forked from 1b-agent/opencadstudio-upstream
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <[email protected]>
301 lines
9.6 KiB
Rust
301 lines
9.6 KiB
Rust
// DIMTEDIT — reposition, justify, home or rotate existing dimension text.
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use codec::entities::{AttachmentPointType, Dimension};
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use codec::{EntityType, Handle};
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use glam::DVec3;
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use crate::command::{CadCommand, CmdOption, CmdResult, InputKind};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::model::wire_model::WireModel;
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use crate::t;
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pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_tedit.svg"));
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "DIMTEDIT",
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label: "Dim Text Edit",
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icon: ICON,
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event: ModuleEvent::Command("DIMTEDIT".to_string()),
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}
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}
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enum Step {
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PickDim,
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PickTextPos {
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handle: Handle,
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entity: Option<EntityType>,
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},
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EnterAngle {
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handle: Handle,
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entity: Option<EntityType>,
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},
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}
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pub struct DimTeditCommand {
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step: Step,
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picked_entity: Option<EntityType>,
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}
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#[derive(Clone, Copy)]
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enum Placement {
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Left,
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Right,
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Center,
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Home,
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}
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impl DimTeditCommand {
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pub fn new() -> Self {
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Self {
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step: Step::PickDim,
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picked_entity: None,
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}
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}
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fn finish_placement(
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handle: Handle,
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entity: &mut Option<EntityType>,
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placement: Placement,
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) -> CmdResult {
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let Some(mut entity) = entity.take() else {
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return CmdResult::NeedPoint;
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};
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let EntityType::Dimension(dimension) = &mut entity else {
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return CmdResult::Cancel;
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};
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apply_placement(dimension, placement);
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CmdResult::UpdateEntityAndFinish { handle, entity }
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}
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}
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impl CadCommand for DimTeditCommand {
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fn name(&self) -> &'static str {
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"DIMTEDIT"
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}
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fn prompt(&self) -> String {
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match self.step {
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Step::PickDim => t!("DIMTEDIT Select dimension:").into_owned(),
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Step::PickTextPos { .. } => t!(
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"DIMTEDIT Specify new location for dimension text or [Left/Right/Center/Home/Angle]:"
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)
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.into_owned(),
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Step::EnterAngle { .. } => {
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t!("DIMTEDIT Specify angle for dimension text:").into_owned()
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}
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}
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}
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fn options(&self) -> Vec<CmdOption> {
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if !matches!(self.step, Step::PickTextPos { .. }) {
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return Vec::new();
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}
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vec![
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CmdOption::new("Left", "LEFT"),
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CmdOption::new("Right", "RIGHT"),
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CmdOption::new("Center", "CENTER"),
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CmdOption::new("Home", "HOME"),
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CmdOption::new("Angle", "ANGLE"),
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]
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}
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fn input_kind(&self) -> InputKind {
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match self.step {
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Step::EnterAngle { .. } => InputKind::SingleToken,
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Step::PickDim | Step::PickTextPos { .. } => InputKind::Point,
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}
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}
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fn point_step_accepts_keywords(&self) -> bool {
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matches!(self.step, Step::PickTextPos { .. })
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}
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fn needs_entity_pick(&self) -> bool {
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matches!(self.step, Step::PickDim)
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}
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fn inject_before_entity_pick(&self) -> bool {
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matches!(self.step, Step::PickDim)
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}
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fn on_entity_pick(&mut self, handle: Handle, _point: DVec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint;
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}
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if !matches!(self.picked_entity.as_ref(), Some(EntityType::Dimension(_))) {
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self.picked_entity = None;
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return CmdResult::ReportError(
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t!("DIMTEDIT: select a dimension.").into_owned(),
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);
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}
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self.step = Step::PickTextPos {
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handle,
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entity: self.picked_entity.take(),
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};
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CmdResult::NeedPoint
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}
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fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
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let keyword = text.trim().to_ascii_uppercase();
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match &mut self.step {
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Step::PickTextPos { handle, entity } => match keyword.as_str() {
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"L" | "LEFT" => Some(Self::finish_placement(*handle, entity, Placement::Left)),
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"R" | "RIGHT" => {
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Some(Self::finish_placement(*handle, entity, Placement::Right))
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}
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"C" | "CENTER" => {
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Some(Self::finish_placement(*handle, entity, Placement::Center))
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}
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"H" | "HOME" => Some(Self::finish_placement(*handle, entity, Placement::Home)),
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"A" | "ANGLE" => {
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let handle = *handle;
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let entity = entity.take();
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self.step = Step::EnterAngle { handle, entity };
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Some(CmdResult::NeedPoint)
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}
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_ => None,
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},
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Step::EnterAngle { handle, entity } => {
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let degrees = text.trim().parse::<f64>().ok()?;
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let Some(mut entity) = entity.take() else {
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return Some(CmdResult::NeedPoint);
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};
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let EntityType::Dimension(dimension) = &mut entity else {
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return Some(CmdResult::Cancel);
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};
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dimension.base_mut().text_rotation = degrees.to_radians();
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Some(CmdResult::UpdateEntityAndFinish {
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handle: *handle,
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entity,
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})
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}
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Step::PickDim => None,
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}
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}
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fn on_point(&mut self, point: DVec3) -> CmdResult {
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let Step::PickTextPos { handle, entity } = &mut self.step else {
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return CmdResult::NeedPoint;
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};
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let Some(mut entity) = entity.take() else {
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return CmdResult::NeedPoint;
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};
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let EntityType::Dimension(dimension) = &mut entity else {
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return CmdResult::Cancel;
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};
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let point = codec::types::Vector3::new(point.x, point.y, point.z);
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let base = dimension.base_mut();
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base.text_middle_point = point;
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base.insertion_point = point;
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base.text_user_positioned = true;
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CmdResult::UpdateEntityAndFinish {
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handle: *handle,
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entity,
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
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if !matches!(self.step, Step::PickTextPos { .. }) {
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return None;
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}
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let point = point.as_vec3();
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let d = 0.2_f32;
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Some(WireModel {
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name: "dimtedit_preview".into(),
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points: vec![
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[point.x - d, point.y - d, point.z],
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[point.x + d, point.y - d, point.z],
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[point.x + d, point.y + d, point.z],
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[point.x - d, point.y + d, point.z],
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[point.x - d, point.y - d, point.z],
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],
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color: WireModel::CYAN,
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..WireModel::default()
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})
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}
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fn inject_picked_entity(&mut self, entity: EntityType) {
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match &mut self.step {
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Step::PickTextPos { entity: slot, .. } | Step::EnterAngle { entity: slot, .. } => {
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*slot = Some(entity);
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}
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Step::PickDim => self.picked_entity = Some(entity),
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}
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}
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}
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fn dimension_line_endpoints(dimension: &Dimension) -> Option<(DVec3, DVec3)> {
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let (first, second, definition, axis) = match dimension {
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Dimension::Linear(value) => (
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value.first_point,
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value.second_point,
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value.definition_point,
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DVec3::new(value.rotation.cos(), value.rotation.sin(), 0.0),
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),
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Dimension::Aligned(value) => {
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let delta = DVec3::new(
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value.second_point.x - value.first_point.x,
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value.second_point.y - value.first_point.y,
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0.0,
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);
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if delta.length_squared() <= 1.0e-18 {
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return None;
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}
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(
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value.first_point,
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value.second_point,
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value.definition_point,
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delta.normalize(),
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)
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}
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_ => return None,
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};
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let first = DVec3::new(first.x, first.y, first.z);
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let second = DVec3::new(second.x, second.y, second.z);
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let definition = DVec3::new(definition.x, definition.y, definition.z);
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let perpendicular = DVec3::new(-axis.y, axis.x, 0.0);
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let project = |point: DVec3| {
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point + perpendicular * (definition - point).dot(perpendicular)
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};
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let first = project(first);
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let second = project(second);
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if first.dot(axis) <= second.dot(axis) {
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Some((first, second))
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} else {
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Some((second, first))
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}
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}
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fn apply_placement(dimension: &mut Dimension, placement: Placement) {
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if matches!(placement, Placement::Home) {
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let base = dimension.base_mut();
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base.text_middle_point = codec::types::Vector3::ZERO;
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base.insertion_point = codec::types::Vector3::ZERO;
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base.text_user_positioned = false;
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base.attachment_point = AttachmentPointType::MiddleCenter;
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return;
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}
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let Some((left, right)) = dimension_line_endpoints(dimension) else {
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return;
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};
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let (point, attachment) = match placement {
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Placement::Left => (left, AttachmentPointType::MiddleLeft),
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Placement::Right => (right, AttachmentPointType::MiddleRight),
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Placement::Center => ((left + right) * 0.5, AttachmentPointType::MiddleCenter),
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Placement::Home => unreachable!(),
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};
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let point = codec::types::Vector3::new(point.x, point.y, point.z);
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let base = dimension.base_mut();
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base.text_middle_point = point;
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base.insertion_point = point;
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base.text_user_positioned = true;
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base.attachment_point = attachment;
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}
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inventory::submit!(crate::command::CommandRegistration { names: &["DIMTED", "DIMTEDIT"] });
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