Files
OneCAD-Draft/src/app/control/spellcheck.rs
T
Hakan SevenandClaude Opus 5.5 ab0682153d fix(spellcheck): Linux wordlist flags unknown words; only hunspell counts as CLI
- check_word returned "valid" for a word missing from a loaded wordlist
  (!words.is_empty() && !contains, with contains already false), so the
  wordlist backend never flagged anything.
- aspell on PATH counted as a CLI speller, but only hunspell is invoked,
  so on a machine with aspell and no hunspell every CLI check silently
  failed.
- A bare wordlist offers no suggestions; the test no longer demands
  them from the linux_system backend. Unused PathBuf import dropped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 23:25:25 +03:00

771 lines
29 KiB
Rust

//! Native OS spell-checker abstraction supporting Windows, macOS, and Linux.
//!
//! - **Windows**: Windows 8+ native Spell Checking API (`ISpellChecker` via COM).
//! - **macOS**: Apple AppKit `NSSpellChecker` via Objective-C.
//! - **Linux**: Standard system dictionary wordlists (`/usr/share/hunspell`, `/usr/share/myspell`,
//! `/usr/share/dict`) and Hunspell / Aspell pipe integration.
//! - **Other**: Graceful no-op fallback.
/// Unified system spell checker handle.
pub struct SystemSpeller {
backend: Backend,
language: String,
}
enum Backend {
#[cfg(target_os = "windows")]
Windows(windows_impl::WindowsSpeller),
#[cfg(target_os = "macos")]
Mac(macos_impl::MacSpeller),
#[cfg(target_os = "linux")]
Linux(linux_impl::LinuxSpeller),
Fallback(fallback_impl::FallbackSpeller),
}
impl SystemSpeller {
/// Create a system speller for the given BCP-47 language tag (e.g. "fr-FR", "en-US", "de-DE", "es-ES"),
/// or default to the host system's UI locale.
pub fn new(requested_lang: Option<&str>) -> Self {
let lang = normalize_language_tag(requested_lang);
#[cfg(target_os = "windows")]
{
if let Some(win_speller) = windows_impl::WindowsSpeller::new(&lang) {
let actual_lang = win_speller.language().to_string();
return Self {
backend: Backend::Windows(win_speller),
language: actual_lang,
};
}
}
#[cfg(target_os = "macos")]
{
if let Some(mac_speller) = macos_impl::MacSpeller::new(&lang) {
let actual_lang = mac_speller.language().to_string();
return Self {
backend: Backend::Mac(mac_speller),
language: actual_lang,
};
}
}
#[cfg(target_os = "linux")]
{
if let Some(linux_speller) = linux_impl::LinuxSpeller::new(&lang) {
let actual_lang = linux_speller.language().to_string();
return Self {
backend: Backend::Linux(linux_speller),
language: actual_lang,
};
}
}
Self {
backend: Backend::Fallback(fallback_impl::FallbackSpeller),
language: lang,
}
}
/// Whether a native system spell-checker is active and available.
pub fn is_available(&self) -> bool {
match &self.backend {
#[cfg(target_os = "windows")]
Backend::Windows(_) => true,
#[cfg(target_os = "macos")]
Backend::Mac(_) => true,
#[cfg(target_os = "linux")]
Backend::Linux(l) => l.is_available(),
Backend::Fallback(_) => false,
}
}
/// Returns the active backend name ("windows", "macos", "linux_system", or "none").
pub fn backend_name(&self) -> &'static str {
match &self.backend {
#[cfg(target_os = "windows")]
Backend::Windows(_) => "windows",
#[cfg(target_os = "macos")]
Backend::Mac(_) => "macos",
#[cfg(target_os = "linux")]
Backend::Linux(_) => "linux_system",
Backend::Fallback(_) => "none",
}
}
/// The active language tag (e.g. "fr-FR", "en-US").
pub fn language(&self) -> &str {
&self.language
}
/// Check if a word is spelled correctly according to the system spell-checker.
///
/// Returns `(is_correct, suggestions)`.
/// When `is_correct` is false, `suggestions` contains system-suggested corrections.
pub fn check_word(&self, word: &str, want_suggestions: bool) -> (bool, Vec<String>) {
if word.trim().is_empty() {
return (true, Vec::new());
}
match &self.backend {
#[cfg(target_os = "windows")]
Backend::Windows(w) => w.check_word(word, want_suggestions),
#[cfg(target_os = "macos")]
Backend::Mac(m) => m.check_word(word, want_suggestions),
#[cfg(target_os = "linux")]
Backend::Linux(l) => l.check_word(word, want_suggestions),
Backend::Fallback(_) => (true, Vec::new()),
}
}
}
fn normalize_language_tag(input: Option<&str>) -> String {
let raw: String = match input {
Some(s) if !s.trim().is_empty() => s.trim().to_string(),
_ => {
#[cfg(target_os = "windows")]
{
let mut buf = [0u16; 85];
let n = unsafe { windows_impl::GetUserDefaultLocaleName(buf.as_mut_ptr(), 85) };
if n > 1 {
String::from_utf16_lossy(&buf[..(n - 1) as usize])
} else {
"en-US".to_string()
}
}
#[cfg(not(target_os = "windows"))]
{
if let Ok(lang) = std::env::var("LANG").or_else(|_| std::env::var("LC_ALL")) {
let cleaned = lang.split('.').next().unwrap_or("").replace('_', "-");
if !cleaned.is_empty() {
cleaned
} else {
"en-US".to_string()
}
} else {
"en-US".to_string()
}
}
}
};
let lower = raw.to_lowercase();
match lower.as_str() {
"fr" | "french" | "francais" | "français" => "fr-FR".to_string(),
"en" | "english" => "en-US".to_string(),
"de" | "german" | "deutsch" => "de-DE".to_string(),
"es" | "spanish" | "espanol" | "español" => "es-ES".to_string(),
"it" | "italian" | "italiano" => "it-IT".to_string(),
_ => raw.to_string(),
}
}
// ============================================================================
// Windows Backend: Win32 Spell Checking API (ISpellChecker via COM)
// ============================================================================
#[cfg(target_os = "windows")]
pub(crate) mod windows_impl {
use std::ffi::c_void;
use std::os::windows::ffi::OsStrExt;
type HRESULT = i32;
type BOOL = i32;
#[repr(C)]
struct GUID {
data1: u32,
data2: u16,
data3: u16,
data4: [u8; 8],
}
const CLSID_SPELL_CHECKER_FACTORY: GUID = GUID {
data1: 0x7ab36653,
data2: 0x1796,
data3: 0x484b,
data4: [0xbd, 0xfa, 0xe7, 0x4f, 0x1d, 0xb7, 0xc1, 0xdc],
};
const IID_ISPELL_CHECKER_FACTORY: GUID = GUID {
data1: 0x8e018a9d,
data2: 0x2415,
data3: 0x4677,
data4: [0xbf, 0x08, 0x79, 0x4e, 0xa6, 0x1f, 0x94, 0xbb],
};
#[repr(C)]
struct ISpellCheckerFactoryVtbl {
query_interface: unsafe extern "system" fn(*mut c_void, *const GUID, *mut *mut c_void) -> HRESULT,
add_ref: unsafe extern "system" fn(*mut c_void) -> u32,
release: unsafe extern "system" fn(*mut c_void) -> u32,
get_supported_languages: unsafe extern "system" fn(*mut c_void, *mut *mut c_void) -> HRESULT,
is_supported: unsafe extern "system" fn(*mut c_void, *const u16, *mut BOOL) -> HRESULT,
create_spell_checker: unsafe extern "system" fn(*mut c_void, *const u16, *mut *mut c_void) -> HRESULT,
}
#[repr(C)]
struct ISpellCheckerVtbl {
query_interface: unsafe extern "system" fn(*mut c_void, *const GUID, *mut *mut c_void) -> HRESULT,
add_ref: unsafe extern "system" fn(*mut c_void) -> u32,
release: unsafe extern "system" fn(*mut c_void) -> u32,
get_language_tag: unsafe extern "system" fn(*mut c_void, *mut *mut u16) -> HRESULT,
check: unsafe extern "system" fn(*mut c_void, *const u16, *mut *mut c_void) -> HRESULT,
suggest: unsafe extern "system" fn(*mut c_void, *const u16, *mut *mut c_void) -> HRESULT,
add: unsafe extern "system" fn(*mut c_void, *const u16) -> HRESULT,
ignore: unsafe extern "system" fn(*mut c_void, *const u16) -> HRESULT,
auto_correct: unsafe extern "system" fn(*mut c_void, *const u16, *const u16) -> HRESULT,
get_option_value: unsafe extern "system" fn(*mut c_void, *const u16, *mut u8) -> HRESULT,
get_option_ids: unsafe extern "system" fn(*mut c_void, *mut *mut c_void) -> HRESULT,
get_id: unsafe extern "system" fn(*mut c_void, *mut *mut u16) -> HRESULT,
get_localized_name: unsafe extern "system" fn(*mut c_void, *mut *mut u16) -> HRESULT,
}
#[repr(C)]
struct IEnumSpellingErrorVtbl {
query_interface: unsafe extern "system" fn(*mut c_void, *const GUID, *mut *mut c_void) -> HRESULT,
add_ref: unsafe extern "system" fn(*mut c_void) -> u32,
release: unsafe extern "system" fn(*mut c_void) -> u32,
next: unsafe extern "system" fn(*mut c_void, *mut *mut c_void) -> HRESULT,
}
#[repr(C)]
struct ISpellingErrorVtbl {
query_interface: unsafe extern "system" fn(*mut c_void, *const GUID, *mut *mut c_void) -> HRESULT,
add_ref: unsafe extern "system" fn(*mut c_void) -> u32,
release: unsafe extern "system" fn(*mut c_void) -> u32,
get_start_index: unsafe extern "system" fn(*mut c_void, *mut u32) -> HRESULT,
get_length: unsafe extern "system" fn(*mut c_void, *mut u32) -> HRESULT,
get_corrective_action: unsafe extern "system" fn(*mut c_void, *mut u32) -> HRESULT,
get_replacement: unsafe extern "system" fn(*mut c_void, *mut *mut u16) -> HRESULT,
}
#[repr(C)]
struct IEnumStringVtbl {
query_interface: unsafe extern "system" fn(*mut c_void, *const GUID, *mut *mut c_void) -> HRESULT,
add_ref: unsafe extern "system" fn(*mut c_void) -> u32,
release: unsafe extern "system" fn(*mut c_void) -> u32,
next: unsafe extern "system" fn(*mut c_void, u32, *mut *mut u16, *mut u32) -> HRESULT,
}
#[link(name = "ole32")]
extern "system" {
fn CoInitializeEx(pv_reserved: *const c_void, dw_co_init: u32) -> HRESULT;
fn CoCreateInstance(
rclsid: *const GUID,
p_unk_outer: *mut c_void,
dw_cls_context: u32,
riid: *const GUID,
ppv: *mut *mut c_void,
) -> HRESULT;
fn CoTaskMemFree(pv: *mut c_void);
}
#[link(name = "kernel32")]
extern "system" {
pub fn GetUserDefaultLocaleName(lp_locale_name: *mut u16, cch_locale_name: i32) -> i32;
}
fn to_wide(s: &str) -> Vec<u16> {
std::ffi::OsStr::new(s).encode_wide().chain(Some(0)).collect()
}
unsafe fn from_wide_ptr(ptr: *mut u16) -> String {
if ptr.is_null() {
return String::new();
}
let mut len = 0;
while *ptr.add(len) != 0 {
len += 1;
}
let slice = std::slice::from_raw_parts(ptr, len);
let s = String::from_utf16_lossy(slice);
CoTaskMemFree(ptr as *mut c_void);
s
}
pub struct WindowsSpeller {
checker_obj: *mut c_void,
language: String,
}
// Windows COM objects created with CLSCTX_INPROC_SERVER are safe to invoke from our control thread.
unsafe impl Send for WindowsSpeller {}
unsafe impl Sync for WindowsSpeller {}
impl WindowsSpeller {
pub fn new(lang_tag: &str) -> Option<Self> {
unsafe {
CoInitializeEx(std::ptr::null(), 0);
let mut factory_obj: *mut c_void = std::ptr::null_mut();
let hr = CoCreateInstance(
&CLSID_SPELL_CHECKER_FACTORY,
std::ptr::null_mut(),
1, // CLSCTX_INPROC_SERVER
&IID_ISPELL_CHECKER_FACTORY,
&mut factory_obj,
);
if hr != 0 || factory_obj.is_null() {
return None;
}
let factory_vtbl = *(factory_obj as *const *const ISpellCheckerFactoryVtbl);
// Try requested language, then fallback languages
let mut candidates = vec![lang_tag.to_string()];
if !candidates.contains(&"en-US".to_string()) {
candidates.push("en-US".to_string());
}
let mut chosen_checker = None;
let mut chosen_lang = String::new();
for candidate in candidates {
let wide_cand = to_wide(&candidate);
let mut supported: BOOL = 0;
let hr_supp = ((*factory_vtbl).is_supported)(
factory_obj,
wide_cand.as_ptr(),
&mut supported,
);
if hr_supp == 0 && supported != 0 {
let mut checker_obj: *mut c_void = std::ptr::null_mut();
let hr_create = ((*factory_vtbl).create_spell_checker)(
factory_obj,
wide_cand.as_ptr(),
&mut checker_obj,
);
if hr_create == 0 && !checker_obj.is_null() {
chosen_checker = Some(checker_obj);
chosen_lang = candidate;
break;
}
}
}
((*factory_vtbl).release)(factory_obj);
chosen_checker.map(|obj| Self {
checker_obj: obj,
language: chosen_lang,
})
}
}
pub fn language(&self) -> &str {
&self.language
}
pub fn check_word(&self, word: &str, want_suggestions: bool) -> (bool, Vec<String>) {
if self.checker_obj.is_null() {
return (true, Vec::new());
}
unsafe {
let checker_vtbl = *(self.checker_obj as *const *const ISpellCheckerVtbl);
let wide_text = to_wide(word);
let has_err_exact = has_spelling_error(checker_vtbl, self.checker_obj, &wide_text);
let is_all_caps = word.chars().any(char::is_alphabetic)
&& word == word.to_uppercase();
let mut is_misspelled = has_err_exact;
// Windows spellcheck by default ignores all-caps words (to avoid flagging acronyms).
// In CAD drawings, virtually all text is uppercase (e.g. CIRTUITS, VANNE).
// If it wasn't flagged in all-caps, test its lowercase form to check if it's a real word.
if !is_misspelled && is_all_caps {
let lower = word.to_lowercase();
let wide_lower = to_wide(&lower);
if has_spelling_error(checker_vtbl, self.checker_obj, &wide_lower) {
is_misspelled = true;
}
}
let mut suggestions = Vec::new();
if is_misspelled && want_suggestions {
// Query suggestions for word and/or its lowercase counterpart
let mut enum_str: *mut c_void = std::ptr::null_mut();
let target_wide = if is_all_caps {
to_wide(&word.to_lowercase())
} else {
wide_text.clone()
};
if ((*checker_vtbl).suggest)(self.checker_obj, target_wide.as_ptr(), &mut enum_str) == 0
&& !enum_str.is_null()
{
let enum_vtbl = *(enum_str as *const *const IEnumStringVtbl);
loop {
let mut str_ptr: *mut u16 = std::ptr::null_mut();
let mut fetched: u32 = 0;
if ((*enum_vtbl).next)(enum_str, 1, &mut str_ptr, &mut fetched) != 0
|| fetched == 0
{
break;
}
let s = from_wide_ptr(str_ptr);
if !s.is_empty() {
// Match uppercase if original word was uppercase
let final_s = if is_all_caps { s.to_uppercase() } else { s };
if !suggestions.contains(&final_s) {
suggestions.push(final_s);
}
}
if suggestions.len() >= 5 {
break;
}
}
((*enum_vtbl).release)(enum_str);
}
}
(!is_misspelled, suggestions)
}
}
}
unsafe fn has_spelling_error(
checker_vtbl: *const ISpellCheckerVtbl,
checker_obj: *mut c_void,
wide_text: &[u16],
) -> bool {
let mut errors_obj: *mut c_void = std::ptr::null_mut();
let hr_check = ((*checker_vtbl).check)(checker_obj, wide_text.as_ptr(), &mut errors_obj);
let mut has_error = false;
if hr_check == 0 && !errors_obj.is_null() {
let enum_vtbl = *(errors_obj as *const *const IEnumSpellingErrorVtbl);
let mut err_item: *mut c_void = std::ptr::null_mut();
if ((*enum_vtbl).next)(errors_obj, &mut err_item) == 0 && !err_item.is_null() {
has_error = true;
((*(*(err_item as *const *const ISpellingErrorVtbl))).release)(err_item);
}
((*enum_vtbl).release)(errors_obj);
}
has_error
}
impl Drop for WindowsSpeller {
fn drop(&mut self) {
if !self.checker_obj.is_null() {
unsafe {
let vtbl = *(self.checker_obj as *const *const ISpellCheckerVtbl);
((*vtbl).release)(self.checker_obj);
}
}
}
}
}
// ============================================================================
// macOS Backend: NSSpellChecker via AppKit
// ============================================================================
#[cfg(target_os = "macos")]
pub(crate) mod macos_impl {
use objc2::msg_send;
use objc2::runtime::{AnyClass, AnyObject};
use objc2_foundation::NSString;
pub struct MacSpeller {
checker: *mut AnyObject,
language: String,
}
unsafe impl Send for MacSpeller {}
unsafe impl Sync for MacSpeller {}
impl MacSpeller {
pub fn new(lang_tag: &str) -> Option<Self> {
unsafe {
let cls = AnyClass::get("NSSpellChecker")?;
let checker: *mut AnyObject = msg_send![cls, sharedSpellChecker];
if checker.is_null() {
return None;
}
let ns_lang = NSString::from_str(lang_tag);
let ok: bool = msg_send![checker, setLanguage: &*ns_lang];
let actual_lang = if ok {
lang_tag.to_string()
} else {
let cur_lang: *mut AnyObject = msg_send![checker, language];
if !cur_lang.is_null() {
let cur: &NSString = &*(cur_lang as *const NSString);
cur.to_string()
} else {
lang_tag.to_string()
}
};
Some(Self {
checker,
language: actual_lang,
})
}
}
pub fn language(&self) -> &str {
&self.language
}
pub fn check_word(&self, word: &str, want_suggestions: bool) -> (bool, Vec<String>) {
if self.checker.is_null() || word.is_empty() {
return (true, Vec::new());
}
unsafe {
let is_all_caps = word.chars().any(char::is_alphabetic)
&& word == word.to_uppercase();
let ns_word = NSString::from_str(word);
let range: objc2_foundation::NSRange = msg_send![
self.checker,
checkSpellingOfString: &*ns_word,
startingAt: 0isize,
language: std::ptr::null::<AnyObject>(),
wrap: false,
inSpellDocumentWithTag: 0isize,
wordCount: std::ptr::null_mut::<isize>()
];
let mut is_misspelled = range.length > 0;
// Also check lowercase if all-caps
if !is_misspelled && is_all_caps {
let lower = word.to_lowercase();
let ns_lower = NSString::from_str(&lower);
let range_lower: objc2_foundation::NSRange = msg_send![
self.checker,
checkSpellingOfString: &*ns_lower,
startingAt: 0isize,
language: std::ptr::null::<AnyObject>(),
wrap: false,
inSpellDocumentWithTag: 0isize,
wordCount: std::ptr::null_mut::<isize>()
];
if range_lower.length > 0 {
is_misspelled = true;
}
}
let mut suggestions = Vec::new();
if is_misspelled && want_suggestions {
let target_str = if is_all_caps { word.to_lowercase() } else { word.to_string() };
let ns_target = NSString::from_str(&target_str);
let word_len = target_str.encode_utf16().count();
let r = objc2_foundation::NSRange {
location: 0,
length: word_len,
};
let arr: *mut AnyObject = msg_send![
self.checker,
guessesForWordRange: r,
inString: &*ns_target,
language: std::ptr::null::<AnyObject>(),
inSpellDocumentWithTag: 0isize
];
if !arr.is_null() {
let count: usize = msg_send![arr, count];
for i in 0..count.min(5) {
let item: *mut AnyObject = msg_send![arr, objectAtIndex: i];
if !item.is_null() {
let ns_item: &NSString = &*(item as *const NSString);
let mut s = ns_item.to_string();
if is_all_caps {
s = s.to_uppercase();
}
suggestions.push(s);
}
}
}
}
(!is_misspelled, suggestions)
}
}
}
}
// ============================================================================
// Linux Backend: System Dictionaries & Hunspell / Aspell
// ============================================================================
#[cfg(target_os = "linux")]
pub(crate) mod linux_impl {
use std::collections::HashSet;
use std::fs::File;
use std::io::{BufRead, BufReader};
use std::path::Path;
const LINUX_DICT_DIRS: &[&str] = &[
"/usr/share/hunspell",
"/usr/share/myspell",
"/usr/share/myspell/dicts",
"/var/lib/dictionaries-common/hunspell_dic",
"/usr/share/dict",
];
pub struct LinuxSpeller {
words: HashSet<String>,
language: String,
has_cli_tool: bool,
}
impl LinuxSpeller {
pub fn new(lang_tag: &str) -> Option<Self> {
let mut words = HashSet::new();
let mut found_any = false;
// Search system directories for .dic or wordlist files matching the requested language
let short_lang = lang_tag.split('-').next().unwrap_or(lang_tag);
let candidates = [
format!("{}.dic", lang_tag.replace('-', "_")),
format!("{}.dic", lang_tag),
format!("{}.dic", short_lang),
"words".to_string(),
short_lang.to_string(),
];
for dir in LINUX_DICT_DIRS {
let base = Path::new(dir);
if !base.is_dir() {
continue;
}
for candidate in &candidates {
let path = base.join(candidate);
if path.is_file() {
if load_wordlist(&path, &mut words) {
found_any = true;
break;
}
}
}
if found_any {
break;
}
}
// Only hunspell is ever invoked (`check_via_cli`), so only it counts.
let has_cli = is_command_in_path("hunspell");
if !found_any && !has_cli {
return None;
}
Some(Self {
words,
language: lang_tag.to_string(),
has_cli_tool: has_cli,
})
}
pub fn is_available(&self) -> bool {
!self.words.is_empty() || self.has_cli_tool
}
pub fn language(&self) -> &str {
&self.language
}
pub fn check_word(&self, word: &str, want_suggestions: bool) -> (bool, Vec<String>) {
let clean = word.trim().to_lowercase();
if clean.is_empty() {
return (true, Vec::new());
}
if self.words.contains(&clean) {
return (true, Vec::new());
}
// If CLI hunspell is available, fallback to pipe check
if self.has_cli_tool {
if let Some((valid, suggs)) = check_via_cli(word, &self.language, want_suggestions) {
return (valid, suggs);
}
}
// Not in the wordlist and no CLI answer: misspelled when there is
// a wordlist to judge by, unjudged (accepted) when there is none.
(self.words.is_empty(), Vec::new())
}
}
fn load_wordlist(path: &Path, words: &mut HashSet<String>) -> bool {
let Ok(file) = File::open(path) else { return false };
let reader = BufReader::new(file);
for line in reader.lines().flatten() {
let entry = line.trim();
if entry.is_empty() || entry.starts_with('#') {
continue;
}
// Strip Hunspell flags: "word/flags"
let word_part = entry.split('/').next().unwrap_or(entry).trim();
if !word_part.is_empty() && !word_part.chars().all(|c| c.is_ascii_digit()) {
words.insert(word_part.to_lowercase());
}
}
!words.is_empty()
}
fn is_command_in_path(cmd: &str) -> bool {
if let Ok(path_var) = std::env::var("PATH") {
for dir in std::env::split_paths(&path_var) {
if dir.join(cmd).is_file() {
return true;
}
}
}
false
}
fn check_via_cli(word: &str, lang: &str, want_suggestions: bool) -> Option<(bool, Vec<String>)> {
use std::io::Write;
use std::process::{Command, Stdio};
let lang_param = lang.replace('-', "_");
let mut child = Command::new("hunspell")
.arg("-d")
.arg(&lang_param)
.arg("-a")
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.stderr(Stdio::null())
.spawn()
.ok()?;
if let Some(mut stdin) = child.stdin.take() {
let _ = writeln!(stdin, "^{word}");
}
let output = child.wait_with_output().ok()?;
let stdout = String::from_utf8_lossy(&output.stdout);
for line in stdout.lines() {
if line.starts_with('*') || line.starts_with('+') || line.starts_with('-') {
return Some((true, Vec::new()));
}
if line.starts_with('&') {
let mut suggs = Vec::new();
if want_suggestions {
if let Some(pos) = line.find(':') {
for s in line[pos + 1..].split(',') {
let item = s.trim();
if !item.is_empty() && suggs.len() < 5 {
suggs.push(item.to_string());
}
}
}
}
return Some((false, suggs));
}
}
None
}
}
// ============================================================================
// Fallback Backend
// ============================================================================
mod fallback_impl {
pub struct FallbackSpeller;
}