Files
OneCAD-Draft/src/entities/ray.rs
T
Hakan Seven 5d4a279c1d fix(properties): correct XLine geometry
Merge PR #806 and route point/direction math through the kernel so valid near-zero directions are not rejected by an application tolerance.
2026-08-18 19:21:50 +03:00

308 lines
11 KiB
Rust

use acadrust::entities::{Ray, XLine};
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, square_grip};
use crate::entities::curve::{point_along, unit_direction, unit_vector};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
/// Display length used when rendering semi-infinite / infinite lines.
const DISPLAY_EXTENT: f64 = 1_000_000.0;
// ── Ray (semi-infinite line) ──────────────────────────────────────────────────
impl RenderConvertible for Ray {
fn to_render(&self, _document: &acadrust::CadDocument) -> Option<RenderEntity> {
let bp = self.base_point;
let dir = self.direction;
// Normalize direction to avoid f32 overflow when DXF stores
// unnormalized direction vectors (garbage data in some exporters).
let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
if len < 1e-10 {
return None;
}
let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
let far: [f64; 3] = [
bp.x + nx * DISPLAY_EXTENT,
bp.y + ny * DISPLAY_EXTENT,
bp.z + nz * DISPLAY_EXTENT,
];
let start: [f64; 3] = [bp.x, bp.y, bp.z];
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(vec![start, far]),
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![start],
fill_tris: vec![],
})
}
}
impl Grippable for Ray {
fn grips(&self) -> Vec<GripDef> {
let bp = &self.base_point;
let dir = &self.direction;
// Grip 0: base point (movable)
// Grip 1: a point along the direction (changes direction)
let guide_dist = 10.0_f64;
vec![
square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
center_grip(
1,
glam::DVec3::new(
bp.x + dir.x * guide_dist,
bp.y + dir.y * guide_dist,
bp.z + dir.z * guide_dist,
),
),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
self.base_point.x += d.x as f64;
self.base_point.y += d.y as f64;
self.base_point.z += d.z as f64;
}
(0, GripApply::Absolute(p)) => {
self.base_point.x = p.x as f64;
self.base_point.y = p.y as f64;
self.base_point.z = p.z as f64;
}
(1, GripApply::Absolute(p)) => {
// New direction = grip point - base point, normalized.
let dx = p.x as f64 - self.base_point.x;
let dy = p.y as f64 - self.base_point.y;
let dz = p.z as f64 - self.base_point.z;
let len = (dx * dx + dy * dy + dz * dz).sqrt();
if len > 1e-9 {
self.direction.x = dx / len;
self.direction.y = dy / len;
self.direction.z = dz / len;
}
}
_ => {}
}
}
}
impl PropertyEditable for Ray {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Start X").as_ref(), "ray_bx", self.base_point.x),
edit(t!("Start Y").as_ref(), "ray_by", self.base_point.y),
edit(t!("Start Z").as_ref(), "ray_bz", self.base_point.z),
edit(t!("Direction vector X").as_ref(), "ray_dx", self.direction.x),
edit(t!("Direction vector Y").as_ref(), "ray_dy", self.direction.y),
edit(t!("Direction vector Z").as_ref(), "ray_dz", self.direction.z),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"ray_bx" => self.base_point.x = v,
"ray_by" => self.base_point.y = v,
"ray_bz" => self.base_point.z = v,
"ray_dx" => {
self.direction.x = v;
}
"ray_dy" => {
self.direction.y = v;
}
"ray_dz" => {
self.direction.z = v;
}
_ => {}
}
}
}
impl Transformable for Ray {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
p2,
);
// Mirror the direction: negate the component perpendicular to mirror axis.
let ax = (p2.x - p1.x) as f64;
let ay = (p2.y - p1.y) as f64;
let len2 = ax * ax + ay * ay;
if len2 > 1e-12 {
let d = &mut entity.direction;
let dot = d.x * ax + d.y * ay;
d.x = 2.0 * dot * ax / len2 - d.x;
d.y = 2.0 * dot * ay / len2 - d.y;
}
});
}
}
// ── XLine (construction line, infinite) ──────────────────────────────────────
impl RenderConvertible for XLine {
fn to_render(&self, _document: &acadrust::CadDocument) -> Option<RenderEntity> {
let bp = self.base_point;
let dir = self.direction;
let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
if len < 1e-10 {
return None;
}
let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
let far_pos: [f64; 3] = [
bp.x + nx * DISPLAY_EXTENT,
bp.y + ny * DISPLAY_EXTENT,
bp.z + nz * DISPLAY_EXTENT,
];
let far_neg: [f64; 3] = [
bp.x - nx * DISPLAY_EXTENT,
bp.y - ny * DISPLAY_EXTENT,
bp.z - nz * DISPLAY_EXTENT,
];
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(vec![far_neg, far_pos]),
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![[bp.x, bp.y, bp.z]],
fill_tris: vec![],
})
}
}
impl Grippable for XLine {
fn grips(&self) -> Vec<GripDef> {
let bp = &self.base_point;
let dir = &self.direction;
let guide_dist = 10.0_f64;
vec![
square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
center_grip(
1,
glam::DVec3::new(
bp.x + dir.x * guide_dist,
bp.y + dir.y * guide_dist,
bp.z + dir.z * guide_dist,
),
),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
self.base_point.x += d.x as f64;
self.base_point.y += d.y as f64;
self.base_point.z += d.z as f64;
}
(0, GripApply::Absolute(p)) => {
self.base_point.x = p.x as f64;
self.base_point.y = p.y as f64;
self.base_point.z = p.z as f64;
}
(1, GripApply::Absolute(p)) => {
let dx = p.x as f64 - self.base_point.x;
let dy = p.y as f64 - self.base_point.y;
let dz = p.z as f64 - self.base_point.z;
let len = (dx * dx + dy * dy + dz * dz).sqrt();
if len > 1e-9 {
self.direction.x = dx / len;
self.direction.y = dy / len;
self.direction.z = dz / len;
}
}
_ => {}
}
}
}
impl PropertyEditable for XLine {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let second_point = point_along(self.base_point, self.direction, 1.0);
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Base X").as_ref(), "xl_bx", self.base_point.x),
edit(t!("Base Y").as_ref(), "xl_by", self.base_point.y),
edit(t!("Base Z").as_ref(), "xl_bz", self.base_point.z),
edit(t!("Second X").as_ref(), "xl_sx", second_point.x),
edit(t!("Second Y").as_ref(), "xl_sy", second_point.y),
edit(t!("Second Z").as_ref(), "xl_sz", second_point.z),
edit(t!("Direction vector X").as_ref(), "xl_dx", self.direction.x),
edit(t!("Direction vector Y").as_ref(), "xl_dy", self.direction.y),
edit(t!("Direction vector Z").as_ref(), "xl_dz", self.direction.z),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"xl_bx" => self.base_point.x = v,
"xl_by" => self.base_point.y = v,
"xl_bz" => self.base_point.z = v,
"xl_sx" | "xl_sy" | "xl_sz" => {
let mut second_point = self.point_at(1.0);
match field {
"xl_sx" => second_point.x = v,
"xl_sy" => second_point.y = v,
"xl_sz" => second_point.z = v,
_ => unreachable!(),
}
if let Some(direction) = unit_direction(self.base_point, second_point) {
self.direction = direction;
}
}
"xl_dx" | "xl_dy" | "xl_dz" => {
let mut direction = self.direction;
match field {
"xl_dx" => direction.x = v,
"xl_dy" => direction.y = v,
"xl_dz" => direction.z = v,
_ => unreachable!(),
}
if let Some(direction) = unit_vector(direction) {
self.direction = direction;
}
}
_ => {}
}
}
}
impl Transformable for XLine {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
p2,
);
let ax = (p2.x - p1.x) as f64;
let ay = (p2.y - p1.y) as f64;
let len2 = ax * ax + ay * ay;
if len2 > 1e-12 {
let d = &mut entity.direction;
let dot = d.x * ax + d.y * ay;
d.x = 2.0 * dot * ax / len2 - d.x;
d.y = 2.0 * dot * ay / len2 - d.y;
}
});
}
}