forked from 1b-agent/opencadstudio-upstream
Rearchitect SDF text from a document-wide collector to per-entity production during tessellation, so each entity owns its glyph quads and composite/nested text is covered for free (no re-explosion, no per-frame document walk). - WireModel gains `text_verts`: glyph quads ride on the wire, so they are cached by the tess memo, cloned on hit, and transformed by the block expand loop exactly like `points`. - Text arm (tessellate.rs) builds the quads when SDF is on and suppresses the strokes; render gathers text_verts from the viewport wire set (`gather_text_verts`, cached on wire content id) — the old collector is removed. Covers model, dimension, table, block-internal and paper-sheet text uniformly. - MLEADER text (lays out via layout_mtext, not the Text arm) gets its own SDF branch driven by the per-run GlyphRun. - Pick box comes from the rendered glyph quads (true text extent), not entity_aabb which mis-places the box for MTEXT; composite paths no longer clobber the empty text wire's tight AABB (dim pick box hugs the text). - Selection / hover highlight via a text-highlight overlay (upload_text_ highlight, keyed on selection_generation) mirroring the selected-wire xray overlay; base glyphs stay neutral so a deselect leaves no stale tint. - Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle. Co-Authored-By: Claude Opus 4.8 <[email protected]>
687 lines
23 KiB
Rust
687 lines
23 KiB
Rust
use acadrust::entities::{HooklineDirection, Leader, LeaderCreationType, LeaderPathType};
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use acadrust::Entity;
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::TruckConvertible;
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::TangentGeom;
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// ── TruckConvertible (used for snap/grip key-vertices) ─────────────────────
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fn to_truck(leader: &Leader) -> TruckEntity {
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let verts = &leader.vertices;
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let nan = [f64::NAN; 3];
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let p3 = |v: &acadrust::types::Vector3| -> [f64; 3] { [v.x, v.y, v.z] };
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let p3f = |v: &acadrust::types::Vector3| -> [f32; 3] { [v.x as f32, v.y as f32, v.z as f32] };
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let mut points: Vec<[f64; 3]> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut key_verts: Vec<[f64; 3]> = Vec::new();
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// Main leader path
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for v in verts {
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points.push(p3(v));
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key_verts.push(p3(v));
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}
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for i in 0..verts.len().saturating_sub(1) {
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// TangentGeom uses f32 (UI-only); cast at construction.
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tangents.push(TangentGeom::Line {
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p1: p3f(&verts[i]),
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p2: p3f(&verts[i + 1]),
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});
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}
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// Arrowhead at vertex[0]
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if leader.arrow_enabled && verts.len() >= 2 {
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let tip = &verts[0];
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let next = &verts[1];
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let dx = next.x - tip.x;
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let dy = next.y - tip.y;
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let len = (dx * dx + dy * dy).sqrt().max(1e-9);
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let (dx, dy) = (dx / len, dy / len);
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// Arrowhead sized to the text height, matching the MLEADER arrowhead.
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let sz = (leader.text_height).max(1.0);
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let a = std::f64::consts::PI / 6.0;
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let (s, c) = a.sin_cos();
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let tip_f = p3(tip);
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points.push(nan);
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points.push([
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tip_f[0] + (dx * c - dy * s) * sz,
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tip_f[1] + (dx * s + dy * c) * sz,
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tip_f[2],
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]);
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points.push(tip_f);
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points.push([
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tip_f[0] + (dx * c + dy * s) * sz,
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tip_f[1] + (-dx * s + dy * c) * sz,
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tip_f[2],
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]);
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}
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// Landing line at last vertex
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if leader.hookline_enabled && verts.len() >= 2 {
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let last = verts.last().unwrap();
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let prev = &verts[verts.len() - 2];
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// Landing runs along the leader's horizontal direction (UCS X for
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// UCS-placed leaders, world X otherwise), on the side the leader
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// approaches from.
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let (hx, hy) = {
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let h = leader.horizontal_direction;
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let l = (h.x * h.x + h.y * h.y).sqrt();
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if l > 1e-9 {
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(h.x / l, h.y / l)
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} else {
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(1.0, 0.0)
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}
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};
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let sign = if (last.x - prev.x) * hx + (last.y - prev.y) * hy >= 0.0 {
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1.0_f64
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} else {
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-1.0_f64
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};
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let len = leader.text_height * 1.5;
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let last_f = p3(last);
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points.push(nan);
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points.push(last_f);
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points.push([
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last_f[0] + sign * len * hx,
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last_f[1] + sign * len * hy,
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last_f[2],
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]);
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}
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TruckEntity {
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object: TruckObject::Lines(points),
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snap_pts: vec![],
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tangent_geoms: tangents,
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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// ── Grips ──────────────────────────────────────────────────────────────────
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fn grips(leader: &Leader) -> Vec<GripDef> {
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let n = leader.vertices.len();
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let mut grips: Vec<GripDef> = leader
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.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| square_grip(i, glam::DVec3::new(v.x, v.y, v.z)))
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.collect();
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if n >= 2 {
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let sum = leader.vertices.iter().fold(glam::DVec3::ZERO, |acc, v| {
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acc + glam::DVec3::new(v.x, v.y, v.z)
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});
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grips.push(center_grip(n, sum / n as f64));
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}
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grips
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}
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fn apply_grip(leader: &mut Leader, grip_id: usize, apply: GripApply) {
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let n = leader.vertices.len();
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if grip_id < n {
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if let Some(v) = leader.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Absolute(p) => {
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v.x = p.x as f64;
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v.y = p.y as f64;
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v.z = p.z as f64;
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}
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GripApply::Translate(d) => {
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v.x += d.x as f64;
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v.y += d.y as f64;
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v.z += d.z as f64;
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}
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}
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}
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} else if let GripApply::Translate(d) = apply {
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leader.translate(acadrust::types::Vector3::new(
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d.x as f64, d.y as f64, d.z as f64,
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));
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}
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}
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// ── Properties ─────────────────────────────────────────────────────────────
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fn bool_toggle(label: &str, field: &'static str, value: bool) -> Property {
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Property {
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label: label.into(),
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field,
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value: PropValue::BoolToggle { field, value },
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}
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}
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fn choice_prop(label: &str, field: &'static str, selected: &str, options: &[&str]) -> Property {
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Property {
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label: label.into(),
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field,
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value: PropValue::Choice {
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selected: selected.to_string(),
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options: options.iter().map(|s| s.to_string()).collect(),
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},
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}
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}
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fn path_type_str(pt: &LeaderPathType) -> &'static str {
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match pt {
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LeaderPathType::StraightLine => "Straight",
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LeaderPathType::Spline => "Spline",
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}
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}
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fn creation_type_str(ct: &LeaderCreationType) -> &'static str {
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match ct {
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LeaderCreationType::WithText => "With Text",
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LeaderCreationType::WithTolerance => "With Tolerance",
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LeaderCreationType::WithBlock => "With Block",
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LeaderCreationType::NoAnnotation => "No Annotation",
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}
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}
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fn color_str(c: &acadrust::types::Color) -> String {
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match c.rgb() {
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Some((r, g, b)) => format!("RGB({},{},{})", r, g, b),
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None => format!("{:?}", c),
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}
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}
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fn properties(leader: &Leader) -> Vec<PropSection> {
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let n = leader.vertices.len();
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let arrow_size = leader.text_height.max(1.0);
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let misc = vec![
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choice_prop(
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"Type",
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"path_type",
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path_type_str(&leader.path_type),
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&["Straight", "Spline"],
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),
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choice_prop(
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"Annotation type",
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"creation_type",
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creation_type_str(&leader.creation_type),
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&["With Text", "With Tolerance", "With Block", "No Annotation"],
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),
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Property {
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label: "Dim style".into(),
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field: "dimension_style",
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value: PropValue::EditText(leader.dimension_style.clone()),
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},
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];
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let lines_arrows = vec![
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ro("Dim line color", "override_color", color_str(&leader.override_color)),
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ro(
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"Dim line lineweight",
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"line_weight",
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format!("{:?}", leader.common.line_weight),
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),
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ro("Dim line linetype", "linetype", leader.common.linetype.clone()),
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bool_toggle("Arrowhead", "arrow_enabled", leader.arrow_enabled),
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ro("Arrow size", "arrow_size", format!("{:.4}", arrow_size)),
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];
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let text = vec![
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edit("Text height", "text_height", leader.text_height),
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ro(
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"Text offset",
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"text_offset",
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format!("{:.4}", leader.annotation_offset.length()),
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),
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ro("Text style", "text_style", String::new()),
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ro("Text color", "text_color", color_str(&leader.override_color)),
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ro("Text position vert", "text_pos_vert", String::new()),
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];
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let fit = vec![ro("Dim scale overall", "dim_scale_overall", String::new())];
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let mut geometry = vec![ro("Vertex", "vertex_count", n.to_string())];
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if let Some(a) = leader.arrow_point() {
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geometry.push(edit("Vertex X", "vertex_x", a.x));
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geometry.push(edit("Vertex Y", "vertex_y", a.y));
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geometry.push(edit("Vertex Z", "vertex_z", a.z));
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} else {
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geometry.push(ro("Vertex X", "vertex_x", String::new()));
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geometry.push(ro("Vertex Y", "vertex_y", String::new()));
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geometry.push(ro("Vertex Z", "vertex_z", String::new()));
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}
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vec![
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PropSection {
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title: "Misc".into(),
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props: misc,
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},
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PropSection {
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title: "Lines & Arrows".into(),
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props: lines_arrows,
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},
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PropSection {
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title: "Text".into(),
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props: text,
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},
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PropSection {
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title: "Fit".into(),
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props: fit,
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},
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PropSection {
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title: "Geometry".into(),
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props: geometry,
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},
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]
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}
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fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
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let f64 = |s: &str| -> Option<f64> { s.trim().parse().ok() };
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match field {
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"dimension_style" => leader.dimension_style = value.to_string(),
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"path_type" => {
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leader.path_type = match value {
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"Spline" => LeaderPathType::Spline,
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_ => LeaderPathType::StraightLine,
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};
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}
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"creation_type" => {
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leader.creation_type = match value {
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"With Tolerance" => LeaderCreationType::WithTolerance,
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"With Block" => LeaderCreationType::WithBlock,
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"No Annotation" => LeaderCreationType::NoAnnotation,
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_ => LeaderCreationType::WithText,
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};
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}
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"arrow_enabled" => {
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leader.arrow_enabled = if value == "toggle" {
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!leader.arrow_enabled
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} else {
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value == "true"
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}
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}
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"hookline_enabled" => {
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leader.hookline_enabled = if value == "toggle" {
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!leader.hookline_enabled
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} else {
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value == "true"
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}
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}
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"hookline_direction" => {
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leader.hookline_direction = match value {
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"Same" => HooklineDirection::Same,
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_ => HooklineDirection::Opposite,
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};
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}
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"text_height" => {
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if let Some(v) = f64(value) {
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leader.text_height = v;
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}
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}
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"text_width" => {
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if let Some(v) = f64(value) {
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leader.text_width = v;
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}
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}
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"normal_x" => {
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if let Some(v) = f64(value) {
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leader.normal.x = v;
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}
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}
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"normal_y" => {
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if let Some(v) = f64(value) {
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leader.normal.y = v;
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}
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}
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"normal_z" => {
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if let Some(v) = f64(value) {
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leader.normal.z = v;
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}
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}
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"h_dir_x" => {
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if let Some(v) = f64(value) {
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leader.horizontal_direction.x = v;
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}
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}
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"h_dir_y" => {
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if let Some(v) = f64(value) {
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leader.horizontal_direction.y = v;
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}
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}
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"h_dir_z" => {
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if let Some(v) = f64(value) {
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leader.horizontal_direction.z = v;
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}
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}
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"block_offset_x" => {
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if let Some(v) = f64(value) {
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leader.block_offset.x = v;
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}
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}
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"block_offset_y" => {
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if let Some(v) = f64(value) {
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leader.block_offset.y = v;
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}
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}
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"block_offset_z" => {
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if let Some(v) = f64(value) {
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leader.block_offset.z = v;
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}
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}
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"ann_offset_x" => {
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if let Some(v) = f64(value) {
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leader.annotation_offset.x = v;
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}
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}
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"ann_offset_y" => {
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if let Some(v) = f64(value) {
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leader.annotation_offset.y = v;
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}
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}
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"ann_offset_z" => {
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if let Some(v) = f64(value) {
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leader.annotation_offset.z = v;
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}
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}
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"vertex_x" => {
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if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
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vert.x = v;
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}
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}
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"vertex_y" => {
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if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
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vert.y = v;
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}
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}
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"vertex_z" => {
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if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
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vert.z = v;
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}
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}
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_ => {}
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}
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}
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// ── Transform ──────────────────────────────────────────────────────────────
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fn apply_transform(leader: &mut Leader, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(leader, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::view::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
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}
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.block_offset.x,
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&mut entity.block_offset.y,
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p1,
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p2,
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);
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.annotation_offset.x,
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&mut entity.annotation_offset.y,
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p1,
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p2,
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);
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});
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}
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// ── Trait impls ────────────────────────────────────────────────────────────
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impl TruckConvertible for Leader {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.vertices.is_empty() {
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return None;
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}
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Some(to_truck(self))
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}
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}
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impl crate::entities::traits::Grippable for Leader {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
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let n = self.vertices.len();
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if grip_id == 0 {
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// Arrow head — stretch only.
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vec![GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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}]
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} else if grip_id < n {
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vec![
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GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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},
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GripMenuItem {
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label: "Add Vertex",
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action: GripMenuAction::AddVertex,
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},
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GripMenuItem {
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label: "Remove Vertex",
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action: GripMenuAction::RemoveVertex,
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},
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]
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} else {
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// Centroid grip — move whole leader.
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vec![GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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}]
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}
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}
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
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use crate::scene::model::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
|
||
let i1 = (grip_id + 1).min(n - 1);
|
||
if i1 == grip_id {
|
||
return;
|
||
}
|
||
let v0 = &self.vertices[grip_id];
|
||
let v1 = &self.vertices[i1];
|
||
let mid = acadrust::types::Vector3::new(
|
||
(v0.x + v1.x) * 0.5,
|
||
(v0.y + v1.y) * 0.5,
|
||
(v0.z + v1.z) * 0.5,
|
||
);
|
||
self.vertices.insert(i1, mid);
|
||
}
|
||
A::RemoveVertex if grip_id < n && n > 2 => {
|
||
self.vertices.remove(grip_id);
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl crate::entities::traits::PropertyEditable for Leader {
|
||
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
||
properties(self)
|
||
}
|
||
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
||
apply_geom_prop(self, field, value);
|
||
}
|
||
}
|
||
|
||
impl crate::entities::traits::Transformable for Leader {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
apply_transform(self, t);
|
||
}
|
||
}
|
||
|
||
/// Per-entity tessellation entry for `Leader`. Lives here so all leader
|
||
/// tess code stays alongside the entity definition. Cross-entity dim
|
||
/// machinery (arrow shapes, `DimGeom`) lives in `scene::convert::tessellate` and
|
||
/// is reused via the dim arrow emitter so the leader matches the active
|
||
/// DIMSTYLE.
|
||
pub trait LeaderTess {
|
||
fn tessellate(
|
||
&self,
|
||
document: &acadrust::CadDocument,
|
||
handle: acadrust::Handle,
|
||
selected: bool,
|
||
entity_color: [f32; 4],
|
||
line_weight_px: f32,
|
||
anno_scale: f32,
|
||
) -> crate::scene::model::wire_model::WireModel;
|
||
}
|
||
|
||
impl LeaderTess for Leader {
|
||
fn tessellate(
|
||
&self,
|
||
document: &acadrust::CadDocument,
|
||
handle: acadrust::Handle,
|
||
selected: bool,
|
||
entity_color: [f32; 4],
|
||
line_weight_px: f32,
|
||
anno_scale: f32,
|
||
) -> crate::scene::model::wire_model::WireModel {
|
||
use crate::scene::convert::tessellate::{append_arrow, arrow_from_block, ArrowKind, DimGeom};
|
||
use crate::scene::model::wire_model::WireModel;
|
||
let color = if selected {
|
||
WireModel::SELECTED
|
||
} else {
|
||
entity_color
|
||
};
|
||
let name = handle.value().to_string();
|
||
let p3 = |v: &acadrust::types::Vector3| -> [f32; 3] {
|
||
[(v.x) as f32, (v.y) as f32, (v.z) as f32]
|
||
};
|
||
let nan = [f32::NAN; 3];
|
||
|
||
let verts = &self.vertices;
|
||
|
||
if verts.len() < 2 {
|
||
return WireModel {
|
||
text_verts: Vec::new(),
|
||
name,
|
||
points: vec![],
|
||
points_low: Vec::new(),
|
||
color,
|
||
selected,
|
||
aci: 0,
|
||
pattern_length: 0.0,
|
||
pattern: [0.0; 8],
|
||
line_weight_px,
|
||
snap_pts: vec![],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![],
|
||
aabb: WireModel::UNBOUNDED_AABB,
|
||
plinegen: true,
|
||
vp_scissor: None,
|
||
fill_tris: vec![],
|
||
fill_tris_low: Vec::new(),
|
||
};
|
||
}
|
||
|
||
let mut points: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect();
|
||
let mut tangents: Vec<TangentGeom> = Vec::new();
|
||
let key_vertices: Vec<[f64; 3]> = verts.iter().map(|v| [v.x, v.y, v.z]).collect();
|
||
let mut fill_tris: Vec<[f32; 3]> = Vec::new();
|
||
|
||
for i in 0..verts.len().saturating_sub(1) {
|
||
tangents.push(TangentGeom::Line {
|
||
p1: p3(&verts[i]),
|
||
p2: p3(&verts[i + 1]),
|
||
});
|
||
}
|
||
|
||
if self.arrow_enabled {
|
||
// Resolve the active dim style → DIMLDRBLK to pick the arrow shape.
|
||
// DIMASZ × DIMSCALE drives the size when available; otherwise fall
|
||
// back to the legacy text-height heuristic.
|
||
let style = document.dim_styles.iter().find(|s| {
|
||
s.name.eq_ignore_ascii_case(&self.dimension_style)
|
||
|| (self.dimension_style.trim().is_empty()
|
||
&& s.name.eq_ignore_ascii_case("Standard"))
|
||
});
|
||
let dim_scale = style
|
||
.map(|s| {
|
||
if s.dimscale > 1e-6 {
|
||
s.dimscale
|
||
} else {
|
||
anno_scale as f64
|
||
}
|
||
})
|
||
.unwrap_or(anno_scale as f64);
|
||
let arrow_size = match style {
|
||
Some(s) => (s.dimasz * dim_scale) as f32,
|
||
None => (self.text_height as f32).max(1.0) * anno_scale,
|
||
};
|
||
let arrow = match style {
|
||
Some(s) => arrow_from_block(document, s.dimldrblk, arrow_size.max(0.001)),
|
||
None => ArrowKind::Triangle {
|
||
size: arrow_size.max(0.001),
|
||
filled: true,
|
||
size_mul: 1.0,
|
||
},
|
||
};
|
||
|
||
let tip = &verts[0];
|
||
let next = &verts[1];
|
||
let dx = (next.x - tip.x) as f32;
|
||
let dy = (next.y - tip.y) as f32;
|
||
let len = (dx * dx + dy * dy).sqrt().max(1e-9);
|
||
let dir = Vec3::new(dx / len, dy / len, 0.0);
|
||
let tip_f = p3(tip);
|
||
let tip_v = Vec3::new(tip_f[0], tip_f[1], tip_f[2]);
|
||
// Reuse the dim arrow emitter so the leader shape matches the
|
||
// DIMSTYLE in use (Closed Filled by default, Dot, Tick, …).
|
||
let mut arrow_pts: Vec<[f32; 3]> = Vec::new();
|
||
let mut arrow_geom = DimGeom::new();
|
||
append_arrow(&mut arrow_geom, tip_v, dir, &arrow);
|
||
if !arrow_geom.dim_lines.is_empty() {
|
||
arrow_pts.push(nan);
|
||
arrow_pts.extend(arrow_geom.dim_lines);
|
||
}
|
||
points.extend(arrow_pts);
|
||
fill_tris.extend(arrow_geom.arrow_fill);
|
||
}
|
||
|
||
if self.hookline_enabled {
|
||
let last = verts.last().unwrap();
|
||
let prev = &verts[verts.len() - 2];
|
||
let sign = if (last.x - prev.x) >= 0.0 {
|
||
1.0_f32
|
||
} else {
|
||
-1.0_f32
|
||
};
|
||
let land_len = self.text_height as f32 * 1.5 * anno_scale;
|
||
let last_f = p3(last);
|
||
points.push(nan);
|
||
points.push(last_f);
|
||
points.push([last_f[0] + sign * land_len, last_f[1], last_f[2]]);
|
||
}
|
||
|
||
WireModel {
|
||
text_verts: Vec::new(),
|
||
name,
|
||
points,
|
||
points_low: Vec::new(),
|
||
color,
|
||
selected,
|
||
aci: 0,
|
||
pattern_length: 0.0,
|
||
pattern: [0.0; 8],
|
||
line_weight_px,
|
||
snap_pts: vec![],
|
||
tangent_geoms: tangents,
|
||
key_vertices,
|
||
aabb: WireModel::UNBOUNDED_AABB,
|
||
plinegen: true,
|
||
vp_scissor: None,
|
||
fill_tris,
|
||
fill_tris_low: Vec::new(),
|
||
}
|
||
}
|
||
}
|