forked from 1b-agent/opencadstudio-upstream
Text greeking previously only fired for top-level Text/MText — text
that was baked into a block defn at cache build time still ran the
full glyph stroke path on every expand, so cadastral parcel labels
(typically inside xrefed blocks) saw none of the LOD benefit.
- `LocalWire` now records `text_height_local` for Text / MText subs.
- `expand_defn`'s wire arm applies the same 5 / 10 px ladder: cull
below 5 px (after scaling the local glyph height by the accumulated
transform's Y-scale), greek between 5 and 10, full glyphs above.
- `emit_greeked_text` reuses the batch infrastructure so multiple
greeked rects in the same style still collapse into one buffer.
1012 lines
34 KiB
Rust
1012 lines
34 KiB
Rust
// Block-definition tessellation cache.
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//
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// Each block record is tessellated once into block-local coordinates and
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// stored as a list of `LocalSub` (either a tessellated primitive wire OR
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// an unexpanded reference to a nested INSERT). At Insert use-time we walk
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// the defn, transform-copy primitives, and recurse into nested references —
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// each nested defn is itself a cache hit, never re-tessellated.
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//
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// This shape (lazy nested expansion) is essential: a single block like
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// `xref-PLANKOTE` can hold ~4700 nested INSERTs, so build-time inlining
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// produces a combinatorial blowup. Storing references and expanding on
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// demand keeps build work proportional to total entity count.
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//
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// Cycle detection: at expand-time we maintain a recursion-depth limit and
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// a visited set so a self-referential block produces a marker rather than
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// recursing forever.
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use std::collections::HashMap;
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use std::sync::Arc;
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use acadrust::types::{Color as AcadColor, LineWeight, Transform, Vector3};
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use acadrust::{CadDocument, EntityType, Handle};
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use crate::scene::tessellate;
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use crate::scene::wire_model::{SnapHint, TangentGeom, WireModel};
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const MAX_NESTING_DEPTH: usize = 32;
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/// Skip wires whose world-AABB projects to fewer than this many pixels in
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/// the active view. Picks up tiny detail at zoom-out so the tessellator
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/// doesn't waste time on geometry that contributes a few sub-pixel marks
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/// to the final image. 2 px is the AutoCAD-default "small element" floor
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/// — visibly the same image, dramatically fewer wires.
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const MIN_PIXEL_SIZE: f32 = 2.0;
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#[derive(Clone, Debug)]
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pub struct LocalWire {
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pub points: Vec<[f32; 3]>,
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pub key_vertices: Vec<[f32; 3]>,
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pub snap_pts: Vec<(glam::Vec3, SnapHint)>,
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pub tangent_geoms: Vec<TangentGeom>,
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pub fill_tris: Vec<[f32; 3]>,
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pub color: [f32; 4],
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pub aci: u8,
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pub pattern_length: f32,
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pub pattern: [f32; 8],
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pub line_weight_px: f32,
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pub plinegen: bool,
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pub color_is_byblock: bool,
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pub lt_is_byblock: bool,
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pub lw_is_byblock: bool,
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/// XY bounding box of this wire in block-local coordinates.
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/// `[min_x, min_y, max_x, max_y]`. Used for view-frustum culling at
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/// expand-time: transform corners by the Insert transform → world AABB
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/// → test against the camera's world-space view rect.
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pub aabb_local: [f32; 4],
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/// For Text / MText subs: the entity's anno-scaled glyph height in
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/// local units. Lets `emit_wire` apply the same LOD ladder used for
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/// top-level text (cull / greek / full) to text that's been baked into
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/// a block defn. `None` for non-text entities.
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pub text_height_local: Option<f32>,
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}
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#[derive(Clone, Debug)]
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pub struct NestedRef {
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pub block_name: String,
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pub xform: Transform,
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/// Nested INSERT's own resolved style (used when child wires need
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/// to inherit something via ByBlock).
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pub ins_color: [f32; 4],
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pub ins_pat_len: f32,
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pub ins_pat: [f32; 8],
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pub ins_lw_px: f32,
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pub color_is_byblock: bool,
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pub lt_is_byblock: bool,
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pub lw_is_byblock: bool,
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pub instance_offsets: Vec<[f64; 3]>,
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}
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#[derive(Clone, Debug)]
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pub enum LocalSub {
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Wire(LocalWire),
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Nested(NestedRef),
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}
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#[derive(Clone, Debug, Default)]
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pub struct BlockDefn {
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pub subs: Vec<LocalSub>,
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/// Union of every sub's local AABB (including nested-INSERT contributions
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/// resolved at expand time via their own defn's `aabb_local`). XY only —
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/// the wire renderer is 2D-dominant.
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pub aabb_local: [f32; 4],
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}
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#[derive(Default, Debug)]
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pub struct BlockCache {
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defns: HashMap<String, Arc<BlockDefn>>,
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}
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impl BlockCache {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn defn(&self, block_name: &str) -> Option<&Arc<BlockDefn>> {
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self.defns.get(block_name)
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}
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/// Build (flat) defns only for block records actually referenced by
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/// Inserts in the document — transitively, so nested-insert targets are
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/// included too. The Model_Space / Paper_Space block_records are skipped
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/// because their entities are emitted as top-level wires, not via the
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/// cache.
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pub fn build(doc: &CadDocument, anno_scale: f32, bg_color: [f32; 4]) -> Self {
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let mut cache = Self::new();
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let referenced = collect_referenced_blocks(doc);
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for name in &referenced {
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let defn = build_defn(doc, name, anno_scale, bg_color);
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cache.defns.insert(name.clone(), Arc::new(defn));
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}
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cache.compute_block_aabbs(&referenced);
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cache
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}
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/// Compute and store the `aabb_local` for every cached defn. Direct wires
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/// contribute their own aabb_local; nested INSERT references look up the
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/// nested defn (already cached) and transform its aabb_local by the
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/// nested Insert's transform before unioning.
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///
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/// Run as a post-pass so it doesn't matter which order build_defn was
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/// called in. Cycle guard: a self-referential block keeps an empty AABB
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/// (will fail every frustum test → not emitted, which is correct).
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fn compute_block_aabbs(&mut self, names: &[String]) {
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// Snapshot defn pointers up front — we mutate the map below.
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let names: Vec<String> = names.to_vec();
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for name in &names {
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let mut visited: Vec<String> = Vec::new();
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let aabb = self.defn_aabb_recursive(name, &mut visited);
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if let Some(defn_arc) = self.defns.get_mut(name) {
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let mut defn = (**defn_arc).clone();
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defn.aabb_local = aabb;
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*defn_arc = Arc::new(defn);
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}
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}
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}
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fn defn_aabb_recursive(&self, block_name: &str, visited: &mut Vec<String>) -> [f32; 4] {
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if visited.iter().any(|n| n == block_name) {
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return [0.0, 0.0, 0.0, 0.0];
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}
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let Some(defn) = self.defns.get(block_name) else {
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return [0.0, 0.0, 0.0, 0.0];
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};
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visited.push(block_name.to_string());
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let mut acc = [0.0_f32, 0.0, 0.0, 0.0];
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for sub in &defn.subs {
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let aabb = match sub {
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LocalSub::Wire(lw) => lw.aabb_local,
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LocalSub::Nested(nref) => {
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let nested_local = self.defn_aabb_recursive(&nref.block_name, visited);
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transform_aabb_xy(nested_local, &nref.xform)
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}
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};
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acc = aabb_union(acc, aabb);
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}
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visited.pop();
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acc
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}
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}
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/// Walk all entities + all block_record contents collecting every distinct
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/// `block_name` that appears in an Insert (transitively).
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fn collect_referenced_blocks(doc: &CadDocument) -> Vec<String> {
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use std::collections::HashSet;
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let mut seen: HashSet<String> = HashSet::new();
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let mut queue: Vec<String> = Vec::new();
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for entity in doc.entities() {
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if let EntityType::Insert(ins) = entity {
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if seen.insert(ins.block_name.clone()) {
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queue.push(ins.block_name.clone());
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}
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}
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}
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while let Some(name) = queue.pop() {
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let Some(br) = doc.block_records.get(&name) else {
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continue;
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};
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for &eh in &br.entity_handles {
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let Some(entity) = doc.get_entity(eh) else {
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continue;
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};
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if let EntityType::Insert(ins) = entity {
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if seen.insert(ins.block_name.clone()) {
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queue.push(ins.block_name.clone());
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}
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}
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}
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}
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seen.into_iter().collect()
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}
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fn build_defn(
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doc: &CadDocument,
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block_name: &str,
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anno_scale: f32,
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bg_color: [f32; 4],
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) -> BlockDefn {
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let br = match doc.block_records.get(block_name) {
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Some(br) => br,
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None => return BlockDefn::default(),
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};
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let cap = br.entity_handles.len();
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let mut subs: Vec<LocalSub> = Vec::with_capacity(cap);
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for &eh in &br.entity_handles {
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let Some(entity) = doc.get_entity(eh) else {
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continue;
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};
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match entity {
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EntityType::Block(_)
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| EntityType::BlockEnd(_)
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| EntityType::AttributeDefinition(_) => continue,
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EntityType::Insert(nested_ins) => {
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subs.push(LocalSub::Nested(build_nested_ref(nested_ins, doc, bg_color)));
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}
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_ => {
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if let Some(lw) = tessellate_sub_local(doc, entity, anno_scale, bg_color) {
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subs.push(LocalSub::Wire(lw));
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}
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}
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}
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}
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BlockDefn {
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subs,
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aabb_local: [0.0; 4],
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}
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}
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fn build_nested_ref(
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nested_ins: &acadrust::entities::Insert,
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doc: &CadDocument,
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bg_color: [f32; 4],
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) -> NestedRef {
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let (mut ins_color, ins_pat_len, ins_pat, ins_lw_px, _) =
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crate::scene::render::render_style_for(doc, &EntityType::Insert(nested_ins.clone()));
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ins_color = crate::scene::render::adapt_to_bg(ins_color, bg_color);
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NestedRef {
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block_name: nested_ins.block_name.clone(),
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xform: nested_ins.get_transform(),
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ins_color,
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ins_pat_len,
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ins_pat,
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ins_lw_px,
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color_is_byblock: nested_ins.common.color == AcadColor::ByBlock,
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lt_is_byblock: nested_ins.common.linetype.eq_ignore_ascii_case("byblock"),
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lw_is_byblock: matches!(nested_ins.common.line_weight, LineWeight::ByBlock),
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instance_offsets: array_offsets(nested_ins),
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}
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}
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fn tessellate_sub_local(
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doc: &CadDocument,
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sub: &EntityType,
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anno_scale: f32,
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bg_color: [f32; 4],
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) -> Option<LocalWire> {
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let h = sub.common().handle;
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// Sanity guard: skip sub-entities whose primary dimension is so large
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// that adaptive tessellation will explode into hundreds of millions
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// of points. These are typically corrupt-radius primitives that slipped
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// past purge_corrupt_entities (finite but absurd values).
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if is_unreasonable_extent(sub) {
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return None;
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}
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let (sub_color, pat_len, pat, lw_px, aci) = crate::scene::render::render_style_for(doc, sub);
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let sub_color = crate::scene::render::adapt_to_bg(sub_color, bg_color);
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let color_is_byblock = sub.common().color == AcadColor::ByBlock;
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let lt_is_byblock = sub.common().linetype.eq_ignore_ascii_case("byblock");
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let lw_is_byblock = matches!(sub.common().line_weight, LineWeight::ByBlock);
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|
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let wire = tessellate::tessellate(
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doc, h, sub, false, sub_color, pat_len, pat, lw_px, [0.0; 3], anno_scale,
|
|
);
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|
|
|
if wire.points.len() > 100_000 {
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return None;
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|
}
|
|
|
|
let aabb_local = aabb_from_points_iter(
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wire.points.iter().copied().chain(wire.fill_tris.iter().copied()),
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);
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|
|
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let text_height_local: Option<f32> = match sub {
|
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EntityType::Text(t) => Some((t.height * anno_scale as f64) as f32),
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EntityType::MText(m) => Some((m.height * anno_scale as f64) as f32),
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_ => None,
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};
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Some(LocalWire {
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points: wire.points,
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key_vertices: wire.key_vertices,
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snap_pts: wire.snap_pts,
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tangent_geoms: wire.tangent_geoms,
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fill_tris: wire.fill_tris,
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color: sub_color,
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aci,
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pattern_length: pat_len,
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pattern: pat,
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line_weight_px: lw_px,
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plinegen: wire.plinegen,
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color_is_byblock,
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lt_is_byblock,
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lw_is_byblock,
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aabb_local,
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text_height_local,
|
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})
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}
|
|
|
|
fn aabb_from_points_iter<I: IntoIterator<Item = [f32; 3]>>(pts: I) -> [f32; 4] {
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let mut min_x = f32::INFINITY;
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|
let mut min_y = f32::INFINITY;
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|
let mut max_x = f32::NEG_INFINITY;
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let mut max_y = f32::NEG_INFINITY;
|
|
for p in pts {
|
|
if !p[0].is_finite() {
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|
continue;
|
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}
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|
if p[0] < min_x {
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|
min_x = p[0];
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|
}
|
|
if p[1] < min_y {
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|
min_y = p[1];
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|
}
|
|
if p[0] > max_x {
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|
max_x = p[0];
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|
}
|
|
if p[1] > max_y {
|
|
max_y = p[1];
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}
|
|
}
|
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if min_x.is_infinite() {
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[0.0, 0.0, 0.0, 0.0]
|
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} else {
|
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[min_x, min_y, max_x, max_y]
|
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}
|
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}
|
|
|
|
/// Transform a local-space XY AABB by `t` and return the world-space XY AABB
|
|
/// of the transformed corners. For non-rotated transforms the corners stay
|
|
/// axis-aligned; for arbitrary OCS we still get a correct (looser) AABB by
|
|
/// taking the min/max of the four transformed corner points.
|
|
fn transform_aabb_xy(local: [f32; 4], t: &Transform) -> [f32; 4] {
|
|
let [x0, y0, x1, y1] = local;
|
|
let corners = [
|
|
Vector3::new(x0 as f64, y0 as f64, 0.0),
|
|
Vector3::new(x1 as f64, y0 as f64, 0.0),
|
|
Vector3::new(x1 as f64, y1 as f64, 0.0),
|
|
Vector3::new(x0 as f64, y1 as f64, 0.0),
|
|
];
|
|
let mut min_x = f64::INFINITY;
|
|
let mut min_y = f64::INFINITY;
|
|
let mut max_x = f64::NEG_INFINITY;
|
|
let mut max_y = f64::NEG_INFINITY;
|
|
for c in corners {
|
|
let v = t.apply(c);
|
|
if v.x < min_x {
|
|
min_x = v.x;
|
|
}
|
|
if v.y < min_y {
|
|
min_y = v.y;
|
|
}
|
|
if v.x > max_x {
|
|
max_x = v.x;
|
|
}
|
|
if v.y > max_y {
|
|
max_y = v.y;
|
|
}
|
|
}
|
|
[min_x as f32, min_y as f32, max_x as f32, max_y as f32]
|
|
}
|
|
|
|
fn aabb_union(a: [f32; 4], b: [f32; 4]) -> [f32; 4] {
|
|
// [0,0,0,0] is the "empty AABB" sentinel produced by aabb_from_points_iter
|
|
// when a wire has no finite points — treat it as if the other side wins.
|
|
if a == [0.0, 0.0, 0.0, 0.0] {
|
|
return b;
|
|
}
|
|
if b == [0.0, 0.0, 0.0, 0.0] {
|
|
return a;
|
|
}
|
|
[a[0].min(b[0]), a[1].min(b[1]), a[2].max(b[2]), a[3].max(b[3])]
|
|
}
|
|
|
|
pub fn aabb_disjoint_xy(a: [f32; 4], b: [f32; 4]) -> bool {
|
|
a[2] < b[0] || a[0] > b[2] || a[3] < b[1] || a[1] > b[3]
|
|
}
|
|
|
|
// ── Use-time expansion ───────────────────────────────────────────────────────
|
|
|
|
/// Expand one top-level INSERT into world-space WireModels via the cache.
|
|
///
|
|
/// Returns `None` if no defn is cached for `ins.block_name`. Returns
|
|
/// `Some(empty)` if the defn exists but is empty.
|
|
pub fn expand_insert(
|
|
cache: &BlockCache,
|
|
ins: &acadrust::entities::Insert,
|
|
ins_handle: Handle,
|
|
ins_resolved_color: [f32; 4],
|
|
ins_pat_len: f32,
|
|
ins_pat: [f32; 8],
|
|
ins_lw_px: f32,
|
|
selected: bool,
|
|
world_offset: [f64; 3],
|
|
pslt_factor: f32,
|
|
// World-space XY view AABB (with world_offset already subtracted, so the
|
|
// comparison is in the same f32 space as emitted wires). `None` disables
|
|
// frustum culling — every cached sub is emitted.
|
|
view_aabb: Option<[f32; 4]>,
|
|
// World units per screen pixel. When `Some`, wires whose AABB projects
|
|
// smaller than `MIN_PIXEL_SIZE` get skipped entirely (LOD).
|
|
world_per_pixel: Option<f32>,
|
|
) -> Option<Vec<WireModel>> {
|
|
let defn = cache.defn(&ins.block_name)?;
|
|
let xform = ins.get_transform();
|
|
let name = ins_handle.value().to_string();
|
|
let mut batches = Batches::default();
|
|
let mut visited: Vec<String> = Vec::with_capacity(8);
|
|
let [ox, oy, _] = world_offset;
|
|
|
|
let insert_world = transform_aabb_xy(defn.aabb_local, &xform);
|
|
let insert_local = [
|
|
insert_world[0] - ox as f32,
|
|
insert_world[1] - oy as f32,
|
|
insert_world[2] - ox as f32,
|
|
insert_world[3] - oy as f32,
|
|
];
|
|
|
|
// Whole-Insert frustum cull.
|
|
if let Some(view) = view_aabb {
|
|
if aabb_disjoint_xy(insert_local, view) {
|
|
return Some(vec![]);
|
|
}
|
|
}
|
|
// Whole-Insert pixel-size LOD: if the entire Insert footprint projects
|
|
// to sub-pixel size, skip it entirely.
|
|
if let Some(wpp) = world_per_pixel {
|
|
if aabb_pixel_size(insert_local, wpp) < MIN_PIXEL_SIZE {
|
|
return Some(vec![]);
|
|
}
|
|
}
|
|
|
|
for offset in &array_offsets(ins) {
|
|
let base_xform = if offset == &[0.0; 3] {
|
|
xform.clone()
|
|
} else {
|
|
let translation = Transform::from_translation(Vector3::new(
|
|
offset[0], offset[1], offset[2],
|
|
));
|
|
translation.then(&xform)
|
|
};
|
|
let ctx = ExpandCtx {
|
|
cache,
|
|
ins_color: ins_resolved_color,
|
|
ins_pat_len,
|
|
ins_pat,
|
|
ins_lw_px,
|
|
selected,
|
|
world_offset,
|
|
pslt_factor,
|
|
view_aabb,
|
|
world_per_pixel,
|
|
};
|
|
expand_defn(defn, &base_xform, &ctx, &mut batches, &mut visited, 0);
|
|
}
|
|
Some(batches.finalize(&name, selected))
|
|
}
|
|
|
|
/// Emit a greeked rectangle for a text LocalWire — same color, AABB-sized
|
|
/// fill, no per-glyph stroke geometry. Mirrors the top-level text greek in
|
|
/// scene/mod.rs (including the 0.45 dim pre-boost the face3d pipeline
|
|
/// applies to fill_tris).
|
|
fn emit_greeked_text(lw: &LocalWire, local_aabb: [f32; 4], ctx: &ExpandCtx, out: &mut Batches) {
|
|
let [x0, y0, x1, y1] = local_aabb;
|
|
let z = 0.0_f32;
|
|
let tris = [
|
|
[x0, y0, z],
|
|
[x1, y0, z],
|
|
[x1, y1, z],
|
|
[x0, y0, z],
|
|
[x1, y1, z],
|
|
[x0, y1, z],
|
|
];
|
|
|
|
let final_color = if ctx.selected {
|
|
WireModel::SELECTED
|
|
} else if lw.color_is_byblock {
|
|
ctx.ins_color
|
|
} else {
|
|
lw.color
|
|
};
|
|
let boost = 1.0 / 0.45_f32;
|
|
let [r, g, b, a] = final_color;
|
|
let greek_color = [
|
|
(r * boost).min(1.0),
|
|
(g * boost).min(1.0),
|
|
(b * boost).min(1.0),
|
|
a,
|
|
];
|
|
|
|
let key = style_key(greek_color, 0.0, [0.0; 8], 1.0, lw.aci, true);
|
|
let entry = out
|
|
.by_style
|
|
.entry(key)
|
|
.or_insert_with(|| BatchEntry::new(greek_color, 0.0, [0.0; 8], 1.0, lw.aci, true));
|
|
for p in tris {
|
|
entry.fill_tris.push(p);
|
|
if p[0] < entry.min_x {
|
|
entry.min_x = p[0];
|
|
}
|
|
if p[1] < entry.min_y {
|
|
entry.min_y = p[1];
|
|
}
|
|
if p[0] > entry.max_x {
|
|
entry.max_x = p[0];
|
|
}
|
|
if p[1] > entry.max_y {
|
|
entry.max_y = p[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
fn aabb_pixel_size(local_aabb: [f32; 4], world_per_pixel: f32) -> f32 {
|
|
let w = (local_aabb[2] - local_aabb[0]).abs();
|
|
let h = (local_aabb[3] - local_aabb[1]).abs();
|
|
w.max(h) / world_per_pixel
|
|
}
|
|
|
|
struct ExpandCtx<'a> {
|
|
cache: &'a BlockCache,
|
|
ins_color: [f32; 4],
|
|
ins_pat_len: f32,
|
|
ins_pat: [f32; 8],
|
|
ins_lw_px: f32,
|
|
selected: bool,
|
|
world_offset: [f64; 3],
|
|
pslt_factor: f32,
|
|
// World-space XY view AABB (post world_offset). `None` = no culling.
|
|
view_aabb: Option<[f32; 4]>,
|
|
// World units per screen pixel. `None` = no pixel-size LOD.
|
|
world_per_pixel: Option<f32>,
|
|
}
|
|
|
|
/// Style fingerprint used to group local wires into a single GPU buffer.
|
|
/// f32 fields are bit-cast to u32 to make the key Hash + Eq.
|
|
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
|
struct StyleKey {
|
|
color: [u32; 4],
|
|
pattern_length: u32,
|
|
pattern: [u32; 8],
|
|
line_weight_px: u32,
|
|
aci: u8,
|
|
plinegen: bool,
|
|
}
|
|
|
|
#[derive(Default, Debug)]
|
|
struct BatchEntry {
|
|
color: [f32; 4],
|
|
pattern_length: f32,
|
|
pattern: [f32; 8],
|
|
line_weight_px: f32,
|
|
aci: u8,
|
|
plinegen: bool,
|
|
points: Vec<[f32; 3]>,
|
|
snap_pts: Vec<(glam::Vec3, SnapHint)>,
|
|
key_vertices: Vec<[f32; 3]>,
|
|
tangent_geoms: Vec<TangentGeom>,
|
|
fill_tris: Vec<[f32; 3]>,
|
|
min_x: f32,
|
|
min_y: f32,
|
|
max_x: f32,
|
|
max_y: f32,
|
|
}
|
|
|
|
/// Hard cap on point count for a single batched WireModel. Above this the
|
|
/// current batch is finalized (pushed into `closed`) and a fresh one is
|
|
/// started under the same style. Each WireModel point becomes ~6 GPU
|
|
/// vertices of 96 bytes — 200k points fits well under wgpu's 256 MB
|
|
/// per-buffer ceiling.
|
|
const MAX_POINTS_PER_BATCH: usize = 200_000;
|
|
|
|
#[derive(Default, Debug)]
|
|
struct Batches {
|
|
by_style: HashMap<StyleKey, BatchEntry>,
|
|
/// Batches that overflowed `MAX_POINTS_PER_BATCH` and have been closed.
|
|
closed: Vec<BatchEntry>,
|
|
}
|
|
|
|
impl BatchEntry {
|
|
fn new(color: [f32; 4], pat_len: f32, pat: [f32; 8], lw_px: f32, aci: u8, plinegen: bool) -> Self {
|
|
Self {
|
|
color,
|
|
pattern_length: pat_len,
|
|
pattern: pat,
|
|
line_weight_px: lw_px,
|
|
aci,
|
|
plinegen,
|
|
min_x: f32::INFINITY,
|
|
min_y: f32::INFINITY,
|
|
max_x: f32::NEG_INFINITY,
|
|
max_y: f32::NEG_INFINITY,
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Batches {
|
|
fn finalize(self, name: &str, selected: bool) -> Vec<WireModel> {
|
|
self.closed
|
|
.into_iter()
|
|
.chain(self.by_style.into_values())
|
|
.map(|b| {
|
|
let aabb = if b.min_x.is_infinite() {
|
|
WireModel::UNBOUNDED_AABB
|
|
} else {
|
|
[b.min_x, b.min_y, b.max_x, b.max_y]
|
|
};
|
|
WireModel {
|
|
name: name.to_string(),
|
|
points: b.points,
|
|
color: b.color,
|
|
selected,
|
|
pattern_length: b.pattern_length,
|
|
pattern: b.pattern,
|
|
line_weight_px: b.line_weight_px,
|
|
aci: b.aci,
|
|
snap_pts: b.snap_pts,
|
|
tangent_geoms: b.tangent_geoms,
|
|
key_vertices: b.key_vertices,
|
|
aabb,
|
|
plinegen: b.plinegen,
|
|
vp_scissor: None,
|
|
fill_tris: b.fill_tris,
|
|
}
|
|
})
|
|
.collect()
|
|
}
|
|
}
|
|
|
|
fn style_key(
|
|
color: [f32; 4],
|
|
pat_len: f32,
|
|
pat: [f32; 8],
|
|
lw_px: f32,
|
|
aci: u8,
|
|
plinegen: bool,
|
|
) -> StyleKey {
|
|
StyleKey {
|
|
color: [
|
|
color[0].to_bits(),
|
|
color[1].to_bits(),
|
|
color[2].to_bits(),
|
|
color[3].to_bits(),
|
|
],
|
|
pattern_length: pat_len.to_bits(),
|
|
pattern: [
|
|
pat[0].to_bits(),
|
|
pat[1].to_bits(),
|
|
pat[2].to_bits(),
|
|
pat[3].to_bits(),
|
|
pat[4].to_bits(),
|
|
pat[5].to_bits(),
|
|
pat[6].to_bits(),
|
|
pat[7].to_bits(),
|
|
],
|
|
line_weight_px: lw_px.to_bits(),
|
|
aci,
|
|
plinegen,
|
|
}
|
|
}
|
|
|
|
fn expand_defn(
|
|
defn: &BlockDefn,
|
|
accum_xform: &Transform,
|
|
ctx: &ExpandCtx,
|
|
out: &mut Batches,
|
|
visited: &mut Vec<String>,
|
|
depth: usize,
|
|
) {
|
|
if depth > MAX_NESTING_DEPTH {
|
|
eprintln!("block_cache: nested-block depth > {MAX_NESTING_DEPTH}, truncating");
|
|
return;
|
|
}
|
|
for sub in &defn.subs {
|
|
match sub {
|
|
LocalSub::Wire(lw) => {
|
|
let world = transform_aabb_xy(lw.aabb_local, accum_xform);
|
|
let [ox, oy, _] = ctx.world_offset;
|
|
let local = [
|
|
world[0] - ox as f32,
|
|
world[1] - oy as f32,
|
|
world[2] - ox as f32,
|
|
world[3] - oy as f32,
|
|
];
|
|
if let Some(view) = ctx.view_aabb {
|
|
if aabb_disjoint_xy(local, view) {
|
|
continue;
|
|
}
|
|
}
|
|
if let Some(wpp) = ctx.world_per_pixel {
|
|
if aabb_pixel_size(local, wpp) < MIN_PIXEL_SIZE {
|
|
continue;
|
|
}
|
|
// Text LOD ladder: text inside a block follows the same
|
|
// 5 / 10 px cull/greek/full rules as top-level text. We
|
|
// have to apply the Insert's transform scale to the
|
|
// stored local glyph height to get the screen height.
|
|
if let Some(h_local) = lw.text_height_local {
|
|
let m = &accum_xform.matrix.m;
|
|
let sy = ((m[1][0] * m[1][0]
|
|
+ m[1][1] * m[1][1]
|
|
+ m[1][2] * m[1][2]) as f64)
|
|
.sqrt() as f32;
|
|
let h_world = h_local * sy;
|
|
let h_px = h_world / wpp;
|
|
if h_px < 5.0 {
|
|
continue;
|
|
}
|
|
if h_px < 10.0 {
|
|
emit_greeked_text(lw, local, ctx, out);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
emit_wire(lw, accum_xform, ctx, out);
|
|
}
|
|
LocalSub::Nested(nref) => {
|
|
if visited.iter().any(|n| n == &nref.block_name) {
|
|
// Cycle — skip.
|
|
continue;
|
|
}
|
|
let Some(nested_defn) = ctx.cache.defn(&nref.block_name) else {
|
|
continue;
|
|
};
|
|
// Nested-INSERT cull: union AABB of the nested defn,
|
|
// transformed by composed xform, vs view rect + pixel size.
|
|
let composed = nref.xform.then(accum_xform);
|
|
let world = transform_aabb_xy(nested_defn.aabb_local, &composed);
|
|
let [ox, oy, _] = ctx.world_offset;
|
|
let local = [
|
|
world[0] - ox as f32,
|
|
world[1] - oy as f32,
|
|
world[2] - ox as f32,
|
|
world[3] - oy as f32,
|
|
];
|
|
if let Some(view) = ctx.view_aabb {
|
|
if aabb_disjoint_xy(local, view) {
|
|
continue;
|
|
}
|
|
}
|
|
if let Some(wpp) = ctx.world_per_pixel {
|
|
if aabb_pixel_size(local, wpp) < MIN_PIXEL_SIZE {
|
|
continue;
|
|
}
|
|
}
|
|
// Resolve ByBlock for this nested ref against the outer ctx.
|
|
let nested_color = if nref.color_is_byblock {
|
|
ctx.ins_color
|
|
} else {
|
|
nref.ins_color
|
|
};
|
|
let (nested_pat_len, nested_pat) = if nref.lt_is_byblock {
|
|
(ctx.ins_pat_len, ctx.ins_pat)
|
|
} else {
|
|
(nref.ins_pat_len, nref.ins_pat)
|
|
};
|
|
let nested_lw_px = if nref.lw_is_byblock {
|
|
ctx.ins_lw_px
|
|
} else {
|
|
nref.ins_lw_px
|
|
};
|
|
let inner_ctx = ExpandCtx {
|
|
cache: ctx.cache,
|
|
ins_color: nested_color,
|
|
ins_pat_len: nested_pat_len,
|
|
ins_pat: nested_pat,
|
|
ins_lw_px: nested_lw_px,
|
|
selected: ctx.selected,
|
|
world_offset: ctx.world_offset,
|
|
pslt_factor: ctx.pslt_factor,
|
|
view_aabb: ctx.view_aabb,
|
|
world_per_pixel: ctx.world_per_pixel,
|
|
};
|
|
visited.push(nref.block_name.clone());
|
|
for offset in &nref.instance_offsets {
|
|
let composed = if offset == &[0.0; 3] {
|
|
nref.xform.then(accum_xform)
|
|
} else {
|
|
let translation = Transform::from_translation(Vector3::new(
|
|
offset[0], offset[1], offset[2],
|
|
));
|
|
translation.then(&nref.xform).then(accum_xform)
|
|
};
|
|
expand_defn(
|
|
nested_defn,
|
|
&composed,
|
|
&inner_ctx,
|
|
out,
|
|
visited,
|
|
depth + 1,
|
|
);
|
|
}
|
|
visited.pop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn emit_wire(lw: &LocalWire, accum_xform: &Transform, ctx: &ExpandCtx, out: &mut Batches) {
|
|
if lw.points.is_empty() && lw.fill_tris.is_empty() {
|
|
return;
|
|
}
|
|
let [ox, oy, oz] = ctx.world_offset;
|
|
|
|
// Resolve final style for this LocalWire against the outer Insert ctx
|
|
// before we hash it into a batch.
|
|
let final_color = if ctx.selected {
|
|
WireModel::SELECTED
|
|
} else if lw.color_is_byblock {
|
|
ctx.ins_color
|
|
} else {
|
|
lw.color
|
|
};
|
|
let (final_pat_len, final_pat) = if lw.lt_is_byblock {
|
|
(ctx.ins_pat_len, ctx.ins_pat)
|
|
} else {
|
|
(lw.pattern_length, lw.pattern)
|
|
};
|
|
let final_lw_px = if lw.lw_is_byblock {
|
|
ctx.ins_lw_px
|
|
} else {
|
|
lw.line_weight_px
|
|
};
|
|
let final_pat_len = final_pat_len * ctx.pslt_factor;
|
|
let final_pat = final_pat.map(|v| v * ctx.pslt_factor);
|
|
|
|
let key = style_key(
|
|
final_color,
|
|
final_pat_len,
|
|
final_pat,
|
|
final_lw_px,
|
|
lw.aci,
|
|
lw.plinegen,
|
|
);
|
|
|
|
// If the open batch for this style would exceed wgpu's per-buffer limit
|
|
// after appending this wire, finalize it now and start a fresh batch.
|
|
if let Some(existing) = out.by_style.get(&key) {
|
|
if existing.points.len() + lw.points.len() + 1 > MAX_POINTS_PER_BATCH {
|
|
if let Some(closed) = out.by_style.remove(&key) {
|
|
out.closed.push(closed);
|
|
}
|
|
}
|
|
}
|
|
let entry = out.by_style.entry(key).or_insert_with(|| {
|
|
BatchEntry::new(
|
|
final_color,
|
|
final_pat_len,
|
|
final_pat,
|
|
final_lw_px,
|
|
lw.aci,
|
|
lw.plinegen,
|
|
)
|
|
});
|
|
|
|
// NaN separator between previously-appended geometry and this wire so the
|
|
// GPU shader treats them as disconnected polylines within one buffer.
|
|
let needs_sep = !entry.points.is_empty()
|
|
&& !entry.points.last().map(|p| p[0].is_nan()).unwrap_or(false);
|
|
|
|
if !lw.points.is_empty() {
|
|
if needs_sep {
|
|
entry.points.push([f32::NAN; 3]);
|
|
}
|
|
for p in &lw.points {
|
|
if p[0].is_nan() {
|
|
entry.points.push([f32::NAN; 3]);
|
|
continue;
|
|
}
|
|
let v = accum_xform.apply(Vector3::new(p[0] as f64, p[1] as f64, p[2] as f64));
|
|
let q = [(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32];
|
|
if q[0] < entry.min_x {
|
|
entry.min_x = q[0];
|
|
}
|
|
if q[1] < entry.min_y {
|
|
entry.min_y = q[1];
|
|
}
|
|
if q[0] > entry.max_x {
|
|
entry.max_x = q[0];
|
|
}
|
|
if q[1] > entry.max_y {
|
|
entry.max_y = q[1];
|
|
}
|
|
entry.points.push(q);
|
|
}
|
|
}
|
|
|
|
for p in &lw.key_vertices {
|
|
let v = accum_xform.apply(Vector3::new(p[0] as f64, p[1] as f64, p[2] as f64));
|
|
entry
|
|
.key_vertices
|
|
.push([(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32]);
|
|
}
|
|
for (p, hint) in &lw.snap_pts {
|
|
let v = accum_xform.apply(Vector3::new(p.x as f64, p.y as f64, p.z as f64));
|
|
entry.snap_pts.push((
|
|
glam::Vec3::new(
|
|
(v.x - ox) as f32,
|
|
(v.y - oy) as f32,
|
|
(v.z - oz) as f32,
|
|
),
|
|
*hint,
|
|
));
|
|
}
|
|
for tg in &lw.tangent_geoms {
|
|
entry
|
|
.tangent_geoms
|
|
.push(transform_tangent(tg, accum_xform, [ox, oy, oz]));
|
|
}
|
|
for p in &lw.fill_tris {
|
|
let v = accum_xform.apply(Vector3::new(p[0] as f64, p[1] as f64, p[2] as f64));
|
|
entry
|
|
.fill_tris
|
|
.push([(v.x - ox) as f32, (v.y - oy) as f32, (v.z - oz) as f32]);
|
|
}
|
|
|
|
}
|
|
|
|
fn transform_tangent(tg: &TangentGeom, t: &Transform, woff: [f64; 3]) -> TangentGeom {
|
|
let [ox, oy, oz] = woff;
|
|
match tg {
|
|
TangentGeom::Line { p1, p2 } => {
|
|
let q1 = t.apply(Vector3::new(p1[0] as f64, p1[1] as f64, p1[2] as f64));
|
|
let q2 = t.apply(Vector3::new(p2[0] as f64, p2[1] as f64, p2[2] as f64));
|
|
TangentGeom::Line {
|
|
p1: [(q1.x - ox) as f32, (q1.y - oy) as f32, (q1.z - oz) as f32],
|
|
p2: [(q2.x - ox) as f32, (q2.y - oy) as f32, (q2.z - oz) as f32],
|
|
}
|
|
}
|
|
TangentGeom::Circle { center, radius } => {
|
|
let c = t.apply(Vector3::new(
|
|
center[0] as f64,
|
|
center[1] as f64,
|
|
center[2] as f64,
|
|
));
|
|
let m = &t.matrix.m;
|
|
let sx = ((m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]) as f64).sqrt();
|
|
let sy = ((m[1][0] * m[1][0] + m[1][1] * m[1][1] + m[1][2] * m[1][2]) as f64).sqrt();
|
|
let s = ((sx + sy) * 0.5) as f32;
|
|
TangentGeom::Circle {
|
|
center: [(c.x - ox) as f32, (c.y - oy) as f32, (c.z - oz) as f32],
|
|
radius: radius * s,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Radius / coordinate cap above which adaptive curve tessellation will
|
|
/// allocate hundreds of millions of points. `parameter_division` samples
|
|
/// to a fixed chord tolerance, so a Circle of radius 1e10 already produces
|
|
/// tens of millions of points.
|
|
const SANE_EXTENT: f64 = 1.0e8;
|
|
|
|
fn is_unreasonable_extent(e: &EntityType) -> bool {
|
|
// Adaptive curve tessellation also explodes on degenerate primitives
|
|
// (radius = 0, axes of length 0): `parameter_division` allocates
|
|
// proportional to range/tolerance, which underflows when the curve
|
|
// collapses to a point. Drop both ends of the spectrum.
|
|
match e {
|
|
EntityType::Circle(c) => c.radius.abs() < 1.0e-9 || c.radius.abs() > SANE_EXTENT,
|
|
EntityType::Arc(a) => a.radius.abs() < 1.0e-9 || a.radius.abs() > SANE_EXTENT,
|
|
EntityType::Ellipse(el) => {
|
|
let mx = el.major_axis.x.abs() + el.major_axis.y.abs() + el.major_axis.z.abs();
|
|
mx < 1.0e-9
|
|
|| el.major_axis.x.abs() > SANE_EXTENT
|
|
|| el.major_axis.y.abs() > SANE_EXTENT
|
|
|| el.major_axis.z.abs() > SANE_EXTENT
|
|
}
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
fn array_offsets(ins: &acadrust::entities::Insert) -> Vec<[f64; 3]> {
|
|
if !ins.is_minsert() {
|
|
return vec![[0.0; 3]];
|
|
}
|
|
let mut offsets = Vec::with_capacity(ins.instance_count());
|
|
for row in 0..ins.row_count {
|
|
for col in 0..ins.column_count {
|
|
offsets.push([
|
|
col as f64 * ins.column_spacing,
|
|
row as f64 * ins.row_spacing,
|
|
0.0,
|
|
]);
|
|
}
|
|
}
|
|
offsets
|
|
}
|
|
|