Files
OneCAD-Draft/src/shaders/viewcube.wgsl
T
2026-03-22 14:56:27 +03:00

33 lines
1.1 KiB
WebGPU Shading Language

// ViewCube shader — Phong lighting + hover highlight.
struct Uniforms {
view_proj: mat4x4<f32>,
rotation: mat4x4<f32>,
hover_region: vec4<f32>,
}
@group(0) @binding(0) var<uniform> u: Uniforms;
struct VIn { @location(0) pos: vec3<f32>, @location(1) normal: vec3<f32>, @location(2) color: vec3<f32>, @location(3) region_f: f32 }
struct VOut { @builtin(position) clip: vec4<f32>, @location(0) color: vec3<f32>, @location(1) world_n: vec3<f32>, @location(2) region_f: f32 }
@vertex
fn vs_main(in: VIn) -> VOut {
var out: VOut;
let rotated = (u.rotation * vec4<f32>(in.pos, 1.0)).xyz;
out.clip = u.view_proj * vec4<f32>(rotated, 1.0);
out.color = in.color;
out.world_n = normalize((u.rotation * vec4<f32>(in.normal, 0.0)).xyz);
out.region_f = in.region_f;
return out;
}
@fragment
fn fs_main(in: VOut) -> @location(0) vec4<f32> {
let is_hovered = abs(in.region_f - u.hover_region.x) < 0.001 && u.hover_region.x >= 0.0;
var final_rgb = in.color;
if is_hovered {
final_rgb = mix(final_rgb, vec3<f32>(0.55, 0.78, 1.0), 0.45);
}
return vec4<f32>(final_rgb, 1.0);
}