Files
OneCAD-Draft/src/app/view/mod.rs
T
Hakan SevenandClaude Opus 4.8 7cba5c8679 feat(viewport): hide ViewCube then render bar as the viewport narrows
When the viewport got too narrow the top-left render-mode bar and the
top-right ViewCube overlapped. Hide them adaptively, measuring the render
bar's real width rather than guessing:

- Wrap the render bar in DensitySwap, which measures its natural width every
  frame and swaps it for an empty spacer once it no longer fits the tile. Add
  report_width0 so it publishes that measured width to render_bar_w.
- Compute viewcube_visible from that measured width: the cube shows only while
  bar_w + gap + cube region fits. This one flag drives the ViewCube nav/UCS
  widgets, the hover hit-test, and — threaded through build_viewports /
  build_viewport_for_pane / viewport_data_for — the GPU cube itself, which
  previously ignored the pane flag (show_viewcube was inst.active only), so
  the cube stayed while its surrounding widgets vanished.

Result: the ViewCube gives way first, then the render bar once it too has no
room — no overlap, sized to the bar's real width (which varies with the
render-mode label, split buttons and tile count).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-10 14:58:48 +03:00

2900 lines
119 KiB
Rust

use super::document::DocumentTab;
use super::document::DynComponent;
use super::helpers::grid_plane_from_camera;
use super::history::history_dropdown_labels;
use super::{Message, OpenCADStudio};
use crate::scene::pick::grip::{grips_to_screen, grips_to_screen_paper, grips_to_screen_rte};
use crate::scene::view::viewport_pane::ViewportPane;
use crate::scene::{VIEWCUBE_PAD, VIEWCUBE_REGION_PX};
use crate::ui::wrap_bar::DensitySwap;
use crate::ui::wrap_bar::WrapFlow;
use iced::widget::{
button, canvas, column, container, mouse_area, pane_grid, responsive, row, shader, stack, text,
Row, Space,
};
use iced::window;
use iced::{keyboard, Background, Border, Color, Element, Fill, Subscription, Task, Theme};
mod controls;
mod modal;
mod overlay;
mod viewcube;
use controls::{dyn_component_value, viewport_controls};
use overlay::{
layout_context_menu_overlay, mtext_editor_overlay, position_canvas_overlay, qselect_overlay,
text_inline_overlay, viewport_context_menu_overlay,
};
use viewcube::{viewcube_nav_controls, viewcube_ucs_picker, UCS_PICKER_W};
// Re-export the text-input element ids so sibling modules can address them at
// the `view::` path as before the split.
pub(in crate::app) use overlay::{MTEXT_TEXT_ID, TEXT_INLINE_ID};
const VIEWCUBE_HIT_SIZE: f32 = VIEWCUBE_REGION_PX;
/// Clear gap (px) kept between the render-mode bar (top-left) and the ViewCube
/// (top-right) before the cube is judged to collide and hides.
const VIEWCUBE_GAP: f32 = 12.0;
/// True when a viewport `tile_w` px wide still has room for the ViewCube beside
/// a render-mode bar of measured width `bar_w`. When it doesn't, the cube hides
/// first (the bar keeps priority); the bar itself hides separately, only when it
/// no longer fits at all (its `DensitySwap`).
fn viewcube_has_room(bar_w: f32, tile_w: f32) -> bool {
bar_w + VIEWCUBE_GAP + VIEWCUBE_REGION_PX + VIEWCUBE_PAD <= tile_w
}
/// `ViewportRenderMode` enum carries the raw DXF integers, not a label,
/// so wrap it locally with a friendly name renderer.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(super) struct RenderModeChoice(pub acadrust::entities::ViewportRenderMode);
impl std::fmt::Display for RenderModeChoice {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
use acadrust::entities::ViewportRenderMode as M;
f.write_str(match self.0 {
M::Wireframe2D => "Wireframe 2D",
M::Wireframe3D => "Wireframe 3D",
M::HiddenLine => "Hidden Line",
M::FlatShaded => "Flat Shaded",
M::GouraudShaded => "Gouraud Shaded",
M::FlatShadedWithEdges => "Flat Shaded + Edges",
M::GouraudShadedWithEdges => "Gouraud Shaded + Edges",
})
}
}
impl OpenCADStudio {
#[cfg(not(target_arch = "wasm32"))]
pub fn view(&self, window_id: window::Id) -> Element<'_, Message> {
// ── Floating panel windows ─────────────────────────────────────────
// All dialogs are in-canvas modals now (Plan B); view_main stacks the
// active one. `window_id` is unused — there is only the main window.
let _ = window_id;
self.view_main()
}
/// The primary window: viewport, ribbon, tab bar, status bar. Split out of
/// `view` so the single-window web build can render it directly, bypassing
/// the multi-window id dispatch above (the web build has no extra windows).
pub fn view_main(&self) -> Element<'_, Message> {
let i = self.active_tab;
let tab = &self.tabs[i];
let is_paper = tab.scene.current_layout != "Model";
// Adaptive corner widgets: the ViewCube shows only while the active
// viewport is wide enough to hold it *beside* the render-mode bar, whose
// real width is measured each frame by its `DensitySwap` and read back
// here (from the previous frame). This drives the GPU cube (via the pane
// flag), the ViewCube nav/UCS widgets, and the hover hit-test alike, so
// they never overlap. The bar itself hides independently (its own
// DensitySwap) only when it no longer fits at all.
let render_bar_w =
f32::from_bits(self.render_bar_w.load(std::sync::atomic::Ordering::Relaxed));
let active_vp_w = if is_paper {
tab.scene
.active_viewport
.and_then(|h| {
let (cw, ch) = tab.scene.selection.borrow().vp_size;
tab.scene.viewport_screen_rect(h, (cw, ch))
})
.map(|r| r.width)
.unwrap_or(f32::INFINITY)
} else {
let (vw, vh) = tab.scene.selection.borrow().vp_size;
tab.scene.active_model_tile_bounds(vw, vh).width
};
let viewcube_visible =
self.show_viewcube && !tab.is_start && viewcube_has_room(render_bar_w, active_vp_w);
// Start tab: render welcome page in place of the viewport.
// Surrounding chrome (tab bar, status bar) stays; the welcome widget
// returned here also flags the rest of `view` to skip drawing-only
// overlays via `tab.is_start`.
// Unified GPU widget for both layouts. A paper layout renders through
// the same shader as model space: a full-canvas top-locked "sheet"
// viewport draws the layout's own geometry (white sheet + entities +
// borders) and the floating content viewports blit on top.
let viewport_3d: Element<'_, Message> = if tab.is_start {
start_page_view(
&self.patrons,
&self.recent_files,
self.recent_limit,
&self.recent_limit_input,
self.win_size.0,
self.start_section,
)
} else if is_paper {
shader(ViewportPane::model(
&tab.scene,
viewcube_visible,
tab.render_mode,
))
.width(Fill)
.height(Fill)
.into()
} else {
// Model space: a pane_grid of per-pane shader widgets (rendering
// only). The input mouse_areas live in a SECOND, identical pane_grid
// layered ABOVE the crosshair overlay (`model_input_layer` below) —
// they must sit above the selection overlay, whose `Hidden` cursor
// interaction otherwise "levitates" the cursor and starves any layer
// beneath it of mouse events. A separate eventless `responsive`
// Space captures the area size to keep `vp_size` / tile rects
// current (building the pane_grid inside `responsive` resets the
// mouse_areas' hover state and drops their move events).
let scene = &tab.scene;
let show_viewcube = viewcube_visible;
let render_mode = tab.render_mode;
let size_probe: Element<'_, Message> = responsive(move |size| {
{
let mut sel = scene.selection.borrow_mut();
sel.vp_size = (size.width, size.height);
}
scene.sync_tiles_from_panes(size.width, size.height);
Space::new().width(Fill).height(Fill).into()
})
.into();
let shaders = pane_grid::PaneGrid::new(
&scene.model_panes,
move |_pane, &idx, _maximized| {
pane_grid::Content::new(
shader(ViewportPane::for_pane(
scene,
show_viewcube,
render_mode,
idx,
))
.width(Fill)
.height(Fill),
)
},
)
.width(Fill)
.height(Fill)
.spacing(crate::scene::TILE_DIVIDER_PX);
stack![size_probe, shaders].width(Fill).height(Fill).into()
};
// Per-pane input layer: a pane_grid of transparent mouse_areas matching
// the shader pane_grid (same `model_panes` → identical layout). Layered
// above the crosshair overlay so it actually receives mouse events, and
// it owns the divider resize. Only built for the Model layout.
let model_input_layer: Option<Element<'_, Message>> = if is_paper || tab.is_start {
None
} else {
let scene = &tab.scene;
Some(
pane_grid::PaneGrid::new(&scene.model_panes, |_pane, &idx, _maximized| {
pane_grid::Content::new(pane_mouse_area(idx))
})
.width(Fill)
.height(Fill)
.spacing(crate::scene::TILE_DIVIDER_PX)
.on_resize(6.0, Message::PaneResized)
.into(),
)
};
let grid_overlay = {
let (vw, vh) = tab.scene.selection.borrow().vp_size;
let model_basis = {
let (o, ux, uy, uz) = tab.ucs_xform().axes();
(o.as_dvec3(), (ux, uy, uz))
};
let grid: Vec<crate::ui::overlay::GridParams> = tab
.scene
.grid_views(vw, vh)
.into_iter()
.map(|(bounds, cam, handle)| {
let (origin, axes): (glam::DVec3, _) = if is_paper {
match tab.ucs_from_viewport(handle) {
Some(u) => {
let (o, ux, uy, uz) =
super::helpers::UcsXform::from_ucs(&u).axes();
(o.as_dvec3(), (ux, uy, uz))
}
None => (
glam::DVec3::ZERO,
(glam::Vec3::X, glam::Vec3::Y, glam::Vec3::Z),
),
}
} else {
model_basis
};
let plane = grid_plane_from_camera(cam.pitch, cam.yaw);
crate::ui::overlay::GridParams {
view_rot: cam.view_proj_rte(bounds),
eye: cam.eye(),
bounds,
plane,
origin,
axes,
}
})
.collect();
crate::ui::overlay::grid_overlay(grid)
};
let selection_overlay = {
let sel = tab.scene.selection.borrow().clone();
let snap_info = tab.snap_result.map(|s| (s.screen, s.snap_type));
let snap_ext_base = tab.snap_result.and_then(|s| s.extension_base);
let snap_ext_base2 = tab.snap_result.and_then(|s| s.extension_base2);
let grips: Vec<crate::ui::overlay::GripMarker> =
if tab.active_cmd.is_none() && !tab.selected_grips.is_empty() {
let (vw, vh) = tab.scene.selection.borrow().vp_size;
// Overlays project through the active tile's camera, so
// they must use the active tile's screen rectangle (with
// its canvas offset) — not the whole canvas — or they
// land in the wrong place in a tiled layout.
// Inside a floating viewport the pane is the viewport's own
// rect + camera; otherwise the active model tile.
let edit_frame = tab.scene.viewport_edit_frame((vw, vh));
let bounds = match &edit_frame {
Some((_, full)) => *full,
None => tab.scene.active_model_tile_bounds(vw, vh),
};
let sel_h = tab.selected_handle;
// The Current Vertex the Properties panel is focused on:
// mark that grip hot so the navigated vertex is visible in
// the drawing. Only for a single selected polyline, whose
// vertex grips are ids 0..n. (Properties vertex stepper)
let current_vertex_grip: Option<usize> = sel_h.and_then(|h| {
matches!(
tab.scene.document.get_entity(h),
Some(acadrust::EntityType::LwPolyline(_))
| Some(acadrust::EntityType::Polyline2D(_))
)
.then_some(tab.properties.prop_vertex)
});
// In-viewport grips are model-space; project them with the
// viewport camera so they sit on the wire the GPU draws.
// Paper entities use the 2-D paper transform; the model tab
// uses the model camera.
let screen_grips = if let Some((cam, _)) = &edit_frame {
grips_to_screen_rte(
&tab.selected_grips,
cam.view_proj_rte(bounds),
cam.eye(),
bounds,
)
} else if is_paper {
let cam = tab.scene.camera.borrow();
let aspect = if vh > 0.0 { vw / vh } else { 1.0 };
let half_h = cam.ortho_size();
let half_w = half_h * aspect;
let tx = cam.target.x as f32;
let ty = cam.target.y as f32;
drop(cam);
grips_to_screen_paper(&tab.selected_grips, tx, ty, half_w, half_h, bounds)
} else {
let cam = tab.scene.camera.borrow();
grips_to_screen(&tab.selected_grips, &cam, bounds)
};
screen_grips
.into_iter()
.filter(|(_, screen, _, _, _)| {
screen.x.is_finite()
&& screen.y.is_finite()
&& screen.x >= -bounds.width
&& screen.x <= bounds.width * 2.0
&& screen.y >= -bounds.height
&& screen.y <= bounds.height * 2.0
})
.map(|(grip_id, screen, _is_midpoint, shape, dir)| {
let is_hot = tab
.active_grip
.as_ref()
.map_or(false, |g| Some(g.handle) == sel_h && g.grip_id == grip_id)
|| Some(grip_id) == current_vertex_grip;
crate::ui::overlay::GripMarker {
pos: screen,
shape,
is_hot,
dir,
}
})
.collect()
} else {
vec![]
};
let (vw, vh) = tab.scene.selection.borrow().vp_size;
// Active tile rectangle (canvas-offset included) so grid / UCS
// icon / crosshair project through the active pane's camera at
// the correct place and scale.
let vp_bounds = tab.scene.active_model_tile_bounds(vw, vh);
// The UCS icon shows the active pane's UCS tripod: the model view, or
// (inside a floating viewport) projected through the viewport camera
// at the viewport's rect so it tracks the in-viewport UCS.
// Rotation-only projection (view_proj_rte): the icon shows axis
// DIRECTIONS only, so the full view_proj's huge UTM translation would
// cancel catastrophically in f32 and make the tripod jitter.
let ucs_icons: Vec<crate::ui::overlay::UcsIconParams> = if !self.show_ucs_icon {
vec![]
} else if let Some((vp_cam, full)) = tab.scene.viewport_edit_frame((vw, vh)) {
let (_, ux, uy, uz) = tab.ucs_xform().axes();
let origin_screen = self.ucs_icon_at_origin.then(|| {
vp_cam
.project(tab.ucs_origin_world(), full)
.map(|p| iced::Point::new(full.x + p.x, full.y + p.y))
}).flatten();
vec![crate::ui::overlay::UcsIconParams {
view_proj: vp_cam.view_proj_rte(full),
bounds: full,
axes: (ux, uy, uz),
origin_screen,
hover: self.ucs_icon_hover,
selected: self.ucs_icon_selected,
}]
} else if !is_paper {
// One icon per Model pane — each at its own UCS origin, projected
// through that pane's camera at its pane rect. Only the active
// pane carries the interactive hover / selected grips.
let (_, ux, uy, uz) = tab.ucs_xform().axes();
let origin_w = tab.ucs_origin_world();
let active = tab.scene.active_model_tile.get();
let live = tab.scene.camera.borrow().clone();
tab.scene
.model_tiles
.borrow()
.iter()
.enumerate()
.map(|(i, t)| {
let b = iced::Rectangle {
x: t.rect.x * vw,
y: t.rect.y * vh,
width: (t.rect.width * vw).max(1.0),
height: (t.rect.height * vh).max(1.0),
};
let cam = if i == active { live.clone() } else { t.camera.clone() };
let origin_screen = self.ucs_icon_at_origin.then(|| {
cam.project(origin_w, b)
.map(|p| iced::Point::new(b.x + p.x, b.y + p.y))
}).flatten();
crate::ui::overlay::UcsIconParams {
view_proj: cam.view_proj_rte(b),
bounds: b,
axes: (ux, uy, uz),
origin_screen,
hover: i == active && self.ucs_icon_hover,
selected: i == active && self.ucs_icon_selected,
}
})
.collect()
} else {
vec![]
};
// OST tracking points → screen positions, projected relative-to-eye
// so they stay precise at UTM-scale coordinates (the full
// view-projection cancels catastrophically in f32). Must project
// through the active pane's camera at its rect (canvas offset
// included) — like the grips and UCS icon above — or the marker
// lands in the wrong place (tiled layout) or off-screen (floating
// viewport). Without the `ob.x/ob.y` offset it silently vanishes.
// Shared OTRACK projection basis: the active pane's camera + rect
// (canvas offset included), matching the grips / UCS icon above.
let otrack_proj: Option<(glam::Mat4, glam::DVec3, iced::Rectangle)> =
if self.snapper.alignment_active() {
Some(
if let Some((vp_cam, full)) = tab.scene.viewport_edit_frame((vw, vh)) {
(vp_cam.view_proj_rte(full), vp_cam.eye(), full)
} else {
let cam = tab.scene.camera.borrow();
(cam.view_proj_rte(vp_bounds), cam.eye(), vp_bounds)
},
)
} else {
None
};
let ost_project =
|w: glam::Vec3, view_rot: glam::Mat4, eye: glam::DVec3, ob: iced::Rectangle| {
let ndc = view_rot.project_point3((w.as_dvec3() - eye).as_vec3());
iced::Point::new(
ob.x + (ndc.x + 1.0) * 0.5 * ob.width,
ob.y + (1.0 - ndc.y) * 0.5 * ob.height,
)
};
let ost_points: Vec<crate::ui::overlay::OstTrackPoint> =
if let Some((view_rot, eye, ob)) = otrack_proj {
self.snapper
.tracking_points
.iter()
.filter_map(|&wp| {
let s = ost_project(wp, view_rot, eye, ob);
(s.x.is_finite() && s.y.is_finite())
.then_some(crate::ui::overlay::OstTrackPoint { screen: s })
})
.collect()
} else {
vec![]
};
// The active alignment vector: a dashed guide from the acquired
// tracking point through the locked cursor, so the user sees the
// extension / tracking line they are snapped to (#219).
let otrack_line: Option<(iced::Point, iced::Point)> =
match (otrack_proj, self.otrack_active) {
(Some((view_rot, eye, ob)), Some((base, _dir))) => {
let b = ost_project(base, view_rot, eye, ob);
let a = ost_project(tab.last_cursor_world, view_rot, eye, ob);
(b.x.is_finite() && a.x.is_finite()).then_some((b, a))
}
_ => None,
};
// The acquired Parallel-snap reference, marked on its line (#277).
let parallel_ref_marker: Option<iced::Point> =
match (otrack_proj, self.snapper.parallel_ref) {
(Some((view_rot, eye, ob)), Some((_, pt))) => {
let s = ost_project(pt, view_rot, eye, ob);
(s.x.is_finite() && s.y.is_finite()).then_some(s)
}
_ => None,
};
// Model-space pane dividers (none in paper / single-pane layouts).
let dividers = if !is_paper {
let (vw, vh) = tab.scene.selection.borrow().vp_size;
tab.scene.model_pane_dividers(vw, vh)
} else {
vec![]
};
// Pane move (drag-to-swap) visuals: source pane rect + the drop
// target pane under the cursor.
let (pane_move_rect, pane_drop_rect) = match self.pane_move_from {
Some(from) if !is_paper => {
let (vw, vh) = tab.scene.selection.borrow().vp_size;
let cursor = tab.scene.selection.borrow().last_move_pos;
let tiles = tab.scene.model_tiles.borrow();
let px = |t: &crate::scene::ModelTile| iced::Rectangle {
x: t.rect.x * vw,
y: t.rect.y * vh,
width: t.rect.width * vw,
height: t.rect.height * vh,
};
let src = tiles.get(from).map(px);
let drop = cursor.and_then(|c| {
tiles.iter().enumerate().find(|(i, t)| {
*i != from
&& c.x >= t.rect.x * vw
&& c.x < (t.rect.x + t.rect.width) * vw
&& c.y >= t.rect.y * vh
&& c.y < (t.rect.y + t.rect.height) * vh
})
});
(src, drop.map(|(_, t)| px(t)))
}
_ => (None, None),
};
let hover_locked = tab
.scene
.hover_highlight
.map(|h| tab.scene.is_layer_locked(h))
.unwrap_or(false);
crate::ui::overlay::selection_overlay(
sel,
snap_info,
snap_ext_base,
snap_ext_base2,
grips,
ucs_icons,
ost_points,
otrack_line,
parallel_ref_marker,
// ViewCube hover region matches the drawn cube — gone when hidden.
!is_paper && viewcube_visible,
dividers,
pane_move_rect,
pane_drop_rect,
tab.pan_mode,
self.ribbon.open_dropdown.is_some(),
hover_locked,
)
};
let viewport_mouse = mouse_area(container(
iced::widget::Space::new().width(Fill).height(Fill),
))
.on_move(Message::ViewportMove)
.on_press(Message::ViewportLeftPress)
.on_release(Message::ViewportLeftRelease)
.on_right_press(Message::ViewportRightPress)
.on_right_release(Message::ViewportRightRelease)
.on_middle_press(Message::ViewportMiddlePress)
.on_middle_release(Message::ViewportMiddleRelease)
.on_scroll(Message::ViewportScroll)
.on_exit(Message::ViewportExit);
let bg_color = if is_paper {
// Desk color — matches the DESK constant in paper_canvas.rs.
Color {
r: 0.22,
g: 0.24,
b: 0.28,
a: 1.0,
}
} else {
tab.bg_color
.map(|[r, g, b, a]| Color { r, g, b, a })
.unwrap_or(Color {
// Default model background: RGB (33, 40, 48).
r: 33.0 / 255.0,
g: 40.0 / 255.0,
b: 48.0 / 255.0,
a: 1.0,
})
};
// Dynamic input overlay — editable boxes near the cursor, one per
// quantity the active command is asking for (X/Y, or polar
// distance+angle, or a single distance/angle). TAB moves focus
// between boxes; typing locks a box to a fixed value while the
// rest keep tracking the cursor. The field set is maintained in
// `tab.dyn_fields` by `sync_dyn_fields`.
// A pick step (object selection) has no input box, but still shows
// its prompt ("Select first object …") near the cursor as a hint.
let dyn_picks_object = tab
.active_cmd
.as_ref()
.map(|c| c.needs_entity_pick() || c.needs_structure_point_pick())
.unwrap_or(false);
let dyn_input_overlay: Option<Element<'_, Message>> =
if self.dyn_input
&& tab.active_cmd.is_some()
&& (!tab.dyn_fields.is_empty() || dyn_picks_object)
{
let w = tab.last_cursor_world;
let base = self.last_point;
// A command may drive a typed scalar by mouse (e.g. a
// perpendicular distance to a picked object); show that live
// value in the box until the user types over it.
let live = tab.active_cmd.as_ref().and_then(|c| c.dyn_live_value(w.as_dvec3()));
let boxes: Vec<crate::ui::overlay::DynBox> = tab
.dyn_fields
.iter()
.enumerate()
.map(|(idx, f)| {
let value = match (&f.buffer, live) {
(Some(b), _) => b.clone(),
// An angle step with a command-supplied live value
// (ARC span / direction) shows it in degrees.
(None, Some(lv)) if f.component == DynComponent::Angle => {
format!("{lv:.1}")
}
(None, Some(lv))
if matches!(
f.component,
DynComponent::Scalar | DynComponent::Distance
) =>
{
format!("{lv:.4}")
}
_ => dyn_component_value(
f,
w,
base,
&tab.ucs_xform(),
self.dyn_user_reshaped,
),
};
crate::ui::overlay::DynBox {
label: f.role.label().to_string(),
value,
active: idx == tab.dyn_active,
locked: f.locked(),
role: f.role,
}
})
.collect();
let prompt = tab
.active_cmd
.as_ref()
.map(|c| c.prompt())
.unwrap_or_default();
Some(crate::ui::overlay::dynamic_input_overlay(
tab.last_cursor_screen,
tab.last_point_screen,
tab.dyn_ref_screen,
tab.dyn_guide,
boxes,
prompt,
))
} else {
None
};
let mut viewport_stack = if tab.is_start {
// Start tab: only the welcome widget over a flat background.
// Skip every drawing-only overlay (selection markers, snap info,
// mouse-area capturing draw clicks, viewcube, nav toolbar, …).
stack![container(viewport_3d)
.style(move |_: &Theme| container::Style {
background: Some(Background::Color(bg_color)),
..Default::default()
})
.width(Fill)
.height(Fill)]
.width(Fill)
.height(Fill)
} else if is_paper {
// Paper layout: the GPU shader renders everything — the desk is the
// container background, the white sheet + paper entities + borders
// come from the full-canvas top-locked "sheet" viewport, and the
// floating content viewports overlay it (same path as model space).
const DESK: Color = Color {
r: 0.22,
g: 0.24,
b: 0.28,
a: 1.0,
};
stack![
container(grid_overlay)
.style(move |_: &Theme| container::Style {
background: Some(Background::Color(DESK)),
..Default::default()
})
.width(Fill)
.height(Fill),
viewport_3d,
selection_overlay,
viewport_mouse,
]
.width(Fill)
.height(Fill)
} else {
stack![
container(grid_overlay)
.style(move |_: &Theme| container::Style {
background: Some(Background::Color(bg_color)),
..Default::default()
})
.width(Fill)
.height(Fill),
viewport_3d,
selection_overlay,
]
.width(Fill)
.height(Fill)
};
// Per-pane input pane_grid goes ABOVE the crosshair overlay so it
// receives mouse events (the overlay's `Hidden` cursor would otherwise
// starve any layer beneath it). The controls bar is pushed on top of it.
if let Some(input) = model_input_layer {
viewport_stack = viewport_stack.push(input);
}
// Model-space render-mode picker, top-left. Sits ABOVE the
// viewport mouse_area so clicks inside its bounds reach it
// instead of the shader behind it; `opaque` stops them bubbling
// further. Outside the chip the Fill container is transparent so
// viewport drawing / selection is unaffected. In a paper layout
// the active viewport gets its own picker (below) instead.
if !is_paper && !tab.is_start {
let (vw, vh) = tab.scene.selection.borrow().vp_size;
let rect = tab.scene.active_model_tile_bounds(vw, vh);
// Unified control chip: split buttons + render-mode picker +
// grid / grid-snap toggles, for the active Model tile.
let bar = viewport_controls(
tab.render_mode,
self.show_grid,
self.snapper.grid_snap(),
true,
tab.scene.model_tiles.borrow().len(),
);
// Adaptive: DensitySwap measures the bar's real width every frame
// (reported into `render_bar_w`, which the ViewCube reads to decide
// overlap) and swaps it for an empty spacer only when it no longer
// fits the tile. The fixed-width container bounds that fit decision
// to the tile, not the whole canvas.
let adaptive: Element<'_, Message> = DensitySwap::new(vec![
iced::widget::opaque(bar),
Space::new()
.width(iced::Length::Fixed(0.0))
.height(iced::Length::Fixed(0.0))
.into(),
])
.report_width0(self.render_bar_w.clone())
.into();
// Position the bar at the active model tile's top-left corner so it
// follows the active panel in a tiled layout (full canvas when a
// single tile fills the window). Leading Spaces offset it.
let bar_layer = column![
Space::new().height(iced::Length::Fixed(rect.y.max(0.0))),
row![
Space::new().width(iced::Length::Fixed(rect.x.max(0.0))),
container(adaptive).width(iced::Length::Fixed(rect.width.max(1.0))),
],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(bar_layer);
}
// Active paper-space viewport overlays: a render-mode picker in
// its top-left corner and a ViewCube hit area in its top-right,
// both layered ABOVE the viewport mouse_area so they receive
// clicks (the shader viewport sits below it). Positioned with
// leading Spaces sized to the viewport's screen rectangle.
let active_vp_rect: Option<iced::Rectangle> = if is_paper && !tab.is_start {
tab.scene.active_viewport.and_then(|h| {
let (cw, ch) = tab.scene.selection.borrow().vp_size;
tab.scene.viewport_screen_rect(h, (cw, ch))
})
} else {
None
};
if let Some(rect) = active_vp_rect {
// Clip the outline to the visible canvas. Clamping only the origin
// (max(0.0)) while keeping the full width/height shifted the whole
// outline inward when the viewport ran off the top/left edge, so
// its drawn border no longer matched the real viewport — clicks
// that looked outside landed in (and activated) another viewport.
let (cw, ch) = tab.scene.selection.borrow().vp_size;
let x = rect.x.max(0.0);
let y = rect.y.max(0.0);
let vw = ((rect.x + rect.width).min(cw) - x).max(1.0);
let vh = ((rect.y + rect.height).min(ch) - y).max(1.0);
// Highlight the active viewport with a 2-px border so its
// boundary is always visible over the GPU shader.
const VP_BORDER: Color = Color {
r: 0.18,
g: 0.52,
b: 0.95,
a: 1.0,
};
let border_frame = container(
Space::new()
.width(iced::Length::Fixed(vw))
.height(iced::Length::Fixed(vh)),
)
.style(move |_: &Theme| container::Style {
border: iced::Border {
color: VP_BORDER,
width: 2.0,
radius: 0.0.into(),
},
..Default::default()
});
let border_layer = column![
Space::new().height(iced::Length::Fixed(y)),
row![Space::new().width(iced::Length::Fixed(x)), border_frame,],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(border_layer);
let vp_mode = tab
.scene
.active_viewport_render_mode()
.unwrap_or(acadrust::entities::ViewportRenderMode::Wireframe2D);
// Adaptive (same as model): the picker measures its real width into
// `render_bar_w` and swaps to an empty spacer only when the viewport
// can't hold it; the ViewCube reads that width to decide overlap.
let bar = viewport_controls(
vp_mode,
self.show_grid,
self.snapper.grid_snap(),
false,
0,
);
let adaptive: Element<'_, Message> = DensitySwap::new(vec![
iced::widget::opaque(bar),
Space::new()
.width(iced::Length::Fixed(0.0))
.height(iced::Length::Fixed(0.0))
.into(),
])
.report_width0(self.render_bar_w.clone())
.into();
let picker_layer = column![
Space::new().height(iced::Length::Fixed(y + 4.0)),
row![
Space::new().width(iced::Length::Fixed(x + 4.0)),
container(adaptive).width(iced::Length::Fixed(rect.width.max(1.0))),
],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(picker_layer);
// Hide the ViewCube first — before the render bar — when they collide.
if viewcube_visible {
let cube_x = (rect.x + rect.width - VIEWCUBE_HIT_SIZE - VIEWCUBE_PAD).max(0.0);
let cube_y = (rect.y + VIEWCUBE_PAD).max(0.0);
let controls = column![
Space::new().height(iced::Length::Fixed(cube_y)),
row![
Space::new().width(iced::Length::Fixed(cube_x)),
viewcube_nav_controls(),
],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(controls);
let ucs_current = tab
.active_ucs
.as_ref()
.map(|u| u.name.clone())
.unwrap_or_default();
let ucs_names: Vec<String> = tab
.scene
.document
.ucss
.iter()
.map(|u| u.name.clone())
.filter(|n| !n.is_empty())
.collect();
let picker = column![
Space::new().height(iced::Length::Fixed(cube_y + VIEWCUBE_HIT_SIZE + 6.0)),
row![
Space::new()
.width(iced::Length::Fixed(cube_x + VIEWCUBE_HIT_SIZE * 0.5 - UCS_PICKER_W * 0.5)),
iced::widget::opaque(viewcube_ucs_picker(ucs_current, ucs_names)),
],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(picker);
}
}
if viewcube_visible && !is_paper {
// Place the ViewCube hit area in the active model tile's top-right
// corner so it tracks the active panel in a tiled layout. The hit
// test in update.rs already maps clicks through the active tile.
let (vw, vh) = tab.scene.selection.borrow().vp_size;
let rect = tab.scene.active_model_tile_bounds(vw, vh);
let cube_x = (rect.x + rect.width - VIEWCUBE_HIT_SIZE - VIEWCUBE_PAD).max(0.0);
let cube_y = (rect.y + VIEWCUBE_PAD).max(0.0);
// Cube hit area + nav controls (home / roll / nudge) as one layer.
let controls = column![
Space::new().height(iced::Length::Fixed(cube_y)),
row![
Space::new().width(iced::Length::Fixed(cube_x)),
viewcube_nav_controls(),
],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(controls);
// WCS / named-UCS selector under the cube.
let ucs_current = tab
.active_ucs
.as_ref()
.map(|u| u.name.clone())
.unwrap_or_default();
let ucs_names: Vec<String> = tab
.scene
.document
.ucss
.iter()
.map(|u| u.name.clone())
.filter(|n| !n.is_empty())
.collect();
let picker = column![
Space::new().height(iced::Length::Fixed(cube_y + VIEWCUBE_HIT_SIZE + 6.0)),
row![
Space::new().width(iced::Length::Fixed(cube_x + VIEWCUBE_HIT_SIZE * 0.5 - UCS_PICKER_W * 0.5)),
iced::widget::opaque(viewcube_ucs_picker(ucs_current, ucs_names)),
],
]
.width(Fill)
.height(Fill);
viewport_stack = viewport_stack.push(picker);
}
if let Some(dyn_ol) = dyn_input_overlay {
if !tab.is_start {
viewport_stack = viewport_stack.push(dyn_ol);
}
}
// Multi-functional grip popup (Phase 2). One bordered container
// wraps a column of borderless item buttons so the popup reads
// as a single widget instead of stacked tiles.
if let Some(popup) = self.grip_popup.as_ref() {
if !tab.is_start {
// Size the row to the widest label so the selection
// highlight fills the whole row instead of just the
// text glyphs. ~7 px per character at size 12 + the
// horizontal padding (10 + 10).
let max_len = popup
.items
.iter()
.map(|i| i.label.chars().count())
.max()
.unwrap_or(8) as f32;
let row_w = max_len * 7.0 + 24.0;
let mut col = column![].spacing(0).width(iced::Length::Fixed(row_w));
for (idx, item) in popup.items.iter().enumerate() {
let is_sel = idx == popup.selected;
let label = item.label;
let btn = button(text(label).size(12).color(Color::WHITE))
.on_press(Message::GripMenuPick(idx))
.padding([3, 10])
.width(Fill)
.style(move |_: &Theme, status| iced::widget::button::Style {
background: Some(Background::Color(match (is_sel, status) {
(true, _) => Color {
r: 0.20,
g: 0.45,
b: 0.95,
a: 1.0,
},
(_, iced::widget::button::Status::Hovered) => Color {
r: 0.22,
g: 0.22,
b: 0.22,
a: 1.0,
},
_ => Color::TRANSPARENT,
})),
border: Border {
color: Color::TRANSPARENT,
width: 0.0,
radius: 0.0.into(),
},
text_color: Color::WHITE,
..Default::default()
});
col = col.push(btn);
}
let menu_panel = container(col)
.padding(2)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color {
r: 0.10,
g: 0.10,
b: 0.10,
a: 0.95,
})),
border: Border {
color: Color {
r: 0.40,
g: 0.40,
b: 0.40,
a: 1.0,
},
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
});
// Offset the menu by 12 px so the cursor doesn't land on
// the first item immediately, matching the right-click
// context menu's "panel below the click point" feel.
let anchor = iced::Point::new(popup.anchor.x + 12.0, popup.anchor.y + 12.0);
viewport_stack =
viewport_stack.push(position_canvas_overlay(anchor, menu_panel.into()));
}
}
// Dynamic-block visibility-state dropdown.
if let Some(popup) = self.visibility_popup.as_ref() {
if !tab.is_start {
let max_len = popup
.items
.iter()
.map(|s| s.chars().count())
.max()
.unwrap_or(4) as f32;
// +2 chars for the leading "✓ " / " " marker column.
let row_w = (max_len + 2.0) * 7.0 + 24.0;
let mut col = column![].spacing(0).width(iced::Length::Fixed(row_w));
for (idx, name) in popup.items.iter().enumerate() {
let is_cur = popup.current == Some(idx);
let mark: Element<'_, Message> = if is_cur {
crate::ui::icons::tinted(crate::ui::icons::CHECK, 11.0, Color::WHITE)
} else {
Space::new().width(11).into()
};
let btn = button(
row![
container(mark).width(16),
text(name).size(12).color(Color::WHITE),
]
.spacing(2)
.align_y(iced::Center),
)
.on_press(Message::VisibilityPick(idx))
.padding([3, 10])
.width(Fill)
.style(move |_: &Theme, status| iced::widget::button::Style {
background: Some(Background::Color(match status {
iced::widget::button::Status::Hovered => Color {
r: 0.20,
g: 0.45,
b: 0.95,
a: 1.0,
},
_ => Color::TRANSPARENT,
})),
border: Border {
color: Color::TRANSPARENT,
width: 0.0,
radius: 0.0.into(),
},
text_color: Color::WHITE,
..Default::default()
});
col = col.push(btn);
}
let panel = container(iced::widget::scrollable(col).height(iced::Length::Shrink))
.max_height(360.0)
.padding(2)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color {
r: 0.10,
g: 0.10,
b: 0.10,
a: 0.95,
})),
border: Border {
color: Color {
r: 0.40,
g: 0.40,
b: 0.40,
a: 1.0,
},
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
});
let anchor = iced::Point::new(popup.anchor.x + 12.0, popup.anchor.y + 12.0);
viewport_stack =
viewport_stack.push(position_canvas_overlay(anchor, panel.into()));
}
}
// Paper-space context actions: a right-edge vertical toolbar
// (viewport / page setup / plot) instead of a contextual ribbon tab.
if is_paper && !tab.is_start {
if let Some(tb) = crate::ui::side_toolbar::view(
&crate::modules::layout::paper_space_tools(),
) {
viewport_stack = viewport_stack.push(tb);
}
}
// In-place block edit (REFEDIT): right-edge toolbar with Save / Discard
// so the edit can be finished by clicking. (#136)
if tab.refedit_session.is_some() && !tab.is_start {
if let Some(tb) = crate::ui::side_toolbar::view(
&crate::modules::draw::modify::refedit::refedit_tools(),
) {
viewport_stack = viewport_stack.push(tb);
}
}
// Quick Properties: compact floating property panel on selection,
// anchored at the canvas top-left so it doesn't track the cursor.
if self.quick_properties && !tab.is_start {
if let Some(panel) = tab.properties.quick_view() {
viewport_stack = viewport_stack
.push(position_canvas_overlay(iced::Point::new(12.0, 12.0), panel));
}
}
// Frame-budget HUD (Phase 5.3): toggle with the PERF command. Shows
// the cost of the most recent wire re-tessellation — the work avoided
// by a warm wire cache — so render-path changes can be compared
// PR-to-PR. Reads ~0 ms while panning/zooming on a hit cache.
if self.perf_hud && !tab.is_start {
let s = &tab.scene;
let label = format!(
"tess {:.1} ms · {} wires · epoch {}",
s.last_tess_ms.get(),
s.last_tess_wires.get(),
s.geometry_epoch,
);
let panel = container(text(label).size(12).color(Color {
r: 0.6,
g: 1.0,
b: 0.6,
a: 1.0,
}))
.padding(6)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color {
r: 0.08,
g: 0.08,
b: 0.08,
a: 0.85,
})),
border: Border {
color: Color {
r: 0.35,
g: 0.35,
b: 0.35,
a: 1.0,
},
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
});
viewport_stack = viewport_stack.push(position_canvas_overlay(
iced::Point::new(12.0, 40.0),
panel.into(),
));
}
// Selection-cycling list box: pick among overlapping objects.
if let Some((pt, cands)) = &self.cycle_candidates {
if !tab.is_start {
let items: Vec<(acadrust::Handle, String)> = cands
.iter()
.filter_map(|&h| {
tab.scene
.document
.get_entity(h)
.map(|e| (h, crate::entities::traits::entity_type_name(e).to_string()))
})
.collect();
if !items.is_empty() {
viewport_stack = viewport_stack
.push(crate::ui::popup::cycle_popup::cycle_popup_overlay(*pt, items));
}
}
}
// Right-click context menu. Lives inside the viewport stack so
// the cursor position (canvas-relative) anchors the menu under
// the cursor instead of drifting into window-relative space.
if !tab.is_start {
let (ctx_pos, draworder_open) = {
let sel = tab.scene.selection.borrow();
(sel.context_menu, sel.draworder_submenu)
};
if let Some(p) = ctx_pos {
let has_cmd = tab.active_cmd.is_some();
let has_selection = !tab.scene.selected.is_empty();
let isolation_active = tab.scene.is_isolation_active();
let last_cmds: Vec<String> = self
.command_line
.recent_commands
.iter()
.rev()
.take(3)
.cloned()
.collect();
viewport_stack = viewport_stack.push(viewport_context_menu_overlay(
p,
has_cmd,
has_selection,
isolation_active,
last_cmds,
draworder_open,
));
}
}
// In-place MText editor (toolbar + text area), anchored at the
// insertion-point click.
if !tab.is_start {
let canvas = tab.scene.selection.borrow().vp_size;
if let Some(ed) = &self.mtext_editor {
let styles: Vec<String> = tab
.scene
.document
.text_styles
.iter()
.map(|s| s.name.clone())
.collect();
viewport_stack = viewport_stack.push(mtext_editor_overlay(ed, styles, canvas));
}
if let Some(ed) = &self.text_inline {
viewport_stack = viewport_stack.push(text_inline_overlay(ed, canvas));
}
}
// The Start tab shows its own three-panel page (Recent · Welcome ·
// Supporters) in place of the viewport, so the left properties slot is
// empty there.
let properties_el: Element<'_, Message> = if tab.is_start {
Space::new().into()
} else if self.show_properties && !self.clean_screen {
// On a narrow window the panel collapses to a vertical "Properties"
// bar to free width for the viewport; clicking the bar expands it.
let narrow = self.win_size.0 < 1000.0;
let bar = || collapse_bar("Properties", Message::TogglePropertiesBar);
if narrow && !self.props_expanded {
bar()
} else if narrow {
row![bar(), tab.properties.view()].into()
} else {
tab.properties.view()
}
} else {
Space::new().into()
};
// Command-line sits as a bottom-centre overlay on top of the
// viewport stack rather than as a separate row in the main
// column — frees up vertical space when no command is active
// and keeps the input close to where the cursor is drawing.
// Autocomplete shows only when no command is collecting its
// own input (otherwise typed prefixes are coordinates / values).
let allow_autocomplete = tab.active_cmd.is_none();
// Dynamic input captures keystrokes when its fields are showing,
// so the command-line field must release focus / its on_input.
// The MText preview also captures keystrokes (typing edits it), so the
// command line must likewise release its on_input there.
let dyn_capturing =
(self.dyn_input && tab.active_cmd.is_some() && !tab.dyn_fields.is_empty())
|| self.mtext_editor.as_ref().is_some_and(|e| e.show_preview)
|| self.text_inline.is_some();
let command_line_overlay =
iced::widget::container(self.command_line.view(
allow_autocomplete,
dyn_capturing,
&self.history_content,
))
.width(Fill)
.height(Fill)
.align_x(iced::alignment::Horizontal::Center)
.align_y(iced::alignment::Vertical::Bottom)
.padding(iced::Padding {
top: 0.0,
right: 0.0,
bottom: 2.0,
left: 0.0,
});
let center_stack = iced::widget::stack![
row![properties_el, viewport_stack].width(Fill).height(Fill),
command_line_overlay,
]
.width(Fill)
.height(Fill);
let main_ui = container({
// Clean-screen mode drops the ribbon for a full-canvas view; the
// status bar stays so the mode can be toggled back off.
let mut col = column![];
if !self.clean_screen {
col = col.push(self.ribbon.view(
is_paper,
self.tabs[self.active_tab].history.undo_stack.len(),
self.tabs[self.active_tab].history.redo_stack.len(),
));
}
if self.show_file_tabs {
col = col.push(doc_tab_bar(&self.tabs, self.active_tab));
}
col.push(center_stack)
.push({
let is_model = tab.scene.current_layout == "Model";
let scale_pill_enabled = is_model
|| tab.scene.active_viewport.is_some()
|| tab.scene.has_selected_viewport();
// The cursor is tracked in local render space; re-add the
// model-space world offset so the readout shows true
// drawing coordinates (paper space carries no offset), then
// report it in the active UCS — the readout follows the
// user's coordinate system, not raw WCS (no-op without UCS).
let cursor_coord = {
let lc = tab.last_cursor_world;
// The readout follows the active pane's UCS — model space
// or inside a floating viewport (no-op without a UCS).
if tab.editing_model_space() {
tab.ucs_xform().to_ucs(lc)
} else {
lc
}
};
self.status_bar.view(
&self.snapper,
self.snap_popup_open,
self.ortho_mode,
self.polar_mode,
self.polar_increment_deg,
self.polar_popup_open,
self.dyn_input,
self.snapper.otrack_enabled,
tab.scene.layout_names(),
tab.scene.current_layout.clone(),
self.layout_rename_state.as_ref(),
tab.scene.first_viewport_scale(),
tab.scene.viewport_count(),
tab.scene.active_viewport.is_some(),
self.show_layout_tabs,
tab.scene.annotation_scale,
self.scale_popup_open,
scale_pill_enabled,
tab.scene.document.header.lineweight_display,
cursor_coord,
self.clean_screen,
tab.scene.document.header.insertion_units,
self.units_popup_open,
tab.scene.is_isolation_active(),
tab.scene.transparency_display,
self.quick_properties,
tab.scene.selection_filter_active(),
self.selection_cycling,
&self.statusbar_config,
)
})
.width(Fill)
.height(Fill)
})
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color {
r: 0.11,
g: 0.11,
b: 0.11,
a: 1.0,
})),
..Default::default()
})
.width(Fill)
.height(Fill);
let win = self.win_size;
let sb_pill = crate::ui::wrap_bar::dropdown_bounds;
let snap_layer: Element<'_, Message> = if self.snap_popup_open {
crate::ui::popup::snap_popup::snap_popup_overlay(
&self.snapper,
sb_pill(crate::ui::statusbar::SB_OSNAP_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let scale_layer: Element<'_, Message> = if self.scale_popup_open {
let is_model = tab.scene.current_layout == "Model";
crate::ui::popup::scale_popup::scale_popup_overlay(
is_model,
tab.scene.annotation_scale,
tab.scene.first_viewport_scale(),
tab.scene.scale_list(),
sb_pill(crate::ui::statusbar::SB_SCALE_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let polar_layer: Element<'_, Message> = if self.polar_popup_open {
crate::ui::popup::polar_popup::polar_popup_overlay(
self.polar_increment_deg,
&self.polar_custom_input,
sb_pill(crate::ui::statusbar::SB_POLAR_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let statusbar_menu_layer: Element<'_, Message> = if self.statusbar_menu_open {
crate::ui::statusbar::statusbar_menu::statusbar_menu_overlay(
&self.statusbar_config,
sb_pill(crate::ui::statusbar::SB_MENU_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let layout_list_layer: Element<'_, Message> = if self.layout_list_open && !tab.is_start {
crate::ui::statusbar::statusbar_menu::layout_list_overlay(
&tab.scene.layout_names(),
&tab.scene.current_layout,
sb_pill(crate::ui::statusbar::SB_LAYOUTLIST_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let units_layer: Element<'_, Message> = if self.units_popup_open {
crate::ui::popup::units_popup::units_popup_overlay(
tab.scene.document.header.insertion_units,
sb_pill(crate::ui::statusbar::SB_UNITS_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let isolate_layer: Element<'_, Message> = if self.isolate_popup_open {
crate::ui::popup::isolate_popup::isolate_popup_overlay(
!tab.scene.selected.is_empty(),
tab.scene.is_isolation_active(),
sb_pill(crate::ui::statusbar::SB_ISOLATE_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let sel_filter_layer: Element<'_, Message> = if self.selection_filter_popup_open {
let types: Vec<String> = tab
.scene
.entity_type_names_in_layout()
.into_iter()
.map(|s| s.to_string())
.collect();
crate::ui::popup::selection_filter_popup::selection_filter_popup_overlay(
types,
&tab.scene.selection_filter,
sb_pill(crate::ui::statusbar::SB_FILTER_ID),
win,
)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let dropdown_layer: Element<'_, Message> = self
.ribbon
.dropdown_overlay(
&history_dropdown_labels(&self.tabs[self.active_tab].history.undo_stack),
&history_dropdown_labels(&self.tabs[self.active_tab].history.redo_stack),
self.win_size,
)
.unwrap_or_else(|| iced::widget::Space::new().width(0).height(0).into());
let layout_ctx_layer: Element<'_, Message> = if let Some(name) = &self.layout_context_menu {
layout_context_menu_overlay(name)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let qselect_layer: Element<'_, Message> = if let Some(state) = &self.qselect {
let types = tab.scene.entity_type_names_in_layout();
let properties = tab.scene.qselect_properties(state.type_filter.as_deref());
qselect_overlay(state, &types, &properties)
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let open_progress_layer: Element<'_, Message> = if let Some(p) = &self.opening {
crate::ui::window::open_progress::view(p, iced::time::Instant::now())
} else {
iced::widget::Space::new().width(0).height(0).into()
};
let composed = stack![
main_ui,
snap_layer,
scale_layer,
polar_layer,
statusbar_menu_layer,
layout_list_layer,
units_layer,
isolate_layer,
sel_filter_layer,
dropdown_layer,
layout_ctx_layer,
qselect_layer,
open_progress_layer,
];
// ── In-canvas modal dialogs (Plan B) ───────────────────────────────
// Former pop-up windows render as overlays here, so they work on both
// the native (single main window) and web builds.
let base: Element<'_, Message> = match self.modal_content() {
Some(content) => {
crate::ui::modal::modal(composed, content, Message::CloseModal, self.modal_offset)
}
None => composed.into(),
};
// The colour picker is a nested modal: it stacks over whichever dialog
// (style editor, properties, …) requested it.
if self.color_pick_target.is_some() {
crate::ui::modal::modal(
base,
iced::widget::container(crate::ui::color_select::color_grid_window(
Message::ColorWindowPick,
))
.width(iced::Length::Fixed(420.0))
.height(iced::Length::Fixed(470.0)),
Message::CloseColorPicker,
iced::Vector::ZERO,
)
} else {
base
}
}
/// Outer pixel size (content + title-bar/padding chrome) of the active
/// modal, used to clamp drag so it cannot be pushed off-screen. Mirrors the
/// `sized(..)` dimensions in [`Self::modal_content`]; keep the two in sync.
/// `None` has no active modal. About (content-sized) uses a safe estimate.
pub(crate) fn modal_outer_size(&self) -> Option<(f32, f32)> {
use super::ModalKind::*;
// Title bar (~26) + spacing (6) + frame padding (10·2) → ~52 vertical;
// frame padding → ~20 horizontal.
const EXTRA_W: f32 = 20.0;
const EXTRA_H: f32 = 52.0;
let (w, h) = match self.active_modal? {
About => (440, 360),
Shortcuts => (720, 520),
PluginManager => (520, 460),
UpdateNotice => (560, 460),
Layers => (900, 360),
Plot => (760, 540),
LayoutManager => (640, 320),
Plotstyle => (780, 540),
TextStyle => (860, 480),
MlStyle => (620, 420),
TableStyle => (620, 420),
MLeaderStyle => (560, 560),
DimStyle => (720, 560),
AssocPrompt => (440, 210),
Unsaved => (420, 160),
AecDropWarning => (480, 230),
OverwriteWarning => (420, 180),
SaveDialog => (560, 480),
PointStyle => (360, 470),
AttributeEditor => (640, 500),
LayerDeleteWarning => (440, 200),
Aliases => (480, 520),
};
Some((w as f32 + EXTRA_W, h as f32 + EXTRA_H))
}
}
impl OpenCADStudio {
pub fn subscription(&self) -> Subscription<Message> {
use iced::event;
// Only request per-frame ticks while something on screen is animating
// (currently just the open-progress indicator). Without this gate the
// app burned 2-3% CPU continuously redrawing an unchanged view.
// See #18.
let needs_frames = self.opening.is_some();
let frames = if needs_frames {
window::frames().map(Message::Tick)
} else {
Subscription::none()
};
// While the command-line overlay is still displaying any
// recently-pushed history entry, re-render every frame so the
// entry disappears at the moment its visible window expires.
// The subscription auto-stops once no entry is fresh enough
// (typically within a few seconds of the last command).
let history_tick = if self.command_line.has_visible_history() {
window::frames().map(Message::Tick)
} else {
Subscription::none()
};
// While the cursor sits over a grip, request animation frames
// so the multi-functional popup opens even when the user keeps
// the mouse perfectly still — `ViewportMove` alone would never
// fire again. Auto-stops once the hover clears or the popup is
// already open.
let grip_dwell = if self.grip_hover.is_some() && self.grip_popup.is_none() {
window::frames().map(|_| Message::GripDwellTick)
} else {
Subscription::none()
};
// While a rollover pick is queued, drive ticks so it fires the
// moment the cursor has been still for the dwell window — without
// this `ViewportMove` alone never re-fires once the user stops.
let hover_dwell = if self.hover_dwell.is_some() {
window::frames().map(|_| Message::HoverDwellTick)
} else {
Subscription::none()
};
// Interaction LOD: while the view is (or just was) navigating, keep
// requesting frames a little past the settle point. Panning itself is
// driven by input events, but once the cursor stops no event would fire
// the one full-quality frame that re-renders hatches — this tick does,
// then the scene-render cache holds it and the subscription auto-stops.
let nav_settle = if self.tabs[self.active_tab].scene.is_settling() {
window::frames().map(Message::Tick)
} else {
Subscription::none()
};
// Blink the MText preview caret while the editor is open.
let caret_blink = if self.mtext_editor.is_some() {
iced::time::every(std::time::Duration::from_millis(530))
.map(|_| Message::MTextCaretBlink)
} else {
Subscription::none()
};
// Web: poll for per-script fonts that a drawing's text needs but hasn't
// fetched yet. Cheap — `PollWebFonts` is a no-op when nothing is
// pending. Native has system fonts, so no polling. (#141)
#[cfg(target_arch = "wasm32")]
let web_fonts =
iced::time::every(std::time::Duration::from_millis(300)).map(|_| Message::PollWebFonts);
#[cfg(not(target_arch = "wasm32"))]
let web_fonts = Subscription::none();
// Periodic autosave to a `.sv$` recovery file (native only). SAVETIME is
// the interval in minutes; 0 disables it.
#[cfg(not(target_arch = "wasm32"))]
let autosave = if self.savetime_min > 0 {
iced::time::every(std::time::Duration::from_secs(self.savetime_min as u64 * 60))
.map(|_| Message::AutoSave)
} else {
Subscription::none()
};
#[cfg(target_arch = "wasm32")]
let autosave = Subscription::none();
iced::Subscription::batch([
frames,
history_tick,
grip_dwell,
hover_dwell,
nav_settle,
caret_blink,
web_fonts,
autosave,
event::listen_with(|ev, status, win_id| {
use iced::event::Status;
match ev {
iced::Event::Window(window::Event::CloseRequested) => {
Some(Message::WindowCloseRequested(win_id))
}
iced::Event::Window(window::Event::Closed) => {
Some(Message::OsWindowClosed(win_id))
}
iced::Event::Window(window::Event::Resized(sz)) => {
Some(Message::WindowResized(sz.width as f32, sz.height as f32))
}
iced::Event::Keyboard(keyboard::Event::ModifiersChanged(m)) => {
// `command()` is Cmd on macOS, Ctrl elsewhere — the
// platform multi-select modifier for the layer list.
Some(Message::SetModifiers {
shift: m.shift(),
ctrl: m.command() || m.control(),
})
}
iced::Event::Keyboard(keyboard::Event::KeyPressed {
key,
physical_key,
modifiers,
text,
..
}) => {
// Platform-aware accelerator modifier: Cmd on macOS,
// Ctrl on Windows/Linux. Using `command()` rather than
// `control()` makes Cmd+C/V/S/Z etc. work on Mac, per
// the platform's keyboard conventions.
let accel = modifiers.command();
let shift = modifiers.shift();
// Any key that produces a printable glyph types it,
// even when its logical key resolves to navigation
// (NumLock-on Numpad8 / Numpad2 arrive as
// ArrowUp / ArrowDown but still carry text "8" /
// "2"). Checked before the Arrow / history arms so
// those numpad digits aren't swallowed as history
// navigation. Whitespace / control text (Space,
// Enter, Tab) falls through to the named handlers.
// The numpad decimal key emits the OS-layout separator
// (a comma on German/European layouts), which the
// coordinate parser rejects. Force it to a decimal point
// from the physical key, independent of layout.
if !accel
&& status == Status::Ignored
&& matches!(
physical_key,
keyboard::key::Physical::Code(
keyboard::key::Code::NumpadDecimal
| keyboard::key::Code::NumpadComma
)
)
{
return Some(Message::CommandAppendChar(".".to_string()));
}
if !accel && status == Status::Ignored {
if let Some(t) = text.as_deref() {
if !t.is_empty()
&& t.chars().all(|c| !c.is_control() && !c.is_whitespace())
{
return Some(Message::CommandAppendChar(t.to_string()));
}
}
}
match key {
// Space is a literal space inside the MText preview
// but finalises a command otherwise; the handler
// decides based on editor state.
keyboard::Key::Named(keyboard::key::Named::Space)
if status == Status::Ignored =>
{
Some(Message::CommandSpace)
}
keyboard::Key::Named(keyboard::key::Named::Enter)
if status == Status::Ignored =>
{
Some(Message::CommandFinalize)
}
keyboard::Key::Named(keyboard::key::Named::Escape) => {
Some(Message::CommandEscape)
}
keyboard::Key::Named(keyboard::key::Named::Delete)
if status == Status::Ignored =>
{
Some(Message::DeleteSelected)
}
keyboard::Key::Named(keyboard::key::Named::Backspace)
if status == Status::Ignored =>
{
Some(Message::CommandBackspace)
}
keyboard::Key::Named(keyboard::key::Named::Tab)
if status == Status::Ignored =>
{
Some(Message::DynTabNext)
}
keyboard::Key::Named(keyboard::key::Named::ArrowUp)
if status == Status::Ignored =>
{
Some(Message::CommandHistoryPrev)
}
keyboard::Key::Named(keyboard::key::Named::ArrowDown)
if status == Status::Ignored =>
{
Some(Message::CommandHistoryNext)
}
// Caret movement in the MText preview (no-op
// otherwise; these arrows are unused elsewhere).
keyboard::Key::Named(keyboard::key::Named::ArrowLeft)
if status == Status::Ignored =>
{
Some(Message::MTextCaretMove(-1))
}
keyboard::Key::Named(keyboard::key::Named::ArrowRight)
if status == Status::Ignored =>
{
Some(Message::MTextCaretMove(1))
}
keyboard::Key::Named(keyboard::key::Named::F3) => {
Some(Message::ToggleSnapEnabled)
}
keyboard::Key::Named(keyboard::key::Named::F7) => {
Some(Message::ToggleGrid)
}
keyboard::Key::Named(keyboard::key::Named::F8) => {
Some(Message::ToggleOrtho)
}
keyboard::Key::Named(keyboard::key::Named::F9) => {
Some(Message::ToggleGridSnap)
}
keyboard::Key::Named(keyboard::key::Named::F10) => {
Some(Message::TogglePolar)
}
keyboard::Key::Named(keyboard::key::Named::F11) => {
Some(Message::ToggleOTrack)
}
keyboard::Key::Named(keyboard::key::Named::F12) => {
Some(Message::ToggleDynInput)
}
keyboard::Key::Character(c) if accel => match c.as_str() {
"n" => Some(Message::TabNew),
"o" => Some(Message::OpenFile),
"s" if !shift => Some(Message::SaveFile),
"s" if shift => Some(Message::SaveAs),
"z" if !shift => Some(Message::Undo),
"z" if shift => Some(Message::Redo),
"y" => Some(Message::Redo),
// Ctrl/Cmd+A: select all layer rows when the
// Layer Manager is open, else all objects. The
// update handler branches on the active modal.
"a" if status == Status::Ignored => {
Some(Message::SelectAllShortcut)
}
// Clipboard accelerators defer to a focused
// text widget: when the command-line history
// editor (or any text field) captures Ctrl+C/
// X/V it copies/cuts/pastes its own text and
// marks the event Captured, so we must NOT also
// fire the drawing's COPYCLIP/CUTCLIP/paste.
// Only when nothing captured (the drawing has
// focus, status Ignored) do these run. (#232)
"c" if status == Status::Ignored => {
Some(Message::Command("COPYCLIP".to_string()))
}
"x" if status == Status::Ignored => {
Some(Message::Command("CUTCLIP".to_string()))
}
"v" if status == Status::Ignored => Some(Message::PasteShortcut),
_ => None,
},
// Printable glyphs are already handled by the
// text guard above the match; anything reaching
// here is a non-typing key we don't bind.
_ => None,
}
}
_ => None,
}
}),
])
}
pub(super) fn focus_cmd_input(&self) -> Task<Message> {
iced::widget::operation::focus(iced::widget::Id::new(crate::ui::command_line::CMD_INPUT_ID))
}
}
// ── Document tab bar ───────────────────────────────────────────────────────
pub(super) fn doc_tab_bar<'a>(tabs: &'a [DocumentTab], active_tab: usize) -> Element<'a, Message> {
const BAR_BG: Color = Color {
r: 0.13,
g: 0.13,
b: 0.13,
a: 1.0,
};
const TAB_ACTIVE: Color = Color {
r: 0.22,
g: 0.22,
b: 0.22,
a: 1.0,
};
const TAB_HOVER: Color = Color {
r: 0.18,
g: 0.18,
b: 0.18,
a: 1.0,
};
const TAB_INACTIVE: Color = Color {
r: 0.13,
g: 0.13,
b: 0.13,
a: 1.0,
};
const ACCENT: Color = Color {
r: 0.20,
g: 0.55,
b: 0.90,
a: 1.0,
};
const TEXT_ACTIVE: Color = Color::WHITE;
const TEXT_INACTIVE: Color = Color {
r: 0.60,
g: 0.60,
b: 0.60,
a: 1.0,
};
const CLOSE_HOVER: Color = Color {
r: 0.70,
g: 0.22,
b: 0.22,
a: 1.0,
};
const BORDER_COLOR: Color = Color {
r: 0.25,
g: 0.25,
b: 0.25,
a: 1.0,
};
// Document tabs live in a flex-wrap flow so they spill onto lower rows when
// there are more tabs than the width can hold on one line.
let mut items: Vec<Element<'_, Message>> = Vec::new();
for (idx, tab) in tabs.iter().enumerate() {
let is_active = idx == active_tab;
let name = crate::ui::text_util::elide(&tab.tab_display_name(), 24);
let title_inner: Element<'_, Message> = if tab.dirty {
row![
crate::ui::icons::tinted(
crate::ui::icons::DOT,
7.0,
Color {
r: 0.90,
g: 0.75,
b: 0.30,
a: 1.0,
},
),
text(name).size(12),
]
.spacing(5)
.align_y(iced::Center)
.into()
} else {
text(name).size(12).into()
};
let title_btn = button(title_inner)
.on_press(Message::TabSwitch(idx))
.padding([5, 12])
.style(move |_: &Theme, status| button::Style {
background: Some(Background::Color(match (is_active, status) {
(true, _) => TAB_ACTIVE,
(false, button::Status::Hovered) => TAB_HOVER,
_ => TAB_INACTIVE,
})),
text_color: if is_active {
TEXT_ACTIVE
} else {
TEXT_INACTIVE
},
border: Border {
color: if is_active {
ACCENT
} else {
Color::TRANSPARENT
},
width: if is_active { 1.0 } else { 0.0 },
radius: 0.0.into(),
},
shadow: iced::Shadow::default(),
snap: false,
});
// Start tab is fixed — no close button. Every other tab gets a close.
let row_inner: Row<'_, Message> = if tab.is_start {
row![title_btn].spacing(0).align_y(iced::Center)
} else {
let close_btn = button(crate::ui::icons::tinted(
crate::ui::icons::CLOSE,
10.0,
Color {
r: 0.55,
g: 0.55,
b: 0.55,
a: 1.0,
},
))
.on_press(Message::TabClose(idx))
.padding([3, 5])
.style(move |_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => CLOSE_HOVER,
_ => {
if is_active {
TAB_ACTIVE
} else {
TAB_INACTIVE
}
}
})),
border: Border {
radius: 3.0.into(),
..Default::default()
},
..Default::default()
});
row![title_btn, close_btn].spacing(0).align_y(iced::Center)
};
items.push(
container(row_inner)
.style(move |_: &Theme| container::Style {
border: Border {
color: if is_active {
BORDER_COLOR
} else {
Color::TRANSPARENT
},
width: if is_active { 1.0 } else { 0.0 },
radius: 0.0.into(),
},
..Default::default()
})
.into(),
);
}
let new_btn = button(text("+").size(14).color(Color {
r: 0.65,
g: 0.65,
b: 0.65,
a: 1.0,
}))
.on_press(Message::TabNew)
.padding([4, 10])
.style(|_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => TAB_HOVER,
_ => Color::TRANSPARENT,
})),
border: Border {
radius: 0.0.into(),
..Default::default()
},
..Default::default()
});
items.push(new_btn.into());
container(WrapFlow::new(items).spacing_x(0.0).row_h(30.0))
.style(|_: &Theme| container::Style {
background: Some(Background::Color(BAR_BG)),
border: Border {
color: BORDER_COLOR,
width: 1.0,
radius: 0.0.into(),
},
..Default::default()
})
.width(Fill)
.padding([0, 2])
.into()
}
// ── Layout context-menu overlay ────────────────────────────────────────────
// ── Canvas-relative overlay positioning ────────────────────────────────────
/// Wraps `panel` in a column+row of `Space` widgets so it sits at
/// canvas-relative coordinates `(anchor.x, anchor.y)`. `panel` is wrapped
/// in `iced::widget::opaque` so mouse events on the panel itself do not
/// fall through to the viewport mouse area underneath; outside-click
/// dismissal is the caller's responsibility (handled via `ViewportLeftPress`
/// in `update.rs`, identical to how the multi-functional grip popup is
/// dismissed). Pushed into `viewport_stack` so the anchor is interpreted
/// in canvas-relative space, not window-relative.
// ── Start / Welcome page ──────────────────────────────────────────────────
//
// Renders in place of the model-space viewport when the active tab is the
// fixed Start tab (`DocumentTab::is_start`). English-only by design — this
// is the public welcome screen and stays consistent across locales.
//
// The page picks up the application icon's red-brown (#B03020) as a tint so
// it visually belongs to OpenCADStudio without overpowering the dark workspace.
const BRAND: Color = Color {
r: 0.690,
g: 0.188,
b: 0.125,
a: 1.0,
}; // #B03020
const BRAND_DARK: Color = Color {
r: 0.45,
g: 0.12,
b: 0.08,
a: 1.0,
};
/// Transparent input layer for one Model pane: a `mouse_area` filling the pane
/// that emits pane-tagged viewport events (`idx` = the pane's tile index). The
/// handlers offset the pane-local point to canvas coords and focus the pane.
fn pane_mouse_area<'a>(idx: usize) -> Element<'a, Message> {
mouse_area(container(Space::new().width(Fill).height(Fill)))
.on_move(move |p| Message::PaneMove(idx, p))
.on_press(Message::PanePress(idx))
.on_release(Message::PaneRelease(idx))
.on_right_press(Message::PaneRightPress(idx))
.on_right_release(Message::PaneRightRelease(idx))
.on_middle_press(Message::PaneMiddlePress(idx))
.on_middle_release(Message::PaneMiddleRelease(idx))
.on_scroll(move |d| Message::PaneScroll(idx, d))
.on_exit(Message::ViewportExit)
.into()
}
/// Canvas that draws a label rotated 90° (for a collapsed panel's bar).
struct VBarLabel {
text: String,
color: Color,
}
impl canvas::Program<Message> for VBarLabel {
type State = ();
fn draw(
&self,
_state: &(),
renderer: &iced::Renderer,
_theme: &Theme,
bounds: iced::Rectangle,
_cursor: iced::advanced::mouse::Cursor,
) -> Vec<canvas::Geometry> {
let mut frame = canvas::Frame::new(renderer, bounds.size());
frame.with_save(|frame| {
frame.translate(iced::Vector::new(bounds.width / 2.0, bounds.height / 2.0));
frame.rotate(iced::Radians(std::f32::consts::FRAC_PI_2));
frame.fill_text(canvas::Text {
content: self.text.clone(),
position: iced::Point::ORIGIN,
color: self.color,
size: iced::Pixels(13.0),
align_x: iced::advanced::text::Alignment::Center,
align_y: iced::alignment::Vertical::Center,
shaping: iced::advanced::text::Shaping::Advanced,
..Default::default()
});
});
vec![frame.into_geometry()]
}
}
/// A collapsed panel rendered as a tall narrow bar with its name written along
/// it, rotated 90°. Pressing it emits `on_press`.
pub(super) fn collapse_bar<'a>(name: &str, on_press: Message) -> Element<'a, Message> {
const LABEL: Color = Color {
r: 0.72,
g: 0.72,
b: 0.74,
a: 1.0,
};
const BAR_BG: Color = Color {
r: 0.13,
g: 0.13,
b: 0.14,
a: 1.0,
};
const BAR_BORDER: Color = Color {
r: 0.22,
g: 0.22,
b: 0.24,
a: 1.0,
};
let label = canvas(VBarLabel {
text: name.to_string(),
color: LABEL,
})
.width(Fill)
.height(Fill);
mouse_area(
container(label)
.width(iced::Length::Fixed(26.0))
.height(Fill)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(BAR_BG)),
border: Border {
color: BAR_BORDER,
width: 1.0,
radius: 0.0.into(),
},
..Default::default()
}),
)
.interaction(iced::mouse::Interaction::Pointer)
.on_press(on_press)
.into()
}
pub(super) fn start_page_view<'a>(
patrons: &'a [(String, i64)],
recents: &'a [std::path::PathBuf],
recent_limit: usize,
recent_limit_input: &'a str,
avail_w: f32,
active: super::StartSection,
) -> Element<'a, Message> {
const TEXT: Color = Color {
r: 0.94,
g: 0.93,
b: 0.92,
a: 1.0,
};
const CARD_BG: Color = Color {
r: 0.12,
g: 0.12,
b: 0.13,
a: 1.0,
};
const CARD_BORDER: Color = Color {
r: 0.20,
g: 0.20,
b: 0.22,
a: 1.0,
};
let headline = text("Open CAD Studio").size(40).color(BRAND);
// Plain outlined button (Open / New / Help / Contribute).
let outline_btn = |label: &'static str, msg: Message| {
button(text(label).size(14).color(TEXT))
.on_press(msg)
.padding([10, 22])
.style(move |_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => Color {
r: 0.18,
g: 0.18,
b: 0.20,
a: 1.0,
},
_ => Color {
r: 0.13,
g: 0.13,
b: 0.15,
a: 1.0,
},
})),
text_color: TEXT,
border: Border {
color: Color {
r: 0.30,
g: 0.30,
b: 0.33,
a: 1.0,
},
width: 1.0,
radius: 6.0.into(),
},
..Default::default()
})
};
// Donate — the prominent call-to-action. Solid brand fill, white text.
let donate_btn = {
button(
row![
crate::ui::icons::tinted(crate::ui::icons::HEART, 14.0, Color::WHITE),
text("Donate").size(14).color(Color::WHITE),
]
.spacing(5)
.align_y(iced::Center),
)
.on_press(Message::RibbonToolClick {
tool_id: "DONATE".to_string(),
event: crate::modules::ModuleEvent::Command("DONATE".to_string()),
})
.padding([12, 28])
.style(|_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => BRAND_DARK,
_ => BRAND,
})),
text_color: Color::WHITE,
border: Border {
color: BRAND_DARK,
width: 1.0,
radius: 6.0.into(),
},
shadow: iced::Shadow {
color: Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.4,
},
offset: iced::Vector::new(0.0, 2.0),
blur_radius: 6.0,
},
..Default::default()
})
};
let primary_row = WrapFlow::new(vec![
outline_btn("New Drawing", Message::TabNew).into(),
outline_btn("Open File…", Message::OpenFile).into(),
donate_btn.into(),
])
.spacing_x(12.0)
.row_h(48.0);
#[cfg_attr(target_arch = "wasm32", allow(unused_mut))]
let mut secondary_items: Vec<Element<'a, Message>> = vec![
outline_btn(
"Send Feedback",
Message::RibbonToolClick {
tool_id: "REPORT".to_string(),
event: crate::modules::ModuleEvent::Command("REPORT".to_string()),
},
)
.into(),
outline_btn("Plugins", Message::PluginManagerOpen).into(),
];
// The web build is already in the browser, so only the desktop offers a
// link to the web version.
#[cfg(not(target_arch = "wasm32"))]
{
// Bright ribbon blue (matches the active-tool accent), filled.
secondary_items.push(
button(text("OCS Web").size(14).color(Color::WHITE))
.on_press(Message::RibbonToolClick {
tool_id: "WEBVERSION".to_string(),
event: crate::modules::ModuleEvent::Command("WEBVERSION".to_string()),
})
.padding([10, 22])
.style(|_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => Color {
r: 0.15,
g: 0.45,
b: 0.78,
a: 1.0,
},
_ => Color {
r: 0.20,
g: 0.55,
b: 0.90,
a: 1.0,
},
})),
text_color: Color::WHITE,
border: Border {
color: Color {
r: 0.20,
g: 0.55,
b: 0.90,
a: 1.0,
},
width: 1.0,
radius: 6.0.into(),
},
..Default::default()
})
.into(),
);
}
let secondary_row = WrapFlow::new(secondary_items)
.spacing_x(12.0)
.row_h(44.0);
// Intro videos: clickable thumbnails with a play badge, side by side.
// Native iced has no embedded web player, so a click opens the video in the
// system browser.
const INTRO_VIDEO_URL: &str = "https://youtu.be/uN9zxM7p_fc";
const INTRO_VIDEO_URL_2: &str = "https://youtu.be/4_glyJFo0qI";
// Build each image Handle ONCE — `Handle::from_bytes` mints a fresh unique
// id on every call, so doing it per-view re-decodes + re-uploads the JPEG
// each frame (the thumbnail then appears only after a long delay). A cached
// Handle decodes once; cloning it per view shares the id + bytes.
fn intro_thumb_1() -> iced::widget::image::Handle {
use std::sync::OnceLock;
static H: OnceLock<iced::widget::image::Handle> = OnceLock::new();
H.get_or_init(|| {
iced::widget::image::Handle::from_bytes(
include_bytes!("../../../assets/intro_thumb.jpg").to_vec(),
)
})
.clone()
}
fn intro_thumb_2() -> iced::widget::image::Handle {
use std::sync::OnceLock;
static H: OnceLock<iced::widget::image::Handle> = OnceLock::new();
H.get_or_init(|| {
iced::widget::image::Handle::from_bytes(
include_bytes!("../../../assets/intro_thumb2.jpg").to_vec(),
)
})
.clone()
}
// One clickable video card: cover-fitted thumbnail with a white play triangle
// on a translucent disc, opening `url` in the browser on click.
let video_card = |handle: iced::widget::image::Handle, url: &str, card_w: f32, card_h: f32| {
let thumb = iced::widget::image(handle)
.width(Fill)
.height(Fill)
.content_fit(iced::ContentFit::Cover);
let play_badge = container(
container(crate::ui::icons::arrow_right(24.0, Color::WHITE))
.width(iced::Length::Fixed(56.0))
.height(iced::Length::Fixed(56.0))
.center_x(iced::Length::Fixed(56.0))
.center_y(iced::Length::Fixed(56.0))
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.55,
})),
border: Border {
color: Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 0.85,
},
width: 2.0,
radius: 28.0.into(),
},
..Default::default()
}),
)
.center_x(Fill)
.center_y(Fill);
mouse_area(
container(iced::widget::stack![thumb, play_badge])
.width(iced::Length::Fixed(card_w))
.height(iced::Length::Fixed(card_h))
.style(|_: &Theme| container::Style {
background: Some(Background::Color(CARD_BG)),
border: Border {
color: CARD_BORDER,
width: 1.0,
radius: 8.0.into(),
},
..Default::default()
})
.clip(true),
)
.interaction(iced::mouse::Interaction::Pointer)
.on_press(Message::OpenUrl(url.to_string()))
};
// The two video cards keep their 16:9-ish aspect. They sit side by side
// while there's room; when the width gets tight they WRAP to a stacked
// column; and when even the stack won't fit the remaining height they
// SHRINK to fit — never overflowing onto the status bar.
let cards = container(responsive(move |size| {
const GAP: f32 = 12.0;
const MAX_W: f32 = 352.0;
let aspect = 352.0f32 / 198.0; // width / height
// Wrap to a stacked column once side-by-side cards would get too small.
let side_w = ((size.width - GAP) / 2.0).min(MAX_W);
let stacked = side_w < 220.0;
let (mut cw, mut ch, rows) = if stacked {
let w = size.width.min(MAX_W);
(w, w / aspect, 2.0f32)
} else {
(side_w, side_w / aspect, 1.0f32)
};
// Shrink to fit the height the page can give the cards.
let needed_h = ch * rows + if rows > 1.0 { GAP } else { 0.0 };
if needed_h > size.height && needed_h > 1.0 {
let scale = (size.height / needed_h).max(0.0);
cw *= scale;
ch *= scale;
}
let c1 = video_card(intro_thumb_1(), INTRO_VIDEO_URL, cw, ch);
let c2 = video_card(intro_thumb_2(), INTRO_VIDEO_URL_2, cw, ch);
let inner: Element<'_, Message> = if stacked {
column![c1, c2].spacing(GAP).into()
} else {
iced::widget::row![c1, c2].spacing(GAP).into()
};
container(inner)
.center_x(Fill)
.center_y(Fill)
.width(Fill)
.height(Fill)
.into()
}))
.width(Fill)
.height(Fill);
// Buttons sit on a transparent container with a large, brand-tinted
// ambient shadow (offset = 0, big blur) — produces a soft halo behind
// the action row, matching the Thunderbird coloured-glow look against
// the dark page.
let primary_glow = container(primary_row)
.padding(iced::Padding {
top: 4.0,
right: 8.0,
bottom: 4.0,
left: 8.0,
})
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color::TRANSPARENT)),
shadow: iced::Shadow {
color: Color {
r: BRAND.r,
g: BRAND.g,
b: BRAND.b,
a: 0.45,
},
offset: iced::Vector::ZERO,
blur_radius: 80.0,
},
..Default::default()
});
let content = column![
Space::new().height(iced::Length::Fixed(28.0)),
container(headline).center_x(Fill),
Space::new().height(iced::Length::Fixed(22.0)),
container(primary_glow).center_x(Fill),
Space::new().height(iced::Length::Fixed(10.0)),
container(secondary_row).center_x(Fill),
Space::new().height(iced::Length::Fixed(24.0)),
cards,
]
.spacing(0)
.width(Fill)
.height(Fill);
// Page background reverts to plain dark — the glow alone provides the
// brand colour cue, the rest of the page stays neutral so it reads as
// "workspace area" not "advertising banner".
const PAGE_BG: Color = Color {
r: 0.08,
g: 0.08,
b: 0.085,
a: 1.0,
};
// Three parts — Recent Files · Welcome · Supporters. They sit side by side
// while they fit; when the page is too narrow it becomes a tab bar with the
// Welcome tab open by default.
let recent_w = 280.0f32;
let sup_w = 240.0f32;
let welcome_min = 480.0f32;
let avail = (avail_w - 16.0).max(0.0); // minus the page's l/r padding
let fits_all = avail >= recent_w + welcome_min + sup_w;
let recent = recent_files_panel(recents, recent_limit, recent_limit_input);
let welcome = container(content).width(Fill).height(Fill);
// Right rail: Patreon supporters, fetched at boot. When the list is empty
// (no token configured / offline) only the "Support on Patreon" button
// shows, so the rail always invites support.
let supporters: Element<'a, Message> = {
const NAME_COLOR: Color = Color {
r: 0.78,
g: 0.78,
b: 0.80,
a: 1.0,
};
let mut list = column![
text("Supporters").size(15).color(TEXT),
Space::new().height(iced::Length::Fixed(12.0)),
]
.spacing(6)
.width(Fill);
for (name, cents) in patrons {
// Cents → the campaign currency's main unit. Symbol assumed "$";
// adjust if the campaign bills in another currency.
let amount = format!("${:.2}", *cents as f64 / 100.0);
list = list.push(
iced::widget::row![
text(name).size(12).color(NAME_COLOR).width(Fill),
text(amount).size(12).color(NAME_COLOR),
]
.spacing(6),
);
}
let support_btn = mouse_area(
container(
iced::widget::row![
crate::ui::icons::tinted(crate::ui::icons::HEART, 13.0, Color::WHITE),
text("Support on Patreon").size(12).color(Color::WHITE),
]
.spacing(6)
.align_y(iced::Center),
)
.padding([6, 10])
.width(Fill)
.center_x(Fill)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(Color {
r: 0.90,
g: 0.28,
b: 0.30,
a: 1.0,
})),
border: Border {
color: Color::TRANSPARENT,
width: 0.0,
radius: 6.0.into(),
},
..Default::default()
}),
)
.interaction(iced::mouse::Interaction::Pointer)
.on_press(Message::OpenUrl(
"https://patreon.com/HakanSeven12".to_string(),
));
container(column![
iced::widget::scrollable(list).height(Fill),
Space::new().height(iced::Length::Fixed(12.0)),
support_btn,
])
.width(iced::Length::Fixed(240.0))
.height(Fill)
.padding(20)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(CARD_BG)),
border: Border {
color: CARD_BORDER,
width: 1.0,
radius: 8.0.into(),
},
..Default::default()
})
.into()
};
let body: Element<'a, Message> = if fits_all {
iced::widget::row![recent, welcome, supporters]
.spacing(16)
.into()
} else {
let tab_btn = |label: &'static str, section: super::StartSection| {
let is_active = active == section;
button(text(label).size(14))
.on_press(Message::StartSectionSelect(section))
.padding([8, 18])
.style(move |_: &Theme, status| button::Style {
background: Some(Background::Color(match (is_active, status) {
(true, _) => Color {
r: 0.18,
g: 0.18,
b: 0.20,
a: 1.0,
},
(false, button::Status::Hovered) => Color {
r: 0.14,
g: 0.14,
b: 0.16,
a: 1.0,
},
_ => Color::TRANSPARENT,
})),
text_color: if is_active {
TEXT
} else {
Color {
r: 0.62,
g: 0.62,
b: 0.62,
a: 1.0,
}
},
border: Border {
color: if is_active { BRAND } else { Color::TRANSPARENT },
width: if is_active { 1.0 } else { 0.0 },
radius: 6.0.into(),
},
..Default::default()
})
};
let tab_bar = iced::widget::row![
tab_btn("Recent Files", super::StartSection::Recent),
tab_btn("Welcome", super::StartSection::Welcome),
tab_btn("Supporters", super::StartSection::Supporters),
]
.spacing(6);
let section_body: Element<'a, Message> = match active {
super::StartSection::Recent => container(recent)
.width(Fill)
.height(Fill)
.center_x(Fill)
.into(),
super::StartSection::Welcome => welcome.into(),
super::StartSection::Supporters => container(supporters)
.width(Fill)
.height(Fill)
.center_x(Fill)
.into(),
};
column![
container(tab_bar).center_x(Fill),
Space::new().height(iced::Length::Fixed(12.0)),
section_body,
]
.width(Fill)
.height(Fill)
.into()
};
container(body)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PAGE_BG)),
..Default::default()
})
.padding(iced::Padding {
top: 16.0,
right: 8.0,
bottom: 16.0,
left: 8.0,
})
.width(Fill)
.height(Fill)
.into()
}
// ── Recent Documents panel (Start tab left rail) ──────────────────────────
//
// Slots into the same `row![properties_el, viewport_stack]` position the
// Properties panel normally occupies, but only when the active tab is the
// Start tab. The list is restored from disk at boot and re-saved on every
// open — entries persist across sessions.
pub(super) fn recent_files_panel<'a>(
recents: &'a [std::path::PathBuf],
limit: usize,
limit_input: &'a str,
) -> Element<'a, Message> {
// Card chrome matches the Supporters rail (the canonical start-page card).
const PANEL_BG: Color = Color {
r: 0.12,
g: 0.12,
b: 0.13,
a: 1.0,
};
const PANEL_BORDER: Color = Color {
r: 0.20,
g: 0.20,
b: 0.22,
a: 1.0,
};
const ITEM_HOVER: Color = Color {
r: 0.16,
g: 0.16,
b: 0.18,
a: 1.0,
};
const TEXT: Color = Color {
r: 0.94,
g: 0.93,
b: 0.92,
a: 1.0,
};
const MUTED: Color = Color {
r: 0.60,
g: 0.60,
b: 0.62,
a: 1.0,
};
// Title mirrors the Supporters rail: size 15 in the bright text colour,
// followed by a 12px gap before the content.
let title = text("Recent Documents").size(15).color(TEXT);
let body: Element<'a, Message> = if recents.is_empty() {
container(text("Files you open will show up here.").size(12).color(MUTED))
.height(Fill)
.into()
} else {
// Right padding reserves a gutter for the scrollbar so it doesn't sit on
// top of the row's ✕ remove button.
let mut col = column![].spacing(0).padding(iced::Padding {
right: 12.0,
..iced::Padding::ZERO
});
for path in recents {
let name = path
.file_name()
.map(|n| n.to_string_lossy().into_owned())
.unwrap_or_else(|| path.to_string_lossy().into_owned());
let dir = path
.parent()
.map(|p| p.to_string_lossy().into_owned())
.unwrap_or_default();
let path_for_open = path.clone();
let open_btn = button(
column![
text(crate::ui::text_util::elide(&name, 32))
.size(12)
.color(TEXT),
text(crate::ui::text_util::elide(&dir, 42))
.size(10)
.color(MUTED),
]
.spacing(2),
)
.on_press(Message::OpenRecent(path_for_open))
.padding([6, 12])
.width(Fill)
.style(move |_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => ITEM_HOVER,
_ => Color::TRANSPARENT,
})),
text_color: TEXT,
border: Border {
color: Color::TRANSPARENT,
width: 0.0,
radius: 0.0.into(),
},
..Default::default()
});
let path_for_remove = path.clone();
let remove_btn = button(crate::ui::icons::tinted(crate::ui::icons::CLOSE, 11.0, MUTED))
.on_press(Message::RecentRemove(path_for_remove))
.padding([4, 8])
.style(|_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => Color {
r: 0.45,
g: 0.15,
b: 0.15,
a: 1.0,
},
_ => Color::TRANSPARENT,
})),
text_color: MUTED,
border: Border {
color: Color::TRANSPARENT,
width: 0.0,
radius: 3.0.into(),
},
..Default::default()
});
col = col.push(row![open_btn, remove_btn].spacing(0).align_y(iced::Center));
}
iced::widget::scrollable(col).height(Fill).into()
};
// Footer: how many recent files to keep — [-] [editable count] [+] with the
// max shown. The count box takes keyboard input (applied on Enter); the
// update handler clamps to [MIN, MAX] and persists (see `set_recent_limit`),
// so an over-max entry snaps to the max.
const STEP: usize = 5;
let step_style = |_: &Theme, status: button::Status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => ITEM_HOVER,
_ => Color::TRANSPARENT,
})),
text_color: TEXT,
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 4.0.into(),
},
..Default::default()
};
// +/- step from whatever is currently shown in the box (mid-edit included).
let shown = limit_input.parse::<usize>().unwrap_or(limit);
let count_box = iced::widget::text_input("", limit_input)
.on_input(Message::RecentLimitInput)
.on_submit(Message::SetRecentLimit(shown))
.size(13)
.padding([2, 6])
.width(iced::Length::Fixed(46.0));
let limit_row = row![
text("Keep recent files").size(11).color(MUTED).width(Fill),
button(crate::ui::icons::tinted(crate::ui::icons::MINUS, 11.0, TEXT))
.on_press(Message::SetRecentLimit(shown.saturating_sub(STEP)))
.padding([3, 6])
.style(step_style),
count_box,
button(crate::ui::icons::tinted(crate::ui::icons::PLUS, 11.0, TEXT))
.on_press(Message::SetRecentLimit(shown + STEP))
.padding([3, 6])
.style(step_style),
text(format!("/ {}", super::recent::RECENT_MAX))
.size(11)
.color(MUTED),
]
.spacing(6)
.align_y(iced::Center);
container(
column![
title,
Space::new().height(iced::Length::Fixed(12.0)),
body,
Space::new().height(iced::Length::Fixed(12.0)),
limit_row,
]
.width(Fill),
)
.width(iced::Length::Fixed(280.0))
.height(Fill)
.padding(20)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 8.0.into(),
},
..Default::default()
})
.into()
}