Files
OneCAD-Draft/src/modules/annotate/dim_baseline.rs
T
Karim Jerbi 02c470aac7 feat(pdf): searchable text layer with per-style subset font embedding
Real BT/Tj text objects ride alongside the vector outlines (Tr 3,
zero visual change): runs preserved at layout time, TTF styles embedded
as allsorts subsets with ToUnicode, width-matched Tm, clip-culled.
WireModel literals moved to ..Default::default() tails.
2026-10-01 23:30:35 +01:00

865 lines
29 KiB
Rust

use std::collections::HashMap;
use std::f64::consts::PI;
use codec::entities::{
Dimension, DimensionAligned, DimensionAngular2Ln, DimensionAngular3Pt, DimensionBase,
DimensionLinear, DimensionOrdinate,
};
use codec::types::Vector3;
use codec::{EntityType, Handle};
use kernel::geom2d::{
arc_span, intersect, nearest_of, Arc, Curve, Line, Tolerance, Transform, Vec2, XLine,
};
use kernel::space::Plane;
use glam::DVec3;
use crate::command::{
CadCommand, CmdOption, CmdResult, DimensionAssociationInput, DimensionPreview,
};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_baseline.svg"));
pub fn tool() -> ToolDef {
ToolDef {
id: "DIMBASELINE",
label: "Baseline",
icon: ICON,
event: ModuleEvent::Command("DIMBASELINE".to_string()),
}
}
#[derive(Clone)]
struct SourceStyle {
layer: String,
style_name: String,
normal: Vector3,
text_rotation: f64,
horizontal_direction: f64,
}
impl SourceStyle {
fn from_base(base: &DimensionBase) -> Self {
Self {
layer: base.common.layer.clone(),
style_name: base.style_name.clone(),
normal: base.normal,
text_rotation: base.text_rotation,
horizontal_direction: base.horizontal_direction,
}
}
fn apply(&self, base: &mut DimensionBase) {
base.common.layer = self.layer.clone();
base.style_name = self.style_name.clone();
base.normal = self.normal;
base.text_rotation = self.text_rotation;
base.horizontal_direction = self.horizontal_direction;
}
}
enum BaselineKind {
Linear {
fixed: Vec2,
rotation: f64,
aligned: bool,
perpendicular: Vec2,
next_offset: f64,
increment: f64,
},
Angular2Ln {
fixed_line: [Vec2; 2],
fixed_is_first: bool,
vertex: Vec2,
fixed_ray: Vec2,
next_radius: f64,
increment: f64,
},
Angular3Pt {
vertex: Vec2,
fixed_point: Vec2,
fixed_ray: Vec2,
next_radius: f64,
increment: f64,
},
Ordinate {
definition: Vec2,
leader: Vec2,
is_x: bool,
},
}
struct BaselineState {
kind: BaselineKind,
style: SourceStyle,
plane: Plane,
}
pub struct DimBaselineCommand {
base: Option<BaselineState>,
injected: Option<EntityType>,
dimdli_by_style: HashMap<String, f64>,
current_style_name: String,
fallback_dimdli: f64,
preserve_base_style: bool,
committed: usize,
}
impl DimBaselineCommand {
pub fn new(
recent: Option<EntityType>,
dimdli_by_style: HashMap<String, f64>,
current_style_name: String,
fallback_dimdli: f64,
preserve_base_style: bool,
) -> Self {
let mut command = Self {
base: None,
injected: None,
dimdli_by_style,
current_style_name,
fallback_dimdli,
preserve_base_style,
committed: 0,
};
if let Some(entity) = recent {
let _ = command.install_base(&entity, None);
}
command
}
fn effective_increment(&self, style_name: &str) -> f64 {
let style_name = if self.preserve_base_style {
style_name
} else {
&self.current_style_name
};
self.dimdli_by_style
.get(&style_name.to_ascii_lowercase())
.copied()
.filter(|value| value.is_finite() && value.abs() > 1.0e-9)
.unwrap_or(self.fallback_dimdli)
.abs()
}
fn install_base(&mut self, entity: &EntityType, pick: Option<DVec3>) -> bool {
let EntityType::Dimension(dimension) = entity else {
return false;
};
let style = SourceStyle::from_base(dimension.base());
let increment = self.effective_increment(&style.style_name);
let plane = plane_from_normal(dimension.base().definition_point, style.normal);
let pick = pick.and_then(|point| plane.project(point.to_array()).map(Vec2::from));
let kind = match dimension {
Dimension::Linear(source) => {
let first = project(&plane, source.first_point);
let second = project(&plane, source.second_point);
let (fixed, _) = nearest_end(first, second, pick);
linear_base(
fixed,
source.rotation,
false,
project(&plane, source.base.definition_point),
increment,
)
}
Dimension::Aligned(source) => {
let first = project(&plane, source.first_point);
let second = project(&plane, source.second_point);
let (fixed, other) = nearest_end(first, second, pick);
linear_base(
fixed,
(other - fixed).angle(),
true,
project(&plane, source.base.definition_point),
increment,
)
}
Dimension::Angular2Ln(source) => {
let lines = [
[
project(&plane, source.first_point),
project(&plane, source.second_point),
],
[
project(&plane, source.angle_vertex),
project(&plane, source.definition_point),
],
];
let vertex = angular2_vertex(lines).unwrap_or(lines[1][0]);
let fixed_index = nearest_line(lines, pick);
let fixed_line = lines[fixed_index];
let fixed_end = if fixed_index == 0 {
lines[0][1]
} else {
lines[1][1]
};
let fixed_ray = fixed_end - vertex;
let radius = project(&plane, source.dimension_arc)
.distance(vertex)
.max(1.0e-9);
BaselineKind::Angular2Ln {
fixed_line,
fixed_is_first: fixed_index == 0,
vertex,
fixed_ray,
next_radius: radius + increment,
increment,
}
}
Dimension::Angular3Pt(source) => {
let vertex = project(&plane, source.angle_vertex);
let points = [
project(&plane, source.first_point),
project(&plane, source.second_point),
];
let fixed_index = nearest_line(
[[vertex, points[0]], [vertex, points[1]]],
pick,
);
let fixed_point = points[fixed_index];
let radius = project(&plane, source.definition_point)
.distance(vertex)
.max(1.0e-9);
BaselineKind::Angular3Pt {
vertex,
fixed_point,
fixed_ray: fixed_point - vertex,
next_radius: radius + increment,
increment,
}
}
Dimension::Ordinate(source) => BaselineKind::Ordinate {
definition: project(&plane, source.definition_point),
leader: project(&plane, source.leader_endpoint),
is_x: source.is_ordinate_type_x,
},
_ => return false,
};
self.base = Some(BaselineState { kind, style, plane });
self.committed = 0;
true
}
fn build_dimension(&self, point_world: DVec3) -> Option<Dimension> {
let state = self.base.as_ref()?;
let point = state.plane.project(point_world.to_array()).map(Vec2::from)?;
let mut dimension = match &state.kind {
BaselineKind::Linear {
fixed,
rotation,
aligned,
perpendicular,
next_offset,
..
} => build_linear(
state.plane,
*fixed,
point,
*rotation,
*aligned,
*perpendicular,
*next_offset,
)?,
BaselineKind::Angular2Ln {
fixed_line,
fixed_is_first,
vertex,
fixed_ray,
next_radius,
..
} => {
let moving = point - *vertex;
let (definition, text) =
angular_definition_and_text(*vertex, *fixed_ray, moving, *next_radius)?;
let mut result = DimensionAngular2Ln::default();
if *fixed_is_first {
result.first_point = world(state.plane, fixed_line[0]);
result.second_point = world(state.plane, fixed_line[1]);
result.angle_vertex = world(state.plane, *vertex);
result.definition_point = world(state.plane, point);
} else {
result.first_point = world(state.plane, *vertex);
result.second_point = world(state.plane, point);
result.angle_vertex = world(state.plane, fixed_line[0]);
result.definition_point = world(state.plane, fixed_line[1]);
}
result.dimension_arc = world(state.plane, definition);
result.base.definition_point = result.dimension_arc;
result.base.text_middle_point = world(state.plane, text);
result.base.insertion_point = result.base.text_middle_point;
Dimension::Angular2Ln(result)
}
BaselineKind::Angular3Pt {
vertex,
fixed_point,
fixed_ray,
next_radius,
..
} => {
let moving = point - *vertex;
let (definition, text) =
angular_definition_and_text(*vertex, *fixed_ray, moving, *next_radius)?;
let mut result = DimensionAngular3Pt::new(
world(state.plane, *vertex),
world(state.plane, *fixed_point),
world(state.plane, point),
);
result.definition_point = world(state.plane, definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(state.plane, text);
result.base.insertion_point = result.base.text_middle_point;
Dimension::Angular3Pt(result)
}
BaselineKind::Ordinate {
definition,
leader,
is_x,
} => {
let to_dimension = Transform::rotation(-state.style.horizontal_direction);
let from_dimension = Transform::rotation(state.style.horizontal_direction);
let feature = Vec2::from(to_dimension.apply_point(point.into()));
let source_leader = Vec2::from(to_dimension.apply_point((*leader).into()));
let leader = if *is_x {
Vec2::new(feature.x, source_leader.y)
} else {
Vec2::new(source_leader.x, feature.y)
};
let leader = Vec2::from(from_dimension.apply_point(leader.into()));
let mut result = DimensionOrdinate::new(
world(state.plane, point),
world(state.plane, leader),
*is_x,
);
result.definition_point = world(state.plane, *definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = result.leader_endpoint;
result.base.insertion_point = result.base.text_middle_point;
Dimension::Ordinate(result)
}
};
state.style.apply(dimension.base_mut());
refresh_measurement(&mut dimension, state.plane);
dimension.base_mut().common.handle = Handle::NULL;
dimension.base_mut().block_name.clear();
Some(dimension)
}
fn advance(&mut self, direction: f64) {
let Some(state) = self.base.as_mut() else {
return;
};
match &mut state.kind {
BaselineKind::Linear {
next_offset,
increment,
..
} => *next_offset += *increment * direction,
BaselineKind::Angular2Ln {
next_radius,
increment,
..
}
| BaselineKind::Angular3Pt {
next_radius,
increment,
..
} => *next_radius = (*next_radius + *increment * direction).max(1.0e-9),
BaselineKind::Ordinate { .. } => {}
}
}
fn undo_one(&mut self) -> Option<CmdResult> {
if self.committed == 0 {
return Some(CmdResult::NeedPoint);
}
self.committed -= 1;
self.advance(-1.0);
Some(CmdResult::UndoDocument)
}
}
impl CadCommand for DimBaselineCommand {
fn name(&self) -> &'static str {
"DIMBASELINE"
}
fn prompt(&self) -> String {
if self.base.is_none() {
crate::t!("DIMBASELINE Select base dimension:").into_owned()
} else if self
.base
.as_ref()
.is_some_and(|base| matches!(&base.kind, BaselineKind::Ordinate { .. }))
{
crate::t!("DIMBASELINE Specify feature location [Undo/Select] <Select>:").into_owned()
} else {
crate::t!("DIMBASELINE Specify second extension line origin [Select/Undo] <Select>:").into_owned()
}
}
fn options(&self) -> Vec<CmdOption> {
self.base.as_ref().map_or_else(Vec::new, |base| {
if matches!(&base.kind, BaselineKind::Ordinate { .. }) {
vec![CmdOption::new("Undo", "U"), CmdOption::new("Select", "S")]
} else {
vec![CmdOption::new("Select", "S"), CmdOption::new("Undo", "U")]
}
})
}
fn needs_entity_pick(&self) -> bool {
self.base.is_none()
}
fn entity_pick_highlights_hover(&self) -> bool {
self.base.is_none()
}
fn inject_before_entity_pick(&self) -> bool {
true
}
fn inject_picked_entity(&mut self, entity: EntityType) {
self.injected = Some(entity);
}
fn on_entity_pick(&mut self, _handle: Handle, point: DVec3) -> CmdResult {
let Some(entity) = self.injected.take() else {
return CmdResult::NeedPoint;
};
let _ = self.install_base(&entity, Some(point));
CmdResult::NeedPoint
}
fn on_point(&mut self, point: DVec3) -> CmdResult {
let Some(dimension) = self.build_dimension(point) else {
return CmdResult::NeedPoint;
};
self.committed += 1;
self.advance(1.0);
CmdResult::CommitDimension {
entity: EntityType::Dimension(dimension),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: self.preserve_base_style,
continue_command: true,
}
}
fn on_enter(&mut self) -> CmdResult {
if self.base.take().is_some() {
self.committed = 0;
CmdResult::NeedPoint
} else {
CmdResult::Cancel
}
}
fn wants_text_input(&self) -> bool {
self.base.is_some()
}
fn point_step_accepts_keywords(&self) -> bool {
self.base.is_some()
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
match text.trim().to_ascii_uppercase().as_str() {
"S" | "SELECT" => {
self.base = None;
self.committed = 0;
Some(CmdResult::NeedPoint)
}
"U" | "UNDO" => self.undo_one(),
_ => Some(CmdResult::NeedPoint),
}
}
fn on_undo_step(&mut self) -> Option<CmdResult> {
self.undo_one()
}
fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
self.build_dimension(point)
.map(|dimension| preview_for_dimension(&dimension))
}
fn dimension_preview(&self, cursor: DVec3) -> Option<Vec<DimensionPreview>> {
self.build_dimension(cursor)
.map(|dimension| {
vec![DimensionPreview {
entity: EntityType::Dimension(dimension),
preserve_base_style: self.preserve_base_style,
}]
})
}
}
fn linear_base(
fixed: Vec2,
rotation: f64,
aligned: bool,
definition: Vec2,
increment: f64,
) -> BaselineKind {
let perpendicular = Vec2::new(-rotation.sin(), rotation.cos());
let offset = (definition - fixed).dot(perpendicular);
let increment = increment * if offset >= 0.0 { 1.0 } else { -1.0 };
BaselineKind::Linear {
fixed,
rotation,
aligned,
perpendicular,
next_offset: offset + increment,
increment,
}
}
fn build_linear(
plane: Plane,
fixed: Vec2,
point: Vec2,
rotation: f64,
aligned: bool,
source_perpendicular: Vec2,
offset: f64,
) -> Option<Dimension> {
let (first_line, second_line) = if aligned {
let mut perpendicular = (point - fixed).normalize()?.perpendicular();
let source_side = source_perpendicular * offset.signum();
if perpendicular.dot(source_side) < 0.0 {
perpendicular = -perpendicular;
}
let distance = offset.abs();
(fixed + perpendicular * distance, point + perpendicular * distance)
} else {
let target = fixed.dot(source_perpendicular) + offset;
(
project_to_line(fixed, source_perpendicular, target),
project_to_line(point, source_perpendicular, target),
)
};
if aligned {
let mut result = DimensionAligned::new(world(plane, fixed), world(plane, point));
result.definition_point = world(plane, second_line);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(plane, first_line.lerp(second_line, 0.5));
result.base.insertion_point = result.base.text_middle_point;
crate::entities::dimension::reset_automatic_text_position(&mut result.base);
Some(Dimension::Aligned(result))
} else {
let mut result = DimensionLinear::new(world(plane, fixed), world(plane, point));
result.rotation = rotation;
result.definition_point = world(plane, second_line);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(plane, first_line.lerp(second_line, 0.5));
result.base.insertion_point = result.base.text_middle_point;
crate::entities::dimension::reset_automatic_text_position(&mut result.base);
Some(Dimension::Linear(result))
}
}
fn nearest_end(first: Vec2, second: Vec2, pick: Option<Vec2>) -> (Vec2, Vec2) {
if pick.is_some_and(|point| point.distance_squared(second) < point.distance_squared(first)) {
(second, first)
} else {
(first, second)
}
}
fn nearest_line(lines: [[Vec2; 2]; 2], pick: Option<Vec2>) -> usize {
let Some(pick) = pick else {
return 0;
};
let curves = lines.map(|line| {
Curve::Line(Line {
start: line[0].into(),
end: line[1].into(),
})
});
nearest_of(curves.iter(), pick.into())
.map(|(index, _)| index)
.unwrap_or(0)
}
fn angular2_vertex(lines: [[Vec2; 2]; 2]) -> Option<Vec2> {
let first = Curve::XLine(XLine {
base: lines[0][0].into(),
direction: (lines[0][1] - lines[0][0]).into(),
});
let second = Curve::XLine(XLine {
base: lines[1][0].into(),
direction: (lines[1][1] - lines[1][0]).into(),
});
let scale = lines
.into_iter()
.flatten()
.map(Vec2::length)
.fold(1.0, f64::max);
intersect(&first, &second, Tolerance::new(scale * 1.0e-9))
.first()
.map(|crossing| Vec2::from(crossing.point))
}
fn angular_definition_and_text(
vertex: Vec2,
first: Vec2,
second: Vec2,
radius: f64,
) -> Option<(Vec2, Vec2)> {
let curve = angular_arc(vertex, first, second, radius)?;
Some((
Vec2::from(curve.point_at(2.0 / 3.0)),
Vec2::from(curve.point_at(0.5)),
))
}
fn angular_arc(vertex: Vec2, first: Vec2, second: Vec2, radius: f64) -> Option<Curve> {
let first = first.normalize()?;
let second = second.normalize()?;
let first_angle = first.angle();
let second_angle = second.angle();
let (start_angle, end_angle) = if arc_span(first_angle, second_angle) <= PI {
(first_angle, second_angle)
} else {
(second_angle, first_angle)
};
Some(Curve::Arc(Arc {
centre: vertex.into(),
radius,
start_angle,
end_angle,
}))
}
fn refresh_measurement(dimension: &mut Dimension, plane: Plane) {
match dimension {
Dimension::Linear(value) => {
let first = project(&plane, value.first_point);
let second = project(&plane, value.second_point);
let axis = Vec2::new(value.rotation.cos(), value.rotation.sin());
value.base.actual_measurement = (second - first).dot(axis).abs();
}
Dimension::Aligned(value) => value.base.actual_measurement = value.measurement(),
Dimension::Angular2Ln(value) => {
value.base.actual_measurement = value.measurement_degrees()
}
Dimension::Angular3Pt(value) => {
value.base.actual_measurement = value.measurement_degrees()
}
Dimension::Ordinate(value) => value.refresh_measurement(),
_ => {}
}
}
fn preview_for_dimension(dimension: &Dimension) -> WireModel {
let mut points = Vec::<[f32; 3]>::new();
match dimension {
Dimension::Linear(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
linear_preview(
&mut points,
plane,
project(&plane, value.first_point),
project(&plane, value.second_point),
value.rotation,
project(&plane, value.definition_point),
);
}
Dimension::Aligned(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
let first = project(&plane, value.first_point);
let second = project(&plane, value.second_point);
linear_preview(
&mut points,
plane,
first,
second,
(second - first).angle(),
project(&plane, value.definition_point),
);
}
Dimension::Angular2Ln(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
let lines = [
[
project(&plane, value.first_point),
project(&plane, value.second_point),
],
[
project(&plane, value.angle_vertex),
project(&plane, value.definition_point),
],
];
let vertex = angular2_vertex(lines).unwrap_or(lines[1][0]);
angular_preview(
&mut points,
plane,
vertex,
lines[0][1] - vertex,
lines[1][1] - vertex,
project(&plane, value.dimension_arc),
);
}
Dimension::Angular3Pt(value) => {
let plane = plane_from_normal(value.angle_vertex, value.base.normal);
let vertex = project(&plane, value.angle_vertex);
angular_preview(
&mut points,
plane,
vertex,
project(&plane, value.first_point) - vertex,
project(&plane, value.second_point) - vertex,
project(&plane, value.definition_point),
);
}
Dimension::Ordinate(value) => segment_world(
&mut points,
point(value.feature_location),
point(value.leader_endpoint),
),
_ => {}
}
WireModel {
bg_adapt: None,
point_marker: None,
taper_widths: Vec::new(),
pattern_stations: Vec::new(),
world_width: 0.0,
depth_override: None,
display_visible: true,
snap_only: false,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
name: "dimbaseline_preview".into(),
points,
points_low: Vec::new(),
color: WireModel::CYAN,
selected: false,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: Vec::new(),
tangent_geoms: Vec::new(),
aci: 0,
key_vertices: Vec::new(),
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
fill_tris: Vec::new(),
fill_tris_low: Vec::new(),
..Default::default()
}
}
fn linear_preview(
points: &mut Vec<[f32; 3]>,
plane: Plane,
first: Vec2,
second: Vec2,
rotation: f64,
definition: Vec2,
) {
let perpendicular = Vec2::new(-rotation.sin(), rotation.cos());
let target = definition.dot(perpendicular);
let first_line = project_to_line(first, perpendicular, target);
let second_line = project_to_line(second, perpendicular, target);
segment_local(points, plane, first, first_line);
segment_local(points, plane, second, second_line);
segment_local(points, plane, first_line, second_line);
append_arrows(points, plane, first_line, second_line);
}
fn append_arrows(points: &mut Vec<[f32; 3]>, plane: Plane, first: Vec2, second: Vec2) {
let Some(axis) = (second - first).normalize() else {
return;
};
let normal = axis.perpendicular();
let size = first.distance(second).clamp(1.0, 100.0) * 0.035;
for (tip, inward) in [(first, axis), (second, -axis)] {
let back = tip + inward * size;
segment_local(points, plane, tip, back + normal * size * 0.4);
segment_local(points, plane, tip, back - normal * size * 0.4);
}
}
fn angular_preview(
points: &mut Vec<[f32; 3]>,
plane: Plane,
vertex: Vec2,
first: Vec2,
second: Vec2,
arc_point: Vec2,
) {
let radius = arc_point.distance(vertex).max(1.0e-9);
let Some(first_direction) = first.normalize() else {
return;
};
let Some(second_direction) = second.normalize() else {
return;
};
let Some(arc) = angular_arc(vertex, first, second, radius) else {
return;
};
segment_local(points, plane, vertex, vertex + first_direction * radius);
segment_local(points, plane, vertex, vertex + second_direction * radius);
for index in 0..=24 {
push_local(points, plane, Vec2::from(arc.point_at(index as f64 / 24.0)));
}
}
fn project_to_line(point: Vec2, perpendicular: Vec2, offset: f64) -> Vec2 {
point + perpendicular * (offset - point.dot(perpendicular))
}
fn plane_from_normal(origin: Vector3, normal: Vector3) -> Plane {
let (x_axis, y_axis) =
crate::scene::view::transform::ocs_axes((normal.x, normal.y, normal.z));
Plane::from_axes(
point(origin),
[x_axis.0, x_axis.1, x_axis.2],
[y_axis.0, y_axis.1, y_axis.2],
)
}
fn project(plane: &Plane, value: Vector3) -> Vec2 {
Vec2::from(plane.project(point(value)).unwrap_or([0.0; 2]))
}
fn world(plane: Plane, value: Vec2) -> Vector3 {
let value = plane.point_at(value.into());
Vector3::new(value[0], value[1], value[2])
}
fn point(value: Vector3) -> [f64; 3] {
[value.x, value.y, value.z]
}
fn segment_local(points: &mut Vec<[f32; 3]>, plane: Plane, first: Vec2, second: Vec2) {
segment_world(points, plane.point_at(first.into()), plane.point_at(second.into()));
}
fn segment_world(points: &mut Vec<[f32; 3]>, first: [f64; 3], second: [f64; 3]) {
points.push(float3(first));
points.push(float3(second));
points.push([f32::NAN, 0.0, 0.0]);
}
fn push_local(points: &mut Vec<[f32; 3]>, plane: Plane, point: Vec2) {
points.push(float3(plane.point_at(point.into())));
}
fn float3(value: [f64; 3]) -> [f32; 3] {
[value[0] as f32, value[1] as f32, value[2] as f32]
}
inventory::submit!(crate::command::CommandRegistration { names: &["DIMBASELINE"] });