forked from 1b-agent/opencadstudio-upstream
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <[email protected]>
149 lines
5.5 KiB
Rust
149 lines
5.5 KiB
Rust
use super::*;
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impl Scene {
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fn model_limits(&self) -> Option<(glam::DVec2, glam::DVec2)> {
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let min = self.document.header.model_space_limits_min;
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let max = self.document.header.model_space_limits_max;
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Self::valid_limits(
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glam::DVec2::new(min.x, min.y),
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glam::DVec2::new(max.x, max.y),
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)
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}
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fn paper_layout_limits(&self) -> Option<(glam::DVec2, glam::DVec2)> {
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self.document.objects.values().find_map(|object| {
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let ObjectType::Layout(layout) = object else {
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return None;
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};
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(layout.name == self.current_layout).then(|| {
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Self::valid_limits(
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glam::DVec2::new(layout.min_limits.0, layout.min_limits.1),
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glam::DVec2::new(layout.max_limits.0, layout.max_limits.1),
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)
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})?
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})
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}
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fn valid_limits(min: glam::DVec2, max: glam::DVec2) -> Option<(glam::DVec2, glam::DVec2)> {
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const SANE_LIMIT: f64 = 1.0e16;
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(min.is_finite()
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&& max.is_finite()
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&& min.x < max.x
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&& min.y < max.y
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&& min.abs().max_element() < SANE_LIMIT
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&& max.abs().max_element() < SANE_LIMIT)
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.then_some((min, max))
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}
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/// The active input space is model space on the Model tab and while editing
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/// through a floating paper-space viewport (MSPACE).
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pub fn input_uses_model_space(&self) -> bool {
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self.current_layout == "Model" || self.active_viewport.is_some()
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}
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/// LIMITS rectangle for the active point-input space.
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pub fn current_drawing_limits(&self) -> Option<(glam::DVec2, glam::DVec2)> {
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if self.input_uses_model_space() {
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self.model_limits()
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} else {
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self.paper_layout_limits().or_else(|| {
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let min = self.document.header.paper_space_limits_min;
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let max = self.document.header.paper_space_limits_max;
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Self::valid_limits(
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glam::DVec2::new(min.x, min.y),
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glam::DVec2::new(max.x, max.y),
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)
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})
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}
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}
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/// LIMITS rectangle belonging to a rendered grid viewport. Floating
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/// viewports display model space; the sheet viewport displays paper space.
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pub fn grid_limits_for_viewport(&self, viewport: Handle) -> Option<(glam::DVec2, glam::DVec2)> {
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if self.current_layout == "Model" {
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return self.model_limits();
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}
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let sheet = self.current_layout_sheet_viewport_handle();
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if viewport.is_valid() && viewport != sheet {
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self.model_limits()
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} else {
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self.paper_layout_limits()
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}
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}
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pub fn drawing_limit_check_enabled(&self) -> bool {
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if self.input_uses_model_space() {
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self.document.header.limit_check
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} else {
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self.document.header.paper_space_limit_check
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}
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}
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pub fn point_inside_drawing_limits(&self, point: glam::DVec3) -> bool {
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let Some((min, max)) = self.current_drawing_limits() else {
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return true;
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};
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point.x >= min.x && point.x <= max.x && point.y >= min.y && point.y <= max.y
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}
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pub fn set_drawing_limit_check(&mut self, enabled: bool) {
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if self.input_uses_model_space() {
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self.document.header.limit_check = enabled;
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} else {
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self.document.header.paper_space_limit_check = enabled;
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self.persist_current_layout_state();
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}
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}
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pub fn set_current_drawing_limits(&mut self, min: glam::DVec2, max: glam::DVec2) {
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if self.input_uses_model_space() {
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self.document.header.model_space_limits_min =
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codec::types::Vector2::new(min.x, min.y);
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self.document.header.model_space_limits_max =
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codec::types::Vector2::new(max.x, max.y);
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} else {
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self.document.header.paper_space_limits_min =
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codec::types::Vector2::new(min.x, min.y);
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self.document.header.paper_space_limits_max =
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codec::types::Vector2::new(max.x, max.y);
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}
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// Keep the current Layout object synchronized with the header values.
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// DWG stores per-layout limits here as well as the current-space header.
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for object in self.document.objects.values_mut() {
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if let ObjectType::Layout(layout) = object {
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if layout.name == self.current_layout {
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layout.min_limits = (min.x, min.y);
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layout.max_limits = (max.x, max.y);
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break;
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}
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}
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}
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self.paper_viewport_cache
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.borrow_mut()
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.remove(&self.current_layout);
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}
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/// ZOOM All frames the configured drawing limits. Object-only framing
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/// remains the responsibility of ZOOM Extents.
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pub fn fit_all_with_limits(&mut self) {
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let Some((limit_min, limit_max)) = self.current_drawing_limits() else {
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self.fit_all();
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return;
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};
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let min = glam::Vec3::new(limit_min.x as f32, limit_min.y as f32, 0.0);
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let max = glam::Vec3::new(limit_max.x as f32, limit_max.y as f32, 0.0);
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// MSPACE owns a camera encoded on the active viewport entity.
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if self.active_viewport.is_some() {
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self.fit_active_viewport_to_bounds(min, max);
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return;
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}
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let aspect = self.active_camera_aspect();
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self.camera.borrow_mut().fit_to_bounds(min, max, aspect);
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self.camera_generation += 1;
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}
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}
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