forked from 1b-agent/opencadstudio-upstream
Derive extrusion, bounds, edges, and fill from cadkernel while preserving precise view filtering and stable GPU uploads.
369 lines
12 KiB
Rust
369 lines
12 KiB
Rust
// SOLID geometry comes from the kernel; entity coordinates stay in WCS here.
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use acadrust::entities::Solid;
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use crate::t;
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
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use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::wire_model::SnapHint;
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type Edge = ([f64; 3], [f64; 3]);
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struct SolidGeometry {
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edges: Vec<Edge>,
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fill_tris: Vec<[f64; 3]>,
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extruded: bool,
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}
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fn normal_tuple(solid: &Solid) -> (f64, f64, f64) {
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let normal = glam::DVec3::new(solid.normal.x, solid.normal.y, solid.normal.z)
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.normalize_or(glam::DVec3::Z);
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(normal.x, normal.y, normal.z)
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}
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fn dvec3(v: [f64; 3]) -> glam::DVec3 {
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glam::DVec3::from_array(v)
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}
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pub(crate) fn wcs_corners(solid: &Solid) -> [[f64; 3]; 4] {
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let n = normal_tuple(solid);
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let w = |v: &acadrust::types::Vector3| {
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let (x, y, z) = crate::scene::view::transform::ocs_point_to_wcs((v.x, v.y, v.z), n);
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[x, y, z]
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};
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[
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w(&solid.first_corner),
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w(&solid.second_corner),
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w(&solid.third_corner),
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w(&solid.fourth_corner),
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]
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}
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fn set_wcs_corner(solid: &mut Solid, index: usize, point: glam::DVec3) {
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let n = normal_tuple(solid);
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let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs(
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(point.x, point.y, point.z),
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n,
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);
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let corner = match index {
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0 => &mut solid.first_corner,
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1 => &mut solid.second_corner,
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2 => &mut solid.third_corner,
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3 => &mut solid.fourth_corner,
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_ => return,
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};
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corner.x = x;
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corner.y = y;
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corner.z = z;
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}
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fn push_edge(lines: &mut Vec<[f64; 3]>, start: [f64; 3], end: [f64; 3]) {
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lines.extend([start, end, [f64::NAN; 3]]);
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}
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fn boundary(solid: &Solid) -> Vec<[f64; 3]> {
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let corners = wcs_corners(solid);
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if solid.is_triangle() {
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vec![corners[0], corners[1], corners[2]]
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} else {
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vec![corners[0], corners[1], corners[3], corners[2]]
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}
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}
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fn boundary_edges(points: &[[f64; 3]]) -> Vec<Edge> {
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(0..points.len())
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.map(|index| (points[index], points[(index + 1) % points.len()]))
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.collect()
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}
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fn kernel_tolerance(points: &[[f64; 3]]) -> f64 {
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cadkernel::space::coplanarity_tolerance(points).max(1.0e-12)
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}
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fn extrusion_body(
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solid: &Solid,
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base: &[[f64; 3]],
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tolerance: f64,
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profile_valid: bool,
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) -> Option<cadkernel::brep::Body> {
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if solid.thickness.abs() <= 1.0e-10 || !profile_valid {
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return None;
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}
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let normal = glam::DVec3::new(solid.normal.x, solid.normal.y, solid.normal.z)
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.normalize_or(glam::DVec3::Z);
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let origin = glam::DVec3::from_array(base[0]);
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let axis = base
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.iter()
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.skip(1)
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.map(|point| glam::DVec3::from_array(*point) - origin)
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.find(|axis| axis.length() > tolerance)?;
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let plane = cadkernel::space::Plane::orthonormal(
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base[0],
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axis.to_array(),
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normal.to_array(),
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)?;
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if base
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.iter()
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.any(|point| !plane.contains(*point, tolerance))
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{
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return None;
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}
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let projected = base
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.iter()
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.map(|point| plane.project(*point))
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.collect::<Option<Vec<_>>>()?;
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let profile = (0..projected.len())
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.map(|index| {
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cadkernel::geom2d::Curve::Line(cadkernel::geom2d::Line {
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start: projected[index],
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end: projected[(index + 1) % projected.len()],
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})
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})
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.collect::<Vec<_>>();
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cadkernel::brep::extrude(
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plane,
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&profile,
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(normal * solid.thickness).to_array(),
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)
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}
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fn solid_geometry(solid: &Solid) -> Option<SolidGeometry> {
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let base = boundary(solid);
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let tolerance = kernel_tolerance(&base);
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let fill_tris = cadkernel::space::polygon::triangulate(
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&base,
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cadkernel::geom2d::Tolerance::new(tolerance),
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);
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if solid.thickness.abs() <= 1.0e-10 {
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return Some(SolidGeometry {
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edges: boundary_edges(&base),
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fill_tris,
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extruded: false,
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});
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}
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let Some(body) = extrusion_body(solid, &base, tolerance, !fill_tris.is_empty()) else {
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return Some(SolidGeometry {
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edges: boundary_edges(&base),
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fill_tris: Vec::new(),
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extruded: false,
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});
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};
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let mesh = cadkernel::brep::mesh::tessellate(
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&body,
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cadkernel::brep::mesh::TessellationTolerance::new(
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cadkernel::tessellation::DEFAULT_ANGLE,
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tolerance,
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),
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);
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if !mesh.missing_faces.is_empty() || mesh.mesh.is_empty() {
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return Some(SolidGeometry {
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edges: boundary_edges(&base),
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fill_tris: Vec::new(),
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extruded: false,
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});
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}
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let edges = mesh
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.edges
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.iter()
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.flat_map(|edge| edge.positions.windows(2).map(|pair| (pair[0], pair[1])))
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.collect();
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let mut fill_tris = Vec::with_capacity(mesh.mesh.triangles.len() * 3);
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for triangle in mesh.mesh.triangles {
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fill_tris.extend(triangle.map(|index| mesh.mesh.positions[index]));
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}
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Some(SolidGeometry {
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edges,
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fill_tris,
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extruded: true,
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})
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}
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pub(crate) fn wcs_bounds(solid: &Solid) -> Option<cadkernel::brep::Aabb> {
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let base = boundary(solid);
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let tolerance = kernel_tolerance(&base);
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let profile_valid = !cadkernel::space::polygon::triangulate(
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&base,
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cadkernel::geom2d::Tolerance::new(tolerance),
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)
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.is_empty();
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extrusion_body(solid, &base, tolerance, profile_valid)
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.and_then(|body| cadkernel::brep::body_bounds(&body))
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.or_else(|| cadkernel::brep::Aabb::around(base))
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}
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impl RenderConvertible for Solid {
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fn to_render(&self, _document: &acadrust::CadDocument) -> Option<RenderEntity> {
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let geometry = solid_geometry(self)?;
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let mut lines = Vec::new();
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for &(start, end) in &geometry.edges {
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push_edge(&mut lines, start, end);
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}
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let mut nodes = Vec::new();
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for &(start, end) in &geometry.edges {
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for point in [start, end] {
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if !nodes.contains(&point) {
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nodes.push(point);
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}
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}
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}
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let mut snap = Vec::with_capacity(nodes.len() * 2 + geometry.edges.len());
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for point in nodes {
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snap.push((dvec3(point), SnapHint::Node));
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snap.push((dvec3(point), SnapHint::Endpoint));
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}
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snap.extend(geometry.edges.iter().map(|(start, end)| {
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((dvec3(*start) + dvec3(*end)) * 0.5, SnapHint::Midpoint)
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}));
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let pick_tris = geometry
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.extruded
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.then(|| geometry.fill_tris.clone())
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.unwrap_or_default();
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Some(RenderEntity {
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pick_tris,
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object: RenderObject::Lines(lines),
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snap_pts: snap,
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tangent_geoms: vec![],
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key_vertices: Vec::new(),
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fill_tris: geometry.fill_tris,
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})
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}
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}
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impl Grippable for Solid {
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fn grips(&self) -> Vec<GripDef> {
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let corners = wcs_corners(self);
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vec![
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square_grip(0, dvec3(corners[0])),
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square_grip(1, dvec3(corners[1])),
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square_grip(2, dvec3(corners[2])),
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square_grip(3, dvec3(corners[3])),
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]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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let Some(current) = wcs_corners(self).get(grip_id).copied() else {
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return;
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};
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let point = match apply {
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GripApply::Translate(delta) => dvec3(current) + delta,
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GripApply::Absolute(point) => point,
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};
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set_wcs_corner(self, grip_id, point);
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}
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}
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impl PropertyEditable for Solid {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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let corners = wcs_corners(self);
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let elevation = self.first_corner.z;
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vec![PropSection {
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title: t!("Geometry").into_owned(),
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props: vec![
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edit(t!("Point 1 X").as_ref(), "sl_p1x", corners[0][0]),
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edit(t!("Point 1 Y").as_ref(), "sl_p1y", corners[0][1]),
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edit(t!("Point 1 Z").as_ref(), "sl_p1z", corners[0][2]),
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edit(t!("Point 2 X").as_ref(), "sl_p2x", corners[1][0]),
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edit(t!("Point 2 Y").as_ref(), "sl_p2y", corners[1][1]),
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edit(t!("Point 2 Z").as_ref(), "sl_p2z", corners[1][2]),
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edit(t!("Point 3 X").as_ref(), "sl_p3x", corners[2][0]),
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edit(t!("Point 3 Y").as_ref(), "sl_p3y", corners[2][1]),
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edit(t!("Point 3 Z").as_ref(), "sl_p3z", corners[2][2]),
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edit(t!("Point 4 X").as_ref(), "sl_p4x", corners[3][0]),
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edit(t!("Point 4 Y").as_ref(), "sl_p4y", corners[3][1]),
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edit(t!("Point 4 Z").as_ref(), "sl_p4z", corners[3][2]),
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edit(t!("Elevation").as_ref(), "sl_elev", elevation),
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edit(t!("Thickness").as_ref(), "sl_thickness", self.thickness),
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edit(t!("Normal X").as_ref(), "sl_normal_x", self.normal.x),
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edit(t!("Normal Y").as_ref(), "sl_normal_y", self.normal.y),
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edit(t!("Normal Z").as_ref(), "sl_normal_z", self.normal.z),
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],
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}]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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let point_field = match field {
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"sl_p1x" => Some((0, 0)),
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"sl_p1y" => Some((0, 1)),
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"sl_p1z" => Some((0, 2)),
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"sl_p2x" => Some((1, 0)),
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"sl_p2y" => Some((1, 1)),
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"sl_p2z" => Some((1, 2)),
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"sl_p3x" => Some((2, 0)),
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"sl_p3y" => Some((2, 1)),
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"sl_p3z" => Some((2, 2)),
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"sl_p4x" => Some((3, 0)),
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"sl_p4y" => Some((3, 1)),
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"sl_p4z" => Some((3, 2)),
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_ => None,
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};
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if let Some((point_index, component)) = point_field {
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let mut point = dvec3(wcs_corners(self)[point_index]);
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point[component] = v;
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set_wcs_corner(self, point_index, point);
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return;
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}
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match field {
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"sl_elev" => {
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let delta = v - self.first_corner.z;
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self.first_corner.z += delta;
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self.second_corner.z += delta;
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self.third_corner.z += delta;
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self.fourth_corner.z += delta;
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}
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"sl_thickness" => self.thickness = v,
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"sl_normal_x" | "sl_normal_y" | "sl_normal_z" => {
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let world = wcs_corners(self);
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let mut normal = glam::DVec3::new(self.normal.x, self.normal.y, self.normal.z);
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match field {
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"sl_normal_x" => normal.x = v,
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"sl_normal_y" => normal.y = v,
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"sl_normal_z" => normal.z = v,
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_ => {}
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}
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if normal.length_squared() > 1.0e-20 {
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normal = normal.normalize();
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self.normal.x = normal.x;
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self.normal.y = normal.y;
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self.normal.z = normal.z;
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for (index, point) in world.into_iter().enumerate() {
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set_wcs_corner(self, index, dvec3(point));
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}
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}
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}
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_ => {}
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}
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}
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}
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impl Transformable for Solid {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(
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self,
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t,
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|entity, p1, p2| {
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for corner in [
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&mut entity.first_corner,
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&mut entity.second_corner,
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&mut entity.third_corner,
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&mut entity.fourth_corner,
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] {
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crate::scene::view::transform::reflect_xy_point(
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&mut corner.x,
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&mut corner.y,
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p1,
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p2,
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);
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}
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},
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);
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}
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}
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