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OneCAD-Draft/src/shaders/viewcube.wgsl
T
Hakan Seven 53cf31f33d feat(web): unify fonts and refine viewcube
Preload one language-aware font resource across the interface, drawing text, and navigation labels.\n\nRender the navigation cube, ring, outlines, and labels through a 4x MSAA target.
2026-08-03 15:28:51 +03:00

48 lines
1.4 KiB
WebGPU Shading Language

// ViewCube shader — flat surface fill, hover highlight, and edge lines.
struct Uniforms {
view_proj: mat4x4<f32>,
rotation: mat4x4<f32>,
hover_region: vec4<f32>,
}
@group(0) @binding(0) var<uniform> u: Uniforms;
struct VIn { @location(0) pos: vec3<f32>, @location(1) normal: vec3<f32>, @location(2) color: vec3<f32>, @location(3) region_f: f32 }
struct VOut { @builtin(position) clip: vec4<f32>, @location(0) color: vec3<f32>, @location(1) world_n: vec3<f32>, @location(2) region_f: f32 }
@vertex
fn vs_main(in: VIn) -> VOut {
var out: VOut;
let rotated = (u.rotation * vec4<f32>(in.pos, 1.0)).xyz;
out.clip = u.view_proj * vec4<f32>(rotated, 1.0);
out.color = in.color;
out.world_n = normalize((u.rotation * vec4<f32>(in.normal, 0.0)).xyz);
out.region_f = in.region_f;
return out;
}
@fragment
fn fs_main(in: VOut) -> @location(0) vec4<f32> {
let is_hovered = abs(in.region_f - u.hover_region.x) < 0.001 && u.hover_region.x >= 0.0;
var final_rgb = in.color;
if is_hovered {
final_rgb = vec3<f32>(0.20, 0.72, 0.66);
}
return vec4<f32>(final_rgb, 1.0);
}
struct LineIn {
@location(0) pos: vec3<f32>,
}
@vertex
fn line_vs_main(in: LineIn) -> @builtin(position) vec4<f32> {
let rotated = (u.rotation * vec4<f32>(in.pos, 1.0)).xyz;
return u.view_proj * vec4<f32>(rotated, 1.0);
}
@fragment
fn line_fs_main() -> @location(0) vec4<f32> {
return vec4<f32>(0.05, 0.08, 0.13, 1.0);
}