forked from 1b-agent/opencadstudio-upstream
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <[email protected]>
314 lines
11 KiB
Rust
314 lines
11 KiB
Rust
use codec::entities::{Ray, XLine};
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use crate::t;
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use crate::command::EntityTransform;
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use crate::entities::common::{
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edit_prop as edit, format_length, ro_prop as ro, square_grip,
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};
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use crate::entities::curve::{point_along, unit_direction};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
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use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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/// Display length used when rendering semi-infinite / infinite lines.
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const DISPLAY_EXTENT: f64 = 1_000_000.0;
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// ── Ray (semi-infinite line) ──────────────────────────────────────────────────
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impl RenderConvertible for Ray {
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fn to_render(&self, _document: &codec::CadDocument) -> Option<RenderEntity> {
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let bp = self.base_point;
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let dir = self.direction;
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// Normalize direction to avoid f32 overflow when DXF stores
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// unnormalized direction vectors (garbage data in some exporters).
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let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
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if len < 1e-10 {
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return None;
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}
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let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
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let far: [f64; 3] = [
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bp.x + nx * DISPLAY_EXTENT,
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bp.y + ny * DISPLAY_EXTENT,
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bp.z + nz * DISPLAY_EXTENT,
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];
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let start: [f64; 3] = [bp.x, bp.y, bp.z];
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Some(RenderEntity {
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pick_tris: Vec::new(),
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object: RenderObject::Lines(vec![start, far]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![start],
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fill_tris: vec![],
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})
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}
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}
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impl Grippable for Ray {
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fn grips(&self) -> Vec<GripDef> {
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let bp = &self.base_point;
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let dir = &self.direction;
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// Grip 0: base point (movable)
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// Grip 1: a point along the direction (changes direction). A stretch
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// grip, not a move handle: `center_grip` would flag it `is_midpoint`
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// and the drag would arrive as `Translate`, which the direction arm
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// ignores — the grip would silently do nothing.
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let guide_dist = 10.0_f64;
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vec![
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square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
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square_grip(
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1,
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glam::DVec3::new(
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bp.x + dir.x * guide_dist,
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bp.y + dir.y * guide_dist,
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bp.z + dir.z * guide_dist,
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),
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),
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]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Translate(d)) => {
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self.base_point.x += d.x as f64;
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self.base_point.y += d.y as f64;
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self.base_point.z += d.z as f64;
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}
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(0, GripApply::Absolute(p)) => {
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self.base_point.x = p.x as f64;
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self.base_point.y = p.y as f64;
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self.base_point.z = p.z as f64;
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}
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(1, GripApply::Absolute(p)) => {
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// New direction = grip point - base point, normalized.
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let dx = p.x as f64 - self.base_point.x;
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let dy = p.y as f64 - self.base_point.y;
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let dz = p.z as f64 - self.base_point.z;
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let len = (dx * dx + dy * dy + dz * dz).sqrt();
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if len > 1e-9 {
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self.direction.x = dx / len;
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self.direction.y = dy / len;
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self.direction.z = dz / len;
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}
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}
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_ => {}
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}
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}
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}
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impl PropertyEditable for Ray {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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vec![PropSection {
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title: t!("Geometry").into_owned(),
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props: vec![
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edit(t!("Start X").as_ref(), "ray_bx", self.base_point.x),
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edit(t!("Start Y").as_ref(), "ray_by", self.base_point.y),
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edit(t!("Start Z").as_ref(), "ray_bz", self.base_point.z),
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edit(t!("Direction vector X").as_ref(), "ray_dx", self.direction.x),
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edit(t!("Direction vector Y").as_ref(), "ray_dy", self.direction.y),
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edit(t!("Direction vector Z").as_ref(), "ray_dz", self.direction.z),
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],
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}]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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match field {
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"ray_bx" => self.base_point.x = v,
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"ray_by" => self.base_point.y = v,
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"ray_bz" => self.base_point.z = v,
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"ray_dx" => {
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self.direction.x = v;
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}
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"ray_dy" => {
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self.direction.y = v;
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}
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"ray_dz" => {
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self.direction.z = v;
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}
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_ => {}
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}
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}
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}
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impl Transformable for Ray {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.base_point.x,
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&mut entity.base_point.y,
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p1,
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p2,
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);
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// Mirror the direction: negate the component perpendicular to mirror axis.
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let ax = (p2.x - p1.x) as f64;
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let ay = (p2.y - p1.y) as f64;
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let len2 = ax * ax + ay * ay;
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if len2 > 1e-12 {
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let d = &mut entity.direction;
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let dot = d.x * ax + d.y * ay;
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d.x = 2.0 * dot * ax / len2 - d.x;
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d.y = 2.0 * dot * ay / len2 - d.y;
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}
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});
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}
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}
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// ── XLine (construction line, infinite) ──────────────────────────────────────
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impl RenderConvertible for XLine {
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fn to_render(&self, _document: &codec::CadDocument) -> Option<RenderEntity> {
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let bp = self.base_point;
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let dir = self.direction;
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let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
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if len < 1e-10 {
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return None;
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}
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let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
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let far_pos: [f64; 3] = [
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bp.x + nx * DISPLAY_EXTENT,
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bp.y + ny * DISPLAY_EXTENT,
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bp.z + nz * DISPLAY_EXTENT,
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];
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let far_neg: [f64; 3] = [
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bp.x - nx * DISPLAY_EXTENT,
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bp.y - ny * DISPLAY_EXTENT,
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bp.z - nz * DISPLAY_EXTENT,
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];
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Some(RenderEntity {
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pick_tris: Vec::new(),
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object: RenderObject::Lines(vec![far_neg, far_pos]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![[bp.x, bp.y, bp.z]],
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fill_tris: vec![],
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})
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}
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}
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impl Grippable for XLine {
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fn grips(&self) -> Vec<GripDef> {
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let bp = &self.base_point;
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let dir = &self.direction;
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let guide_dist = 10.0_f64;
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vec![
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square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
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// Direction handle: a stretch grip, not a move handle (see Ray).
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square_grip(
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1,
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glam::DVec3::new(
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bp.x + dir.x * guide_dist,
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bp.y + dir.y * guide_dist,
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bp.z + dir.z * guide_dist,
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),
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),
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]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Translate(d)) => {
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self.base_point.x += d.x as f64;
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self.base_point.y += d.y as f64;
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self.base_point.z += d.z as f64;
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}
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(0, GripApply::Absolute(p)) => {
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self.base_point.x = p.x as f64;
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self.base_point.y = p.y as f64;
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self.base_point.z = p.z as f64;
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}
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(1, GripApply::Absolute(p)) => {
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let dx = p.x as f64 - self.base_point.x;
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let dy = p.y as f64 - self.base_point.y;
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let dz = p.z as f64 - self.base_point.z;
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let len = (dx * dx + dy * dy + dz * dz).sqrt();
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if len > 1e-9 {
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self.direction.x = dx / len;
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self.direction.y = dy / len;
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self.direction.z = dz / len;
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}
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}
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_ => {}
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}
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}
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}
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impl PropertyEditable for XLine {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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let second_point = point_along(self.base_point, self.direction, 1.0);
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vec![PropSection {
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title: t!("Geometry").into_owned(),
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props: vec![
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edit(t!("Base X").as_ref(), "xl_bx", self.base_point.x),
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edit(t!("Base Y").as_ref(), "xl_by", self.base_point.y),
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edit(t!("Base Z").as_ref(), "xl_bz", self.base_point.z),
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edit(t!("Second X").as_ref(), "xl_sx", second_point.x),
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edit(t!("Second Y").as_ref(), "xl_sy", second_point.y),
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edit(t!("Second Z").as_ref(), "xl_sz", second_point.z),
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ro(
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t!("Direction vector X").as_ref(),
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"xl_dx",
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format_length(self.direction.x),
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),
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ro(
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t!("Direction vector Y").as_ref(),
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"xl_dy",
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format_length(self.direction.y),
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),
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ro(
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t!("Direction vector Z").as_ref(),
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"xl_dz",
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format_length(self.direction.z),
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),
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],
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}]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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match field {
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"xl_bx" => self.base_point.x = v,
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"xl_by" => self.base_point.y = v,
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"xl_bz" => self.base_point.z = v,
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"xl_sx" | "xl_sy" | "xl_sz" => {
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let mut second_point = self.point_at(1.0);
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match field {
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"xl_sx" => second_point.x = v,
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"xl_sy" => second_point.y = v,
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"xl_sz" => second_point.z = v,
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_ => unreachable!(),
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}
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if let Some(direction) = unit_direction(self.base_point, second_point) {
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self.direction = direction;
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}
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}
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_ => {}
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}
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}
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}
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impl Transformable for XLine {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.base_point.x,
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&mut entity.base_point.y,
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p1,
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p2,
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);
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let ax = (p2.x - p1.x) as f64;
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let ay = (p2.y - p1.y) as f64;
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let len2 = ax * ax + ay * ay;
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if len2 > 1e-12 {
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let d = &mut entity.direction;
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let dot = d.x * ax + d.y * ay;
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d.x = 2.0 * dot * ax / len2 - d.x;
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d.y = 2.0 * dot * ay / len2 - d.y;
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}
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});
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}
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}
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