forked from 1b-agent/opencadstudio-upstream
At this iced revision the layer under an overlay that wants the pointer gets an unavailable cursor, not a levitating one, so hover_zone still read a pointer on an open linetype list as leaving the edge. Keep the last state on an unavailable cursor and exit only on a position outside the bounds or the pointer leaving the window. A test drives a real open dropdown through iced's UserInterface for both mouse_area and the zone. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_014ihuqzxdUhd9UbioPn5MGu
176 lines
4.7 KiB
Rust
176 lines
4.7 KiB
Rust
//! A pointer-enter / leave area that keeps counting the pointer as inside
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//! while it rests on an overlay (a dropdown, a combo box list) drawn over
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//! its bounds.
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//!
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//! `mouse_area` reads such a pointer as gone: iced hands the layer below an
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//! overlay that wants the pointer an unavailable cursor, with no position. An
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//! auto-hiding dock edge then hid as soon as one of its own dropdowns opened
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//! under the pointer, taking the dropdown with it. Here an unavailable cursor
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//! keeps the last state, so only a pointer seen outside the bounds, or one
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//! that leaves the window, exits the area.
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use iced::advanced::layout::{self, Layout};
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use iced::advanced::widget::{self, tree, Tree, Widget};
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use iced::advanced::{mouse, overlay, renderer, Shell};
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use iced::{Element, Event, Length, Rectangle, Renderer, Size, Theme, Vector};
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use crate::app::Message;
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/// Wrap `content`, publishing `on_enter` / `on_exit` as the pointer enters
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/// and leaves its bounds, overlays drawn over them included.
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pub fn hover_zone<'a>(
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content: impl Into<Element<'a, Message>>,
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on_enter: Message,
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on_exit: Message,
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) -> Element<'a, Message> {
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Element::new(HoverZone {
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content: content.into(),
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on_enter,
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on_exit,
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})
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}
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struct HoverZone<'a> {
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content: Element<'a, Message>,
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on_enter: Message,
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on_exit: Message,
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}
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#[derive(Default)]
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struct State {
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hovered: bool,
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}
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impl Widget<Message, Theme, Renderer> for HoverZone<'_> {
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::default())
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.diff_children(std::slice::from_mut(&mut self.content));
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}
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fn size(&self) -> Size<Length> {
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self.content.as_widget().size()
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}
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fn layout(
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&mut self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.content
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.as_widget_mut()
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.layout(&mut tree.children[0], renderer, limits)
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}
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fn operate(
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&mut self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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self.content
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.as_widget_mut()
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.operate(&mut tree.children[0], layout, renderer, operation);
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}
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fn update(
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&mut self,
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tree: &mut Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) {
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self.content.as_widget_mut().update(
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&mut tree.children[0],
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event,
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layout,
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cursor,
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renderer,
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shell,
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viewport,
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);
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// Unlike `mouse_area`, this runs for captured events too, and a
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// cursor without a position (on an overlay) changes nothing.
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let hovered = match (event, cursor.land()) {
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(Event::Mouse(mouse::Event::CursorLeft), _) => false,
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(_, mouse::Cursor::Available(p)) => layout.bounds().contains(p),
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_ => return,
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};
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let state = tree.state.downcast_mut::<State>();
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if hovered != state.hovered {
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state.hovered = hovered;
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shell.publish(if hovered {
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self.on_enter.clone()
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} else {
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self.on_exit.clone()
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});
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}
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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layout,
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cursor,
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viewport,
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renderer,
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)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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style,
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layout,
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cursor,
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viewport,
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);
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'b>,
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renderer: &Renderer,
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viewport: &Rectangle,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.content.as_widget_mut().overlay(
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&mut tree.children[0],
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layout,
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renderer,
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viewport,
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translation,
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)
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}
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}
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