Files
OneCAD-Draft/src/modules/home/select.rs
T
Hakan SevenandClaude Sonnet 4.6 468633c1fe Co-locate CadCommand impls with their ribbon toolbar modules
Each command implementation is now in the same file as its ribbon
tool definition. Groups moved to a dedicated groups/ toolbar folder.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-03-22 23:21:29 +03:00

63 lines
1.8 KiB
Rust

// SelectObjectsCommand — generic "select objects then run command" gather phase.
//
// Used when a modify command is invoked with nothing pre-selected.
// The user may single-click, box-select, or polygon-select any number of objects.
// After the FIRST completed selection action (regardless of method) the command fires
// immediately — no Enter required.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct SelectObjectsCommand {
pending_cmd: String,
}
impl SelectObjectsCommand {
pub fn new(pending_cmd: &str) -> Self {
Self {
pending_cmd: pending_cmd.to_string(),
}
}
}
impl CadCommand for SelectObjectsCommand {
fn name(&self) -> &'static str {
"SELECT"
}
fn prompt(&self) -> String {
format!("{} Select objects:", self.pending_cmd)
}
// Opt into the selection-gathering path; host routes clicks through
// the normal selection system and calls on_selection_complete after each action.
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::Relaunch(std::mem::take(&mut self.pending_cmd), handles)
}
// These are never called while is_selection_gathering is true, but the
// trait requires implementations.
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}