forked from 1b-agent/opencadstudio-upstream
The v0.7.0 web (GitHub Pages) release failed to compile under --no-default-features. Two symbols leaked into the wasm build: * `solid_section` (SECTION command) used truck-meshalgo directly (`triangulation`/`extract_interference`), but that crate is gated behind the `solid3d` feature which is off on wasm. Gate the function with `#[cfg(feature = "solid3d")]` and add a stub for builds without it, mirroring `solid_model::boolean`. * `register_as_handler` was `#[cfg(not(wasm32))]` while its caller `set_default_app_blocking` was not, so wasm couldn't resolve it. Drop the wasm gate; the existing non-win/lin/mac arm already returns `Ok` on wasm, matching `unregister_handler`. Co-Authored-By: Claude Opus 4.8 <[email protected]>
853 lines
34 KiB
Rust
853 lines
34 KiB
Rust
// 3D solid modelling support on the App: committing Model-tab primitives,
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// and the Design-group boolean operations (truck-shapeops) over the scene's
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// session-cached truck B-reps.
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use acadrust::entities::Solid3D;
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use acadrust::{EntityType, Handle};
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use iced::Task;
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use truck_modeling::Solid;
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use super::Message;
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use crate::modules::model::boolean_cmd::BoolOp;
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use crate::scene::model::solid_model::{self, Bool};
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impl super::OpenCADStudio {
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/// Commit a Model-tab solid: add its acadrust entity to the document, then
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/// register the truck B-rep (caches it for booleans + tessellates it into
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/// the shaded mesh pipeline). Returns the new entity handle.
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pub(super) fn add_solid_model(&mut self, entity: EntityType, solid: Solid) -> Handle {
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let i = self.active_tab;
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let Some(handle) = self.commit_entity_handle(entity) else {
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return Handle::NULL;
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};
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self.tabs[i].scene.register_solid_model(handle, solid);
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handle
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}
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/// Run a boolean (`union` / `subtract` / `intersect`) on exactly two
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/// selected solids whose truck B-reps are in the session cache.
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pub(super) fn solid_boolean(&mut self, op: BoolOp) -> Task<Message> {
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let i = self.active_tab;
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// Selected entities that have a cached truck B-rep.
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let handles: Vec<Handle> = self.tabs[i]
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.scene
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.selected
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.iter()
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.copied()
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.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
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.collect();
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if handles.len() != 2 {
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self.command_line
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.push_error("Boolean: select exactly two solids created this session.");
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return Task::none();
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}
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let a = self.tabs[i].scene.solid_models[&handles[0]].clone();
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let b = self.tabs[i].scene.solid_models[&handles[1]].clone();
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let kind = match op {
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BoolOp::Union => Bool::Union,
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BoolOp::Subtract => Bool::Subtract,
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BoolOp::Intersect => Bool::Intersect,
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};
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let Some(result) = solid_model::boolean(kind, &a, &b) else {
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self.command_line
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.push_error("Boolean failed — the solids may not overlap.");
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return Task::none();
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};
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self.push_undo_snapshot(i, "BOOLEAN");
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// Remove the two operands (entity + mesh + cached B-rep).
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self.tabs[i].scene.erase_entities(&handles);
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// The result is freshly combined geometry with no ACIS parametrisation,
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// so it lives as a Solid3D whose render/boolean data is the injected
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// truck mesh + cached B-rep; its edge wires make it pickable.
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let mut s3d = Solid3D::new();
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s3d.wires = solid_model::edge_wires(&result);
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let handle = self.add_solid_model(EntityType::Solid3D(s3d), result);
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self.tabs[i].scene.deselect_all();
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if !handle.is_null() {
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self.tabs[i].scene.select_entity(handle, false);
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}
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self.tabs[i].dirty = true;
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self.refresh_properties();
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Task::none()
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}
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/// Slice the one selected solid with an axis-aligned plane (axis 0/1/2 =
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/// X/Y/Z at `value`), keeping the lower side when `keep_low` is true. The
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/// kept half is the intersection of the solid with a half-space box, reusing
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/// the same truck-shapeops path as the boolean tools.
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pub(super) fn solid_slice(&mut self, axis: usize, value: f64, keep_low: bool) -> Task<Message> {
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let i = self.active_tab;
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let handles: Vec<Handle> = self.tabs[i]
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.scene
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.selected
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.iter()
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.copied()
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.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
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.collect();
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if handles.len() != 1 {
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self.command_line
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.push_error("SLICE: select exactly one solid created this session.");
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return Task::none();
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}
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let solid = self.tabs[i].scene.solid_models[&handles[0]].clone();
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// Bounding box from the solid's edge wires.
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let wires = solid_model::edge_wires(&solid);
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let (mut min, mut max) = ([f64::MAX; 3], [f64::MIN; 3]);
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for w in &wires {
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for p in &w.points {
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let c = [p.x, p.y, p.z];
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for k in 0..3 {
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min[k] = min[k].min(c[k]);
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max[k] = max[k].max(c[k]);
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}
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}
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}
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if min[0] > max[0] {
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self.command_line
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.push_error("SLICE: could not determine the solid's extent.");
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return Task::none();
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}
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// Generous margin so the box fully spans the solid in the free axes.
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let m = [
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(max[0] - min[0]).max(1.0),
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(max[1] - min[1]).max(1.0),
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(max[2] - min[2]).max(1.0),
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];
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let mut lo = [min[0] - m[0], min[1] - m[1], min[2] - m[2]];
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let mut hi = [max[0] + m[0], max[1] + m[1], max[2] + m[2]];
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if keep_low {
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hi[axis] = value;
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} else {
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lo[axis] = value;
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}
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if hi[axis] <= lo[axis] {
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self.command_line
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.push_error("SLICE: the plane does not cross the solid on the kept side.");
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return Task::none();
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}
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let center = [
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(lo[0] + hi[0]) / 2.0,
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(lo[1] + hi[1]) / 2.0,
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(lo[2] + hi[2]) / 2.0,
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];
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let halfspace = solid_model::box_solid(center, hi[0] - lo[0], hi[1] - lo[1], hi[2] - lo[2]);
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let Some(result) = solid_model::boolean(Bool::Intersect, &solid, &halfspace) else {
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self.command_line
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.push_error("SLICE failed — the plane may not cross the solid.");
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return Task::none();
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};
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self.push_undo_snapshot(i, "SLICE");
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self.tabs[i].scene.erase_entities(&handles);
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let mut s3d = Solid3D::new();
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s3d.wires = solid_model::edge_wires(&result);
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let handle = self.add_solid_model(EntityType::Solid3D(s3d), result);
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self.tabs[i].scene.deselect_all();
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if !handle.is_null() {
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self.tabs[i].scene.select_entity(handle, false);
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}
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self.tabs[i].dirty = true;
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self.refresh_properties();
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let ax = ["X", "Y", "Z"][axis];
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self.command_line.push_output(&format!(
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"SLICE: cut at {ax}={value}, kept the {} half.",
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if keep_low { "lower" } else { "upper" }
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));
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Task::none()
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}
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/// INTERFERE — create a solid from the overlap of the two selected solids,
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/// leaving the originals in place (a non-destructive boolean intersect).
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pub(super) fn solid_interfere(&mut self) -> Task<Message> {
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let i = self.active_tab;
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let handles: Vec<Handle> = self.tabs[i]
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.scene
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.selected
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.iter()
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.copied()
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.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
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.collect();
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if handles.len() != 2 {
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self.command_line
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.push_error("INTERFERE: select exactly two solids created this session.");
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return Task::none();
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}
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let a = self.tabs[i].scene.solid_models[&handles[0]].clone();
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let b = self.tabs[i].scene.solid_models[&handles[1]].clone();
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match solid_model::boolean(Bool::Intersect, &a, &b) {
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Some(result) => {
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self.push_undo_snapshot(i, "INTERFERE");
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// Keep both originals; add the interference solid.
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let mut s3d = Solid3D::new();
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s3d.wires = solid_model::edge_wires(&result);
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self.add_solid_model(EntityType::Solid3D(s3d), result);
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self.tabs[i].dirty = true;
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self.refresh_properties();
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self.command_line
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.push_output("INTERFERE: created an interference solid from the overlap.");
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}
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None => self
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.command_line
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.push_output("INTERFERE: the selected solids do not overlap."),
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}
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Task::none()
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}
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/// 3DROTATE — rotate the one selected solid about the X/Y/Z axis (0/1/2)
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/// through its centre by `angle_deg` degrees. Rotation preserves the solid's
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/// orientation, so it reuses the cached truck B-rep directly.
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pub(super) fn solid_rotate3d(&mut self, axis: usize, angle_deg: f64) -> Task<Message> {
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use truck_modeling::{builder, Point3, Rad, Vector3 as TVec3};
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let i = self.active_tab;
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let handles: Vec<Handle> = self.tabs[i]
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.scene
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.selected
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.iter()
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.copied()
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.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
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.collect();
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if handles.len() != 1 {
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self.command_line
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.push_error("3DROTATE: select exactly one solid created this session.");
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return Task::none();
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}
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let solid = self.tabs[i].scene.solid_models[&handles[0]].clone();
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let wires = solid_model::edge_wires(&solid);
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let (mut min, mut max) = ([f64::MAX; 3], [f64::MIN; 3]);
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for w in &wires {
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for p in &w.points {
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let c = [p.x, p.y, p.z];
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for k in 0..3 {
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min[k] = min[k].min(c[k]);
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max[k] = max[k].max(c[k]);
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}
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}
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}
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if min[0] > max[0] {
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self.command_line
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.push_error("3DROTATE: could not determine the solid's extent.");
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return Task::none();
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}
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let origin = Point3::new(
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(min[0] + max[0]) / 2.0,
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(min[1] + max[1]) / 2.0,
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(min[2] + max[2]) / 2.0,
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);
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let axis_v = match axis {
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0 => TVec3::unit_x(),
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1 => TVec3::unit_y(),
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_ => TVec3::unit_z(),
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};
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let rotated = builder::rotated(&solid, origin, axis_v, Rad(angle_deg.to_radians()));
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self.push_undo_snapshot(i, "3DROTATE");
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self.tabs[i].scene.erase_entities(&handles);
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let mut s3d = Solid3D::new();
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s3d.wires = solid_model::edge_wires(&rotated);
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let handle = self.add_solid_model(EntityType::Solid3D(s3d), rotated);
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self.tabs[i].scene.deselect_all();
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if !handle.is_null() {
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self.tabs[i].scene.select_entity(handle, false);
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}
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self.tabs[i].dirty = true;
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self.refresh_properties();
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self.command_line.push_output(&format!(
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"3DROTATE: rotated {angle_deg}° about the {} axis.",
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["X", "Y", "Z"][axis]
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));
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Task::none()
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}
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/// POLYSOLID — build a wall-like solid from a selected polyline: one box per
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/// segment (oriented along it, `width` wide, `height` tall) unioned together,
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/// reusing the box primitive + the boolean union path.
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pub(super) fn solid_polysolid(&mut self, width: f64, height: f64) -> Task<Message> {
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use truck_modeling::{builder, Point3, Rad, Vector3 as TVec3};
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let i = self.active_tab;
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let found: Option<(Handle, Vec<[f64; 2]>, bool)> = self.tabs[i]
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.scene
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.selected_entities()
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.iter()
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.find_map(|(h, e)| match e {
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EntityType::LwPolyline(pl) => Some((
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*h,
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pl.vertices
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.iter()
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.map(|v| [v.location.x, v.location.y])
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.collect(),
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pl.is_closed,
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)),
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_ => None,
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});
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let Some((handle, pts, closed)) = found else {
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self.command_line
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.push_error("POLYSOLID: select a polyline first.");
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return Task::none();
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};
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let mut segs: Vec<([f64; 2], [f64; 2])> = pts.windows(2).map(|w| (w[0], w[1])).collect();
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if closed && pts.len() > 2 {
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segs.push((pts[pts.len() - 1], pts[0]));
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}
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let mut acc: Option<Solid> = None;
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let mut used = 0usize;
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for (a, b) in &segs {
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let (dx, dy) = (b[0] - a[0], b[1] - a[1]);
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let len = (dx * dx + dy * dy).sqrt();
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if len < 1e-9 {
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continue;
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}
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let angle = dy.atan2(dx);
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// Local box: X 0..len, Y -w/2..w/2, Z 0..h, then orient to the segment.
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let bx = solid_model::box_solid([len / 2.0, 0.0, height / 2.0], len, width, height);
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let bx = builder::rotated(&bx, Point3::new(0.0, 0.0, 0.0), TVec3::unit_z(), Rad(angle));
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let bx = builder::translated(&bx, TVec3::new(a[0], a[1], 0.0));
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acc = Some(match acc {
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None => bx,
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Some(prev) => solid_model::boolean(Bool::Union, &prev, &bx).unwrap_or(prev),
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});
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used += 1;
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}
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let Some(result) = acc else {
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self.command_line
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.push_error("POLYSOLID: the polyline has no usable segments.");
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return Task::none();
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};
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self.push_undo_snapshot(i, "POLYSOLID");
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self.tabs[i].scene.erase_entities(&[handle]);
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let mut s3d = Solid3D::new();
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s3d.wires = solid_model::edge_wires(&result);
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let h = self.add_solid_model(EntityType::Solid3D(s3d), result);
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self.tabs[i].scene.deselect_all();
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if !h.is_null() {
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self.tabs[i].scene.select_entity(h, false);
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}
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self.tabs[i].dirty = true;
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self.refresh_properties();
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self.command_line.push_output(&format!(
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"POLYSOLID: built a wall solid from {used} segment(s) (width {width}, height {height})."
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));
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Task::none()
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}
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/// 3DMIRROR — add a mirrored copy of the one selected solid across the plane
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/// perpendicular to the X/Y/Z axis (0/1/2) through its centre, keeping the
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/// original. Reflection reverses face orientation, so `Solid::not()` restores
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/// outward normals (the same inversion the boolean subtraction relies on).
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pub(super) fn solid_mirror3d(&mut self, axis: usize) -> Task<Message> {
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use truck_modeling::{builder, Matrix4, Vector3 as TVec3};
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let i = self.active_tab;
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let handles: Vec<Handle> = self.tabs[i]
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.scene
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.selected
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.iter()
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.copied()
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.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
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.collect();
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if handles.len() != 1 {
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self.command_line
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.push_error("3DMIRROR: select exactly one solid created this session.");
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return Task::none();
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}
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let solid = self.tabs[i].scene.solid_models[&handles[0]].clone();
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let wires = solid_model::edge_wires(&solid);
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let (mut min, mut max) = ([f64::MAX; 3], [f64::MIN; 3]);
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for w in &wires {
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for p in &w.points {
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let c = [p.x, p.y, p.z];
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for k in 0..3 {
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min[k] = min[k].min(c[k]);
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max[k] = max[k].max(c[k]);
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}
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}
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}
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if min[0] > max[0] {
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self.command_line
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.push_error("3DMIRROR: could not determine the solid's extent.");
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return Task::none();
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}
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let c = TVec3::new(
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(min[0] + max[0]) / 2.0,
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(min[1] + max[1]) / 2.0,
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(min[2] + max[2]) / 2.0,
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);
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let s = match axis {
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0 => TVec3::new(-1.0, 1.0, 1.0),
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1 => TVec3::new(1.0, -1.0, 1.0),
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_ => TVec3::new(1.0, 1.0, -1.0),
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};
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// Reflect about the plane through the centre: T(c) · scale · T(-c).
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let mat = Matrix4::from_translation(c)
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* Matrix4::from_nonuniform_scale(s.x, s.y, s.z)
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* Matrix4::from_translation(-c);
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let mut reflected = builder::transformed(&solid, mat);
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reflected.not(); // restore outward orientation after the reflection
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self.push_undo_snapshot(i, "3DMIRROR");
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let mut s3d = Solid3D::new();
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s3d.wires = solid_model::edge_wires(&reflected);
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let h = self.add_solid_model(EntityType::Solid3D(s3d), reflected);
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self.tabs[i].scene.deselect_all();
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if !h.is_null() {
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self.tabs[i].scene.select_entity(h, false);
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}
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self.tabs[i].dirty = true;
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self.refresh_properties();
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self.command_line.push_output(&format!(
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"3DMIRROR: added a mirror across the {} plane.",
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["X", "Y", "Z"][axis]
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));
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Task::none()
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}
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/// 3DALIGN — move/rotate the one selected solid so its three source points
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/// land on the three destination points. The frame-to-frame transform is
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/// computed in glam (`M = D · S⁻¹`) and handed to truck as a raw matrix; both
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/// frames are right-handed so the result is a pure rotation+translation.
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pub(super) fn solid_align3d(
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&mut self,
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src: [[f64; 3]; 3],
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dst: [[f64; 3]; 3],
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) -> Task<Message> {
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use truck_modeling::{builder, Matrix4};
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let i = self.active_tab;
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let handles: Vec<Handle> = self.tabs[i]
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.scene
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.selected
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.iter()
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.copied()
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.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
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.collect();
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if handles.len() != 1 {
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self.command_line
|
|
.push_error("3DALIGN: select exactly one solid created this session.");
|
|
return Task::none();
|
|
}
|
|
// Build a right-handed frame (origin + orthonormal axes) from 3 points.
|
|
let frame = |p: [[f64; 3]; 3]| -> Option<glam::DMat4> {
|
|
let p1 = glam::DVec3::from_array(p[0]);
|
|
let p2 = glam::DVec3::from_array(p[1]);
|
|
let p3 = glam::DVec3::from_array(p[2]);
|
|
let x = (p2 - p1).normalize_or_zero();
|
|
let z = (p2 - p1).cross(p3 - p1).normalize_or_zero();
|
|
if x.length_squared() < 1e-12 || z.length_squared() < 1e-12 {
|
|
return None; // coincident or collinear points
|
|
}
|
|
let y = z.cross(x);
|
|
Some(glam::DMat4::from_cols(
|
|
x.extend(0.0),
|
|
y.extend(0.0),
|
|
z.extend(0.0),
|
|
p1.extend(1.0),
|
|
))
|
|
};
|
|
let (Some(s), Some(d)) = (frame(src), frame(dst)) else {
|
|
self.command_line
|
|
.push_error("3DALIGN: each point triple must be non-coincident and non-collinear.");
|
|
return Task::none();
|
|
};
|
|
let a = (d * s.inverse()).to_cols_array(); // column-major [f64; 16]
|
|
let mat = Matrix4::new(
|
|
a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13],
|
|
a[14], a[15],
|
|
);
|
|
let solid = self.tabs[i].scene.solid_models[&handles[0]].clone();
|
|
let aligned = builder::transformed(&solid, mat);
|
|
self.push_undo_snapshot(i, "3DALIGN");
|
|
self.tabs[i].scene.erase_entities(&handles);
|
|
let mut s3d = Solid3D::new();
|
|
s3d.wires = solid_model::edge_wires(&aligned);
|
|
let h = self.add_solid_model(EntityType::Solid3D(s3d), aligned);
|
|
self.tabs[i].scene.deselect_all();
|
|
if !h.is_null() {
|
|
self.tabs[i].scene.select_entity(h, false);
|
|
}
|
|
self.tabs[i].dirty = true;
|
|
self.refresh_properties();
|
|
self.command_line
|
|
.push_output("3DALIGN: aligned the solid to the destination points.");
|
|
Task::none()
|
|
}
|
|
|
|
/// SECTION — draw the cross-section outline where an axis-aligned plane
|
|
/// (X/Y/Z = `axis` at `value`) cuts the one selected solid, as Line entities.
|
|
/// Reuses the mesh-interference analyzer to find the cut segments.
|
|
#[cfg(feature = "solid3d")]
|
|
pub(super) fn solid_section(&mut self, axis: usize, value: f64) -> Task<Message> {
|
|
use acadrust::types::Vector3;
|
|
use acadrust::Line;
|
|
use truck_meshalgo::analyzers::Collision;
|
|
use truck_meshalgo::tessellation::{MeshableShape, MeshedShape};
|
|
use truck_modeling::{builder, Point3, Shell, Wire};
|
|
|
|
let i = self.active_tab;
|
|
let handles: Vec<Handle> = self.tabs[i]
|
|
.scene
|
|
.selected
|
|
.iter()
|
|
.copied()
|
|
.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
|
|
.collect();
|
|
if handles.len() != 1 {
|
|
self.command_line
|
|
.push_error("SECTION: select exactly one solid created this session.");
|
|
return Task::none();
|
|
}
|
|
let solid = self.tabs[i].scene.solid_models[&handles[0]].clone();
|
|
let wires = solid_model::edge_wires(&solid);
|
|
let (mut min, mut max) = ([f64::MAX; 3], [f64::MIN; 3]);
|
|
for w in &wires {
|
|
for p in &w.points {
|
|
let c = [p.x, p.y, p.z];
|
|
for k in 0..3 {
|
|
min[k] = min[k].min(c[k]);
|
|
max[k] = max[k].max(c[k]);
|
|
}
|
|
}
|
|
}
|
|
if min[0] > max[0] {
|
|
self.command_line
|
|
.push_error("SECTION: could not determine the solid's extent.");
|
|
return Task::none();
|
|
}
|
|
// Margin so the cutting plane fully spans the solid in the free axes.
|
|
let m = [
|
|
(max[0] - min[0]).max(1.0) * 0.1,
|
|
(max[1] - min[1]).max(1.0) * 0.1,
|
|
(max[2] - min[2]).max(1.0) * 0.1,
|
|
];
|
|
let lo = [min[0] - m[0], min[1] - m[1], min[2] - m[2]];
|
|
let hi = [max[0] + m[0], max[1] + m[1], max[2] + m[2]];
|
|
let corners: [Point3; 4] = match axis {
|
|
0 => [
|
|
Point3::new(value, lo[1], lo[2]),
|
|
Point3::new(value, hi[1], lo[2]),
|
|
Point3::new(value, hi[1], hi[2]),
|
|
Point3::new(value, lo[1], hi[2]),
|
|
],
|
|
1 => [
|
|
Point3::new(lo[0], value, lo[2]),
|
|
Point3::new(hi[0], value, lo[2]),
|
|
Point3::new(hi[0], value, hi[2]),
|
|
Point3::new(lo[0], value, hi[2]),
|
|
],
|
|
_ => [
|
|
Point3::new(lo[0], lo[1], value),
|
|
Point3::new(hi[0], lo[1], value),
|
|
Point3::new(hi[0], hi[1], value),
|
|
Point3::new(lo[0], hi[1], value),
|
|
],
|
|
};
|
|
let v: Vec<_> = corners.iter().map(|p| builder::vertex(*p)).collect();
|
|
let wire: Wire = vec![
|
|
builder::line(&v[0], &v[1]),
|
|
builder::line(&v[1], &v[2]),
|
|
builder::line(&v[2], &v[3]),
|
|
builder::line(&v[3], &v[0]),
|
|
]
|
|
.into_iter()
|
|
.collect();
|
|
let Ok(face) = builder::try_attach_plane(&[wire]) else {
|
|
self.command_line
|
|
.push_error("SECTION: could not build the cutting plane.");
|
|
return Task::none();
|
|
};
|
|
let shell: Shell = std::iter::once(face).collect();
|
|
let tol = 0.02;
|
|
let solid_mesh = solid.triangulation(tol).to_polygon();
|
|
let plane_mesh = shell.triangulation(tol).to_polygon();
|
|
let segs = solid_mesh.extract_interference(&plane_mesh);
|
|
if segs.is_empty() {
|
|
self.command_line
|
|
.push_output("SECTION: the plane does not cross the solid.");
|
|
return Task::none();
|
|
}
|
|
self.push_undo_snapshot(i, "SECTION");
|
|
for (p1, p2) in &segs {
|
|
let line = Line::from_points(
|
|
Vector3::new(p1.x, p1.y, p1.z),
|
|
Vector3::new(p2.x, p2.y, p2.z),
|
|
);
|
|
self.tabs[i].scene.add_entity(EntityType::Line(line));
|
|
}
|
|
self.tabs[i].dirty = true;
|
|
self.refresh_properties();
|
|
self.command_line.push_output(&format!(
|
|
"SECTION: created {} section line(s) at {}={value}.",
|
|
segs.len(),
|
|
["X", "Y", "Z"][axis]
|
|
));
|
|
Task::none()
|
|
}
|
|
|
|
/// Without `solid3d` (e.g. wasm) there is no mesh-interference kernel.
|
|
#[cfg(not(feature = "solid3d"))]
|
|
pub(super) fn solid_section(&mut self, _axis: usize, _value: f64) -> Task<Message> {
|
|
self.command_line
|
|
.push_error("SECTION: solid modelling is unavailable in this build.");
|
|
Task::none()
|
|
}
|
|
|
|
/// PYRAMID — create an `n`-sided pyramid (regular polygon base of the given
|
|
/// circumradius, apex at `height`) as a tessellated mesh, reusing the same
|
|
/// face→Shell→mesh path as LOFT. Each face is independent, so no closed-shell
|
|
/// topology is required; the windings give outward normals.
|
|
pub(super) fn solid_pyramid(
|
|
&mut self,
|
|
radius: f64,
|
|
height: f64,
|
|
sides: usize,
|
|
) -> Task<Message> {
|
|
use crate::modules::insert::solid3d_cmds::empty_solid3d;
|
|
use crate::scene::convert::truck_tess;
|
|
use crate::scene::model::mesh_model::MeshModel;
|
|
use truck_modeling::{builder, Point3, Shell, Wire};
|
|
|
|
let i = self.active_tab;
|
|
let n = sides.max(3);
|
|
if radius <= 0.0 || height <= 0.0 {
|
|
self.command_line
|
|
.push_error("PYRAMID: radius and height must be positive.");
|
|
return Task::none();
|
|
}
|
|
let corners: Vec<Point3> = (0..n)
|
|
.map(|k| {
|
|
let a = std::f64::consts::TAU * k as f64 / n as f64;
|
|
Point3::new(radius * a.cos(), radius * a.sin(), 0.0)
|
|
})
|
|
.collect();
|
|
let apex = builder::vertex(Point3::new(0.0, 0.0, height));
|
|
let mut faces = Vec::new();
|
|
// Base: reversed winding so the normal points down (outward at the base).
|
|
{
|
|
let bv: Vec<_> = corners.iter().rev().map(|p| builder::vertex(*p)).collect();
|
|
let wire: Wire = (0..n)
|
|
.map(|k| builder::line(&bv[k], &bv[(k + 1) % n]))
|
|
.collect();
|
|
if let Ok(f) = builder::try_attach_plane(&[wire]) {
|
|
faces.push(f);
|
|
}
|
|
}
|
|
// Side triangles [corner k, corner k+1, apex] → outward normals.
|
|
let sv: Vec<_> = corners.iter().map(|p| builder::vertex(*p)).collect();
|
|
for k in 0..n {
|
|
let k1 = (k + 1) % n;
|
|
let wire: Wire = vec![
|
|
builder::line(&sv[k], &sv[k1]),
|
|
builder::line(&sv[k1], &apex),
|
|
builder::line(&apex, &sv[k]),
|
|
]
|
|
.into_iter()
|
|
.collect();
|
|
if let Ok(f) = builder::try_attach_plane(&[wire]) {
|
|
faces.push(f);
|
|
}
|
|
}
|
|
if faces.len() < n + 1 {
|
|
self.command_line
|
|
.push_error("PYRAMID: could not build all faces.");
|
|
return Task::none();
|
|
}
|
|
let shell = Shell::from(faces);
|
|
let color = self.tabs[i].scene.layer_color(&self.tabs[i].active_layer);
|
|
let truck_tess::TruckTessResult::Mesh {
|
|
verts,
|
|
verts_low,
|
|
normals,
|
|
indices,
|
|
} = truck_tess::tessellate_shell(&shell)
|
|
else {
|
|
self.command_line
|
|
.push_error("PYRAMID: tessellation failed.");
|
|
return Task::none();
|
|
};
|
|
if verts.is_empty() {
|
|
self.command_line
|
|
.push_error("PYRAMID: tessellation produced no geometry.");
|
|
return Task::none();
|
|
}
|
|
self.push_undo_snapshot(i, "PYRAMID");
|
|
let new_handle = self.tabs[i].scene.add_entity(empty_solid3d());
|
|
let mesh = MeshModel {
|
|
name: format!("{}", new_handle.value()),
|
|
verts,
|
|
verts_low,
|
|
normals,
|
|
indices,
|
|
color,
|
|
selected: false,
|
|
};
|
|
self.tabs[i]
|
|
.scene
|
|
.meshes
|
|
.insert(new_handle, crate::scene::MeshLodSet::from_single(mesh));
|
|
self.tabs[i].dirty = true;
|
|
self.refresh_properties();
|
|
self.command_line.push_output(&format!(
|
|
"PYRAMID: created a {n}-sided pyramid (radius {radius}, height {height})."
|
|
));
|
|
Task::none()
|
|
}
|
|
|
|
/// SPLINEFIT — replace the selected polyline with a cubic spline that passes
|
|
/// through its vertices. Control points come from the Catmull-Rom → cubic
|
|
/// Bézier formula (the curve provably interpolates each vertex), with a
|
|
/// clamped piecewise-Bézier knot vector the spline renderer reads directly.
|
|
pub(super) fn fit_spline(&mut self) -> Task<Message> {
|
|
use acadrust::entities::Spline;
|
|
use acadrust::types::Vector3;
|
|
|
|
let i = self.active_tab;
|
|
let found: Option<(Handle, Vec<[f64; 3]>)> = self.tabs[i]
|
|
.scene
|
|
.selected_entities()
|
|
.iter()
|
|
.find_map(|(h, e)| match e {
|
|
EntityType::LwPolyline(pl) => Some((
|
|
*h,
|
|
pl.vertices
|
|
.iter()
|
|
.map(|v| [v.location.x, v.location.y, 0.0])
|
|
.collect(),
|
|
)),
|
|
_ => None,
|
|
});
|
|
let Some((handle, fit)) = found else {
|
|
self.command_line
|
|
.push_error("SPLINEFIT: select a polyline to fit a spline through.");
|
|
return Task::none();
|
|
};
|
|
if fit.len() < 3 {
|
|
self.command_line
|
|
.push_error("SPLINEFIT: need at least 3 points.");
|
|
return Task::none();
|
|
}
|
|
let n = fit.len();
|
|
let m = n - 1; // Bézier segments
|
|
let p = |k: usize| glam::DVec3::new(fit[k][0], fit[k][1], fit[k][2]);
|
|
// Catmull-Rom → cubic Bézier control points: [P0, b1,b2,P1, b1,b2,P2, …].
|
|
let mut ctrl: Vec<Vector3> = Vec::with_capacity(3 * m + 1);
|
|
ctrl.push(Vector3::new(fit[0][0], fit[0][1], 0.0));
|
|
for seg in 0..m {
|
|
let p0 = p(seg);
|
|
let p1 = p(seg + 1);
|
|
let prev = if seg > 0 { p(seg - 1) } else { p0 };
|
|
let next = if seg + 2 <= m { p(seg + 2) } else { p1 };
|
|
let b1 = p0 + (p1 - prev) / 6.0;
|
|
let b2 = p1 - (next - p0) / 6.0;
|
|
ctrl.push(Vector3::new(b1.x, b1.y, 0.0));
|
|
ctrl.push(Vector3::new(b2.x, b2.y, 0.0));
|
|
ctrl.push(Vector3::new(p1.x, p1.y, 0.0));
|
|
}
|
|
// Clamped piecewise-Bézier knots (degree 3): len == ctrl.len()+degree+1.
|
|
let mut knots: Vec<f64> = vec![0.0; 4];
|
|
for s in 1..m {
|
|
knots.extend_from_slice(&[s as f64, s as f64, s as f64]);
|
|
}
|
|
knots.extend_from_slice(&[m as f64; 4]);
|
|
let mut spl = Spline::new();
|
|
spl.degree = 3;
|
|
spl.control_points = ctrl;
|
|
spl.knots = knots;
|
|
spl.fit_points = fit.iter().map(|q| Vector3::new(q[0], q[1], 0.0)).collect();
|
|
// flags.rational defaults to false (non-rational) — exactly what we want.
|
|
self.push_undo_snapshot(i, "SPLINEFIT");
|
|
self.tabs[i].scene.erase_entities(&[handle]);
|
|
self.tabs[i].scene.add_entity(EntityType::Spline(spl));
|
|
self.tabs[i].dirty = true;
|
|
self.refresh_properties();
|
|
self.command_line
|
|
.push_output(&format!("SPLINEFIT: fit a spline through {n} points."));
|
|
Task::none()
|
|
}
|
|
|
|
/// FLATSHOT — project the selected solid's edges onto the XY plane (Z=0) as
|
|
/// Line entities, giving a flattened 2D shot of the model. Reuses the cached
|
|
/// solid's edge wires (the same source SECTION uses).
|
|
pub(super) fn solid_flatshot(&mut self) -> Task<Message> {
|
|
use acadrust::types::Vector3;
|
|
use acadrust::Line;
|
|
let i = self.active_tab;
|
|
let handles: Vec<Handle> = self.tabs[i]
|
|
.scene
|
|
.selected
|
|
.iter()
|
|
.copied()
|
|
.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
|
|
.collect();
|
|
if handles.is_empty() {
|
|
self.command_line
|
|
.push_error("FLATSHOT: select a solid created this session.");
|
|
return Task::none();
|
|
}
|
|
self.push_undo_snapshot(i, "FLATSHOT");
|
|
let mut n = 0usize;
|
|
for h in &handles {
|
|
let solid = self.tabs[i].scene.solid_models[h].clone();
|
|
for w in solid_model::edge_wires(&solid) {
|
|
for seg in w.points.windows(2) {
|
|
let line = Line::from_points(
|
|
Vector3::new(seg[0].x, seg[0].y, 0.0),
|
|
Vector3::new(seg[1].x, seg[1].y, 0.0),
|
|
);
|
|
self.tabs[i].scene.add_entity(EntityType::Line(line));
|
|
n += 1;
|
|
}
|
|
}
|
|
}
|
|
self.tabs[i].dirty = true;
|
|
self.refresh_properties();
|
|
self.command_line
|
|
.push_output(&format!("FLATSHOT: created {n} projected edge(s) at Z=0."));
|
|
Task::none()
|
|
}
|
|
|
|
/// CONVTOSURFACE — convert the selected solid(s) into Surface entities,
|
|
/// carrying the solid's edge wires (reuses the cached B-rep's edge wires).
|
|
pub(super) fn solid_convtosurface(&mut self) -> Task<Message> {
|
|
use acadrust::entities::{Surface, SurfaceKind, Wire as AWire};
|
|
use acadrust::types::Vector3;
|
|
let i = self.active_tab;
|
|
let handles: Vec<Handle> = self.tabs[i]
|
|
.scene
|
|
.selected
|
|
.iter()
|
|
.copied()
|
|
.filter(|h| self.tabs[i].scene.solid_models.contains_key(h))
|
|
.collect();
|
|
if handles.is_empty() {
|
|
self.command_line
|
|
.push_error("CONVTOSURFACE: select a solid created this session.");
|
|
return Task::none();
|
|
}
|
|
let mut surfaces: Vec<Surface> = Vec::new();
|
|
for h in &handles {
|
|
let solid = self.tabs[i].scene.solid_models[h].clone();
|
|
let awires: Vec<AWire> = solid_model::edge_wires(&solid)
|
|
.into_iter()
|
|
.map(|w| {
|
|
let mut aw = AWire::new();
|
|
aw.points = w
|
|
.points
|
|
.iter()
|
|
.map(|p| Vector3::new(p.x, p.y, p.z))
|
|
.collect();
|
|
aw
|
|
})
|
|
.collect();
|
|
let mut surf = Surface::new(SurfaceKind::Generic);
|
|
surf.wires = awires;
|
|
surf.common.layer = self.tabs[i].active_layer.clone();
|
|
surfaces.push(surf);
|
|
}
|
|
self.push_undo_snapshot(i, "CONVTOSURFACE");
|
|
self.tabs[i].scene.erase_entities(&handles);
|
|
let n = surfaces.len();
|
|
for surf in surfaces {
|
|
self.tabs[i].scene.add_entity(EntityType::Surface(surf));
|
|
}
|
|
self.tabs[i].dirty = true;
|
|
self.refresh_properties();
|
|
self.command_line
|
|
.push_output(&format!("CONVTOSURFACE: converted {n} solid(s) to surface(s)."));
|
|
Task::none()
|
|
}
|
|
}
|