forked from 1b-agent/opencadstudio-upstream
3-step interactive flow: 1. Entity pick (first break point recorded at click location) 2. Optional first point refinement 3. Second break point → CmdResult::BreakEntity applied in cmd_result Geometry: - Line: project p1/p2 onto line parameter space → two line fragments - Arc: project p1/p2 to arc angles → trim CCW from p1 to p2 - Circle: same as Arc, converts Circle → Arc - LwPolyline: nearest-vertex split → two polyline fragments Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
288 lines
9.2 KiB
Rust
288 lines
9.2 KiB
Rust
// BREAK command — remove a portion of a Line, Arc, Circle, or LwPolyline.
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//
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// Workflow:
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// 1. Click to select the entity AND set the first break point.
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// 2. Click a second break point.
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// The segment between the two points (going CCW for arcs/circles) is removed.
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//
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// BREAK @ (at-sign as second point) → Break at a single point (splits without gap).
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use std::f64::consts::TAU;
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use acadrust::entities::{Arc as ArcEnt, Line as LineEnt, LwPolyline};
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use acadrust::types::Vector3;
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use acadrust::{EntityType, Handle};
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use glam::Vec3;
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::wire_model::WireModel;
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// ── Ribbon definition ──────────────────────────────────────────────────────
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "BREAK",
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label: "Break",
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icon: IconKind::Svg(include_bytes!("../../../../assets/icons/trim.svg")),
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event: ModuleEvent::Command("BREAK".to_string()),
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}
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}
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// ── Geometry ───────────────────────────────────────────────────────────────
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/// Break `entity` between world-space points `p1` and `p2`.
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/// Returns the replacement entities (empty vec means "erase, no replacement").
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pub fn break_entity(entity: &EntityType, p1: Vec3, p2: Vec3) -> Option<Vec<EntityType>> {
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match entity {
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EntityType::Line(line) => Some(break_line(line, p1, p2)),
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EntityType::Arc(arc) => Some(break_arc(arc, p1, p2)),
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EntityType::Circle(c) => Some(break_circle(c, p1, p2)),
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EntityType::LwPolyline(p) => Some(break_lwpolyline(p, p1, p2)),
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_ => None,
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}
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}
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fn break_line(line: &LineEnt, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
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let s = Vec3::new(line.start.x as f32, line.start.z as f32, line.start.y as f32);
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let e = Vec3::new(line.end.x as f32, line.end.z as f32, line.end.y as f32);
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let dir = e - s;
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let len2 = dir.length_squared();
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if len2 < 1e-12 {
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return vec![];
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}
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let t1 = (p1 - s).dot(dir) / len2;
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let t2 = (p2 - s).dot(dir) / len2;
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let (ta, tb) = if t1 <= t2 { (t1, t2) } else { (t2, t1) };
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let ta = ta.clamp(0.0, 1.0);
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let tb = tb.clamp(0.0, 1.0);
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// Single-point break (ta ≈ tb): split into two coincident-endpoint lines
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let pa = world_to_dxf(s + dir * ta);
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let pb = world_to_dxf(s + dir * tb);
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let start = world_to_dxf(s);
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let end = world_to_dxf(e);
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let mut result = Vec::new();
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// First segment: start → pa
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if (pa - start).length() > 1e-6 {
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let mut ent = line.clone();
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ent.common.handle = Handle::NULL;
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ent.start = vec3_to_v3(start);
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ent.end = vec3_to_v3(pa);
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result.push(EntityType::Line(ent));
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}
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// Second segment: pb → end
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if (end - pb).length() > 1e-6 {
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let mut ent = line.clone();
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ent.common.handle = Handle::NULL;
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ent.start = vec3_to_v3(pb);
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ent.end = vec3_to_v3(end);
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result.push(EntityType::Line(ent));
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}
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result
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}
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fn break_arc(arc: &ArcEnt, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
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let cx = arc.center.x as f32;
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let cy = arc.center.z as f32; // Y-up: DXF Y→world Z
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let r = arc.radius as f32;
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// Project p1 and p2 onto the arc (use XZ plane)
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let a1 = angle_on_arc(cx, cy, p1);
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let a2 = angle_on_arc(cx, cy, p2);
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let start = arc.start_angle as f32;
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let end = arc.end_angle as f32;
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// Normalize: clamp a1 to arc range, then remove CCW from a1 to a2
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let a1_on = clamp_to_arc(a1, start, end);
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let a2_on = clamp_to_arc(a2, start, end);
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// Resulting arc: from a2_on to a1_on (CCW, skipping the removed segment)
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// This matches AutoCAD's break behavior: removes CCW from first to second point.
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if (a1_on - a2_on).abs() < 0.01 {
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// Single-point break: return original unchanged (no gap)
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return vec![EntityType::Arc(arc.clone())];
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}
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let _ = r; // radius unchanged
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let mut result = arc.clone();
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result.common.handle = Handle::NULL;
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result.start_angle = a2_on as f64;
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result.end_angle = a1_on as f64;
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vec![EntityType::Arc(result)]
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}
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fn break_circle(circle: &acadrust::entities::Circle, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
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let cx = circle.center.x as f32;
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let cy = circle.center.z as f32;
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let a1 = angle_on_arc(cx, cy, p1);
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let a2 = angle_on_arc(cx, cy, p2);
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if (a1 - a2).abs() < 0.01 {
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return vec![EntityType::Circle(circle.clone())];
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}
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// Convert circle to arc, removing CCW from a1 to a2
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let mut arc = ArcEnt::new();
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arc.common = circle.common.clone();
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arc.common.handle = Handle::NULL;
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arc.center = circle.center.clone();
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arc.radius = circle.radius;
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arc.normal = circle.normal.clone();
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arc.start_angle = a2 as f64;
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arc.end_angle = a1 as f64;
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vec![EntityType::Arc(arc)]
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}
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fn break_lwpolyline(p: &LwPolyline, p1: Vec3, p2: Vec3) -> Vec<EntityType> {
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// For LwPolyline, find the nearest vertex indices for p1 and p2,
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// then split into two polylines at those vertices.
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let n = p.vertices.len();
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if n < 2 {
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return vec![EntityType::LwPolyline(p.clone())];
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}
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let t1 = nearest_pline_param(p, p1);
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let t2 = nearest_pline_param(p, p2);
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let (ta, tb) = if t1 <= t2 { (t1, t2) } else { (t2, t1) };
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// Build two polylines: [0..ta] and [tb..end]
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let idx_a = ta.min(n - 1);
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let idx_b = tb.min(n - 1);
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let mut result = Vec::new();
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// First piece
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if idx_a > 0 {
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let mut first = p.clone();
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first.common.handle = Handle::NULL;
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first.vertices = p.vertices[..=idx_a].to_vec();
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first.is_closed = false;
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result.push(EntityType::LwPolyline(first));
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}
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// Second piece
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if idx_b < n - 1 {
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let mut second = p.clone();
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second.common.handle = Handle::NULL;
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second.vertices = p.vertices[idx_b..].to_vec();
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second.is_closed = false;
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result.push(EntityType::LwPolyline(second));
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}
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if result.is_empty() {
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vec![EntityType::LwPolyline(p.clone())]
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} else {
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result
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}
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}
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// ── Small utilities ────────────────────────────────────────────────────────
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/// Returns the angle (degrees, 0-360) of `pt` viewed from (cx, cy) in the XZ plane.
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fn angle_on_arc(cx: f32, cy: f32, pt: Vec3) -> f32 {
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let dx = pt.x - cx;
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let dy = pt.z - cy; // XZ plane
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let a = dy.atan2(dx).to_degrees();
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(a + 360.0) % 360.0
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}
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/// Clamp angle `a` to within the arc's angular range (CCW from `start` to `end`).
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fn clamp_to_arc(a: f32, start: f32, end: f32) -> f32 {
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let span = ((end - start) + 360.0) % 360.0;
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let rel = ((a - start) + 360.0) % 360.0;
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if rel <= span {
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a
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} else if rel < span + (360.0 - span) / 2.0 {
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end
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} else {
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start
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}
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}
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/// Find the index of the polyline vertex closest to `pt`.
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fn nearest_pline_param(p: &LwPolyline, pt: Vec3) -> usize {
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p.vertices.iter().enumerate().min_by_key(|(_, v)| {
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let dx = v.location.x as f32 - pt.x;
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let dy = v.location.y as f32 - pt.z;
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((dx * dx + dy * dy) * 1e6) as i64
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}).map(|(i, _)| i).unwrap_or(0)
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}
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fn world_to_dxf(v: Vec3) -> Vec3 {
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// world Y-up: X→X, Z→DXF Y, Y→DXF Z
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Vec3::new(v.x, v.z, v.y)
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}
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fn vec3_to_v3(v: Vec3) -> Vector3 {
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Vector3::new(v.x as f64, v.y as f64, v.z as f64)
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}
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// ── CadCommand (simplified — break logic via CmdResult::BreakEntity) ───────
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/// Thin wrapper for commands.rs to register the break command using the
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/// BreakEntity CmdResult variant added below.
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pub struct BreakInteractiveCommand {
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target: Option<Handle>,
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p1: Option<Vec3>,
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}
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impl BreakInteractiveCommand {
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pub fn new() -> Self {
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Self { target: None, p1: None }
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}
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}
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impl CadCommand for BreakInteractiveCommand {
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fn name(&self) -> &'static str { "BREAK" }
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fn prompt(&self) -> String {
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if self.target.is_none() {
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"BREAK Select object:".into()
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} else if self.p1.is_none() {
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"BREAK Specify first break point:".into()
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} else {
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"BREAK Specify second break point:".into()
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}
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}
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fn needs_entity_pick(&self) -> bool {
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self.target.is_none()
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}
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fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint;
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}
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self.target = Some(handle);
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self.p1 = Some(pt);
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CmdResult::NeedPoint
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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let handle = match self.target {
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Some(h) => h,
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None => return CmdResult::Cancel,
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};
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let p1 = match self.p1 {
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Some(p) => p,
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None => {
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self.p1 = Some(pt);
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return CmdResult::NeedPoint;
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}
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};
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CmdResult::BreakEntity { handle, p1, p2: pt }
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
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None
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}
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}
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