forked from 1b-agent/opencadstudio-upstream
Linear/Aligned: first point, second point, definition point, text position Radius/Diameter: center (angle_vertex), radius point, text position Angular2Ln/Angular3Pt: vertex, two extension points, arc def point, text Ordinate: origin, feature location, leader endpoint, text position Text position grip shared across all types; measurement recalculated after edit. Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
672 lines
23 KiB
Rust
672 lines
23 KiB
Rust
use acadrust::entities::{
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Dimension, DimensionAligned, DimensionAngular2Ln, DimensionAngular3Pt, DimensionBase,
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DimensionDiameter, DimensionLinear, DimensionOrdinate, DimensionRadius,
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};
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use acadrust::Entity;
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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fn base_props(base: &DimensionBase) -> Vec<crate::scene::object::Property> {
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vec![
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crate::scene::object::Property {
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label: "Text".into(),
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field: "text",
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value: crate::scene::object::PropValue::EditText(base.text.clone()),
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},
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crate::scene::object::Property {
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label: "User Text".into(),
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field: "user_text",
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value: crate::scene::object::PropValue::EditText(
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base.user_text.clone().unwrap_or_default(),
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),
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},
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crate::scene::object::Property {
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label: "Style".into(),
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field: "style_name",
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value: crate::scene::object::PropValue::EditText(base.style_name.clone()),
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},
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edit("Text X", "text_x", base.text_middle_point.x),
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edit("Text Y", "text_y", base.text_middle_point.y),
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edit("Text Z", "text_z", base.text_middle_point.z),
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edit("Text Rotation", "text_rotation", base.text_rotation),
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edit("Horizontal Dir", "horizontal_direction", base.horizontal_direction),
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edit("Line Spacing", "line_spacing_factor", base.line_spacing_factor),
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ro("Measurement", "measurement", format!("{:.4}", base.actual_measurement)),
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]
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}
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fn properties(dim: &Dimension) -> PropSection {
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let mut props = base_props(dim.base());
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match dim {
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Dimension::Aligned(d) => {
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props.extend(linear_like_props(d.first_point, d.second_point, d.definition_point));
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props.push(edit("Ext Rotation", "ext_line_rotation", d.ext_line_rotation));
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}
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Dimension::Linear(d) => {
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props.extend(linear_like_props(d.first_point, d.second_point, d.definition_point));
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props.push(edit("Rotation", "rotation", d.rotation));
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props.push(edit("Ext Rotation", "ext_line_rotation", d.ext_line_rotation));
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}
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Dimension::Radius(d) => {
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props.extend(radius_like_props(d.angle_vertex, d.definition_point));
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props.push(edit("Leader Length", "leader_length", d.leader_length));
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}
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Dimension::Diameter(d) => {
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props.extend(radius_like_props(d.angle_vertex, d.definition_point));
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props.push(edit("Leader Length", "leader_length", d.leader_length));
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}
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Dimension::Angular2Ln(d) => {
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props.extend(angular_props(
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d.angle_vertex,
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d.first_point,
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d.second_point,
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d.definition_point,
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));
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props.push(edit("Arc X", "dimension_arc_x", d.dimension_arc.x));
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props.push(edit("Arc Y", "dimension_arc_y", d.dimension_arc.y));
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props.push(edit("Arc Z", "dimension_arc_z", d.dimension_arc.z));
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}
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Dimension::Angular3Pt(d) => {
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props.extend(angular_props(
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d.angle_vertex,
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d.first_point,
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d.second_point,
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d.definition_point,
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));
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}
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Dimension::Ordinate(d) => {
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props.push(edit("Origin X", "definition_x", d.definition_point.x));
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props.push(edit("Origin Y", "definition_y", d.definition_point.y));
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props.push(edit("Origin Z", "definition_z", d.definition_point.z));
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props.push(edit("Feature X", "feature_x", d.feature_location.x));
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props.push(edit("Feature Y", "feature_y", d.feature_location.y));
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props.push(edit("Feature Z", "feature_z", d.feature_location.z));
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props.push(edit("Leader X", "leader_x", d.leader_endpoint.x));
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props.push(edit("Leader Y", "leader_y", d.leader_endpoint.y));
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props.push(edit("Leader Z", "leader_z", d.leader_endpoint.z));
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props.push(ro(
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"Ordinate Type",
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"ordinate_type",
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if d.is_ordinate_type_x { "X" } else { "Y" },
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));
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}
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}
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PropSection {
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title: "Geometry".into(),
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props,
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}
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}
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fn linear_like_props(
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first: acadrust::types::Vector3,
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second: acadrust::types::Vector3,
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definition: acadrust::types::Vector3,
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) -> Vec<crate::scene::object::Property> {
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vec![
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edit("First X", "first_x", first.x),
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edit("First Y", "first_y", first.y),
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edit("First Z", "first_z", first.z),
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edit("Second X", "second_x", second.x),
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edit("Second Y", "second_y", second.y),
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edit("Second Z", "second_z", second.z),
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edit("Definition X", "definition_x", definition.x),
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edit("Definition Y", "definition_y", definition.y),
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edit("Definition Z", "definition_z", definition.z),
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]
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}
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fn radius_like_props(
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center: acadrust::types::Vector3,
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point: acadrust::types::Vector3,
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) -> Vec<crate::scene::object::Property> {
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vec![
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edit("Center X", "center_x", center.x),
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edit("Center Y", "center_y", center.y),
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edit("Center Z", "center_z", center.z),
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edit("Point X", "point_x", point.x),
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edit("Point Y", "point_y", point.y),
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edit("Point Z", "point_z", point.z),
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]
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}
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fn angular_props(
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vertex: acadrust::types::Vector3,
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first: acadrust::types::Vector3,
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second: acadrust::types::Vector3,
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definition: acadrust::types::Vector3,
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) -> Vec<crate::scene::object::Property> {
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vec![
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edit("Vertex X", "vertex_x", vertex.x),
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edit("Vertex Y", "vertex_y", vertex.y),
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edit("Vertex Z", "vertex_z", vertex.z),
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edit("First X", "first_x", first.x),
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edit("First Y", "first_y", first.y),
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edit("First Z", "first_z", first.z),
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edit("Second X", "second_x", second.x),
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edit("Second Y", "second_y", second.y),
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edit("Second Z", "second_z", second.z),
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edit("Definition X", "definition_x", definition.x),
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edit("Definition Y", "definition_y", definition.y),
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edit("Definition Z", "definition_z", definition.z),
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]
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}
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fn apply_base_prop(base: &mut DimensionBase, field: &str, value: &str) -> bool {
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match field {
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"text" => {
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base.text = value.to_string();
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true
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}
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"user_text" => {
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base.user_text = if value.trim().is_empty() {
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None
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} else {
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Some(value.to_string())
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};
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true
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}
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"style_name" => {
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base.style_name = value.to_string();
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true
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}
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"text_x" => assign_f64(value, &mut base.text_middle_point.x),
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"text_y" => assign_f64(value, &mut base.text_middle_point.y),
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"text_z" => assign_f64(value, &mut base.text_middle_point.z),
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"text_rotation" => assign_f64(value, &mut base.text_rotation),
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"horizontal_direction" => assign_f64(value, &mut base.horizontal_direction),
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"line_spacing_factor" => assign_f64(value, &mut base.line_spacing_factor),
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_ => false,
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}
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}
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fn assign_f64(value: &str, target: &mut f64) -> bool {
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let Some(v) = parse_f64(value) else {
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return false;
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};
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*target = v;
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true
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}
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fn apply_geom_prop(dim: &mut Dimension, field: &str, value: &str) {
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if apply_base_prop(dim.base_mut(), field, value) {
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return;
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}
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match dim {
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Dimension::Aligned(d) => apply_linear_fields_aligned(d, field, value),
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Dimension::Linear(d) => apply_linear_fields_linear(d, field, value),
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Dimension::Radius(d) => apply_radius_fields(d, field, value),
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Dimension::Diameter(d) => apply_diameter_fields(d, field, value),
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Dimension::Angular2Ln(d) => apply_angular2_fields(d, field, value),
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Dimension::Angular3Pt(d) => apply_angular3_fields(d, field, value),
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Dimension::Ordinate(d) => apply_ordinate_fields(d, field, value),
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}
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dim.base_mut().actual_measurement = dim.measurement();
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}
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fn apply_linear_fields_aligned(d: &mut DimensionAligned, field: &str, value: &str) {
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apply_linear_common(
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&mut d.first_point,
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&mut d.second_point,
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&mut d.definition_point,
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field,
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value,
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);
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let _ = assign_f64(value, &mut d.ext_line_rotation);
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}
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fn apply_linear_fields_linear(d: &mut DimensionLinear, field: &str, value: &str) {
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apply_linear_common(
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&mut d.first_point,
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&mut d.second_point,
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&mut d.definition_point,
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field,
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value,
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);
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match field {
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"rotation" => {
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let _ = assign_f64(value, &mut d.rotation);
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}
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"ext_line_rotation" => {
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let _ = assign_f64(value, &mut d.ext_line_rotation);
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}
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_ => {}
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}
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}
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fn apply_linear_common(
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first: &mut acadrust::types::Vector3,
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second: &mut acadrust::types::Vector3,
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definition: &mut acadrust::types::Vector3,
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field: &str,
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value: &str,
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) {
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match field {
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"first_x" => {
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let _ = assign_f64(value, &mut first.x);
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}
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"first_y" => {
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let _ = assign_f64(value, &mut first.y);
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}
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"first_z" => {
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let _ = assign_f64(value, &mut first.z);
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}
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"second_x" => {
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let _ = assign_f64(value, &mut second.x);
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}
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"second_y" => {
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let _ = assign_f64(value, &mut second.y);
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}
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"second_z" => {
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let _ = assign_f64(value, &mut second.z);
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}
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"definition_x" => {
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let _ = assign_f64(value, &mut definition.x);
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}
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"definition_y" => {
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let _ = assign_f64(value, &mut definition.y);
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}
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"definition_z" => {
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let _ = assign_f64(value, &mut definition.z);
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}
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_ => {}
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}
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}
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fn apply_radius_fields(d: &mut DimensionRadius, field: &str, value: &str) {
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apply_radius_common(&mut d.angle_vertex, &mut d.definition_point, field, value);
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if field == "leader_length" {
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let _ = assign_f64(value, &mut d.leader_length);
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}
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}
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fn apply_diameter_fields(d: &mut DimensionDiameter, field: &str, value: &str) {
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apply_radius_common(&mut d.angle_vertex, &mut d.definition_point, field, value);
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if field == "leader_length" {
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let _ = assign_f64(value, &mut d.leader_length);
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}
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}
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fn apply_radius_common(
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center: &mut acadrust::types::Vector3,
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point: &mut acadrust::types::Vector3,
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field: &str,
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value: &str,
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) {
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match field {
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"center_x" => {
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let _ = assign_f64(value, &mut center.x);
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}
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"center_y" => {
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let _ = assign_f64(value, &mut center.y);
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}
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"center_z" => {
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let _ = assign_f64(value, &mut center.z);
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}
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"point_x" => {
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let _ = assign_f64(value, &mut point.x);
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}
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"point_y" => {
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let _ = assign_f64(value, &mut point.y);
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}
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"point_z" => {
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let _ = assign_f64(value, &mut point.z);
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}
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_ => {}
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}
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}
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fn apply_angular2_fields(d: &mut DimensionAngular2Ln, field: &str, value: &str) {
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apply_angular_common(
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&mut d.angle_vertex,
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&mut d.first_point,
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&mut d.second_point,
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&mut d.definition_point,
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field,
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value,
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);
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match field {
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"dimension_arc_x" => {
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let _ = assign_f64(value, &mut d.dimension_arc.x);
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}
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"dimension_arc_y" => {
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let _ = assign_f64(value, &mut d.dimension_arc.y);
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}
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"dimension_arc_z" => {
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let _ = assign_f64(value, &mut d.dimension_arc.z);
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}
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_ => {}
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}
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}
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fn apply_angular3_fields(d: &mut DimensionAngular3Pt, field: &str, value: &str) {
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apply_angular_common(
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&mut d.angle_vertex,
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&mut d.first_point,
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&mut d.second_point,
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&mut d.definition_point,
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field,
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value,
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);
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}
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fn apply_angular_common(
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vertex: &mut acadrust::types::Vector3,
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first: &mut acadrust::types::Vector3,
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second: &mut acadrust::types::Vector3,
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definition: &mut acadrust::types::Vector3,
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field: &str,
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value: &str,
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) {
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match field {
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"vertex_x" => {
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let _ = assign_f64(value, &mut vertex.x);
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}
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"vertex_y" => {
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let _ = assign_f64(value, &mut vertex.y);
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}
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"vertex_z" => {
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let _ = assign_f64(value, &mut vertex.z);
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}
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"first_x" => {
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let _ = assign_f64(value, &mut first.x);
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}
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"first_y" => {
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let _ = assign_f64(value, &mut first.y);
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}
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"first_z" => {
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let _ = assign_f64(value, &mut first.z);
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}
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"second_x" => {
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let _ = assign_f64(value, &mut second.x);
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}
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"second_y" => {
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let _ = assign_f64(value, &mut second.y);
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}
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"second_z" => {
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let _ = assign_f64(value, &mut second.z);
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}
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"definition_x" => {
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let _ = assign_f64(value, &mut definition.x);
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}
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"definition_y" => {
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let _ = assign_f64(value, &mut definition.y);
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}
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"definition_z" => {
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let _ = assign_f64(value, &mut definition.z);
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}
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_ => {}
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}
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}
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fn apply_ordinate_fields(d: &mut DimensionOrdinate, field: &str, value: &str) {
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match field {
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"definition_x" => {
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let _ = assign_f64(value, &mut d.definition_point.x);
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}
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"definition_y" => {
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let _ = assign_f64(value, &mut d.definition_point.y);
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}
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"definition_z" => {
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let _ = assign_f64(value, &mut d.definition_point.z);
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}
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"feature_x" => {
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let _ = assign_f64(value, &mut d.feature_location.x);
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}
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"feature_y" => {
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let _ = assign_f64(value, &mut d.feature_location.y);
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}
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"feature_z" => {
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let _ = assign_f64(value, &mut d.feature_location.z);
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}
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"leader_x" => {
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let _ = assign_f64(value, &mut d.leader_endpoint.x);
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}
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"leader_y" => {
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let _ = assign_f64(value, &mut d.leader_endpoint.y);
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}
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"leader_z" => {
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let _ = assign_f64(value, &mut d.leader_endpoint.z);
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}
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_ => {}
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}
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}
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fn apply_transform(dim: &mut Dimension, t: &EntityTransform) {
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match t {
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EntityTransform::Translate(d) => dim.translate(acadrust::types::Vector3::new(
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d.x as f64,
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d.y as f64,
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d.z as f64,
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)),
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EntityTransform::Rotate { center, angle_rad } => {
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transform_dimension_points(dim, |pt| rotate_point(pt, *center, *angle_rad))
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}
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EntityTransform::Scale { center, factor } => {
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transform_dimension_points(dim, |pt| scale_point(pt, *center, *factor))
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}
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EntityTransform::Mirror { p1, p2 } => {
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transform_dimension_points(dim, |pt| mirror_point(pt, *p1, *p2))
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}
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}
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dim.base_mut().actual_measurement = dim.measurement();
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}
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fn transform_dimension_points<F>(dim: &mut Dimension, mut f: F)
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where
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F: FnMut(&mut acadrust::types::Vector3),
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{
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f(&mut dim.base_mut().text_middle_point);
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f(&mut dim.base_mut().insertion_point);
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match dim {
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Dimension::Aligned(d) => {
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f(&mut d.first_point);
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f(&mut d.second_point);
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f(&mut d.definition_point);
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}
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Dimension::Linear(d) => {
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f(&mut d.first_point);
|
|
f(&mut d.second_point);
|
|
f(&mut d.definition_point);
|
|
}
|
|
Dimension::Radius(d) => {
|
|
f(&mut d.angle_vertex);
|
|
f(&mut d.definition_point);
|
|
}
|
|
Dimension::Diameter(d) => {
|
|
f(&mut d.angle_vertex);
|
|
f(&mut d.definition_point);
|
|
}
|
|
Dimension::Angular2Ln(d) => {
|
|
f(&mut d.dimension_arc);
|
|
f(&mut d.first_point);
|
|
f(&mut d.second_point);
|
|
f(&mut d.angle_vertex);
|
|
f(&mut d.definition_point);
|
|
}
|
|
Dimension::Angular3Pt(d) => {
|
|
f(&mut d.first_point);
|
|
f(&mut d.second_point);
|
|
f(&mut d.angle_vertex);
|
|
f(&mut d.definition_point);
|
|
}
|
|
Dimension::Ordinate(d) => {
|
|
f(&mut d.definition_point);
|
|
f(&mut d.feature_location);
|
|
f(&mut d.leader_endpoint);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn rotate_point(p: &mut acadrust::types::Vector3, center: Vec3, angle_rad: f32) {
|
|
let dx = p.x as f32 - center.x;
|
|
let dy = p.y as f32 - center.y;
|
|
let (s, c) = angle_rad.sin_cos();
|
|
p.x = (center.x + dx * c - dy * s) as f64;
|
|
p.y = (center.y + dx * s + dy * c) as f64;
|
|
}
|
|
|
|
fn scale_point(p: &mut acadrust::types::Vector3, center: Vec3, factor: f32) {
|
|
p.x = (center.x + (p.x as f32 - center.x) * factor) as f64;
|
|
p.y = (center.y + (p.y as f32 - center.y) * factor) as f64;
|
|
p.z = (center.z + (p.z as f32 - center.z) * factor) as f64;
|
|
}
|
|
|
|
fn mirror_point(p: &mut acadrust::types::Vector3, p1: Vec3, p2: Vec3) {
|
|
crate::scene::transform::reflect_xy_point(&mut p.x, &mut p.y, p1, p2);
|
|
}
|
|
|
|
impl PropertyEditable for Dimension {
|
|
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
|
|
properties(self)
|
|
}
|
|
|
|
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
|
apply_geom_prop(self, field, value);
|
|
}
|
|
}
|
|
|
|
impl Transformable for Dimension {
|
|
fn apply_transform(&mut self, t: &EntityTransform) {
|
|
apply_transform(self, t);
|
|
}
|
|
}
|
|
|
|
// ── Grippable ─────────────────────────────────────────────────────────────────
|
|
|
|
fn v3(v: &acadrust::types::Vector3) -> Vec3 {
|
|
Vec3::new(v.x as f32, v.y as f32, v.z as f32)
|
|
}
|
|
|
|
fn set_v3(target: &mut acadrust::types::Vector3, p: Vec3) {
|
|
target.x = p.x as f64;
|
|
target.y = p.y as f64;
|
|
target.z = p.z as f64;
|
|
}
|
|
|
|
fn translate_v3(target: &mut acadrust::types::Vector3, d: Vec3) {
|
|
target.x += d.x as f64;
|
|
target.y += d.y as f64;
|
|
target.z += d.z as f64;
|
|
}
|
|
|
|
fn apply_to_v3(target: &mut acadrust::types::Vector3, apply: &GripApply) {
|
|
match apply {
|
|
GripApply::Absolute(p) => set_v3(target, *p),
|
|
GripApply::Translate(d) => translate_v3(target, *d),
|
|
}
|
|
}
|
|
|
|
impl Grippable for Dimension {
|
|
fn grips(&self) -> Vec<GripDef> {
|
|
let text = v3(&self.base().text_middle_point);
|
|
match self {
|
|
Dimension::Linear(d) => vec![
|
|
square_grip(0, v3(&d.first_point)),
|
|
diamond_grip(1, v3(&d.second_point)),
|
|
diamond_grip(2, v3(&d.definition_point)),
|
|
diamond_grip(3, text),
|
|
],
|
|
Dimension::Aligned(d) => vec![
|
|
square_grip(0, v3(&d.first_point)),
|
|
diamond_grip(1, v3(&d.second_point)),
|
|
diamond_grip(2, v3(&d.definition_point)),
|
|
diamond_grip(3, text),
|
|
],
|
|
Dimension::Radius(d) => vec![
|
|
square_grip(0, v3(&d.angle_vertex)),
|
|
diamond_grip(1, v3(&d.definition_point)),
|
|
diamond_grip(2, text),
|
|
],
|
|
Dimension::Diameter(d) => vec![
|
|
square_grip(0, v3(&d.angle_vertex)),
|
|
diamond_grip(1, v3(&d.definition_point)),
|
|
diamond_grip(2, text),
|
|
],
|
|
Dimension::Angular2Ln(d) => vec![
|
|
square_grip(0, v3(&d.angle_vertex)),
|
|
diamond_grip(1, v3(&d.first_point)),
|
|
diamond_grip(2, v3(&d.second_point)),
|
|
diamond_grip(3, v3(&d.definition_point)),
|
|
diamond_grip(4, text),
|
|
],
|
|
Dimension::Angular3Pt(d) => vec![
|
|
square_grip(0, v3(&d.angle_vertex)),
|
|
diamond_grip(1, v3(&d.first_point)),
|
|
diamond_grip(2, v3(&d.second_point)),
|
|
diamond_grip(3, v3(&d.definition_point)),
|
|
diamond_grip(4, text),
|
|
],
|
|
Dimension::Ordinate(d) => vec![
|
|
square_grip(0, v3(&d.definition_point)),
|
|
diamond_grip(1, v3(&d.feature_location)),
|
|
diamond_grip(2, v3(&d.leader_endpoint)),
|
|
diamond_grip(3, text),
|
|
],
|
|
}
|
|
}
|
|
|
|
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
|
// Last grip always moves the text.
|
|
let text_grip = match self {
|
|
Dimension::Linear(_) | Dimension::Aligned(_) => 3,
|
|
Dimension::Radius(_) | Dimension::Diameter(_) => 2,
|
|
Dimension::Angular2Ln(_) | Dimension::Angular3Pt(_) => 4,
|
|
Dimension::Ordinate(_) => 3,
|
|
};
|
|
if grip_id == text_grip {
|
|
apply_to_v3(&mut self.base_mut().text_middle_point, &apply);
|
|
return;
|
|
}
|
|
|
|
match self {
|
|
Dimension::Linear(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.first_point, &apply),
|
|
1 => apply_to_v3(&mut d.second_point, &apply),
|
|
2 => apply_to_v3(&mut d.definition_point, &apply),
|
|
_ => {}
|
|
},
|
|
Dimension::Aligned(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.first_point, &apply),
|
|
1 => apply_to_v3(&mut d.second_point, &apply),
|
|
2 => apply_to_v3(&mut d.definition_point, &apply),
|
|
_ => {}
|
|
},
|
|
Dimension::Radius(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.angle_vertex, &apply),
|
|
1 => apply_to_v3(&mut d.definition_point, &apply),
|
|
_ => {}
|
|
},
|
|
Dimension::Diameter(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.angle_vertex, &apply),
|
|
1 => apply_to_v3(&mut d.definition_point, &apply),
|
|
_ => {}
|
|
},
|
|
Dimension::Angular2Ln(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.angle_vertex, &apply),
|
|
1 => apply_to_v3(&mut d.first_point, &apply),
|
|
2 => apply_to_v3(&mut d.second_point, &apply),
|
|
3 => apply_to_v3(&mut d.definition_point, &apply),
|
|
_ => {}
|
|
},
|
|
Dimension::Angular3Pt(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.angle_vertex, &apply),
|
|
1 => apply_to_v3(&mut d.first_point, &apply),
|
|
2 => apply_to_v3(&mut d.second_point, &apply),
|
|
3 => apply_to_v3(&mut d.definition_point, &apply),
|
|
_ => {}
|
|
},
|
|
Dimension::Ordinate(d) => match grip_id {
|
|
0 => apply_to_v3(&mut d.definition_point, &apply),
|
|
1 => apply_to_v3(&mut d.feature_location, &apply),
|
|
2 => apply_to_v3(&mut d.leader_endpoint, &apply),
|
|
_ => {}
|
|
},
|
|
}
|
|
self.base_mut().actual_measurement = self.measurement();
|
|
}
|
|
}
|