::scene::render_graph::array_offsets(nested_ins),
|
||
plot_visible,
|
||
plot_l0,
|
||
clip_poly,
|
||
local_rank: depth_map
|
||
.get(&nested_ins.common.handle.value())
|
||
.map_or(0.0, |d| d[0]),
|
||
}
|
||
}
|
||
|
||
fn tessellate_sub_local(
|
||
doc: &CadDocument,
|
||
sub: &EntityType,
|
||
anno_scale: f32,
|
||
annotation_scale_handle: Option<Handle>,
|
||
bg_color: [f32; 4],
|
||
viewport: Option<Handle>,
|
||
depth_map: &HashMap<u64, [f32; 2]>,
|
||
) -> Vec<LocalWire> {
|
||
let h = sub.common().handle;
|
||
|
||
// Sanity guard: skip sub-entities whose primary dimension is so large
|
||
// that adaptive tessellation will explode into hundreds of millions
|
||
// of points. These are typically corrupt-radius primitives that slipped
|
||
// past purge_corrupt_entities (finite but absurd values).
|
||
if is_unreasonable_extent(sub) {
|
||
return vec![];
|
||
}
|
||
|
||
// Store the RAW colour. `Batches::finalize` applies `adapt_to_bg`
|
||
// with the per-render bg, so the cache no longer has to rebuild on
|
||
// BACKGROUND / layout-switch — the dynamic adaptation tracks the
|
||
// live bg at render time.
|
||
let (sub_color, pat_len, pat, lw_px, aci) =
|
||
crate::scene::view::render::render_style_for_viewport(doc, sub, viewport);
|
||
let _ = bg_color;
|
||
|
||
let has_book_color =
|
||
crate::scene::view::render::has_resolved_book_color(doc, sub);
|
||
let color_is_byblock =
|
||
!has_book_color && sub.common().color == AcadColor::ByBlock;
|
||
let lt_is_byblock = sub.common().linetype.eq_ignore_ascii_case("byblock");
|
||
let lw_is_byblock = matches!(sub.common().line_weight, LineWeight::ByBlock);
|
||
|
||
// Layer-0 rule: a child on layer "0" with ByLayer properties inherits the
|
||
// INSERT's layer at expand time. Flag each ByLayer property so emit_wire
|
||
// can override the cached (layer-0-resolved) value with the insert layer's.
|
||
let on_l0 = crate::scene::view::render::is_effective_layer_zero(&sub.common().layer);
|
||
let layer_plottable = doc
|
||
.layers
|
||
.get(&sub.common().layer)
|
||
.map(|layer| layer.is_plottable)
|
||
.unwrap_or(true);
|
||
let color_l0 =
|
||
!has_book_color && on_l0 && sub.common().color == AcadColor::ByLayer;
|
||
let transparency_l0 = on_l0 && sub.common().transparency.alpha() == 0;
|
||
let lt_l0 = on_l0 && {
|
||
let lt = &sub.common().linetype;
|
||
lt.is_empty() || lt.eq_ignore_ascii_case("bylayer")
|
||
};
|
||
let lw_l0 = on_l0
|
||
&& matches!(
|
||
sub.common().line_weight,
|
||
LineWeight::ByLayer | LineWeight::Default
|
||
);
|
||
|
||
// Pass `local_offset` as the f64 world-offset so tessellate subtracts it
|
||
// before casting to f32 — same precision-preservation trick used for
|
||
// top-level entities, applied per-defn.
|
||
let wires_out = if let EntityType::Dimension(dimension) = sub {
|
||
use crate::entities::dimension::DimensionTess;
|
||
dimension.tessellate(
|
||
doc,
|
||
h,
|
||
false,
|
||
sub_color,
|
||
lw_px,
|
||
anno_scale,
|
||
&HashSet::default(),
|
||
None,
|
||
bg_color,
|
||
None,
|
||
None,
|
||
)
|
||
} else {
|
||
tessellate::tessellate(
|
||
doc,
|
||
h,
|
||
sub,
|
||
false,
|
||
sub_color,
|
||
pat_len,
|
||
pat,
|
||
lw_px,
|
||
anno_scale,
|
||
annotation_scale_handle,
|
||
None,
|
||
bg_color,
|
||
false,
|
||
)
|
||
};
|
||
if wires_out.is_empty() {
|
||
return vec![];
|
||
}
|
||
|
||
let frame_mode = crate::scene::frame::entity_kind(sub)
|
||
.map(|kind| crate::scene::frame::mode(doc, kind));
|
||
let mut result = Vec::with_capacity(wires_out.len());
|
||
for wire in wires_out {
|
||
// Per-wire point-count cap: a single wire that exceeds this is skipped
|
||
// rather than aborting the whole sub-entity — with per-wire separation,
|
||
// other colour segments from the same entity still render.
|
||
if wire.points.len() > 100_000 {
|
||
continue;
|
||
}
|
||
|
||
// Geometry is stored absolute; the double-single (high/low) render path
|
||
// keeps it precise at UTM scale, so no per-defn offset is subtracted.
|
||
// SDF text wires have no points/fills — fold in the glyph-quad positions
|
||
// so the view-frustum cull uses the text's real box, not a degenerate
|
||
// point at the block origin (which would drop the text entirely).
|
||
// `pick_tris` is in here for the same reason `fill_tris` is: hit-testing
|
||
// rejects on this box before it looks at the triangles, so a box drawn
|
||
// only around `points` would make a block child's thickness wall or wide
|
||
// polyline band unpickable — `points` merely bounds those.
|
||
let aabb_local = aabb_from_points_iter(
|
||
wire.points
|
||
.iter()
|
||
.copied()
|
||
.chain(wire.fill_tris.iter().copied())
|
||
.chain(wire.pick_tris.iter().copied())
|
||
.chain(wire.text_verts.iter().map(|v| v.pos)),
|
||
);
|
||
let is_fill_only = wire.points.is_empty() && !wire.fill_tris.is_empty();
|
||
let mtext_has_background = matches!(
|
||
sub,
|
||
EntityType::MText(text) if text.background_fill_flags & 0x03 != 0
|
||
);
|
||
let preserve_color = mtext_has_background && is_fill_only;
|
||
let canvas_color = is_fill_only
|
||
&& matches!(
|
||
sub,
|
||
EntityType::MText(text) if text.background_fill_flags & 0x02 != 0
|
||
);
|
||
let contrast_bg = if !preserve_color
|
||
&& (!wire.text_verts.is_empty() || !wire.points.is_empty())
|
||
{
|
||
tessellate::explicit_mtext_background(sub)
|
||
} else {
|
||
None
|
||
};
|
||
// A wire whose colour differs from the entity's resolved base colour
|
||
// carries an explicit per-segment override (e.g. an MTEXT `\C1;` inline
|
||
// colour). ByBlock / layer-0 inheritance applies only to wires still on
|
||
// the base colour — folding an explicit segment into the inherited
|
||
// colour would collapse colour-split geometry to one colour. (PR #301,
|
||
// Kevin Griffin — extended to SDF text per-vertex in emit_wire.)
|
||
let wire_on_base_color = wire.color == sub_color;
|
||
|
||
result.push(LocalWire {
|
||
points: wire.points,
|
||
points_low: wire.points_low,
|
||
point_marker: wire.point_marker,
|
||
text_verts: wire.text_verts,
|
||
key_vertices: wire.key_vertices,
|
||
snap_pts: wire.snap_pts,
|
||
tangent_geoms: wire.tangent_geoms,
|
||
fill_tris: wire.fill_tris,
|
||
fill_tris_low: wire.fill_tris_low,
|
||
fill_is_3d: wire.fill_is_3d,
|
||
fill_is_2d_solid: wire.fill_is_2d_solid,
|
||
pick_tris: wire.pick_tris,
|
||
pick_tris_low: wire.pick_tris_low,
|
||
color: wire.color,
|
||
contrast_bg,
|
||
preserve_color,
|
||
canvas_color,
|
||
aci,
|
||
pattern_length: pat_len,
|
||
pattern: pat,
|
||
line_weight_px: lw_px,
|
||
pattern_stations: wire.pattern_stations,
|
||
world_width: wire.world_width,
|
||
plinegen: wire.plinegen,
|
||
plot_visible: frame_mode.is_none_or(|mode| mode == 1)
|
||
&& (on_l0 || layer_plottable),
|
||
plot_l0: on_l0,
|
||
hide_unselected: frame_mode == Some(0),
|
||
is_fill_only,
|
||
color_is_byblock: color_is_byblock && wire_on_base_color,
|
||
lt_is_byblock,
|
||
lw_is_byblock,
|
||
color_l0: color_l0 && wire_on_base_color,
|
||
transparency_l0: transparency_l0 && wire_on_base_color,
|
||
lt_l0,
|
||
lw_l0,
|
||
aabb_local,
|
||
local_rank: depth_map.get(&h.value()).map_or(0.0, |d| d[0]),
|
||
});
|
||
}
|
||
result
|
||
}
|
||
|
||
fn aabb_from_points_iter<I: IntoIterator<Item = [f32; 3]>>(pts: I) -> [f32; 4] {
|
||
let mut min_x = f32::INFINITY;
|
||
let mut min_y = f32::INFINITY;
|
||
let mut max_x = f32::NEG_INFINITY;
|
||
let mut max_y = f32::NEG_INFINITY;
|
||
for p in pts {
|
||
if !p[0].is_finite() {
|
||
continue;
|
||
}
|
||
if p[0] < min_x {
|
||
min_x = p[0];
|
||
}
|
||
if p[1] < min_y {
|
||
min_y = p[1];
|
||
}
|
||
if p[0] > max_x {
|
||
max_x = p[0];
|
||
}
|
||
if p[1] > max_y {
|
||
max_y = p[1];
|
||
}
|
||
}
|
||
if min_x.is_infinite() {
|
||
[0.0, 0.0, 0.0, 0.0]
|
||
} else {
|
||
[min_x, min_y, max_x, max_y]
|
||
}
|
||
}
|
||
|
||
/// Transform an absolute XY AABB by `t` and return the world-space XY AABB of
|
||
/// the transformed corners (computed in f64 so it stays accurate for distant
|
||
/// content).
|
||
fn transform_aabb_xy(local: [f32; 4], t: &Transform) -> [f32; 4] {
|
||
let [x0, y0, x1, y1] = local;
|
||
let corners = [
|
||
Vector3::new(x0 as f64, y0 as f64, 0.0),
|
||
Vector3::new(x1 as f64, y0 as f64, 0.0),
|
||
Vector3::new(x1 as f64, y1 as f64, 0.0),
|
||
Vector3::new(x0 as f64, y1 as f64, 0.0),
|
||
];
|
||
let mut min_x = f64::INFINITY;
|
||
let mut min_y = f64::INFINITY;
|
||
let mut max_x = f64::NEG_INFINITY;
|
||
let mut max_y = f64::NEG_INFINITY;
|
||
for c in corners {
|
||
let v = t.apply(c);
|
||
if v.x < min_x {
|
||
min_x = v.x;
|
||
}
|
||
if v.y < min_y {
|
||
min_y = v.y;
|
||
}
|
||
if v.x > max_x {
|
||
max_x = v.x;
|
||
}
|
||
if v.y > max_y {
|
||
max_y = v.y;
|
||
}
|
||
}
|
||
[min_x as f32, min_y as f32, max_x as f32, max_y as f32]
|
||
}
|
||
|
||
fn aabb_union(a: [f32; 4], b: [f32; 4]) -> [f32; 4] {
|
||
// [0,0,0,0] is the "empty AABB" sentinel produced by aabb_from_points_iter
|
||
// when a wire has no finite points — treat it as if the other side wins.
|
||
if a == [0.0, 0.0, 0.0, 0.0] {
|
||
return b;
|
||
}
|
||
if b == [0.0, 0.0, 0.0, 0.0] {
|
||
return a;
|
||
}
|
||
[a[0].min(b[0]), a[1].min(b[1]), a[2].max(b[2]), a[3].max(b[3])]
|
||
}
|
||
|
||
pub fn aabb_disjoint_xy(a: [f32; 4], b: [f32; 4]) -> bool {
|
||
a[2] < b[0] || a[0] > b[2] || a[3] < b[1] || a[1] > b[3]
|
||
}
|
||
|
||
// ── Use-time expansion ───────────────────────────────────────────────────────
|
||
|
||
/// Expand one top-level INSERT into world-space WireModels via the cache.
|
||
///
|
||
/// Returns `None` if no defn is cached for `ins.block_name`. Returns
|
||
/// `Some(empty)` if the defn exists but is empty.
|
||
pub fn expand_insert(
|
||
cache: &BlockCache,
|
||
ins: &acadrust::entities::Insert,
|
||
ins_handle: Handle,
|
||
ins_resolved_color: [f32; 4],
|
||
ins_aci: u8,
|
||
ins_pat_len: f32,
|
||
ins_pat: [f32; 8],
|
||
ins_lw_px: f32,
|
||
// The INSERT's own layer style — layer-0 inheritance target for children.
|
||
ins_layer: crate::scene::view::render::InheritStyle,
|
||
ins_layer_aci: u8,
|
||
ins_layer_plottable: bool,
|
||
selected: bool,
|
||
pslt_factor: f32,
|
||
// World-space XY view AABB (with world_offset already subtracted, so the
|
||
// comparison is in the same f32 space as emitted wires). `None` disables
|
||
// frustum culling — every cached sub is emitted.
|
||
view_aabb: Option<[f32; 4]>,
|
||
// World units per screen pixel. When `Some`, wires whose AABB projects
|
||
// smaller than `MIN_PIXEL_SIZE` get skipped entirely (LOD).
|
||
world_per_pixel: Option<f32>,
|
||
// True when `ins.block_name` resolves to an xref BlockRecord. All emitted
|
||
// colors are faded toward `bg_color` so xrefs are visually distinguishable
|
||
// from native content.
|
||
is_xref: bool,
|
||
bg_color: [f32; 4],
|
||
// Current annotation scale. An annotative block scales as one uniform unit
|
||
// about its insertion point; a non-annotative block is unaffected.
|
||
anno_scale: f32,
|
||
) -> Option<Vec<WireModel>> {
|
||
let defn = cache.defn(&ins.block_name)?;
|
||
let base = defn.base_point;
|
||
let mut xform = Transform::from_translation(Vector3::new(-base.x, -base.y, -base.z))
|
||
.then(&ins.get_transform());
|
||
// Annotative blocks (the flag lives on the block definition; the instance is
|
||
// marked with the AcAnnotativeData XDATA) scale as ONE uniform unit about
|
||
// their insertion point — internal geometry/text/attributes are carried by
|
||
// this transform, never scaled individually (which would double-scale).
|
||
if (anno_scale - 1.0).abs() > 1e-6
|
||
&& ins
|
||
.common
|
||
.extended_data
|
||
.get_record("AcAnnotativeData")
|
||
.is_some()
|
||
{
|
||
let p = ins.insert_point;
|
||
let scale_about_p = Transform::from_translation(Vector3::new(-p.x, -p.y, -p.z))
|
||
.then(&Transform::from_scale(anno_scale as f64))
|
||
.then(&Transform::from_translation(Vector3::new(p.x, p.y, p.z)));
|
||
xform = xform.then(&scale_about_p);
|
||
}
|
||
let name = ins_handle.value().to_string();
|
||
let prototype_key = if !ins.is_array()
|
||
&& cache.prototype_blocks.contains(&ins.block_name)
|
||
{
|
||
Some(expansion_prototype_key(
|
||
ins,
|
||
&xform,
|
||
ins_resolved_color,
|
||
ins_pat_len,
|
||
ins_pat,
|
||
ins_lw_px,
|
||
ins_layer,
|
||
ins_layer_plottable,
|
||
selected,
|
||
pslt_factor,
|
||
is_xref,
|
||
bg_color,
|
||
anno_scale,
|
||
))
|
||
} else {
|
||
None
|
||
};
|
||
let prototype_slot = prototype_key.as_ref().map(|key| {
|
||
let mut prototypes = cache
|
||
.expansion_prototypes
|
||
.lock()
|
||
.unwrap_or_else(|poisoned| poisoned.into_inner());
|
||
Arc::clone(
|
||
prototypes
|
||
.entry(key.clone())
|
||
.or_insert_with(|| Arc::new(std::sync::Mutex::new(None))),
|
||
)
|
||
});
|
||
let mut prototype_guard = prototype_slot
|
||
.as_ref()
|
||
.map(|slot| slot.lock().unwrap_or_else(|poisoned| poisoned.into_inner()));
|
||
if let Some(cached) = prototype_guard
|
||
.as_ref()
|
||
.and_then(|guard| guard.as_ref())
|
||
.cloned()
|
||
{
|
||
let translation = transform_translation(&xform);
|
||
let delta = [
|
||
translation[0] - cached.translation[0],
|
||
translation[1] - cached.translation[1],
|
||
translation[2] - cached.translation[2],
|
||
];
|
||
return Some(
|
||
cached
|
||
.wires
|
||
.iter()
|
||
.map(|wire| translated_prototype_wire(wire, &name, delta))
|
||
.collect(),
|
||
);
|
||
}
|
||
let mut batches = Batches::default();
|
||
let mut visited: Vec<String> = Vec::with_capacity(8);
|
||
|
||
// `defn.aabb_local` is in the defn's offset frame — re-add
|
||
// `defn.local_offset` (f64) before transforming so the world AABB is
|
||
// accurate for distant content.
|
||
let insert_world = transform_aabb_xy(defn.aabb_local, &xform);
|
||
let insert_local = [
|
||
insert_world[0] as f32,
|
||
insert_world[1] as f32,
|
||
insert_world[2] as f32,
|
||
insert_world[3] as f32,
|
||
];
|
||
|
||
// Whole-Insert frustum cull.
|
||
if let Some(view) = view_aabb {
|
||
if aabb_disjoint_xy(insert_local, view) {
|
||
return Some(vec![]);
|
||
}
|
||
}
|
||
// Whole-Insert pixel-size LOD: if the entire Insert footprint projects
|
||
// to sub-pixel size, skip it entirely.
|
||
if let Some(wpp) = world_per_pixel {
|
||
if !defn.has_point_marker && aabb_pixel_size(insert_local, wpp) < MIN_PIXEL_SIZE {
|
||
return Some(vec![]);
|
||
}
|
||
}
|
||
|
||
let ctx = ExpandCtx {
|
||
cache,
|
||
ins_color: ins_resolved_color,
|
||
ins_aci,
|
||
ins_pat_len,
|
||
ins_pat,
|
||
ins_lw_px,
|
||
l0: ins_layer,
|
||
l0_aci: ins_layer_aci,
|
||
l0_plottable: ins_layer_plottable,
|
||
plot_visible: ins_layer_plottable,
|
||
selected,
|
||
pslt_factor,
|
||
view_aabb: None,
|
||
world_per_pixel: None,
|
||
is_xref,
|
||
bg_color,
|
||
};
|
||
let offsets = crate::scene::render_graph::array_offsets(ins);
|
||
if offsets.len() > 1 {
|
||
let cell_xform = |offset: &[f64; 3]| {
|
||
if offset == &[0.0; 3] {
|
||
xform.clone()
|
||
} else {
|
||
Transform::from_translation(Vector3::new(offset[0], offset[1], offset[2]))
|
||
.then(&xform)
|
||
}
|
||
};
|
||
let first_xform = cell_xform(&offsets[0]);
|
||
let first_translation = transform_translation(&first_xform);
|
||
let mut first_batches = Batches::default();
|
||
expand_defn(
|
||
defn,
|
||
&first_xform,
|
||
&ctx,
|
||
&mut first_batches,
|
||
&mut visited,
|
||
0,
|
||
(0.0, 1.0),
|
||
);
|
||
let mut first = first_batches.finalize(&name, selected, bg_color);
|
||
for wire in &mut first {
|
||
if wire.render_instance.is_none() {
|
||
wire.render_instance = Some(
|
||
crate::scene::model::instance_model::RenderInstance {
|
||
source_id: crate::scene::model::instance_model::next_source_id(),
|
||
translation: first_translation,
|
||
},
|
||
);
|
||
}
|
||
}
|
||
let mut result = first.clone();
|
||
for offset in offsets.iter().skip(1) {
|
||
let translation = transform_translation(&cell_xform(offset));
|
||
let delta = [
|
||
translation[0] - first_translation[0],
|
||
translation[1] - first_translation[1],
|
||
translation[2] - first_translation[2],
|
||
];
|
||
result.extend(first.iter().map(|wire| {
|
||
translated_prototype_wire(wire, &name, delta)
|
||
}));
|
||
}
|
||
return Some(result);
|
||
}
|
||
|
||
for offset in &offsets {
|
||
let base_xform = if offset == &[0.0; 3] {
|
||
xform.clone()
|
||
} else {
|
||
let translation = Transform::from_translation(Vector3::new(
|
||
offset[0], offset[1], offset[2],
|
||
));
|
||
translation.then(&xform)
|
||
};
|
||
expand_defn(defn, &base_xform, &ctx, &mut batches, &mut visited, 0, (0.0, 1.0));
|
||
}
|
||
let mut wires = batches.finalize(&name, selected, bg_color);
|
||
if let Some(guard) = prototype_guard.as_mut() {
|
||
let translation = transform_translation(&xform);
|
||
for wire in &mut wires {
|
||
if wire.render_instance.is_none() {
|
||
wire.render_instance = Some(crate::scene::model::instance_model::RenderInstance {
|
||
source_id: crate::scene::model::instance_model::next_source_id(),
|
||
translation,
|
||
});
|
||
}
|
||
}
|
||
let cached = Arc::new(CachedExpansion {
|
||
translation,
|
||
wires: Arc::new(wires.clone()),
|
||
});
|
||
**guard = Some(cached);
|
||
}
|
||
Some(wires)
|
||
}
|
||
|
||
fn transform_translation(transform: &Transform) -> [f64; 3] {
|
||
[
|
||
transform.matrix.m[0][3],
|
||
transform.matrix.m[1][3],
|
||
transform.matrix.m[2][3],
|
||
]
|
||
}
|
||
|
||
#[allow(clippy::too_many_arguments)]
|
||
fn expansion_prototype_key(
|
||
ins: &acadrust::entities::Insert,
|
||
transform: &Transform,
|
||
ins_color: [f32; 4],
|
||
ins_pat_len: f32,
|
||
ins_pat: [f32; 8],
|
||
ins_lw_px: f32,
|
||
ins_layer: crate::scene::view::render::InheritStyle,
|
||
ins_layer_plottable: bool,
|
||
selected: bool,
|
||
pslt_factor: f32,
|
||
is_xref: bool,
|
||
bg_color: [f32; 4],
|
||
anno_scale: f32,
|
||
) -> ExpansionPrototypeKey {
|
||
let matrix = &transform.matrix.m;
|
||
let linear = [
|
||
matrix[0][0].to_bits(),
|
||
matrix[0][1].to_bits(),
|
||
matrix[0][2].to_bits(),
|
||
matrix[1][0].to_bits(),
|
||
matrix[1][1].to_bits(),
|
||
matrix[1][2].to_bits(),
|
||
matrix[2][0].to_bits(),
|
||
matrix[2][1].to_bits(),
|
||
matrix[2][2].to_bits(),
|
||
];
|
||
let mut insert_style = Vec::with_capacity(32);
|
||
insert_style.extend(ins_color.map(f32::to_bits));
|
||
insert_style.push(ins_pat_len.to_bits());
|
||
insert_style.extend(ins_pat.map(f32::to_bits));
|
||
insert_style.push(ins_lw_px.to_bits());
|
||
insert_style.extend(ins_layer.color.map(f32::to_bits));
|
||
insert_style.push(ins_layer.pat_len.to_bits());
|
||
insert_style.extend(ins_layer.pat.map(f32::to_bits));
|
||
insert_style.push(ins_layer.lw_px.to_bits());
|
||
insert_style.push(ins_layer_plottable as u32);
|
||
insert_style.push(pslt_factor.to_bits());
|
||
insert_style.extend(bg_color.map(f32::to_bits));
|
||
insert_style.push(anno_scale.to_bits());
|
||
ExpansionPrototypeKey {
|
||
block_name: ins.block_name.clone(),
|
||
linear,
|
||
insert_style,
|
||
selected,
|
||
is_xref,
|
||
}
|
||
}
|
||
|
||
fn translated_prototype_wire(
|
||
source: &WireModel,
|
||
name: &str,
|
||
delta: [f64; 3],
|
||
) -> WireModel {
|
||
let mut wire = source.clone();
|
||
wire.name = name.to_string();
|
||
if let Some(instance) = wire.render_instance.as_mut() {
|
||
for axis in 0..3 {
|
||
instance.translation[axis] += delta[axis];
|
||
}
|
||
}
|
||
translate_double_single(&mut wire.points, &mut wire.points_low, delta);
|
||
translate_double_single(&mut wire.fill_tris, &mut wire.fill_tris_low, delta);
|
||
translate_double_single(&mut wire.pick_tris, &mut wire.pick_tris_low, delta);
|
||
if let Some(marker) = &mut wire.point_marker {
|
||
marker.origin += glam::DVec3::from_array(delta);
|
||
}
|
||
for (point, _) in &mut wire.snap_pts {
|
||
point.x += delta[0];
|
||
point.y += delta[1];
|
||
point.z += delta[2];
|
||
}
|
||
for point in &mut wire.key_vertices {
|
||
point[0] += delta[0];
|
||
point[1] += delta[1];
|
||
point[2] += delta[2];
|
||
}
|
||
let delta_f32 = [delta[0] as f32, delta[1] as f32, delta[2] as f32];
|
||
for tangent in &mut wire.tangent_geoms {
|
||
match tangent {
|
||
TangentGeom::Line { p1, p2 } => {
|
||
for axis in 0..3 {
|
||
p1[axis] += delta_f32[axis];
|
||
p2[axis] += delta_f32[axis];
|
||
}
|
||
}
|
||
TangentGeom::Circle { center, .. } => {
|
||
for axis in 0..3 {
|
||
center[axis] += delta_f32[axis];
|
||
}
|
||
}
|
||
TangentGeom::PlanarCircle { center, .. }
|
||
| TangentGeom::Arc { center, .. } => {
|
||
for axis in 0..3 {
|
||
center[axis] += delta[axis];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if !wire.text_verts.is_empty() {
|
||
wire.text_verts =
|
||
crate::scene::model::wire_model::map_text_verts(&wire.text_verts, |x, y, z| {
|
||
(x + delta[0], y + delta[1], z + delta[2])
|
||
});
|
||
}
|
||
if wire.aabb != WireModel::UNBOUNDED_AABB {
|
||
wire.aabb[0] += delta_f32[0];
|
||
wire.aabb[1] += delta_f32[1];
|
||
wire.aabb[2] += delta_f32[0];
|
||
wire.aabb[3] += delta_f32[1];
|
||
}
|
||
wire
|
||
}
|
||
|
||
fn translate_double_single(points: &mut [[f32; 3]], lows: &mut Vec<[f32; 3]>, delta: [f64; 3]) {
|
||
if points.is_empty() {
|
||
return;
|
||
}
|
||
if lows.len() != points.len() {
|
||
lows.resize(points.len(), [0.0; 3]);
|
||
}
|
||
for (point, low) in points.iter_mut().zip(lows.iter_mut()) {
|
||
for axis in 0..3 {
|
||
let value = point[axis] as f64 + low[axis] as f64 + delta[axis];
|
||
let high = value as f32;
|
||
point[axis] = high;
|
||
low[axis] = (value - high as f64) as f32;
|
||
}
|
||
}
|
||
}
|
||
|
||
fn aabb_pixel_size(local_aabb: [f32; 4], world_per_pixel: f32) -> f32 {
|
||
let w = (local_aabb[2] - local_aabb[0]).abs();
|
||
let h = (local_aabb[3] - local_aabb[1]).abs();
|
||
w.max(h) / world_per_pixel
|
||
}
|
||
|
||
struct ExpandCtx<'a> {
|
||
cache: &'a BlockCache,
|
||
ins_color: [f32; 4],
|
||
ins_aci: u8,
|
||
ins_pat_len: f32,
|
||
ins_pat: [f32; 8],
|
||
ins_lw_px: f32,
|
||
/// Layer-0 inheritance target — the current INSERT's *layer* style, used
|
||
/// for child wires on layer "0" whose properties are ByLayer.
|
||
l0: crate::scene::view::render::InheritStyle,
|
||
l0_aci: u8,
|
||
l0_plottable: bool,
|
||
plot_visible: bool,
|
||
selected: bool,
|
||
pslt_factor: f32,
|
||
// World-space XY view AABB (post world_offset). `None` = no culling.
|
||
view_aabb: Option<[f32; 4]>,
|
||
// World units per screen pixel. `None` = no pixel-size LOD.
|
||
world_per_pixel: Option<f32>,
|
||
// True when this expansion descends from an xref INSERT. Causes emitted
|
||
// colors to be faded toward `bg_color` so the user can tell at a glance
|
||
// which geometry comes from an external reference.
|
||
is_xref: bool,
|
||
bg_color: [f32; 4],
|
||
}
|
||
|
||
fn nested_prototype_key(
|
||
block_name: &str,
|
||
transform: &Transform,
|
||
ctx: &ExpandCtx<'_>,
|
||
depth_scale: f32,
|
||
) -> NestedPrototypeKey {
|
||
let matrix = &transform.matrix.m;
|
||
let linear = [
|
||
matrix[0][0].to_bits(), matrix[0][1].to_bits(), matrix[0][2].to_bits(),
|
||
matrix[1][0].to_bits(), matrix[1][1].to_bits(), matrix[1][2].to_bits(),
|
||
matrix[2][0].to_bits(), matrix[2][1].to_bits(), matrix[2][2].to_bits(),
|
||
];
|
||
let mut style = Vec::with_capacity(32);
|
||
style.extend(ctx.ins_color.map(f32::to_bits));
|
||
style.push(ctx.ins_pat_len.to_bits());
|
||
style.extend(ctx.ins_pat.map(f32::to_bits));
|
||
style.push(ctx.ins_lw_px.to_bits());
|
||
style.extend(ctx.l0.color.map(f32::to_bits));
|
||
style.push(ctx.l0.pat_len.to_bits());
|
||
style.extend(ctx.l0.pat.map(f32::to_bits));
|
||
style.push(ctx.l0.lw_px.to_bits());
|
||
style.push(ctx.l0_plottable as u32);
|
||
style.push(ctx.plot_visible as u32);
|
||
style.push(ctx.pslt_factor.to_bits());
|
||
style.extend(ctx.bg_color.map(f32::to_bits));
|
||
NestedPrototypeKey {
|
||
block_name: block_name.to_string(),
|
||
linear,
|
||
style,
|
||
selected: ctx.selected,
|
||
is_xref: ctx.is_xref,
|
||
depth_scale: depth_scale.to_bits(),
|
||
}
|
||
}
|
||
|
||
/// Fade `color` toward `bg` by 50%, preserving alpha. Used to mark xref
|
||
/// geometry — the hue stays recognizable but the contrast against the
|
||
/// background drops, reading as "washed out".
|
||
pub(crate) fn fade_toward_bg(color: [f32; 4], bg: [f32; 4]) -> [f32; 4] {
|
||
const T: f32 = 0.5;
|
||
[
|
||
color[0] * (1.0 - T) + bg[0] * T,
|
||
color[1] * (1.0 - T) + bg[1] * T,
|
||
color[2] * (1.0 - T) + bg[2] * T,
|
||
color[3],
|
||
]
|
||
}
|
||
|
||
/// Style fingerprint used to group local wires into a single GPU buffer.
|
||
/// f32 fields are bit-cast to u32 to make the key Hash + Eq.
|
||
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
||
struct StyleKey {
|
||
color: [u32; 4],
|
||
contrast_bg: Option<[u32; 4]>,
|
||
preserve_color: bool,
|
||
canvas_color: bool,
|
||
pattern_length: u32,
|
||
pattern: [u32; 8],
|
||
line_weight_px: u32,
|
||
source_length: u32,
|
||
/// Wide-polyline band width (bit-cast). Keeps bands of different widths — and
|
||
/// bands vs thin wires of the same colour/style — in separate batches so the
|
||
/// finalized WireModel carries one correct `world_width`.
|
||
world_width: u32,
|
||
point_marker: Option<PointMarkerKey>,
|
||
aci: u8,
|
||
plinegen: bool,
|
||
/// Marks batches that emit only `fill_tris` with no wire `points`. The
|
||
/// face3d pipeline uses `wire.points.is_empty()` as the "skip dim"
|
||
/// discriminator, so greek fills must stay in their own batches even
|
||
/// when their color/style would otherwise collide with regular wires.
|
||
is_fill_only: bool,
|
||
/// Part of the batch key so planar SOLID fills remain independently
|
||
/// switchable after block geometry is merged by style.
|
||
fill_is_2d_solid: bool,
|
||
fill_is_3d: bool,
|
||
plot_visible: bool,
|
||
hide_unselected: bool,
|
||
/// Bit-cast composed block-local depth for band wires (`0` = no override).
|
||
/// Keeps bands of different in-block draw ranks in separate batches so
|
||
/// each finalized WireModel carries one correct `depth_override`.
|
||
depth_bits: u32,
|
||
}
|
||
|
||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||
struct PointMarkerKey {
|
||
origin: [u64; 3],
|
||
normal: [u64; 3],
|
||
axis_x: [u64; 3],
|
||
axis_y: [u64; 3],
|
||
viewport_percent: u32,
|
||
}
|
||
|
||
#[derive(Default, Debug)]
|
||
struct BatchEntry {
|
||
color: [f32; 4],
|
||
contrast_bg: Option<[f32; 4]>,
|
||
preserve_color: bool,
|
||
canvas_color: bool,
|
||
pattern_length: f32,
|
||
pattern: [f32; 8],
|
||
line_weight_px: f32,
|
||
pattern_stations: Vec<f32>,
|
||
pattern_station_segments: Vec<i32>,
|
||
pattern_station_pieces: Vec<PatternStationPiece>,
|
||
source_length: f32,
|
||
world_width: f32,
|
||
point_marker: Option<PointMarker>,
|
||
aci: u8,
|
||
plinegen: bool,
|
||
/// Composed block-local draw-order offset for a band batch (see
|
||
/// `WireModel::depth_override`). `None` for every other batch.
|
||
local_depth: Option<f32>,
|
||
points: Vec<[f32; 3]>,
|
||
points_low: Vec<[f32; 3]>,
|
||
snap_pts: Vec<(glam::DVec3, SnapHint)>,
|
||
key_vertices: Vec<[f64; 3]>,
|
||
tangent_geoms: Vec<TangentGeom>,
|
||
fill_tris: Vec<[f32; 3]>,
|
||
/// Double-single low residual paired with `fill_tris`, so block fills stay
|
||
/// precise at UTM-scale coordinates (the renderer's relative-to-eye path
|
||
/// reconstructs `high + low`). Without it absolute f32 fills quantize to
|
||
/// ~0.5 m and the greek-text rectangles shear.
|
||
fill_tris_low: Vec<[f32; 3]>,
|
||
fill_is_3d: bool,
|
||
fill_is_2d_solid: bool,
|
||
plot_visible: bool,
|
||
hide_unselected: bool,
|
||
/// Accumulated thickness-wall pick geometry, paired high/low like
|
||
/// `fill_tris`. Pick-only — no GPU batch reads this.
|
||
pick_tris: Vec<[f32; 3]>,
|
||
pick_tris_low: Vec<[f32; 3]>,
|
||
/// Accumulated SDF glyph quads (world space) for block-instance text.
|
||
text_verts: Vec<crate::scene::pipeline::text_gpu::TextVertex>,
|
||
min_x: f32,
|
||
min_y: f32,
|
||
max_x: f32,
|
||
max_y: f32,
|
||
}
|
||
|
||
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
||
struct NestedPrototypeKey {
|
||
block_name: String,
|
||
linear: [u64; 9],
|
||
style: Vec<u32>,
|
||
selected: bool,
|
||
is_xref: bool,
|
||
depth_scale: u32,
|
||
}
|
||
|
||
#[derive(Clone, Debug)]
|
||
struct NestedPrototype {
|
||
translation: [f64; 3],
|
||
depth_base: f32,
|
||
wires: Arc<Vec<WireModel>>,
|
||
}
|
||
|
||
/// Hard cap on point count for a single batched WireModel. Above this the
|
||
/// current batch is finalized (pushed into `closed`) and a fresh one is
|
||
/// started under the same style. Each WireModel point becomes ~6 GPU
|
||
/// vertices of 96 bytes — 200k points fits well under wgpu's 256 MB
|
||
/// per-buffer ceiling.
|
||
const MAX_POINTS_PER_BATCH: usize = 200_000;
|
||
|
||
#[derive(Default, Debug)]
|
||
struct Batches {
|
||
by_style: HashMap<StyleKey, BatchEntry>,
|
||
/// Batches that overflowed `MAX_POINTS_PER_BATCH` and have been closed.
|
||
closed: Vec<BatchEntry>,
|
||
/// Already-finalized wires that bypass the point batcher — currently the
|
||
/// clipped output of an XCLIP'd nested insert, which is produced as whole
|
||
/// WireModels by `clip_wires`. Appended verbatim at `finalize` (only their
|
||
/// name/selected flag are stamped to match the host insert).
|
||
extra_wires: Vec<WireModel>,
|
||
nested_prototypes: HashMap<NestedPrototypeKey, NestedPrototype>,
|
||
}
|
||
|
||
impl BatchEntry {
|
||
fn new(
|
||
color: [f32; 4],
|
||
contrast_bg: Option<[f32; 4]>,
|
||
preserve_color: bool,
|
||
canvas_color: bool,
|
||
pat_len: f32,
|
||
pat: [f32; 8],
|
||
lw_px: f32,
|
||
source_length: f32,
|
||
world_width: f32,
|
||
point_marker: Option<PointMarker>,
|
||
aci: u8,
|
||
plinegen: bool,
|
||
_is_fill_only: bool,
|
||
fill_is_2d_solid: bool,
|
||
fill_is_3d: bool,
|
||
plot_visible: bool,
|
||
hide_unselected: bool,
|
||
) -> Self {
|
||
// `is_fill_only` is part of the StyleKey hash so greek fills never
|
||
// share a batch with regular wires (otherwise the finalized
|
||
// WireModel would have both `points` and `fill_tris`, defeating
|
||
// the face3d-dim discriminator). It isn't stored on the entry
|
||
// itself — the empty `points` field is enough at finalize time.
|
||
Self {
|
||
color,
|
||
contrast_bg,
|
||
preserve_color,
|
||
canvas_color,
|
||
pattern_length: pat_len,
|
||
pattern: pat,
|
||
line_weight_px: lw_px,
|
||
source_length,
|
||
world_width,
|
||
point_marker,
|
||
aci,
|
||
plinegen,
|
||
fill_is_2d_solid,
|
||
fill_is_3d,
|
||
plot_visible,
|
||
hide_unselected,
|
||
min_x: f32::INFINITY,
|
||
min_y: f32::INFINITY,
|
||
max_x: f32::NEG_INFINITY,
|
||
max_y: f32::NEG_INFINITY,
|
||
..Default::default()
|
||
}
|
||
}
|
||
}
|
||
|
||
impl Batches {
|
||
fn finalize(self, name: &str, selected: bool, bg_color: [f32; 4]) -> Vec<WireModel> {
|
||
let extra = self.extra_wires;
|
||
let mut out: Vec<WireModel> = self
|
||
.closed
|
||
.into_iter()
|
||
.chain(self.by_style.into_values())
|
||
.map(|mut b| {
|
||
if b.hide_unselected && !selected {
|
||
b.points.clear();
|
||
b.points_low.clear();
|
||
b.pattern_stations.clear();
|
||
b.pattern_station_segments.clear();
|
||
b.pattern_station_pieces.clear();
|
||
}
|
||
let aabb = if b.min_x.is_infinite() {
|
||
WireModel::UNBOUNDED_AABB
|
||
} else {
|
||
[b.min_x, b.min_y, b.max_x, b.max_y]
|
||
};
|
||
let contrast_bg = b.contrast_bg.unwrap_or(bg_color);
|
||
let color = if b.canvas_color {
|
||
bg_color
|
||
} else if b.preserve_color {
|
||
b.color
|
||
} else {
|
||
crate::scene::view::render::adapt_to_bg(b.color, contrast_bg)
|
||
};
|
||
if !b.preserve_color {
|
||
for vertex in &mut b.text_verts {
|
||
vertex.color = crate::scene::view::render::adapt_to_bg(
|
||
vertex.color,
|
||
contrast_bg,
|
||
);
|
||
}
|
||
}
|
||
if !b.pattern_stations.is_empty() {
|
||
b.pattern_stations = encode_pattern_stations(
|
||
std::mem::take(&mut b.pattern_stations),
|
||
b.source_length,
|
||
&b.pattern_station_segments,
|
||
&b.pattern_station_pieces,
|
||
);
|
||
}
|
||
WireModel {
|
||
point_marker: b.point_marker,
|
||
taper_widths: Vec::new(),
|
||
pattern_stations: b.pattern_stations,
|
||
world_width: b.world_width,
|
||
depth_override: b.local_depth,
|
||
display_visible: !b.hide_unselected || selected,
|
||
plot_visible: b.plot_visible,
|
||
fill_is_3d: b.fill_is_3d,
|
||
fill_is_2d_solid: b.fill_is_2d_solid,
|
||
render_instance: None,
|
||
pick_tris: b.pick_tris,
|
||
pick_tris_low: b.pick_tris_low,
|
||
dash_from_start: false,
|
||
dash_align_end: None,
|
||
text_verts: b.text_verts,
|
||
name: name.to_string(),
|
||
points: b.points,
|
||
points_low: b.points_low,
|
||
color,
|
||
selected,
|
||
pattern_length: b.pattern_length,
|
||
pattern: b.pattern,
|
||
line_weight_px: b.line_weight_px,
|
||
aci: b.aci,
|
||
snap_pts: b.snap_pts,
|
||
tangent_geoms: b.tangent_geoms,
|
||
key_vertices: b.key_vertices,
|
||
aabb,
|
||
plinegen: b.plinegen,
|
||
fill_tris: b.fill_tris,
|
||
fill_tris_low: b.fill_tris_low,
|
||
}
|
||
})
|
||
.collect();
|
||
// Clipped nested-insert wires are already whole WireModels; stamp the
|
||
// host insert's name/selected so picking maps them back correctly.
|
||
for mut w in extra {
|
||
w.name = name.to_string();
|
||
w.selected = selected;
|
||
out.push(w);
|
||
}
|
||
out
|
||
}
|
||
}
|
||
|
||
fn style_key(
|
||
color: [f32; 4],
|
||
contrast_bg: Option<[f32; 4]>,
|
||
preserve_color: bool,
|
||
canvas_color: bool,
|
||
pat_len: f32,
|
||
pat: [f32; 8],
|
||
lw_px: f32,
|
||
source_length: f32,
|
||
world_width: f32,
|
||
point_marker: Option<PointMarker>,
|
||
aci: u8,
|
||
plinegen: bool,
|
||
is_fill_only: bool,
|
||
fill_is_2d_solid: bool,
|
||
fill_is_3d: bool,
|
||
plot_visible: bool,
|
||
hide_unselected: bool,
|
||
local_depth: Option<f32>,
|
||
) -> StyleKey {
|
||
StyleKey {
|
||
color: [
|
||
color[0].to_bits(),
|
||
color[1].to_bits(),
|
||
color[2].to_bits(),
|
||
color[3].to_bits(),
|
||
],
|
||
contrast_bg: contrast_bg.map(|color| color.map(f32::to_bits)),
|
||
preserve_color,
|
||
canvas_color,
|
||
pattern_length: pat_len.to_bits(),
|
||
pattern: [
|
||
pat[0].to_bits(),
|
||
pat[1].to_bits(),
|
||
pat[2].to_bits(),
|
||
pat[3].to_bits(),
|
||
pat[4].to_bits(),
|
||
pat[5].to_bits(),
|
||
pat[6].to_bits(),
|
||
pat[7].to_bits(),
|
||
],
|
||
line_weight_px: lw_px.to_bits(),
|
||
source_length: source_length.to_bits(),
|
||
world_width: world_width.to_bits(),
|
||
point_marker: point_marker.map(|marker| PointMarkerKey {
|
||
origin: marker.origin.to_array().map(f64::to_bits),
|
||
normal: marker.normal.to_array().map(f64::to_bits),
|
||
axis_x: marker.axis_x.to_array().map(f64::to_bits),
|
||
axis_y: marker.axis_y.to_array().map(f64::to_bits),
|
||
viewport_percent: marker.viewport_percent.to_bits(),
|
||
}),
|
||
aci,
|
||
plinegen,
|
||
is_fill_only,
|
||
fill_is_2d_solid,
|
||
fill_is_3d,
|
||
plot_visible,
|
||
hide_unselected,
|
||
depth_bits: local_depth.map_or(0, f32::to_bits),
|
||
}
|
||
}
|
||
|
||
fn expand_defn(
|
||
defn: &BlockDefn,
|
||
accum_xform: &Transform,
|
||
ctx: &ExpandCtx,
|
||
out: &mut Batches,
|
||
visited: &mut Vec<String>,
|
||
depth: usize,
|
||
// Block-local depth sub-range `(base, scale)` accumulated through nested
|
||
// inserts: a child at rank r lands at `base + r * scale`, all within
|
||
// (-1,1) of the top-level insert. Seeded `(0.0, 1.0)` by `expand_insert`.
|
||
d_range: (f32, f32),
|
||
) {
|
||
if depth > MAX_NESTING_DEPTH {
|
||
eprintln!("block_cache: nested-block depth > {MAX_NESTING_DEPTH}, truncating");
|
||
return;
|
||
}
|
||
for sub in &defn.subs {
|
||
match sub {
|
||
LocalSub::Wire(lw) => {
|
||
// `lw.aabb_local` is in the defn's offset frame; re-add
|
||
// `defn_lo` (in f64) before composing with `accum_xform`
|
||
// so culling uses correct world-space corners.
|
||
let world = transform_aabb_xy(lw.aabb_local, accum_xform);
|
||
let local = [
|
||
world[0] as f32,
|
||
world[1] as f32,
|
||
world[2] as f32,
|
||
world[3] as f32,
|
||
];
|
||
if let Some(view) = ctx.view_aabb {
|
||
if aabb_disjoint_xy(local, view) {
|
||
continue;
|
||
}
|
||
}
|
||
if let Some(wpp) = ctx.world_per_pixel {
|
||
// SDF text wires carry glyph quads but no points; they
|
||
// render at every zoom (no text LOD), so exempt them from
|
||
// the sub-pixel cull that drops tiny stroke / fill geometry.
|
||
let is_text = !lw.text_verts.is_empty();
|
||
if !is_text && aabb_pixel_size(local, wpp) < MIN_PIXEL_SIZE {
|
||
continue;
|
||
}
|
||
}
|
||
emit_wire(lw, accum_xform, ctx, out, d_range);
|
||
}
|
||
LocalSub::Nested(nref) => {
|
||
if visited.iter().any(|n| n == &nref.block_name) {
|
||
// Cycle — skip.
|
||
continue;
|
||
}
|
||
let Some(nested_defn) = ctx.cache.defn(&nref.block_name) else {
|
||
continue;
|
||
};
|
||
// Nested-INSERT cull: union AABB of the nested defn,
|
||
// transformed by composed xform, vs view rect + pixel size.
|
||
// `nested_defn.aabb_local` lives in the nested defn's offset
|
||
// frame — re-add `nested_defn.local_offset` in f64 before
|
||
// composing with the parent transforms.
|
||
let composed = nref.xform.then(accum_xform);
|
||
let world = transform_aabb_xy(nested_defn.aabb_local, &composed);
|
||
let local = [
|
||
world[0] as f32,
|
||
world[1] as f32,
|
||
world[2] as f32,
|
||
world[3] as f32,
|
||
];
|
||
if let Some(view) = ctx.view_aabb {
|
||
if aabb_disjoint_xy(local, view) {
|
||
continue;
|
||
}
|
||
}
|
||
if let Some(wpp) = ctx.world_per_pixel {
|
||
if aabb_pixel_size(local, wpp) < MIN_PIXEL_SIZE {
|
||
continue;
|
||
}
|
||
}
|
||
// Resolve the nested insert's own style against the outer ctx:
|
||
// ByBlock inherits the outer insert; a nested insert that is
|
||
// itself on layer "0" with ByLayer props inherits the outer
|
||
// layer-0 target (so its ByBlock leaves resolve to that layer,
|
||
// not layer 0). Mirrors the leaf resolution in emit_wire.
|
||
let parent_style = crate::scene::render_graph::BlockStyle {
|
||
insert: (
|
||
ctx.ins_color,
|
||
ctx.ins_pat_len,
|
||
ctx.ins_pat,
|
||
ctx.ins_lw_px,
|
||
ctx.ins_aci,
|
||
),
|
||
layer0: ctx.l0,
|
||
layer0_aci: ctx.l0_aci,
|
||
};
|
||
let nested_style = nref.style.resolve(parent_style);
|
||
let nested_layer_plottable = if nref.plot_l0 {
|
||
ctx.l0_plottable
|
||
} else {
|
||
nref.plot_visible
|
||
};
|
||
let inner_ctx = ExpandCtx {
|
||
cache: ctx.cache,
|
||
ins_color: nested_style.insert.0,
|
||
ins_aci: nested_style.insert.4,
|
||
ins_pat_len: nested_style.insert.1,
|
||
ins_pat: nested_style.insert.2,
|
||
ins_lw_px: nested_style.insert.3,
|
||
l0: nested_style.layer0,
|
||
l0_aci: nested_style.layer0_aci,
|
||
l0_plottable: nested_layer_plottable,
|
||
plot_visible: ctx.plot_visible && nested_layer_plottable,
|
||
selected: ctx.selected,
|
||
pslt_factor: ctx.pslt_factor,
|
||
view_aabb: ctx.view_aabb,
|
||
world_per_pixel: ctx.world_per_pixel,
|
||
is_xref: ctx.is_xref,
|
||
bg_color: ctx.bg_color,
|
||
};
|
||
visited.push(nref.block_name.clone());
|
||
// Children of this nested insert stack inside the slot its own
|
||
// rank owns — same composition the scene graph applies.
|
||
let nested_range = (
|
||
d_range.0 + nref.local_rank * d_range.1,
|
||
d_range.1 / (nested_defn.child_count.max(1) as f32 + 1.0),
|
||
);
|
||
let composed_for = |offset: &[f64; 3]| {
|
||
if offset == &[0.0; 3] {
|
||
nref.xform.then(accum_xform)
|
||
} else {
|
||
Transform::from_translation(Vector3::new(
|
||
offset[0], offset[1], offset[2],
|
||
))
|
||
.then(&nref.xform)
|
||
.then(accum_xform)
|
||
}
|
||
};
|
||
if let Some(cp) = &nref.clip_poly {
|
||
let base_composed = nref.xform.then(accum_xform);
|
||
let base_translation = transform_translation(&base_composed);
|
||
let base_poly: Vec<[f64; 2]> = cp
|
||
.iter()
|
||
.map(|&[x, y]| {
|
||
let w = accum_xform.apply(Vector3::new(x, y, 0.0));
|
||
[w.x, w.y]
|
||
})
|
||
.collect();
|
||
let mut first: Option<(Vec<WireModel>, [f64; 3])> = None;
|
||
for offset in &nref.instance_offsets {
|
||
let composed = composed_for(offset);
|
||
let translation = transform_translation(&composed);
|
||
if let Some((source, source_translation)) = &first {
|
||
let delta = [
|
||
translation[0] - source_translation[0],
|
||
translation[1] - source_translation[1],
|
||
translation[2] - source_translation[2],
|
||
];
|
||
out.extra_wires.extend(source.iter().map(|wire| {
|
||
translated_prototype_wire(wire, "", delta)
|
||
}));
|
||
continue;
|
||
}
|
||
let mut sub = Batches::default();
|
||
expand_defn(
|
||
nested_defn,
|
||
&composed,
|
||
&inner_ctx,
|
||
&mut sub,
|
||
visited,
|
||
depth + 1,
|
||
nested_range,
|
||
);
|
||
let mut wires = sub.finalize("", ctx.selected, ctx.bg_color);
|
||
let poly_delta = [
|
||
translation[0] - base_translation[0],
|
||
translation[1] - base_translation[1],
|
||
];
|
||
let world_poly: Vec<[f64; 2]> = base_poly
|
||
.iter()
|
||
.map(|point| [point[0] + poly_delta[0], point[1] + poly_delta[1]])
|
||
.collect();
|
||
crate::scene::pick::xclip::clip_wires(&mut wires, &world_poly);
|
||
for wire in &mut wires {
|
||
wire.render_instance = Some(
|
||
crate::scene::model::instance_model::RenderInstance {
|
||
source_id: crate::scene::model::instance_model::next_source_id(),
|
||
translation,
|
||
},
|
||
);
|
||
}
|
||
out.extra_wires.extend(wires.iter().cloned());
|
||
first = Some((wires, translation));
|
||
}
|
||
} else {
|
||
for offset in &nref.instance_offsets {
|
||
let composed = composed_for(offset);
|
||
let translation = transform_translation(&composed);
|
||
let key = nested_prototype_key(
|
||
&nref.block_name,
|
||
&composed,
|
||
&inner_ctx,
|
||
nested_range.1,
|
||
);
|
||
if let Some(cached) = out.nested_prototypes.get(&key).cloned() {
|
||
let delta = [
|
||
translation[0] - cached.translation[0],
|
||
translation[1] - cached.translation[1],
|
||
translation[2] - cached.translation[2],
|
||
];
|
||
let depth_delta = nested_range.0 - cached.depth_base;
|
||
out.extra_wires.extend(cached.wires.iter().map(|wire| {
|
||
let mut wire = translated_prototype_wire(
|
||
wire,
|
||
"",
|
||
delta,
|
||
);
|
||
if let Some(depth) = wire.depth_override.as_mut() {
|
||
*depth += depth_delta;
|
||
}
|
||
wire
|
||
}));
|
||
} else {
|
||
let mut sub = Batches::default();
|
||
expand_defn(
|
||
nested_defn,
|
||
&composed,
|
||
&inner_ctx,
|
||
&mut sub,
|
||
visited,
|
||
depth + 1,
|
||
nested_range,
|
||
);
|
||
let mut wires = sub.finalize("", ctx.selected, ctx.bg_color);
|
||
for wire in &mut wires {
|
||
if wire.render_instance.is_none() {
|
||
wire.render_instance = Some(
|
||
crate::scene::model::instance_model::RenderInstance {
|
||
source_id: crate::scene::model::instance_model::next_source_id(),
|
||
translation,
|
||
},
|
||
);
|
||
}
|
||
}
|
||
out.extra_wires.extend(wires.iter().cloned());
|
||
out.nested_prototypes.insert(
|
||
key,
|
||
NestedPrototype {
|
||
translation,
|
||
depth_base: nested_range.0,
|
||
wires: Arc::new(wires),
|
||
},
|
||
);
|
||
}
|
||
}
|
||
}
|
||
visited.pop();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Resolve a cached LocalWire's final colour against the current expansion
|
||
/// context: selection override first, then ByBlock → insert colour, then the
|
||
/// layer-0 rule → insert-layer colour, else the cached colour; finally xref
|
||
/// fade. Shared by the stroke, fill, and greeked-text emit paths.
|
||
fn resolve_wire_color(lw: &LocalWire, ctx: &ExpandCtx) -> [f32; 4] {
|
||
let c = if ctx.selected {
|
||
WireModel::SELECTED
|
||
} else if lw.color_is_byblock {
|
||
ctx.ins_color
|
||
} else if lw.color_l0 {
|
||
let alpha = if lw.transparency_l0 {
|
||
ctx.l0.color[3]
|
||
} else {
|
||
lw.color[3]
|
||
};
|
||
[ctx.l0.color[0], ctx.l0.color[1], ctx.l0.color[2], alpha]
|
||
} else {
|
||
lw.color
|
||
};
|
||
if ctx.is_xref && !ctx.selected {
|
||
fade_toward_bg(c, ctx.bg_color)
|
||
} else {
|
||
c
|
||
}
|
||
}
|
||
|
||
/// Effective linetype scale along this wire after an INSERT transform.
|
||
///
|
||
/// A non-uniform INSERT has no single global scale. Weight each segment by its
|
||
/// local length, producing the exact factor for a line and a stable
|
||
/// path-weighted approximation for a polyline or tessellated curve.
|
||
fn transformed_wire_length_scale(lw: &LocalWire, xform: &Transform) -> f32 {
|
||
let mut local_length = 0.0_f64;
|
||
let mut transformed_length = 0.0_f64;
|
||
let mut previous: Option<Vector3> = None;
|
||
|
||
for (index, point) in lw.points.iter().enumerate() {
|
||
if !point.iter().all(|v| v.is_finite()) {
|
||
previous = None;
|
||
continue;
|
||
}
|
||
let low = lw.points_low.get(index).copied().unwrap_or([0.0; 3]);
|
||
let current = Vector3::new(
|
||
point[0] as f64 + low[0] as f64,
|
||
point[1] as f64 + low[1] as f64,
|
||
point[2] as f64 + low[2] as f64,
|
||
);
|
||
if let Some(prev) = previous {
|
||
let delta = current - prev;
|
||
let segment_length = (delta.x * delta.x + delta.y * delta.y + delta.z * delta.z).sqrt();
|
||
if segment_length > 1e-12 {
|
||
let transformed = xform.matrix.transform_direction(delta);
|
||
local_length += segment_length;
|
||
transformed_length += (transformed.x * transformed.x
|
||
+ transformed.y * transformed.y
|
||
+ transformed.z * transformed.z)
|
||
.sqrt();
|
||
}
|
||
}
|
||
previous = Some(current);
|
||
}
|
||
|
||
if local_length > 1e-12 && transformed_length.is_finite() {
|
||
(transformed_length / local_length) as f32
|
||
} else {
|
||
1.0
|
||
}
|
||
}
|
||
|
||
struct TransformedStationData {
|
||
values: Vec<f32>,
|
||
source_length: f32,
|
||
point_segments: Vec<i32>,
|
||
pieces: Vec<PatternStationPiece>,
|
||
}
|
||
|
||
fn transformed_station_data(
|
||
values: &[f32],
|
||
map: &PatternStationMap,
|
||
plinegen: bool,
|
||
xform: &Transform,
|
||
) -> Option<TransformedStationData> {
|
||
if values.len() != map.point_segments.len() || map.pieces.is_empty() {
|
||
return None;
|
||
}
|
||
|
||
let mut pieces = Vec::with_capacity(map.pieces.len());
|
||
let mut global = 0.0_f32;
|
||
let mut local = 0.0_f32;
|
||
let mut current_segment = None;
|
||
for piece in &map.pieces {
|
||
if current_segment != Some(piece.source_segment) {
|
||
current_segment = Some(piece.source_segment);
|
||
local = 0.0;
|
||
}
|
||
let vector = Vector3::new(
|
||
piece.vector[0] as f64,
|
||
piece.vector[1] as f64,
|
||
piece.vector[2] as f64,
|
||
);
|
||
let mapped = xform.matrix.transform_direction(vector);
|
||
let chord = vector.length();
|
||
let mapped_chord = mapped.length();
|
||
let original_length = (piece.source_distances[1] - piece.source_distances[0]).abs();
|
||
let length = if chord > 1e-12 && mapped_chord.is_finite() {
|
||
original_length * (mapped_chord / chord) as f32
|
||
} else {
|
||
original_length
|
||
};
|
||
pieces.push(PatternStationPiece {
|
||
source_segment: piece.source_segment,
|
||
source_distances: [global, global + length],
|
||
segment_distances: [local, local + length],
|
||
vector: [mapped.x as f32, mapped.y as f32, mapped.z as f32],
|
||
});
|
||
global += length;
|
||
local += length;
|
||
}
|
||
|
||
let fallback_scale = map
|
||
.pieces
|
||
.last()
|
||
.map(|piece| piece.source_distances[1])
|
||
.filter(|length| length.abs() > 1e-12)
|
||
.map_or(1.0, |length| global / length);
|
||
let mapped_values = values
|
||
.iter()
|
||
.zip(&map.point_segments)
|
||
.map(|(&value, &segment)| {
|
||
if segment < 0 {
|
||
return 0.0;
|
||
}
|
||
let segment = segment as u32;
|
||
let range = |piece: &PatternStationPiece| {
|
||
if plinegen {
|
||
piece.source_distances
|
||
} else {
|
||
piece.segment_distances
|
||
}
|
||
};
|
||
let distance_to = |piece: &PatternStationPiece| {
|
||
let [start, end] = range(piece);
|
||
if value < start {
|
||
start - value
|
||
} else if value > end {
|
||
value - end
|
||
} else {
|
||
0.0
|
||
}
|
||
};
|
||
let Some((old_piece, new_piece)) = map
|
||
.pieces
|
||
.iter()
|
||
.zip(&pieces)
|
||
.filter(|(piece, _)| piece.source_segment == segment)
|
||
.min_by(|(a, _), (b, _)| distance_to(a).total_cmp(&distance_to(b)))
|
||
else {
|
||
return value * fallback_scale;
|
||
};
|
||
let old = range(old_piece);
|
||
let new = range(new_piece);
|
||
let span = old[1] - old[0];
|
||
let t = if span.abs() > 1e-12 {
|
||
((value - old[0]) / span).clamp(0.0, 1.0)
|
||
} else {
|
||
0.0
|
||
};
|
||
new[0] + (new[1] - new[0]) * t
|
||
})
|
||
.collect();
|
||
|
||
Some(TransformedStationData {
|
||
values: mapped_values,
|
||
source_length: global,
|
||
point_segments: map.point_segments.clone(),
|
||
pieces,
|
||
})
|
||
}
|
||
|
||
fn transformed_point_marker(marker: PointMarker, xform: &Transform) -> (PointMarker, f64) {
|
||
let origin = xform.apply(Vector3::new(marker.origin.x, marker.origin.y, marker.origin.z));
|
||
let map_direction = |direction: glam::DVec3| {
|
||
let mapped = xform.matrix.transform_direction(Vector3::new(
|
||
direction.x,
|
||
direction.y,
|
||
direction.z,
|
||
));
|
||
KernelVec3::new(mapped.x, mapped.y, mapped.z)
|
||
};
|
||
let mapped_normal = map_direction(marker.normal);
|
||
let normal_scale = mapped_normal.length().max(f64::MIN_POSITIVE);
|
||
let normal = mapped_normal.normalize().unwrap_or(KernelVec3::Z);
|
||
let mapped_x = map_direction(marker.axis_x);
|
||
let axis_x = (mapped_x - normal * mapped_x.dot(normal))
|
||
.normalize()
|
||
.unwrap_or(KernelVec3::X);
|
||
let mapped_y = map_direction(marker.axis_y);
|
||
let axis_y = (mapped_y - normal * mapped_y.dot(normal) - axis_x * mapped_y.dot(axis_x))
|
||
.normalize()
|
||
.or_else(|| normal.cross(axis_x).normalize())
|
||
.unwrap_or(KernelVec3::Y);
|
||
(
|
||
PointMarker {
|
||
origin: glam::DVec3::new(origin.x, origin.y, origin.z),
|
||
normal: glam::DVec3::from_array(normal.to_array()),
|
||
axis_x: glam::DVec3::from_array(axis_x.to_array()),
|
||
axis_y: glam::DVec3::from_array(axis_y.to_array()),
|
||
viewport_percent: marker.viewport_percent,
|
||
},
|
||
normal_scale,
|
||
)
|
||
}
|
||
|
||
fn transformed_marker_point(
|
||
point: KernelVec3,
|
||
source: PointMarker,
|
||
target: PointMarker,
|
||
axial_scale: f64,
|
||
) -> KernelVec3 {
|
||
let source_origin = KernelVec3::from(source.origin.to_array());
|
||
let source_normal = KernelVec3::from(source.normal.to_array())
|
||
.normalize()
|
||
.unwrap_or(KernelVec3::Z);
|
||
let delta = point - source_origin;
|
||
let axial = delta.dot(source_normal);
|
||
let source_plane = KernelPlane::from_axes(
|
||
source.origin.to_array(),
|
||
source.axis_x.to_array(),
|
||
source.axis_y.to_array(),
|
||
);
|
||
let uv = source_plane
|
||
.project_vector((delta - source_normal * axial).to_array())
|
||
.unwrap_or([0.0; 2]);
|
||
let target_plane = KernelPlane::from_axes(
|
||
target.origin.to_array(),
|
||
target.axis_x.to_array(),
|
||
target.axis_y.to_array(),
|
||
);
|
||
KernelVec3::from(target_plane.point_at(uv))
|
||
+ KernelVec3::from(target.normal.to_array()) * axial * axial_scale
|
||
}
|
||
|
||
fn emit_wire(
|
||
lw: &LocalWire,
|
||
accum_xform: &Transform,
|
||
ctx: &ExpandCtx,
|
||
out: &mut Batches,
|
||
d_range: (f32, f32),
|
||
) {
|
||
if lw.points.is_empty()
|
||
&& lw.fill_tris.is_empty()
|
||
&& lw.text_verts.is_empty()
|
||
&& lw.pick_tris.is_empty()
|
||
{
|
||
return;
|
||
}
|
||
|
||
// Resolve final style for this LocalWire against the outer Insert ctx
|
||
// before we hash it into a batch.
|
||
let final_color = resolve_wire_color(lw, ctx);
|
||
let final_aci = if lw.color_is_byblock {
|
||
ctx.ins_aci
|
||
} else if lw.color_l0 {
|
||
ctx.l0_aci
|
||
} else {
|
||
lw.aci
|
||
};
|
||
let (final_pat_len, final_pat) = if lw.lt_is_byblock {
|
||
(ctx.ins_pat_len, ctx.ins_pat)
|
||
} else if lw.lt_l0 {
|
||
(ctx.l0.pat_len, ctx.l0.pat)
|
||
} else {
|
||
(lw.pattern_length, lw.pattern)
|
||
};
|
||
let final_lw_px = if lw.lw_is_byblock {
|
||
ctx.ins_lw_px
|
||
} else if lw.lw_l0 {
|
||
ctx.l0.lw_px
|
||
} else {
|
||
lw.line_weight_px
|
||
};
|
||
|
||
let station_values = pattern_station_values(&lw.pattern_stations, lw.points.len());
|
||
let station_map = decode_pattern_station_map(&lw.pattern_stations, lw.points.len());
|
||
let transformed_stations = station_values.and_then(|(values, _)| {
|
||
station_map.as_ref().and_then(|map| {
|
||
transformed_station_data(values, map, lw.plinegen, accum_xform)
|
||
})
|
||
});
|
||
let has_stations = station_values.is_some();
|
||
let pattern_scale = transformed_stations.as_ref().map_or_else(
|
||
|| {
|
||
if final_pat_len > 0.0 || has_stations {
|
||
transformed_wire_length_scale(lw, accum_xform)
|
||
} else {
|
||
1.0
|
||
}
|
||
},
|
||
|data| {
|
||
station_values.map_or(1.0, |(_, source_length)| {
|
||
if source_length.abs() > 1e-12 {
|
||
data.source_length / source_length
|
||
} else {
|
||
1.0
|
||
}
|
||
})
|
||
},
|
||
);
|
||
let final_pat_len = final_pat_len * ctx.pslt_factor * pattern_scale;
|
||
let final_pat = final_pat.map(|v| v * ctx.pslt_factor * pattern_scale);
|
||
let source_length = transformed_stations.as_ref().map_or_else(
|
||
|| station_values.map_or(0.0, |(_, length)| length * pattern_scale),
|
||
|data| data.source_length,
|
||
);
|
||
|
||
// A wide polyline's band width is baked in block-local units; scale it by
|
||
// the insert transform so the shader band matches the scaled geometry.
|
||
// Average the X and Y axis image lengths — exact for a uniform insert, a
|
||
// sensible mean for a non-uniform one (the band carries one width).
|
||
let final_world_width = if lw.world_width > 0.0 {
|
||
let o = accum_xform.apply(Vector3::new(0.0, 0.0, 0.0));
|
||
let ax = accum_xform.apply(Vector3::new(1.0, 0.0, 0.0));
|
||
let ay = accum_xform.apply(Vector3::new(0.0, 1.0, 0.0));
|
||
let sx = ((ax.x - o.x).powi(2) + (ax.y - o.y).powi(2) + (ax.z - o.z).powi(2)).sqrt();
|
||
let sy = ((ay.x - o.x).powi(2) + (ay.y - o.y).powi(2) + (ay.z - o.z).powi(2)).sqrt();
|
||
lw.world_width * ((sx + sy) * 0.5) as f32
|
||
} else {
|
||
0.0
|
||
};
|
||
let marker_transform = lw
|
||
.point_marker
|
||
.map(|marker| transformed_point_marker(marker, accum_xform));
|
||
let point_marker = marker_transform.map(|(marker, _)| marker);
|
||
|
||
// Only band wires take a per-child composed depth: their solid area is
|
||
// what covers siblings, and their width already splits them into their own
|
||
// batches — thin wires keep the shared whole-insert depth so same-style
|
||
// batches stay merged.
|
||
let local_depth = (lw.world_width > 0.0)
|
||
.then(|| d_range.0 + lw.local_rank * d_range.1);
|
||
let plot_visible = ctx.plot_visible
|
||
&& lw.plot_visible
|
||
&& (!lw.plot_l0 || ctx.l0_plottable);
|
||
|
||
let key = style_key(
|
||
final_color,
|
||
lw.contrast_bg,
|
||
lw.preserve_color,
|
||
lw.canvas_color,
|
||
final_pat_len,
|
||
final_pat,
|
||
final_lw_px,
|
||
source_length,
|
||
final_world_width,
|
||
point_marker,
|
||
final_aci,
|
||
lw.plinegen,
|
||
lw.is_fill_only,
|
||
lw.fill_is_2d_solid,
|
||
lw.fill_is_3d,
|
||
plot_visible,
|
||
lw.hide_unselected,
|
||
local_depth,
|
||
);
|
||
|
||
if transformed_stations.is_some() {
|
||
if let Some(closed) = out.by_style.remove(&key) {
|
||
out.closed.push(closed);
|
||
}
|
||
}
|
||
|
||
// If the open batch for this style would exceed wgpu's per-buffer limit
|
||
// after appending this wire, finalize it now and start a fresh batch.
|
||
if let Some(existing) = out.by_style.get(&key) {
|
||
if existing.points.len() + lw.points.len() + 1 > MAX_POINTS_PER_BATCH {
|
||
if let Some(closed) = out.by_style.remove(&key) {
|
||
out.closed.push(closed);
|
||
}
|
||
}
|
||
}
|
||
let entry = out.by_style.entry(key).or_insert_with(|| {
|
||
BatchEntry::new(
|
||
final_color,
|
||
lw.contrast_bg,
|
||
lw.preserve_color,
|
||
lw.canvas_color,
|
||
final_pat_len,
|
||
final_pat,
|
||
final_lw_px,
|
||
source_length,
|
||
final_world_width,
|
||
point_marker,
|
||
final_aci,
|
||
lw.plinegen,
|
||
lw.is_fill_only,
|
||
lw.fill_is_2d_solid,
|
||
lw.fill_is_3d,
|
||
plot_visible,
|
||
lw.hide_unselected,
|
||
)
|
||
});
|
||
entry.local_depth = local_depth;
|
||
if let Some(data) = &transformed_stations {
|
||
entry.pattern_station_pieces.clone_from(&data.pieces);
|
||
}
|
||
|
||
// NaN separator between previously-appended geometry and this wire so the
|
||
// GPU shader treats them as disconnected polylines within one buffer.
|
||
let needs_sep = !entry.points.is_empty()
|
||
&& !entry.points.last().map(|p| p[0].is_nan()).unwrap_or(false);
|
||
|
||
if !lw.points.is_empty() {
|
||
if needs_sep {
|
||
entry.points.push([f32::NAN; 3]);
|
||
entry.points_low.push([0.0; 3]);
|
||
if has_stations {
|
||
entry.pattern_stations.push(0.0);
|
||
}
|
||
if transformed_stations.is_some() {
|
||
entry.pattern_station_segments.push(-1);
|
||
}
|
||
}
|
||
// Iterate paired with the matching low residual so the GPU keeps
|
||
// sub-f32 precision once the INSERT transform lands the wire in
|
||
// world space at UTM-scale coordinates.
|
||
for (idx, p) in lw.points.iter().enumerate() {
|
||
let station = transformed_stations
|
||
.as_ref()
|
||
.map(|data| data.values[idx])
|
||
.or_else(|| has_stations.then(|| lw.pattern_stations[idx] * pattern_scale));
|
||
let station_segment = transformed_stations
|
||
.as_ref()
|
||
.map(|data| data.point_segments[idx]);
|
||
if p[0].is_nan() {
|
||
entry.points.push([f32::NAN; 3]);
|
||
entry.points_low.push([0.0; 3]);
|
||
if let Some(station) = station {
|
||
entry.pattern_stations.push(station);
|
||
}
|
||
if let Some(segment) = station_segment {
|
||
entry.pattern_station_segments.push(segment);
|
||
}
|
||
continue;
|
||
}
|
||
let pl = lw.points_low.get(idx).copied().unwrap_or([0.0; 3]);
|
||
// Reconstruct the f64 source from (high, low) before applying the
|
||
// insert transform — otherwise the low half is silently dropped.
|
||
let source = KernelVec3::new(
|
||
p[0] as f64 + pl[0] as f64,
|
||
p[1] as f64 + pl[1] as f64,
|
||
p[2] as f64 + pl[2] as f64,
|
||
);
|
||
let mapped = if let (Some(source_marker), Some((target_marker, axial_scale))) =
|
||
(lw.point_marker, marker_transform)
|
||
{
|
||
transformed_marker_point(source, source_marker, target_marker, axial_scale)
|
||
} else {
|
||
let point = accum_xform.apply(Vector3::new(source.x, source.y, source.z));
|
||
KernelVec3::new(point.x, point.y, point.z)
|
||
};
|
||
let v = Vector3::new(mapped.x, mapped.y, mapped.z);
|
||
let qx = (v.x) as f32;
|
||
let qy = (v.y) as f32;
|
||
let qz = (v.z) as f32;
|
||
let qx_l = ((v.x) - qx as f64) as f32;
|
||
let qy_l = ((v.y) - qy as f64) as f32;
|
||
let qz_l = ((v.z) - qz as f64) as f32;
|
||
let q = [qx, qy, qz];
|
||
if qx < entry.min_x {
|
||
entry.min_x = qx;
|
||
}
|
||
if qy < entry.min_y {
|
||
entry.min_y = qy;
|
||
}
|
||
if qx > entry.max_x {
|
||
entry.max_x = qx;
|
||
}
|
||
if qy > entry.max_y {
|
||
entry.max_y = qy;
|
||
}
|
||
entry.points.push(q);
|
||
entry.points_low.push([qx_l, qy_l, qz_l]);
|
||
if let Some(station) = station {
|
||
entry.pattern_stations.push(station);
|
||
}
|
||
if let Some(segment) = station_segment {
|
||
entry.pattern_station_segments.push(segment);
|
||
}
|
||
}
|
||
}
|
||
|
||
for p in &lw.key_vertices {
|
||
let v = accum_xform.apply(Vector3::new(
|
||
p[0] as f64,
|
||
p[1] as f64,
|
||
p[2] as f64,
|
||
));
|
||
entry.key_vertices.push([v.x, v.y, v.z]);
|
||
}
|
||
for (p, hint) in &lw.snap_pts {
|
||
let v = accum_xform.apply(Vector3::new(
|
||
p.x as f64,
|
||
p.y as f64,
|
||
p.z as f64,
|
||
));
|
||
entry.snap_pts.push((
|
||
glam::DVec3::new(v.x, v.y, v.z),
|
||
*hint,
|
||
));
|
||
}
|
||
for tg in &lw.tangent_geoms {
|
||
if let Some(tangent) = transform_tangent(tg, accum_xform) {
|
||
entry.tangent_geoms.push(tangent);
|
||
}
|
||
}
|
||
// Per the WireModel contract an empty `fill_tris_low` means "all-zero low
|
||
// half" (e.g. a Leader / dimension arrowhead fill, which the tessellator
|
||
// emits without a low half). Only a *partially* populated low half is a
|
||
// real bug — keep the tripwire for that, but permit the empty case so debug
|
||
// builds don't panic on legitimate geometry.
|
||
debug_assert!(
|
||
lw.fill_tris_low.is_empty() || lw.fill_tris.len() == lw.fill_tris_low.len(),
|
||
"fill_tris_low must be empty or the same length as fill_tris (got {} vs {})",
|
||
lw.fill_tris.len(),
|
||
lw.fill_tris_low.len(),
|
||
);
|
||
for (idx, p) in lw.fill_tris.iter().enumerate() {
|
||
// Empty/short fill_tris_low means "no low half" (all-zero), per the
|
||
// WireModel contract — same panic-safe access the other fill consumers
|
||
// use (face3d_gpu, xclip). A Leader with a filled arrowhead nested in a
|
||
// block reaches here with populated fill_tris but empty fill_tris_low;
|
||
// a raw `[idx]` would panic in release (bounds checks are not gated by
|
||
// debug-assertions). The debug_assert above stays as a tripwire.
|
||
let pl = lw.fill_tris_low.get(idx).copied().unwrap_or([0.0; 3]);
|
||
let v = accum_xform.apply(Vector3::new(
|
||
p[0] as f64 + pl[0] as f64,
|
||
p[1] as f64 + pl[1] as f64,
|
||
p[2] as f64 + pl[2] as f64,
|
||
));
|
||
let (hx, lx) = WireModel::split_ds(v.x);
|
||
let (hy, ly) = WireModel::split_ds(v.y);
|
||
let (hz, lz) = WireModel::split_ds(v.z);
|
||
entry.fill_tris.push([hx, hy, hz]);
|
||
entry.fill_tris_low.push([lx, ly, lz]);
|
||
}
|
||
// Thickness walls: same reconstruct → transform → re-split as the fills
|
||
// above, so a block child's wall tracks the insert's placement and scale.
|
||
debug_assert!(
|
||
lw.pick_tris_low.is_empty() || lw.pick_tris.len() == lw.pick_tris_low.len(),
|
||
"pick_tris_low must be empty or the same length as pick_tris (got {} vs {})",
|
||
lw.pick_tris.len(),
|
||
lw.pick_tris_low.len(),
|
||
);
|
||
for (idx, p) in lw.pick_tris.iter().enumerate() {
|
||
let pl = lw.pick_tris_low.get(idx).copied().unwrap_or([0.0; 3]);
|
||
let v = accum_xform.apply(Vector3::new(
|
||
p[0] as f64 + pl[0] as f64,
|
||
p[1] as f64 + pl[1] as f64,
|
||
p[2] as f64 + pl[2] as f64,
|
||
));
|
||
let (hx, lx) = WireModel::split_ds(v.x);
|
||
let (hy, ly) = WireModel::split_ds(v.y);
|
||
let (hz, lz) = WireModel::split_ds(v.z);
|
||
entry.pick_tris.push([hx, hy, hz]);
|
||
entry.pick_tris_low.push([lx, ly, lz]);
|
||
}
|
||
// SDF glyph quads: reconstruct each block-local f64 position, apply the
|
||
// insert transform, re-split — same path as points/fills so block-instance
|
||
// text lands at the right world place and scale. Colour resolves to the
|
||
// batch's final colour (ByBlock / layer-0 block text follows the insert).
|
||
for tv in &lw.text_verts {
|
||
let wx = tv.pos[0] as f64 + tv.pos_low[0] as f64;
|
||
let wy = tv.pos[1] as f64 + tv.pos_low[1] as f64;
|
||
let wz = tv.pos[2] as f64 + tv.pos_low[2] as f64;
|
||
let v = accum_xform.apply(Vector3::new(wx, wy, wz));
|
||
let (hx, lx) = WireModel::split_ds(v.x);
|
||
let (hy, ly) = WireModel::split_ds(v.y);
|
||
let (hz, lz) = WireModel::split_ds(v.z);
|
||
// Grow the batch AABB by the glyph extent so a text-only block wire
|
||
// (no points) still finalizes to a bounded pick box.
|
||
if hx < entry.min_x {
|
||
entry.min_x = hx;
|
||
}
|
||
if hy < entry.min_y {
|
||
entry.min_y = hy;
|
||
}
|
||
if hx > entry.max_x {
|
||
entry.max_x = hx;
|
||
}
|
||
if hy > entry.max_y {
|
||
entry.max_y = hy;
|
||
}
|
||
// Base glyphs inherit the resolved (ByBlock / layer-0) colour; a glyph
|
||
// carrying an inline `\C` / `\c` override — colour differs from the
|
||
// wire's base — keeps it, so block-nested colour-split MTEXT stays
|
||
// multi-colour. Per-vertex analogue of PR #301's wire-level gate.
|
||
let rgb = if [tv.color[0], tv.color[1], tv.color[2]]
|
||
== [lw.color[0], lw.color[1], lw.color[2]]
|
||
{
|
||
[final_color[0], final_color[1], final_color[2]]
|
||
} else {
|
||
[tv.color[0], tv.color[1], tv.color[2]]
|
||
};
|
||
entry.text_verts.push(crate::scene::pipeline::text_gpu::TextVertex {
|
||
pos: [hx, hy, hz],
|
||
pos_low: [lx, ly, lz],
|
||
uv: tv.uv,
|
||
color: [rgb[0], rgb[1], rgb[2], tv.color[3]],
|
||
draw_depth: tv.draw_depth,
|
||
});
|
||
}
|
||
}
|
||
|
||
fn transform_tangent(
|
||
tg: &TangentGeom,
|
||
t: &Transform,
|
||
) -> Option<TangentGeom> {
|
||
match tg {
|
||
TangentGeom::Line { p1, p2 } => {
|
||
let q1 = t.apply(Vector3::new(
|
||
p1[0] as f64,
|
||
p1[1] as f64,
|
||
p1[2] as f64,
|
||
));
|
||
let q2 = t.apply(Vector3::new(
|
||
p2[0] as f64,
|
||
p2[1] as f64,
|
||
p2[2] as f64,
|
||
));
|
||
Some(TangentGeom::Line {
|
||
p1: [(q1.x) as f32, (q1.y) as f32, (q1.z) as f32],
|
||
p2: [(q2.x) as f32, (q2.y) as f32, (q2.z) as f32],
|
||
})
|
||
}
|
||
TangentGeom::Circle { center, radius } => {
|
||
let c = t.apply(Vector3::new(
|
||
center[0] as f64,
|
||
center[1] as f64,
|
||
center[2] as f64,
|
||
));
|
||
let m = &t.matrix.m;
|
||
let sx = ((m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]) as f64).sqrt();
|
||
let sy = ((m[1][0] * m[1][0] + m[1][1] * m[1][1] + m[1][2] * m[1][2]) as f64).sqrt();
|
||
let s = ((sx + sy) * 0.5) as f32;
|
||
Some(TangentGeom::Circle {
|
||
center: [(c.x) as f32, (c.y) as f32, (c.z) as f32],
|
||
radius: radius * s,
|
||
})
|
||
}
|
||
TangentGeom::Arc {
|
||
center,
|
||
axis_x,
|
||
axis_y,
|
||
radius,
|
||
start_angle,
|
||
end_angle,
|
||
} => {
|
||
let c = t.apply(Vector3::new(center[0], center[1], center[2]));
|
||
let x = t.apply_rotation(Vector3::new(axis_x[0], axis_x[1], axis_x[2]));
|
||
let y = t.apply_rotation(Vector3::new(axis_y[0], axis_y[1], axis_y[2]));
|
||
let sx = x.length();
|
||
let sy = y.length();
|
||
let scale = sx.max(sy);
|
||
if !scale.is_finite()
|
||
|| scale <= 1.0e-12
|
||
|| (sx - sy).abs() > scale * 1.0e-9
|
||
{
|
||
return None;
|
||
}
|
||
let x = x / sx;
|
||
let y = y / sy;
|
||
if x.dot(&y).abs() > 1.0e-9 {
|
||
return None;
|
||
}
|
||
Some(TangentGeom::Arc {
|
||
center: [c.x, c.y, c.z],
|
||
axis_x: [x.x, x.y, x.z],
|
||
axis_y: [y.x, y.y, y.z],
|
||
radius: radius * ((sx + sy) * 0.5),
|
||
start_angle: *start_angle,
|
||
end_angle: *end_angle,
|
||
})
|
||
}
|
||
TangentGeom::PlanarCircle {
|
||
center,
|
||
axis_x,
|
||
axis_y,
|
||
radius,
|
||
} => {
|
||
let c = t.apply(Vector3::new(center[0], center[1], center[2]));
|
||
let x = t.apply_rotation(Vector3::new(axis_x[0], axis_x[1], axis_x[2]));
|
||
let y = t.apply_rotation(Vector3::new(axis_y[0], axis_y[1], axis_y[2]));
|
||
let sx = x.length();
|
||
let sy = y.length();
|
||
let scale = sx.max(sy);
|
||
if !scale.is_finite()
|
||
|| scale <= 1.0e-12
|
||
|| (sx - sy).abs() > scale * 1.0e-9
|
||
{
|
||
return None;
|
||
}
|
||
let x = x / sx;
|
||
let y = y / sy;
|
||
if x.dot(&y).abs() > 1.0e-9 {
|
||
return None;
|
||
}
|
||
Some(TangentGeom::PlanarCircle {
|
||
center: [c.x, c.y, c.z],
|
||
axis_x: [x.x, x.y, x.z],
|
||
axis_y: [y.x, y.y, y.z],
|
||
radius: radius * ((sx + sy) * 0.5),
|
||
})
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Coordinate cap for invalid or impractical extents.
|
||
const SANE_EXTENT: f64 = 1.0e8;
|
||
|
||
fn is_unreasonable_extent(e: &EntityType) -> bool {
|
||
// Drop degenerate primitives and impractical coordinate ranges.
|
||
match e {
|
||
EntityType::Circle(c) => c.radius.abs() < 1.0e-9 || c.radius.abs() > SANE_EXTENT,
|
||
EntityType::Arc(a) => a.radius.abs() < 1.0e-9 || a.radius.abs() > SANE_EXTENT,
|
||
EntityType::Ellipse(el) => {
|
||
let mx = el.major_axis.x.abs() + el.major_axis.y.abs() + el.major_axis.z.abs();
|
||
mx < 1.0e-9
|
||
|| el.major_axis.x.abs() > SANE_EXTENT
|
||
|| el.major_axis.y.abs() > SANE_EXTENT
|
||
|| el.major_axis.z.abs() > SANE_EXTENT
|
||
}
|
||
_ => false,
|
||
}
|
||
}
|